Example #1
0
void
GUILane::drawGL(const GUIVisualizationSettings& s) const {
    glPushMatrix();
    const bool isInternal = myEdge->getPurpose() == MSEdge::EDGEFUNCTION_INTERNAL;
    bool mustDrawMarkings = false;
    const bool drawDetails =  s.scale * s.laneWidthExaggeration > 5;
    if (isInternal) {
        // draw internal lanes on top of junctions
        glTranslated(0, 0, GLO_JUNCTION + 0.1);
    } else {
        glTranslated(0, 0, getType());
    }
    // set lane color
    if (!MSGlobals::gUseMesoSim) {
        setColor(s);
        glPushName(getGlID()); // do not register for clicks in MESOSIM
    }
    // draw lane
    // check whether it is not too small
    if (s.scale * s.laneWidthExaggeration < 1.) {
        GLHelper::drawLine(myShape);
        if (!MSGlobals::gUseMesoSim) {
            glPopName();
        }
        glPopMatrix();
    } else {
        if (isRailway(myPermissions)) {
            // draw as railway
            const SUMOReal halfRailWidth = 0.725 * s.laneWidthExaggeration;
            GLHelper::drawBoxLines(myShape, myShapeRotations, myShapeLengths, halfRailWidth);
            glColor3d(1, 1, 1);
            glTranslated(0, 0, .1);
            GLHelper::drawBoxLines(myShape, myShapeRotations, myShapeLengths, halfRailWidth - 0.2);
            drawCrossties(s, s.laneWidthExaggeration);
        } else {
            const SUMOReal laneWidth = isInternal ? myQuarterLaneWidth : myHalfLaneWidth;
            mustDrawMarkings = !isInternal;
            GLHelper::drawBoxLines(myShape, myShapeRotations, myShapeLengths, laneWidth * s.laneWidthExaggeration);
        }
        if (!MSGlobals::gUseMesoSim) {
            glPopName();
        }
        glPopMatrix();
        // draw ROWs (not for inner lanes)
        if (!isInternal && drawDetails) {
            glPushMatrix();
            glTranslated(0, 0, GLO_JUNCTION); // must draw on top of junction shape
            GUINet* net = (GUINet*) MSNet::getInstance();
            glTranslated(0, 0, .2);
            drawLinkRules(*net);
            if (s.showLinkDecals && !isRailway(myPermissions)) {
                drawArrows();
            }
            if (s.showLane2Lane) {
                // this should be independent to the geometry:
                //  draw from end of first to the begin of second
                drawLane2LaneConnections();
            }
            glTranslated(0, 0, .1);
            if (s.drawLinkJunctionIndex) {
                drawLinkNo();
            }
            if (s.drawLinkTLIndex) {
                drawTLSLinkNo(*net);
            }
            glPopMatrix();
        }
    }
    if (mustDrawMarkings && drawDetails) { // needs matrix reset
        drawMarkings(s, s.laneWidthExaggeration);
    }
    // draw vehicles
    if (s.scale > s.minVehicleSize) {
        // retrieve vehicles from lane; disallow simulation
        const MSLane::VehCont& vehicles = getVehiclesSecure();
        for (MSLane::VehCont::const_iterator v = vehicles.begin(); v != vehicles.end(); ++v) {
            if ((*v)->getLane() == this) {
                static_cast<const GUIVehicle* const>(*v)->drawGL(s);
            } // else: this is the shadow during a continuous lane change
        }
        // draw parking vehicles
        const std::set<const MSVehicle*> parking = MSVehicleTransfer::getInstance()->getParkingVehicles(this);
        for (std::set<const MSVehicle*>::const_iterator v = parking.begin(); v != parking.end(); ++v) {
            static_cast<const GUIVehicle* const>(*v)->drawGL(s);
        }
        // allow lane simulation
        releaseVehicles();
    }
}
Example #2
0
void
GNELane::drawGL(const GUIVisualizationSettings& s) const {
    glPushMatrix();
    glPushName(getGlID());
    glTranslated(0, 0, getType());
    const bool selectedEdge = gSelected.isSelected(myParentEdge.getType(), myParentEdge.getGlID());
    const bool selected = gSelected.isSelected(getType(), getGlID());
    if (mySpecialColor != 0) {
        GLHelper::setColor(*mySpecialColor);
    } else if (selected) {
        GLHelper::setColor(GNENet::selectedLaneColor);
    } else if (selectedEdge) {
        GLHelper::setColor(GNENet::selectionColor);
    } else {
        const GUIColorer& c = s.laneColorer;
        if (!setFunctionalColor(c.getActive()) && !setMultiColor(c)) {
            GLHelper::setColor(c.getScheme().getColor(getColorValue(c.getActive())));
        }
    };

    // draw lane
    // check whether it is not too small
    const SUMOReal selectionScale = selected || selectedEdge ? s.selectionScale : 1;
    const SUMOReal exaggeration = selectionScale * s.laneWidthExaggeration; // * s.laneScaler.getScheme().getColor(getScaleValue(s.laneScaler.getActive()));
    if (s.scale * exaggeration < 1.) {
        if (myShapeColors.size() > 0) {
            GLHelper::drawLine(getShape(), myShapeColors);
        } else {
            GLHelper::drawLine(getShape());
        }
        glPopMatrix();
    } else {
        if (drawAsRailway(s)) {
            // draw as railway
            const SUMOReal halfRailWidth = 0.725 * exaggeration;
            if (myShapeColors.size() > 0) {
                GLHelper::drawBoxLines(getShape(), myShapeRotations, myShapeLengths, myShapeColors, halfRailWidth);
            } else {
                GLHelper::drawBoxLines(getShape(), myShapeRotations, myShapeLengths, halfRailWidth);
            }
            RGBColor current = GLHelper::getColor();
            glColor3d(1, 1, 1);
            glTranslated(0, 0, .1);
            GLHelper::drawBoxLines(getShape(), myShapeRotations, myShapeLengths, halfRailWidth - 0.2);
            GLHelper::setColor(current);
            drawCrossties(0.3 * exaggeration, 1 * exaggeration, 1 * exaggeration);
        } else {
            // the actual lane
            // reduce lane width to make sure that a selected edge can still be seen
            const SUMOReal halfWidth = selectionScale * (myParentEdge.getNBEdge()->getLaneWidth(myIndex) / 2 - (selectedEdge ? .3 : 0));
            if (myShapeColors.size() > 0) {
                GLHelper::drawBoxLines(getShape(), myShapeRotations, myShapeLengths, myShapeColors, halfWidth);
            } else {
                GLHelper::drawBoxLines(getShape(), myShapeRotations, myShapeLengths, halfWidth);
            }
        }
        glPopMatrix();
        if (exaggeration == 1) {
            drawMarkings(selectedEdge, exaggeration);
        }

        // draw ROWs only if target junction has a valid logic)
        if (myParentEdge.getDest()->isLogicValid() && s.scale > 3) {
            drawArrows();
        }
    }

    glPopName();
}