Example #1
0
void Scene3D::paintGL()
{
    // очистка буфера изображения и глубины
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    // устанавливаем положение и ориентацию матрице моделирования
    glMatrixMode(GL_MODELVIEW);
    // загружаем единичную матрицу моделирования
    glLoadIdentity();
    glScalef(nSca, nSca, nSca);
    glTranslatef(0.0f, zTra, 0.0f);
    glRotatef(xRot, 1.0f, 0.0f, 0.0f); // поворот вокруг оси X
    glRotatef(yRot, 0.0f, 1.0f, 0.0f); // поворот вокруг оси Y
    glRotatef(zRot, 0.0f, 0.0f, 1.0f); // поворот вокруг оси Z

    drawAxis();   // рисование осей координат
    drawFigure(); // нарисовать фигуру
}
Example #2
0
void ofApp::sierpinsky(ofVec2f a, ofVec2f b, ofVec2f c, int level) {
	if (level == 0) {
		points.push_back(a);
		points.push_back(b);
		points.push_back(c);
		return;
	}
	else {
		ofVec2f ab = midPoint(a, b);
		ofVec2f bc = midPoint(b, c);
		ofVec2f ca = midPoint(c, a);
		sierpinsky(a, ab, ca, level - 1);
		sierpinsky(ab, b, bc, level - 1);
		sierpinsky(ca, bc, c, level - 1);
	}
	drawFigure(points, TRIANGLE);
}
Example #3
0
void Scene3D::paintGL()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

    glMatrixMode(GL_MODELVIEW);
    glLoadIdentity();
    glTranslatef(0.0, 0.0, -10.0);

    glScalef(nSca, nSca, nSca);
    glTranslatef(0.0f, zTra, 0.0f);
    glRotatef(xRot, 1.0f, 0.0f, 0.0f);
    glRotatef(yRot, 0.0f, 1.0f, 0.0f);
    glRotatef(zRot, 0.0f, 0.0f, 1.0f);

    drawAxis();
    drawFigure();

}
Example #4
0
void Scene3D::paintGL()
{
   glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

   glMatrixMode(GL_MODELVIEW);
   glLoadIdentity();         

  // glTranslatef(xTra, yTra, zTra);
   glScalef(nSca, nSca, nSca);
   
   /*glRotatef(xRot, 1, 0, 0);
   glRotatef(yRot, 0, 1, 0);
   glRotatef(zRot, 0, 0, 1);*/
   QMatrix4x4 m;
   m.rotate(trackball.rotation());
   glMultMatrixf(m.constData());

   drawAxis();
   drawFigure();
}
Example #5
0
/*!
 * \brief DrawingArea::mouseReleaseEvent Действие при отпускании левой кнопки мышки.
 * \param event Элемент действия
 *
 * Проверяет переменную myTool и по её номеру подбирает действие, которое следует совершить с изображением.
 * Задаёт функцию для обработки действия и после её совершения объявляет переменную scribbling = false.
 *
 */
void DrawingArea::mouseReleaseEvent(QMouseEvent *event)
{
    if (event->button() == Qt::LeftButton && scribbling && (myTool == 1))
    {
        drawLineTo(event->pos());
        scribbling = false;
    }
    else if(event->button() == Qt::LeftButton && scribbling && (myTool == 2 || 3))
    {
        bottomRight = event->pos();
        drawFigure(topLeft, bottomRight);
        scribbling = false;
    }
    if(event->button() == Qt::LeftButton && scribbling && (myTool == 4))
    {
        //lastPoint = event->pos();
        printf("painting!!!1\n");
        QColor clr;
        clr.fromRgb(image.pixel(lastPoint));
        fillArea(lastPoint, clr);

        scribbling = false;
    }
}
int displayStats(char *filename) {
  Bool   done = False;
  XEvent curEvent;
  char   c;
  long   event_mask = 0xFFFFFFFF;
  long   nBuf = 2;
  int    i;

  /* Load data */
  FILE *fp = fopen(filename,"r");
  if (!fp) {
    printf("Nothing to draw\n");
    return -1;
  }
  fscanf(fp, "numR=%d\n", &numR);
  r                 = malloc(sizeof(float)*numR);
  mean_elongation   = malloc(sizeof(float)*numR);
  mean_polarization = malloc(sizeof(float)*numR);
  std_elongation    = malloc(sizeof(float)*numR);
  std_polarization  = malloc(sizeof(float)*numR);
  for (i=0; i < numR; i++)
    fscanf(fp,"r=%f,mean_elongation=%f,std_elongation=%f,mean_polarization=%f,std_polarization=%f\n",
          &r[i],&mean_elongation[i],&std_elongation[i],
          &mean_polarization[i],&std_polarization[i]);
  fclose(fp);
  minr = min(r,numR);
  maxr = max(r,numR);
  minElongation = min(mean_elongation,numR);
  maxElongation = max(mean_elongation,numR);
  minPolarization = min(mean_polarization,numR);
  maxPolarization = max(mean_polarization,numR);
  
  /* initialize the window  */
  initWindow( 600, 400 );

  drawFigure();

  while(!done) {

    /** Draw stuff here **/
    /*
    if (mode == MOVIE_MODE) {
      t2 = get_time_sec();
      if (t2-t1 > secondsPerFrame && file->curFrame < file->numFrames) {
        readFrame(Px,Py,Vx,Vy,file);
        drawFigure();
        t1 = t2;
      }
    }
    */

    usleep( 33 ); // sleep a little

    // check for events
    if(XCheckWindowEvent(curDisplay, curWindow, event_mask, &curEvent)) {

      switch (curEvent.type) {

      case KeyPress:
        /*
           access string using XLookupString(*event,*char,numChars,NULL,NULL)
        */
        if(XLookupString((XKeyEvent *)&curEvent, &c, 1, NULL, NULL) == 1) {
          switch(c) {
          case 'q':
	    // quit
	    done = True;
	    break;
          default:
            break;
          }
        }
        break;

      case Expose:
        refreshWindow();
        break;

      default:
       break;
      } // end switch over event type
    } // end if event
  } // end while

  closeWindow(nBuf);
  cleanup();
  return(0);
} // end displayStats
void refreshWindow()
{
  // refresh the window here
  drawFigure();
  return;
}
Example #8
0
/* handles oracle code
 * @param="mySocket" this is the socket used to send/recive messages
 * @return = returns if how game ended, ie player won = GAME_LOST, player lost = GAME_WON, player quit = GAME_QUIT
 */ 
 int oracle(const int *mySocket) {
	char	wordsGuessed[MAX_GUESSED_BUFFER],
			actualWord[MAX_WORD_BUFFER],
			wordHint[MAX_WORD_BUFFER],
			outgoingBuffer[MAX_OUTPUT_BUFFER],
			incommingBuffer[MAX_INPUT_BUFFER];

	int bytesRcv, penalty, result;
	
	//make everything null
	wordsGuessed[0] 	= 0;	// this contain the words guessed so far delimited by ","
	actualWord[0] 		= 0;	// this will word the actual word
	wordHint[0]			= 0;	// this contains the hints
	outgoingBuffer[0] 	= 0;	// this will contain outgoing messages to sent to the guesser
	incommingBuffer[0] 	= 0;	// this will contain incomming messages sent from the guesser
	bytesRcv			= 0; 	// this variables will be used to deal with the incomming message
	penalty				= 0; 	// keeps track of hang man
	result				= 0;	// keeps tract of if guesser made correct guess and for error checking of actualword input
	
	char notToBeUsed[] = "Guesser Pressed CTRL+C\0"; // this string indacates what can not be used as guess word
	
	// Title
	drawFigure(&penalty);
	// Header
	printf("Oracle                         \n");
	printf("-------------------------------\n");
	
	while(1) {
		// prompt oracle for guess word
		printf("Please type word for guesser:");
		gets(actualWord);
		
		// do some error on the actualWord inputed as it call not be "Guesser Pressed CTRL+C" as that word
		// is used by the program to indicate a signal interupt from the guessers end, tell the user to enter another word
		result = (strcmp(actualWord, notToBeUsed));
		if(result == 0) {
			printf("Error: \"%s\" can not be used as the guess word\n", notToBeUsed);
			printf("As its used by the program to indicate a signal interupt from the guessers end\n");
		}
		else{
			break; // if the actual word is passed error checking than get out of the while loop
		}
	}
	
	// initilize the output by '0' guess so the output will be filled with '*'
	guessTheWord(actualWord, 0, wordHint);
	
	// copy to outgoingBuffer and sent the word hint as output filled with '*'
	strcpy(outgoingBuffer, wordHint); 
	send(*mySocket, outgoingBuffer, strlen(outgoingBuffer), 0);	
 
	//set up interupt handle for oracle ie. Ignore Ctrl+C
	signal(SIGINT, oraclePenalty);
	 
	while (1) {
		// first check if game is over
		if((penalty == GAME_WON)||(penalty == GAME_LOST)) {
			signal(SIGINT,SIG_DFL); //Restores Ctrl+C functionality
			if(penalty == GAME_LOST) {
				// listen for Winner Decision
				bytesRcv = recv(*mySocket, incommingBuffer, sizeof(incommingBuffer), 0);
				incommingBuffer[bytesRcv] = 0;
				
				// if the winner want to play another game return GAME_LOST so another game is played as guesser
				if(strcmp(incommingBuffer, "yes") == 0) {
					return GAME_LOST;
				}
				// else return GAME_QUIT_CONTINUE to quit the game ie the winner does not what to play again
				// but you as the looser must start the game again as a server and wait for a client to connect	
				return GAME_QUIT_CONTINUE;				
			}
			else if(penalty == GAME_WON) { 
				//Send the actual word over to the guesser
				strcpy(outgoingBuffer,actualWord);
				send(*mySocket,outgoingBuffer,strlen(outgoingBuffer),0);
				
				// if guesser won the game ask if it wants to play again
				printf("You won! Play Again? (yes or no):");
				gets(outgoingBuffer);
				send(*mySocket, outgoingBuffer, strlen(outgoingBuffer), 0); // tell the losser of the winners decision
				
				// if it want to play another game return GAME_WON so another game is played as oracle
				if(strcmp(outgoingBuffer, "yes") == 0) {
					return GAME_WON;
				}
				return GAME_QUIT; // else return GAME_QUIT to quit the game ie the winner does not what to play again
			}			
		}
		
		// get the guesser's guess and validate it
		bytesRcv = recv(*mySocket, incommingBuffer, sizeof(incommingBuffer), 0);
		incommingBuffer[bytesRcv] = 0;
		
		// if first word, start by copying else concatenate from what you have
		if(wordsGuessed[0]==0) {		
			strcpy(wordsGuessed, incommingBuffer);
		}
		else {
			strcat(wordsGuessed, ", "); //delimit by a ","
			strcat(wordsGuessed, incommingBuffer);
		}

		result = guessTheWord(actualWord, incommingBuffer, wordHint); // remember the results of the guess
		
		// if guess incorrect add a part to the hangman and send a signal to the guesser that he was wrong
		if(result==GUESS_NOK) {
			strcpy(outgoingBuffer, "-1"); //this tells the guesser he guessed wrong!
			penalty++;
		}
		else {
			strcpy(outgoingBuffer, wordHint); // sent the word hint as output
		}
				
		// if we are on a interrupt turn ie the oracle pressed Ctrl+C
		// then make oracle reveal a letter if possible
		if(turnStatus == INTERRUPT_TURN) {
			// reveal hint on wordHint by peaking at actual word
			revealHint(actualWord, wordHint);
			
			// sent the revealed word hint as output, if -1 present then concat to
			// show guesser his guess was bad else just copy over the revealed word
			if((outgoingBuffer[0]=='-')&&(outgoingBuffer[1]=='1')) {
				strcat(outgoingBuffer, wordHint);
			}
			else {
				strcpy(outgoingBuffer, wordHint); 
			}
			
			turnStatus = NORMAL_TURN; // make next turn normal
		}
		
		// the reason both are if(rather then if .. else if) is because: if the guesser ran 
		// out of all attemts and there was only one word remaining but the oracle pressed 
		// ctrl+c hence completing the word then the winning should be reassessed
		
		// if guesser makes more than 12 penalty, oracle won
		if(penalty>12) {
			penalty = GAME_WON;
		}
		//if guesser gets the word, oracle lost
		if(wordComplete(wordHint)==WORD_COMPLETE) { 
			penalty = GAME_LOST;
		}
		
		drawFigure(&penalty); // update hang man figure
		// Header
		printf("Oracle                         \n");
		printf("-------------------------------\n");		
		printf("Words Guessed: %s\n", wordsGuessed);
		printf("guesser's progress: %s\n", wordHint);
		printf("Actual word: %s\n", actualWord);
		
		// send the guessed string to guesser
		send(*mySocket, outgoingBuffer, strlen(outgoingBuffer), 0);
	}
	
	// all cases should have been dealt with,if you got here something went wrong so quit game!
	return GAME_QUIT;
 }
Example #9
0
static int  drawFigure(int16_t x, int16_t y, int value, uint8_t align)
{
    int k = (value > 9) ? drawFigure(x - align * 4, y, value / 10, align) : 0;
    arduboy.drawBitmap(x + k, y, imgFigures[value % 10], 8, 16, WHITE);
    return k + 8 - align * 4;
}