void DetectingStage::draw(){ switch (miniStage_){ case GAMEPLAY: drawGameplay(); break; case PHUBVID: drawPhubVid(); break; case TALKVID: drawTalkVid(); break; } }
int MyGame::draw(){ switch(gameState){ case MAIN_MENU: drawMenu(); break; case NEW_GAME: break; case RUNNING: drawGameplay(); break; case WIN: case GAME_OVER: drawEndGame(); break; } renderer->update(); return 0; }