Example #1
0
void initializeDisplay( )
{
    SDL_Init( SDL_INIT_VIDEO );
    SDL_WM_SetCaption( WINDOW_CAPTION, WINDOW_CAPTION );
    gfxdata.screen = SDL_SetVideoMode( WINDOW_WIDTH, WINDOW_HEIGHT, 0, 0 );
    SDL_Surface* tmp = SDL_LoadBMP( "data/tetris.bmp" );
    gfxdata.bitmap = SDL_DisplayFormat( tmp );
    tmp = SDL_LoadBMP( "data/bg.bmp" );
    gfxdata.board = SDL_DisplayFormat( tmp );
    SDL_FreeSurface( tmp );
    SDL_BlitSurface( gfxdata.board, NULL, gfxdata.screen, NULL );
    drawTetromino( gamedata.curTm );
}
Example #2
0
void updateDisplay( )
{
    SDL_BlitSurface( gfxdata.board, NULL, gfxdata.screen, NULL );
    drawTetromino( gamedata.curTm );
}
Example #3
0
void debug(int INmode)
	{
	ClearScreen();
	SDL_Flip(screen);
	selectGame(1);
	gameResetVars();

	if (INmode==2) //ClearFullRows()
		{
		for (int i=0; i<AREA_HEIGHT+2; i++)
			{
			for (int j=0; j<AREA_WIDTH; j++)
				{
				area[j][i] = (rand()%15)-EMPTY_AREA;
				if (area[j][i]>EMPTY_AREA)
					area[j][i]=area[j][i]%3+1;
				}
			}
		drawBoard();
		SDL_Delay(5000);
		clearFullRows();
		SDL_Delay(250);
		drawBoard();
		SDL_Delay(5000);
		}

	else if (INmode==3) //drawTetromino()
		{
		int tets,angl;
		for (tets=0; tets<7; tets++)
			{
			for (angl=0; angl<4; angl++)
				{
				ClearScreen();
				drawTetromino(tets,(angl+2)%4,0,0,REAL_TET);
				SDL_Flip(screen);
				SDL_Delay(600);
				}
			}
		}

	else if (INmode==4) //peiceSetinto()
		{
		pieceCreate(COMING);
		tetUD=10;
		
		drawTetromino(currentPiece,currentRotate,tetLR,tetUD,REAL_TET);
		SDL_Delay(3000);
		
		drawBoard();
		SDL_Delay(3000);
		
		pieceSetInto(currentPiece);
		drawBoard();
		SDL_Delay(3000);
		
		debugInfo(0);
		}
	
	else if (INmode==5) //peiceCreate()
		{
		for (int i=0; i<10; i++)
			{
			pieceCreate(COMING);
			ClearScreen();
			printf("c%d n%d n%d n%d\n",currentPiece,nextPiece[0],nextPiece[1],nextPiece[2]);
			SDL_Delay(100);
			}
		}
	
	else if (INmode==6) //gravity
		{
		pieceCreate(COMING);
		while(tetUD<AREA_HEIGHT) //off by 2?
			{
			ClearScreen();
			//drawBoard(true);
			drawTetromino(currentPiece,currentRotate,tetLR,tetUD,REAL_TET);
			printf("y=%d",tetUD);
			SDL_Delay(1000);
			tetUD++;
			}
		}
	}