Example #1
0
void draw()
{
	int i;
	for(i=lewa_sciana; i<=prawa_sciana; i++)
	{
		PCD8544_DrawPixel(i, gorna_sciana,PCD8544_Pixel_Set);
		PCD8544_DrawPixel(i, dolna_sciana,PCD8544_Pixel_Set);
	}

	for(i=gorna_sciana; i<=dolna_sciana; i++)
	{
		PCD8544_DrawPixel(lewa_sciana, i,PCD8544_Pixel_Set);
		PCD8544_DrawPixel(prawa_sciana, i,PCD8544_Pixel_Set);
	}
	draw_snake();
	draw_apple();

	draw_score();

	PCD8544_Refresh();

}
Example #2
0
static void game (void)
{
    int button;

    redraw();
    rb->lcd_update();
    /*main loop:*/
    while (1)
    {
        if(frames==5)
        {
            frame();
            if(frames > 0) frames = 0;
        }
        frames++;

        if(frames == 0)
        {
            die();
        }
        else
        {
            if(frames < 0)
            {
                if(sillydir != dir)
                {
                    /*it has, great set frames to a positive value again:*/
                    frames = 1;
                }
            }
        }

        if (dead) return;

        draw_apple();

        rb->sleep(HZ/speed);

        button = rb->button_get(false);

#ifdef HAS_BUTTON_HOLD
        if (rb->button_hold())
            button = SNAKE2_PLAYPAUSE;
#endif

        switch (button)
        {
            case SNAKE2_UP:
            case SNAKE2_UP | BUTTON_REPEAT:
                if (dir != SOUTH) set_direction(NORTH);
                break;

            case SNAKE2_RIGHT:
            case SNAKE2_RIGHT | BUTTON_REPEAT:
                if (dir != WEST) set_direction(EAST);
                break;

            case SNAKE2_DOWN:
            case SNAKE2_DOWN | BUTTON_REPEAT:
                if (dir != NORTH) set_direction(SOUTH);
                break;

            case SNAKE2_LEFT:
            case SNAKE2_LEFT | BUTTON_REPEAT:
                if (dir != EAST) set_direction(WEST);
                break;

#ifdef SNAKE2_RC_QUIT
            case SNAKE2_RC_QUIT:
#endif
            case SNAKE2_QUIT:
                quit = 1;
                return;

            case SNAKE2_PLAYPAUSE:
                game_pause();
                break;

            default:
                if (rb->default_event_handler(button)==SYS_USB_CONNECTED) {
                    quit = 2;
                    return;
                }
                break;
        }
    }

}