Example #1
0
void DetectingStage::draw(){
	switch (miniStage_){
	case GAMEPLAY: drawGameplay(); break;
	case PHUBVID: drawPhubVid(); break;
	case TALKVID: drawTalkVid(); break;
	}
}
Example #2
0
int MyGame::draw(){
    switch(gameState){
	case MAIN_MENU:
		drawMenu();
		break;
	case NEW_GAME:
		break;
    case RUNNING:
		drawGameplay();
        break;
	case WIN:
	case GAME_OVER:
		drawEndGame();
		break;
    }
    renderer->update();
    return 0;
}