enum piglit_result piglit_display(void) { GLboolean pass = GL_TRUE; float red[] = {1,0,0,0}; float green[] = {0,1,0,0}; float *expected; int x; GLuint tex; glClearColor(1.0, 1.0, 1.0, 1.0); glClear(GL_COLOR_BUFFER_BIT); tex = create_1d_fbo(); draw_fbo_1d(10, 10); for (x = 0; x < BUF_WIDTH; x++) { if (x < BUF_WIDTH / 2) expected = red; else expected = green; pass &= piglit_probe_pixel_rgb(10 + x, 10, expected); } glDeleteTextures(1, &tex); glutSwapBuffers(); return pass ? PIGLIT_PASS : PIGLIT_FAIL; }
enum piglit_result piglit_display(void) { GLboolean pass = GL_TRUE; float black[] = {0,0,0,0}; float green[] = {0,1,0,0}; float *expected; int x; GLuint tex, ds; glMatrixMode(GL_PROJECTION); glLoadIdentity(); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glClearColor(1.0, 1.0, 1.0, 1.0); glClear(GL_COLOR_BUFFER_BIT); create_1d_fbo(&tex, &ds); glBindTexture(GL_TEXTURE_1D, tex); draw_fbo_1d(10, 10); glBindTexture(GL_TEXTURE_1D, ds); draw_fbo_1d(10+BUF_WIDTH, 10); for (x = 0; x < BUF_WIDTH*2; x++) { if (x < BUF_WIDTH) expected = green; else expected = black; pass &= piglit_probe_pixel_rgb(10 + x, 10, expected); } glDeleteTextures(1, &tex); glDeleteTextures(1, &ds); piglit_present_results(); return pass ? PIGLIT_PASS : PIGLIT_FAIL; }