void CPaused::Loop(float time_step) { CControl *ctrl = g_game.player->ctrl; int width = Winsys.resolution.width; int height = Winsys.resolution.height; ClearRenderContext(); Env.SetupFog(); update_view(ctrl, 0); SetupViewFrustum(ctrl); if (sky) Env.DrawSkybox(ctrl->viewpos); if (fog) Env.DrawFog(); Env.SetupLight(); if (terr) RenderCourse(); DrawTrackmarks(); if (trees) DrawTrees(); DrawSnow(ctrl); if (param.perf_level > 2) draw_particles(ctrl); g_game.character->shape->Draw(); DrawHud(ctrl); Reshape(width, height); Winsys.SwapBuffers(); }
void my_display() { glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); if (shift_camera) { glLoadIdentity(); //setup the camera (1st person? 3rd person?) gluLookAt(3, 0, 6, 0, 0, 0, 0, 1, 0); } else { glMatrixMode(GL_PROJECTION); glPushMatrix(); glLoadIdentity(); glMatrixMode(GL_MODELVIEW); glPushMatrix(); glLoadIdentity(); } draw_nozzles(); draw_particles(); draw_explosion(); if (!shift_camera) { // restore projection glMatrixMode(GL_PROJECTION); glPopMatrix(); glMatrixMode(GL_MODELVIEW); glPopMatrix(); } glutSwapBuffers(); }
void GameOver::loop(float timeStep) { int width, height; width = getparam_x_resolution(); height = getparam_y_resolution(); /* Check joystick */ if ( is_joystick_active() ) { update_joystick(); if ( is_joystick_continue_button_down() ) { if ( gameMgr->gametype != GameMgr::PRACTICING ) { set_game_mode( EVENT_RACE_SELECT ); }else{ set_game_mode( RACE_SELECT ); } winsys_post_redisplay(); return; } } fpsCounter.update(); update_audio(); clear_rendering_context(); fogPlane.setup(); update_player_pos( players[0], 0 ); update_view( players[0], 0 ); setup_view_frustum( players[0], NEAR_CLIP_DIST, getparam_forward_clip_distance() ); draw_sky(players[0].view.pos); draw_fog_plane(); set_course_clipping( true ); set_course_eye_point( players[0].view.pos ); setup_course_lighting(); render_course(); draw_trees(); if ( getparam_draw_particles() ) { draw_particles( players[0] ); } ModelHndl->draw_tux(); draw_tux_shadow(); set_gl_options( GUI ); UIMgr.setupDisplay(); UIMgr.draw(); HUD1.draw(players[0]); reshape( width, height ); winsys_swap_buffers(); }
static void display_func(void) { pre_display(); draw_forces(); draw_constraints(); draw_particles(); post_display(); }
/** * draw the player to the default surface */ void draw_player() { SDL_Rect dest = {(int)current_player.x - map_draw_offsetx, (int)current_player.y + map_draw_offsety, current_player.sprite->w, current_player.sprite->h}; SDL_BlitSurface(current_player.sprite, NULL, main_screen, &dest); draw_particles(); }
static void draw(struct game_state *gs) { glPushMatrix(); glTranslatef(0, 0, -12); draw_skybox(); draw_particles(); glPopMatrix(); draw_credits(); }
void racing_loop (double time_step){ CControl *ctrl = Players.GetCtrl (g_game.player_id); double ycoord = Course.FindYCoord (ctrl->cpos.x, ctrl->cpos.z); bool airborne = (bool) (ctrl->cpos.y > (ycoord + JUMP_MAX_START_HEIGHT)); check_gl_error(); ClearRenderContext (); Env.SetupFog (); Music.Update (); CalcTrickControls (ctrl, time_step, airborne); if (!g_game.finish) CalcSteeringControls (ctrl, time_step); else CalcFinishControls (ctrl, time_step, airborne); PlayTerrainSound (ctrl, airborne); // >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> ctrl->UpdatePlayerPos (time_step); // >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> if (g_game.finish) IncCameraDistance (time_step); update_view (ctrl, time_step); UpdateTrackmarks (ctrl); SetupViewFrustum (ctrl); if (sky) Env.DrawSkybox (ctrl->viewpos); if (fog) Env.DrawFog (); void SetupLight (); if (terr) RenderCourse (); DrawTrackmarks (); if (trees) DrawTrees (); if (param.perf_level > 2) { update_particles (time_step); draw_particles (ctrl); } Char.Draw (g_game.char_id); UpdateWind (time_step, ctrl); UpdateSnow (time_step, ctrl); DrawSnow (ctrl); DrawHud (ctrl); Reshape (param.x_resolution, param.y_resolution); Winsys.SwapBuffers (); if (g_game.finish == false) g_game.time += time_step; }
static void display_func(void) { pre_display(); if (dvel) draw_velocity(); else draw_density(); if (dpar) { draw_forces(); draw_constraints(); draw_particles(); } for(int i = 0; i < bodies.size(); i++){ bodies[i]->draw(); } post_display(); }
static bool main_loop (void) { unsigned int app_state = 0; unsigned long int counter = 0; double s, t; initial_condition(n, px, py, vx, vy, m); s = 0.0; NBODY_OMP_PARALLEL do { NBODY_OMP_MASTER { t = timer(); } physics_advance(dt, n, px, py, vx, vy, m); NBODY_OMP_MASTER { t = timer() - t; s += t; if (draw_redraw()) { draw_particles(dt, n, px, py, vx, vy, m); app_state = draw_input(app_state, &dt); } counter += 1; if ((counter % 1000LU) == 0) printf("%lu\n", counter); } NBODY_OMP_BARRIER ; } while (! (app_state & EXIT) && ! (app_state & RESET)); printf("%lu physics iterations over %f seconds, ratio %f\n", counter, s, counter/s); return app_state & RESET; }
static void draw(struct game_state *gs) { extern struct game_state *cur_state; extern struct game_state playback_state; glMatrixMode(GL_MODELVIEW); glPushMatrix(); set_modelview_matrix(); if (!settings.static_settings || settings.static_settings->background) draw_level_background(); if (cur_state != &playback_state && settings.control_type == CONTROL_HYBRID && ship_is_visible()) draw_crosshair(); if (inner_state.state != IS_LEVEL_CLEARED && inner_state.state != IS_LEVEL_TRANSITION && (inner_state.state != IS_WAVE_CLEARED || inner_state.tics < WAVE_CLEARED_TICS/2)) draw_arena_outline(cur_arena, 1, cur_arena->border_type); draw_explosions(); draw_particles(); if (ship_is_visible()) { draw_ship(); draw_missiles(); draw_bombs(); draw_lasers(); draw_foes(); draw_powerups(); } draw_in_game_texts(); draw_text(); glMatrixMode(GL_MODELVIEW); glPopMatrix(); }
static void display_func ( void ) { fps_time += timer.GetElapsedTime(); rot_time += timer.GetElapsedTime(); timer.Reset(); frames++; if(fps_time >= 10.0 && rate) { cout<<"Framerate:"<<(frames/fps_time)<<endl; frames = 0; fps_time = 0; } pre_display (); if ( dvel==0 ) draw_velocity (); else if ( dvel==1 ) draw_density (); else if ( dvel==2 ) draw_points (); else if ( dvel==3 ) draw_particles (); post_display (); }
void render(unsigned int mask) { #if 0 Display::push_framebuffer(framebuffer); glClear(GL_COLOR_BUFFER_BIT); draw_particles(); Display::pop_framebuffer(); if (1) { OpenGLState state; glUseProgram(shader_program.get_handle()); shader_program.set_uniform1i("screen", 0); shader_program.set_uniform1i("particles", 1); state.bind_texture(tmp_texture, 0); state.bind_texture(framebuffer.get_texture(), 1); state.color(Color(1.0f, 1.0f, 1.0f, 1.0f)); state.activate(); glBegin(GL_QUADS); glTexCoord2f(0,0); glVertex2f(0,0); glTexCoord2f(800,0); glVertex2f(800,0); glTexCoord2f(800,600); glVertex2f(800, 600); glTexCoord2f(0, 600); glVertex2f(0,600); glEnd(); glUseProgram(0); } #endif }
void racing_loop( scalar_t time_step ) { int width, height; player_data_t *plyr = get_player_data( local_player() ); bool_t joy_left_turn = False; bool_t joy_right_turn = False; scalar_t joy_turn_fact = 0.0; bool_t joy_paddling = False; bool_t joy_braking = False; bool_t joy_tricks = False; bool_t joy_charging = False; bool_t airborne; vector_t dir; scalar_t speed; scalar_t terrain_weights[NumTerrains]; int new_terrain = 0; int slide_volume; dir = plyr->vel; speed = normalize_vector(&dir); airborne = (bool_t) ( plyr->pos.y > ( find_y_coord(plyr->pos.x, plyr->pos.z) + JUMP_MAX_START_HEIGHT ) ); width = getparam_x_resolution(); height = getparam_y_resolution(); check_gl_error(); new_frame_for_fps_calc(); update_audio(); clear_rendering_context(); setup_fog(); /* * Joystick */ if ( is_joystick_active() ) { scalar_t joy_x; scalar_t joy_y; update_joystick(); joy_x = get_joystick_x_axis(); joy_y = get_joystick_y_axis(); if ( joy_x > 0.1 ) { joy_right_turn = True; joy_turn_fact = joy_x; } else if ( joy_x < -0.1 ) { joy_left_turn = True; joy_turn_fact = joy_x; } if ( getparam_joystick_brake_button() >= 0 ) { joy_braking = is_joystick_button_down( getparam_joystick_brake_button() ); } if ( !joy_braking ) { joy_braking = (bool_t) ( joy_y > 0.5 ); } if ( getparam_joystick_paddle_button() >= 0 ) { joy_paddling = is_joystick_button_down( getparam_joystick_paddle_button() ); } if ( !joy_paddling ) { joy_paddling = (bool_t) ( joy_y < -0.5 ); } if ( getparam_joystick_jump_button() >= 0 ) { joy_charging = is_joystick_button_down( getparam_joystick_jump_button() ); } if ( getparam_joystick_trick_button() >= 0 ) { joy_tricks = is_joystick_button_down( getparam_joystick_trick_button() ); } } /* Update braking */ plyr->control.is_braking = (bool_t) ( braking || joy_braking ); if ( airborne ) { new_terrain = (1<<NumTerrains); /* * Tricks */ if ( trick_modifier || joy_tricks ) { if ( left_turn || joy_left_turn ) { plyr->control.barrel_roll_left = True; } if ( right_turn || joy_right_turn ) { plyr->control.barrel_roll_right = True; } if ( paddling || joy_paddling ) { plyr->control.front_flip = True; } if ( plyr->control.is_braking ) { plyr->control.back_flip = True; } } } else { get_surface_type(plyr->pos.x, plyr->pos.z, terrain_weights); if (terrain_weights[Snow] > 0) { new_terrain |= (1<<Snow); } if (terrain_weights[Rock] > 0) { new_terrain |= (1<<Rock); } if (terrain_weights[Ice] > 0) { new_terrain |= (1<<Ice); } } /* * Jumping */ calc_jump_amt( time_step ); if ( ( charging || joy_charging ) && !plyr->control.jump_charging && !plyr->control.jumping ) { plyr->control.jump_charging = True; charge_start_time = g_game.time; } if ( ( !charging && !joy_charging ) && plyr->control.jump_charging ) { plyr->control.jump_charging = False; plyr->control.begin_jump = True; } /* * Turning */ if ( ( left_turn || joy_left_turn ) ^ (right_turn || joy_right_turn ) ) { bool_t turning_left = (bool_t) ( left_turn || joy_left_turn ); if ( joy_left_turn || joy_right_turn ) { plyr->control.turn_fact = joy_turn_fact; } else { plyr->control.turn_fact = (turning_left?-1:1); } plyr->control.turn_animation += (turning_left?-1:1) * 0.15 * time_step / 0.05; plyr->control.turn_animation = min(1.0, max(-1.0, plyr->control.turn_animation)); } else { plyr->control.turn_fact = 0; /* Decay turn animation */ if ( time_step < ROLL_DECAY_TIME_CONSTANT ) { plyr->control.turn_animation *= 1.0 - time_step/ROLL_DECAY_TIME_CONSTANT; } else { plyr->control.turn_animation = 0.0; } } /* * Paddling */ if ( ( paddling || joy_paddling ) && plyr->control.is_paddling == False ) { plyr->control.is_paddling = True; plyr->control.paddle_time = g_game.time; } /* * Play flying sound */ if (new_terrain & (1<<NumTerrains)) { set_sound_volume("flying_sound", min(128, speed*2)); if (!(last_terrain & (1<<NumTerrains))) { play_sound( "flying_sound", -1 ); } } else { if (last_terrain & (1<<NumTerrains)) { halt_sound( "flying_sound" ); } } /* * Play sliding sound */ slide_volume = min( (((pow(plyr->control.turn_fact, 2)*128)) + (plyr->control.is_braking?128:0) + (plyr->control.jumping?128:0) + 20) * (speed/10), 128 ); if (new_terrain & (1<<Snow)) { set_sound_volume("snow_sound", slide_volume * terrain_weights[Snow]); if (!(last_terrain & (1<<Snow))) { play_sound( "snow_sound", -1 ); } } else { if (last_terrain & (1<<Snow)) { halt_sound( "snow_sound" ); } } if (new_terrain & (1<<Rock)) { set_sound_volume("rock_sound", 128*pow((speed/2), 2) * terrain_weights[Rock]); if (!(last_terrain & (1<<Rock))) { play_sound( "rock_sound", -1 ); } } else { if (last_terrain & (1<<Rock)) { halt_sound( "rock_sound" ); } } if (new_terrain & (1<<Ice)) { set_sound_volume("ice_sound", slide_volume * terrain_weights[Ice]); if (!(last_terrain & (1<<Ice))) { play_sound( "ice_sound", -1 ); } } else { if (last_terrain & (1<<Ice)) { halt_sound( "ice_sound" ); } } last_terrain = new_terrain; /* * Tricks */ if ( plyr->control.barrel_roll_left || plyr->control.barrel_roll_right ) { plyr->control.barrel_roll_factor += ( plyr->control.barrel_roll_left ? -1 : 1 ) * 0.15 * time_step / 0.05; if ( (plyr->control.barrel_roll_factor > 1) || (plyr->control.barrel_roll_factor < -1) ) { plyr->control.barrel_roll_factor = 0; plyr->control.barrel_roll_left = plyr->control.barrel_roll_right = False; } } if ( plyr->control.front_flip || plyr->control.back_flip ) { plyr->control.flip_factor += ( plyr->control.back_flip ? -1 : 1 ) * 0.15 * time_step / 0.05; if ( (plyr->control.flip_factor > 1) || (plyr->control.flip_factor < -1) ) { plyr->control.flip_factor = 0; plyr->control.front_flip = plyr->control.back_flip = False; } } update_player_pos( plyr, time_step ); /* * Track Marks */ add_track_mark( plyr ); update_view( plyr, time_step ); setup_view_frustum( plyr, NEAR_CLIP_DIST, getparam_forward_clip_distance() ); draw_sky(plyr->view.pos); draw_fog_plane(); set_course_clipping( True ); set_course_eye_point( plyr->view.pos ); setup_course_lighting(); render_course(); draw_trees(); if ( getparam_draw_particles() ) { update_particles( time_step ); draw_particles( plyr ); } draw_tux(); draw_tux_shadow(); draw_hud( plyr ); reshape( width, height ); winsys_swap_buffers(); g_game.time += time_step; }
KfieldGui::KfieldGui(KLocalization & KLocObj) { KfieldGui(); draw_particles(KLocObj.SIRParticles); }
//funkce pro kresleni void draw_game() { float t; draw_stars(); draw_enemies(); draw_bullets(); draw_particles(); draw_bonuses(); //mod pro koncovy screen hry if (playerdead) { //smesovani barev glEnable(GL_BLEND); //vyber blendovaci funkce glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); //zesednuti pozadi glColor4f(0, 0, 0, 0.6); glBegin(GL_QUADS); glVertex2f(-250, -350); glVertex2f(250, -350); glVertex2f(250, 350); glVertex2f(-250, 350); glEnd(); glDisable(GL_BLEND); //kresleni statistik hry na konci hry glPushMatrix(); glTranslatef(-240, 0, 0); glScalef(18, 18, 0); glColor3f(0, 1, 0); glPushMatrix(); glTranslatef(2, 5, 0); glScalef(4, 4, 0); draw_string("GAME OVER"); glColor3f(1, 1, 1); glTranslatef(0.03, 0.03, 0); draw_string("GAME OVER"); glPopMatrix(); draw_string("LEVEL"); glTranslatef(3.5, 0, 0); draw_int(level); glTranslatef(-3.5, -1, 0); draw_string("SCORE"); glTranslatef(3.5, 0, 0); draw_int(score); glTranslatef(-3.5, -5, 0); glPushMatrix(); glTranslatef(0.3, -4, 0); glScalef(2, 2, 0); glColor3f(0, 1, 0); draw_string("PRESS FIRE TO RESTART"); glPopMatrix(); glPopMatrix(); } else { //statistika hry v levem spodnim rohu glPushMatrix(); glTranslatef(-240, -305, 0); glScalef(18, 18, 1); glColor3f(0, 1, 0); draw_string("POWER"); glTranslatef(3.5, 0, 0); draw_int(plevel); glTranslatef(-3.5, -1, 0); draw_string("LEVEL"); glTranslatef(3.5, 0, 0); draw_int(level); glTranslatef(-3.5, -1, 0); draw_string("SCORE"); glTranslatef(3.5, 0, 0); draw_int(score); glPopMatrix(); glTranslatef(posx, posy, 0); //raketka glBegin(GL_TRIANGLES); glColor3f(0, 0, 1); glVertex2f(-20, -10); glColor3f(0.5, 0.5, 1); glVertex2f(0, 0); glVertex2f(0, 50); glVertex2f(0, 50); glVertex2f(0, 0); glColor3f(0, 0, 1); glVertex2f(20, -10); glColor3f(1, 0, 0); glVertex2f(0, 0); glColor3f(1, 1, 0); glVertex2f(-2.5, -6); glVertex2f(2.5, -6); glEnd(); //pokud hrac sebere stitovy bonus if (shieldtimer>0) { //poslednich 5 vterin stit blika if (shieldtimer<5) t=sinf(shieldtimer*20); else t=1; glColor3f(0.3*t*t, 0.3*t*t, 0.6*t*t); //nakresleni trojuhelnikoveho stitu glBegin(GL_LINE_LOOP); glVertex2f(0, 55); glVertex2f(-25, -15); glVertex2f(25, -15); glEnd(); } } }
int main(){ BOOL done = FALSE; MSG msg; IDirect3DDevice9 *device = NULL; IDirect3DSurface9 *main_rendertarget = NULL; D3DFORMAT format; float old_time = 0; /* render-to-texture-stuff */ IDirect3DTexture9 *rtt_texture; IDirect3DSurface9 *rtt_surface; IDirect3DTexture9 *rtt_32_texture; IDirect3DSurface9 *rtt_32_surface; /* textures used from mainloop */ int white, black; int odd_is_back_again[4]; int at_the_gathering_2003[4]; int o_d_d_in_your_face[4]; int world_domination[4]; int back_once_again[3]; int were_back; int cred[4]; int mad_props[4]; int not_eph[4]; int piss_the_fuck_off[11]; int hardcore; int refmap, refmap2; int eatyrcode; int code_0, code_1; int overlaytest; int circle_particle; /* special-textures */ int rtt_texture_id; int rtt_32_texture_id; int video_texture_id; int dilldall,dilldall2; int metaball_text; /* videos */ video *vid; /* 3d-scenes */ scene *fysikkfjall; scene *startblob; scene *inni_abstrakt; scene *korridor; scene *skjerm_rom; scene *bare_paa_lissom; format = D3DFMT_X8R8G8B8; device = d3dwin_open(TITLE, WIDTH, HEIGHT, format, FULLSCREEN); if(!device){ format = D3DFMT_A8R8G8B8; device = d3dwin_open(TITLE, WIDTH, HEIGHT, format, FULLSCREEN); if(!device){ format = D3DFMT_X1R5G5B5; device = d3dwin_open(TITLE, WIDTH, HEIGHT, format, FULLSCREEN); if(!device){ format = D3DFMT_R5G6B5; device = d3dwin_open(TITLE, WIDTH, HEIGHT, format, FULLSCREEN); if(!device) error("failed to initialize Direct3D9"); } } } #ifdef BIGSCREEN set_gamma(device,1.05f); #endif if (!BASS_Init(1, 44100, BASS_DEVICE_LATENCY, win, NULL)) error("failed to initialize BASS"); fp = file_open("worlddomination.ogg"); if (!fp) error("music-file not found"); music_file = BASS_StreamCreateFile(1, fp->data, 0, fp->size, 0); /*** music ***/ // if(!pest_open(win)) error("failed to initialize DirectSond"); // if(!pest_load("worlddomination.ogg",0)) error("failed to load music-file"); /*** subsystems ***/ init_tunnel(); video_init(); if(!init_particles(device)) error("failed to initialize"); if(!init_overlays(device)) error("f**k a duck"); if(!init_marching_cubes(device)) error("screw a kangaroo"); make_random_particles(particles, PARTICLES, vector_make(0,-180,0), 500); make_random_particles(particles2, PARTICLES2, vector_make(0,-180,0), 500); make_random_particles(particles3, PARTICLES3, vector_make(0,0,0), 800); /*** rendertextures ***/ if (IDirect3DDevice9_CreateTexture(device, 512, 256, 0,D3DUSAGE_RENDERTARGET, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &rtt_texture, NULL)!=D3D_OK) error("failed to create rendertarget-texture"); if (IDirect3DTexture9_GetSurfaceLevel(rtt_texture,0,&rtt_surface)!=D3D_OK) error("could not get kvasi-backbuffer-surface"); if ((rtt_texture_id=texture_insert(device, "rendertexture.jpg", rtt_texture))==-1) error("fakk off!"); if(IDirect3DDevice9_CreateTexture(device,16,16,0,D3DUSAGE_RENDERTARGET|D3DUSAGE_AUTOGENMIPMAP,D3DFMT_X8R8G8B8,D3DPOOL_DEFAULT, &rtt_32_texture, NULL)!=D3D_OK) error("failed to create rendertarget-texture"); if(IDirect3DTexture9_GetSurfaceLevel(rtt_32_texture,0,&rtt_32_surface)!=D3D_OK) error("could not get kvasi-backbuffer-surface"); if((rtt_32_texture_id=texture_insert(device, "rendertexture2.jpg", rtt_32_texture))==-1) error("fakk off!"); /*** textures ***/ /* solid colors for fades etc */ if((white=texture_load(device,"white.png",FALSE))==-1) error("shjit!"); if((black=texture_load(device,"black.png",FALSE))==-1) error("shjit!"); /* textoverlays */ if((odd_is_back_again[0]=texture_load(device,"odd_is_back_again_0.png",FALSE))==-1) error("failed to load image"); if((odd_is_back_again[1]=texture_load(device,"odd_is_back_again_1.png",FALSE))==-1) error("failed to load image"); if((odd_is_back_again[2]=texture_load(device,"odd_is_back_again_2.png",FALSE))==-1) error("failed to load image"); if((odd_is_back_again[3]=texture_load(device,"odd_is_back_again_3.png",FALSE))==-1) error("failed to load image"); if((at_the_gathering_2003[0]=texture_load(device,"at_the_gathering_2003_0.png",FALSE))==-1) error("failed to load image"); if((at_the_gathering_2003[1]=texture_load(device,"at_the_gathering_2003_1.png",FALSE))==-1) error("failed to load image"); if((at_the_gathering_2003[2]=texture_load(device,"at_the_gathering_2003_2.png",FALSE))==-1) error("failed to load image"); if((at_the_gathering_2003[3]=texture_load(device,"at_the_gathering_2003_3.png",FALSE))==-1) error("failed to load image"); if((back_once_again[0]=texture_load(device,"back_once_again_0.png",TRUE))==-1) error("failed to load image"); if((back_once_again[1]=texture_load(device,"back_once_again_1.png",TRUE))==-1) error("failed to load image"); if((back_once_again[2]=texture_load(device,"back_once_again_2.png",TRUE))==-1) error("failed to load image"); if((o_d_d_in_your_face[0]=texture_load(device,"o_d_d_in_your_face_0.png",TRUE))==-1) error("failed to load image"); if((o_d_d_in_your_face[1]=texture_load(device,"o_d_d_in_your_face_1.png",TRUE))==-1) error("failed to load image"); if((o_d_d_in_your_face[2]=texture_load(device,"o_d_d_in_your_face_2.png",TRUE))==-1) error("failed to load image"); if((o_d_d_in_your_face[3]=texture_load(device,"o_d_d_in_your_face_3.png",TRUE))==-1) error("failed to load image"); if((world_domination[0]=texture_load(device,"world_domination_0.png",TRUE))==-1) error("failed to load image"); if((world_domination[1]=texture_load(device,"world_domination_1.png",TRUE))==-1) error("failed to load image"); if((world_domination[2]=texture_load(device,"world_domination_2.png",TRUE))==-1) error("failed to load image"); if((world_domination[3]=texture_load(device,"world_domination_3.png",TRUE))==-1) error("failed to load image"); if((were_back=texture_load(device,"were_back.png",TRUE))==-1) error("failed to load image"); if((cred[0]=texture_load(device,"cred_0.png",TRUE))==-1) error("failed to load image"); if((cred[1]=texture_load(device,"cred_1.png",TRUE))==-1) error("failed to load image"); if((cred[2]=texture_load(device,"cred_2.png",TRUE))==-1) error("failed to load image"); if((cred[3]=texture_load(device,"cred_3.png",TRUE))==-1) error("failed to load image"); if((mad_props[0]=texture_load(device,"mad_props_0.png",TRUE))==-1) error("failed to load image"); if((mad_props[1]=texture_load(device,"mad_props_1.png",TRUE))==-1) error("failed to load image"); if((mad_props[2]=texture_load(device,"mad_props_2.png",TRUE))==-1) error("failed to load image"); if((mad_props[3]=texture_load(device,"mad_props_3.png",TRUE))==-1) error("failed to load image"); if((not_eph[0]=texture_load(device,"not_eph_0.png",TRUE))==-1) error("failed to load image"); if((not_eph[1]=texture_load(device,"not_eph_1.png",TRUE))==-1) error("failed to load image"); if((not_eph[2]=texture_load(device,"not_eph_2.png",TRUE))==-1) error("failed to load image"); if((not_eph[3]=texture_load(device,"not_eph_3.png",TRUE))==-1) error("failed to load image"); if((piss_the_fuck_off[0]=texture_load(device,"piss_the_fuck_off_0.png",TRUE))==-1) error("failed to load image"); if((piss_the_fuck_off[1]=texture_load(device,"piss_the_fuck_off_1.png",TRUE))==-1) error("failed to load image"); if((piss_the_fuck_off[2]=texture_load(device,"piss_the_fuck_off_2.png",TRUE))==-1) error("failed to load image"); if((piss_the_fuck_off[3]=texture_load(device,"piss_the_fuck_off_3.png",TRUE))==-1) error("failed to load image"); if((piss_the_fuck_off[4]=texture_load(device,"piss_the_fuck_off_4.png",TRUE))==-1) error("failed to load image"); if((piss_the_fuck_off[5]=texture_load(device,"piss_the_fuck_off_5.png",TRUE))==-1) error("failed to load image"); if((piss_the_fuck_off[6]=texture_load(device,"piss_the_fuck_off_6.png",TRUE))==-1) error("failed to load image"); if((piss_the_fuck_off[7]=texture_load(device,"piss_the_fuck_off_7.png",TRUE))==-1) error("failed to load image"); if((piss_the_fuck_off[8]=texture_load(device,"piss_the_fuck_off_8.png",TRUE))==-1) error("failed to load image"); if((piss_the_fuck_off[9]=texture_load(device,"piss_the_fuck_off_9.png",TRUE))==-1) error("failed to load image"); if((piss_the_fuck_off[10]=texture_load(device,"piss_the_fuck_off_10.png",TRUE))==-1) error("failed to load image"); if((hardcore=texture_load(device,"hardcore.png",TRUE))==-1) error("failed to load image"); /* other textures */ if((circle_particle=texture_load(device,"circle_particle.jpg",FALSE))==-1) error("shjit!"); if((refmap=texture_load(device,"fysikkfjall/refmap.jpg",FALSE))==-1) error("shjit!"); if((refmap2=texture_load(device,"refmap2.jpg",FALSE))==-1) error("shjit!"); if((eatyrcode=texture_load(device,"eatyrcode.jpg",FULLSCREEN_HACK))==-1) error("shjit!"); if((code_0=texture_load(device,"code-0.jpg",FALSE))==-1) error("shjit!"); if((code_1=texture_load(device,"code-1.jpg",FALSE))==-1) error("shjit!"); if((overlaytest=texture_load(device,"overlaytest.jpg",FALSE))==-1) error("shjit!"); if((dilldall=texture_load(device,"dilldall.png",FALSE))==-1) error("shjit!"); if((dilldall2=texture_load(device,"dilldall2.png",FALSE))==-1) error("shjit!"); if((metaball_text=texture_load(device,"metaballs.png",TRUE))==-1) error("shjit!"); /*** video ***/ if(!(vid=video_load(device,"test.kpg"))) error("fæck!"); video_texture_id = texture_insert(device, "skjerm_rom/skjerm_tom.tga", vid->texture); /*** misc stuff ***/ /* main rendertarget */ IDirect3DDevice9_GetRenderTarget(device,0,&main_rendertarget); /* default state */ IDirect3DDevice9_CreateStateBlock(device, D3DSBT_ALL, &default_state); init_defaultstate(device); IDirect3DStateBlock9_Capture(default_state); /*** 3d scenes ***/ if(!(fysikkfjall=load_scene(device,"fysikkfjall/fysikkfjall.krs"))) error("failed to load 3d scene"); if(!(startblob=load_scene(device,"startblob/startblob.krs"))) error("failed to load 3d scene"); if(!(inni_abstrakt=load_scene(device,"inni_abstrakt/inni_abstrakt.krs"))) error("failed to load 3d scene"); if(!(korridor=load_scene(device,"korridor/korridor.krs"))) error("failed to load 3d scene"); if(!(skjerm_rom=load_scene(device,"skjerm_rom/skjerm_rom.krs"))) error("failed to load 3d scene"); if(!(bare_paa_lissom=load_scene(device,"bare_paa_lissom/bare_paa_lissom.krs"))) error("failed to load 3d scene"); // pest_play(); BASS_Start(); BASS_StreamPlay(music_file, 1, 0); do{ grid g; int i; matrix m, temp, temp_matrix; matrix marching_cubes_matrix; long long bytes_played = BASS_ChannelGetPosition(music_file); float time = bytes_played * (1.0 / (44100 * 2 * 2)); // float time = pest_get_pos()+0.05f; float delta_time = time-old_time; int beat = (int)(time*((float)BPM/60.f)); if(time_index<(sizeof(timetable)/4)){ while(timetable[time_index]<time) time_index++; } #ifdef _DEBUG printf("time: %2.2f, delta_time: %2.2f, time_index: %i, beat: %i \r",time,delta_time,time_index,beat); #endif IDirect3DDevice9_SetRenderTarget(device,0,main_rendertarget); IDirect3DStateBlock9_Apply(default_state); IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET|D3DCLEAR_ZBUFFER|D3DCLEAR_STENCIL, 0, 1.0f, 0); // IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_ZBUFFER, 0, 1.0f, 0); IDirect3DDevice9_BeginScene(device); #if 1 if(time_index<40){ if(time_index>0&&time_index<5){ draw_overlay(device,odd_is_back_again[time_index-1],0,0,1,FALSE); }else if(time_index>4&&time_index<19){ float itime = time*10; grid_flat(g,0,0); for(i=0;i<7;i++){ int scale = (time_index&1); grid_wave(g,(float)sin(itime-i+sin(i-itime))*0.3f*scale,(float)cos(itime*0.69f+i*0.733f)*0.3f*scale,7,(float)sin(itime+i*0.1f)*0.5f*scale); } draw_grid(device, g, odd_is_back_again[3], FALSE); }else if(time_index>=19){ float itime = (time-timetable[18])*0.5f; grid_flat(g,0,0); for(i=0;i<7;i++){ grid_wave(g,(float)sin(time-i+sin(i-time))*0.3f,(float)cos(time*0.69f+i*0.733f)*0.3f,7, itime*itime); } draw_grid(device, g, odd_is_back_again[3], FALSE); } if(time_index>20&&time_index<25){ draw_overlay(device,at_the_gathering_2003[(time_index-21)%4],0,0,1,TRUE); }else if(time_index>=25&&time_index<38){ float itime = time*10; grid_flat(g,0,0); for(i=0;i<10;i++){ int scale = (time_index&1); grid_wave(g,(float)sin(itime-i+sin(i-itime))*0.3f*scale,(float)cos(itime*0.69f+i*0.733f)*0.3f*scale,7,(float)sin(itime+i*0.1f)*0.5f*scale); } draw_grid(device,g,at_the_gathering_2003[3],TRUE); }else if(time_index>=38){ float itime = (time-timetable[37])*0.5f; grid_flat(g,0,0); for(i=0;i<10;i++){ grid_wave(g,(float)sin(time-i+sin(i-time))*0.3f,(float)cos(time*0.69f+i*0.733f)*0.3f,7, itime*itime); } draw_grid(device,g,at_the_gathering_2003[3],TRUE); } }else if(time_index<52){ animate_scene(inni_abstrakt,(time-timetable[39])); draw_scene(device,inni_abstrakt,0,TRUE); flash(device,white,time,timetable[39],1); if(time_index<43){ draw_overlay(device, back_once_again[(time_index-40)%3],0,0,1,FALSE); }else if(time_index<47){ draw_overlay(device, o_d_d_in_your_face[(time_index-43)%4],0,0,1,FALSE); }else if(time_index<51){ draw_overlay(device, world_domination[(time_index-47)%4],0,0,1,FALSE); }else{ draw_overlay(device, were_back,0,0,(time-timetable[51]),FALSE); } draw_overlay(device,dilldall,sin(sin(time)*0.07f+(((beat+1)/2)*0.8f)),sin(time*0.03337f+(((beat+1)/2)*0.14f)),0.5f,TRUE); draw_overlay(device,dilldall2,sin(sin(time*0.1f)*0.07f+time*0.1f+(((beat+1)/2)*0.8f)),sin(time*0.01337f+(((beat+1)/2)*0.14f)),0.5f,TRUE); }else if(time_index<69){ animate_scene(startblob,(time-timetable[39]-0.27f+((beat+1)&2))*0.74948f); startblob->cameras[0].fog = TRUE; startblob->cameras[0].fog_start = 100.f; startblob->cameras[0].fog_end = 700.f; if(time_index>=53 && time_index<66 && time_index&1 ){ float f = fade(timetable[time_index-1],1.7f,time,0.5f,0); f *= f; f *= 2; if(f>0.f) IDirect3DDevice9_SetRenderTarget(device,0,rtt_surface); draw_scene(device,startblob,0,TRUE); draw_particles(device, particles3, PARTICLES3, code_0); if(f>0.f){ IDirect3DDevice9_SetRenderTarget(device,0,main_rendertarget); draw_radialblur(device,0,0,f,0,rtt_texture_id, FALSE); } if(time_index<61) draw_overlay(device,cred[((time_index/2)-2)%4],0,0,f*3,FALSE); }else{ draw_scene(device,startblob,0,TRUE); draw_particles(device, particles3, PARTICLES3, circle_particle); } if(time_index>=54&& !(time_index&1)){ float f = fade(timetable[time_index-1],1.8f,time,1.f,0)*0.8f; IDirect3DDevice9_SetRenderTarget(device,0,rtt_32_surface); draw_scene(device,startblob,0,TRUE); draw_particles(device, particles3, PARTICLES3, code_0); IDirect3DDevice9_SetRenderTarget(device,0,main_rendertarget); IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MAGFILTER, D3DTEXF_POINT); draw_overlay(device,rtt_32_texture_id,0,0,f,TRUE); draw_overlay(device,rtt_32_texture_id,0,0,f,TRUE); IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR); } flash(device,were_back,time,timetable[51],2); flash(device,white,time,timetable[51],1); }else if(time_index<79){ for(i=0;i<BALLS;i++){ balls[i].pos.x = (float)sin(time+i-sin((float)i*0.1212111f))*0.35f; balls[i].pos.y = (float)cos(time-(float)i*0.29342111f)*0.35f; balls[i].pos.z = (float)sin(time*0.31121f+sin(i-time))*0.35f; balls[i].r = 0.15f + (float)sin(time+i)*0.01f; balls[i].pos = vector_normalize(balls[i].pos); balls[i].pos = vector_scale(balls[i].pos, (float)(cos(i*0.11131f-time*0.55311f)+sin(time+(float)sin(time-i+time*0.3f)))*0.2f ); } animate_scene(korridor,(time-timetable[68])*0.65f ); draw_scene(device,korridor,(beat/4)&1,TRUE); memcpy(temp,korridor->objects[korridor->object_count-1]->mat,sizeof(matrix)); matrix_scale(marching_cubes_matrix,vector_make(120,120,120)); matrix_multiply(marching_cubes_matrix,temp,marching_cubes_matrix); matrix_rotate(temp,vector_make(time,-time,time*0.5f+sin(time))); matrix_multiply(marching_cubes_matrix,marching_cubes_matrix,temp); IDirect3DDevice9_SetTransform( device, D3DTS_WORLD, (D3DMATRIX*)&marching_cubes_matrix ); fill_metafield_blur(balls, BALLS,0.98f); march_my_cubes_opt(balls, BALLS, 0.9f); IDirect3DDevice9_SetRenderState(device, D3DRS_CULLMODE, D3DCULL_NONE); set_texture(device,0,refmap2); IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_TEXCOORDINDEX, D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR ); IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_ADD); IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE); IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLORARG2, D3DTA_CURRENT); draw_marched_cubes(device); flash(device,white,time,timetable[68],1); if(time_index>69&&time_index<74){ draw_overlay(device,mad_props[(time_index+2)%4],0,0,1,FALSE); }else if(time_index>73&&time_index<77){ draw_overlay(device,not_eph[(time_index+2)%4],0,0,1,FALSE); }else if(time_index==77){ float f = fade(timetable[76],2.5f,time,1,0); draw_overlay(device,not_eph[3],0,0,f,FALSE); } } if(time_index>77&&time_index<92){ float f = fade(timetable[77],timetable[78]-timetable[77],time,0,1); draw_overlay(device,eatyrcode,0,0,f,FALSE); if(time>109.5f){ IDirect3DStateBlock9_Apply(default_state); animate_particles(particles, PARTICLES, delta_time*30); animate_particles(particles2, PARTICLES2, delta_time*28); draw_particles(device, particles, PARTICLES, code_0); draw_particles(device, particles2, PARTICLES2, code_1); } if(time_index>79&&time_index<90){ draw_overlay(device,piss_the_fuck_off[(time_index-80)%11],0,0,1,FALSE); }else if(time_index==90){ float f = fade(timetable[89],2,time,1,0); draw_overlay(device,piss_the_fuck_off[10],0,0,f,FALSE); } if(time_index==91){ float f = fade(timetable[90],2,time,1,0); draw_overlay(device,hardcore,0,0,f,FALSE); } }else if(time_index>91 && time_index<97){ animate_scene(skjerm_rom,time); video_update(vid, time); draw_scene(device,skjerm_rom,((beat/4)&1),TRUE); draw_overlay(device,dilldall,sin(sin(time)*0.07f+(((beat+1)/2)*0.8f)),sin(time*0.03337f+(((beat+1)/2)*0.14f)),0.5f,TRUE); draw_overlay(device,dilldall2,sin(sin(time*0.1f)*0.07f+time*0.1f+(((beat+1)/2)*0.8f)),sin(time*0.01337f+(((beat+1)/2)*0.14f)),0.5f,TRUE); if(time_index>92) draw_overlay(device, world_domination[(time_index-93)%4],0,0,1,FALSE); }else if(time_index>96&&time_index<104){ grid_zero(g); matrix_translate(m, vector_make(cos(time)*1.5f, sin(time)*1.5f,time*10)); matrix_rotate(temp_matrix, vector_make(sin(time*0.8111f)*0.2f,sin(time*1.2f)*0.2f,time)); matrix_multiply(m,m,temp_matrix); render_tunnel(g,m); matrix_rotate(temp_matrix, vector_make(0,M_PI,0)); matrix_multiply(m,m,temp_matrix); render_tunnel(g,m); matrix_rotate(temp_matrix, vector_make(M_PI,0,0)); matrix_multiply(m,m,temp_matrix); render_tunnel(g,m); grid_add_noice(g,sin(time)*0.1f); draw_grid(device, g, circle_particle, FALSE); if(time_index>97&&time_index<102){ float f = 1; if(time_index==101) f = fade(timetable[100],3,time,1,0); draw_overlay(device, o_d_d_in_your_face[(time_index-42)%4],0,0,f,FALSE); } } if(time_index>101 && time_index<104){ float f = fade(timetable[101],8,time,0,1); float f2 = fade(timetable[101],4,time,0,1); draw_overlay(device,black,0,0,f2,FALSE); IDirect3DDevice9_SetRenderTarget(device,0,rtt_surface); IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET|D3DCLEAR_ZBUFFER, 0, 1.0f, 0); IDirect3DStateBlock9_Apply(default_state); animate_scene(bare_paa_lissom,time-timetable[101]); draw_scene(device,bare_paa_lissom,0,TRUE); time *=0.5f; for(i=0;i<BALLS2;i++){ balls2[i].pos.x = (float)sin(time+i-sin((float)i*0.1212111f))*0.35f; balls2[i].pos.y = (float)cos(time-(float)i*0.29342111f)*0.35f; balls2[i].pos.z = (float)sin(time*0.31121f+sin(i-time))*0.35f; balls2[i].r = 0.15f + (float)sin(time+i)*0.01f; balls2[i].pos = vector_normalize(balls2[i].pos); balls2[i].pos = vector_scale(balls2[i].pos, (float)(cos(i*0.11131f-time*0.55311f)+sin(time+(float)sin(time-i+time*0.3f)))*0.2f ); } memcpy(temp,bare_paa_lissom->objects[bare_paa_lissom->object_count-1]->mat,sizeof(matrix)); matrix_scale(marching_cubes_matrix,vector_make(120,120,120)); matrix_multiply(marching_cubes_matrix,temp,marching_cubes_matrix); IDirect3DDevice9_SetTransform( device, D3DTS_WORLD, (D3DMATRIX*)&marching_cubes_matrix ); fill_metafield(balls2, BALLS2); march_my_cubes_opt(balls2, BALLS2, 0.9f); IDirect3DDevice9_SetRenderState(device, D3DRS_CULLMODE, D3DCULL_NONE); set_texture(device,0,refmap); IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_TEXCOORDINDEX, D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR ); IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_ADD); IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE); IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLORARG2, D3DTA_CURRENT); draw_marched_cubes(device); IDirect3DDevice9_SetRenderTarget(device,0,main_rendertarget); draw_overlay(device,rtt_texture_id,0,0,f,TRUE); if(time_index==103){ float f; time *= 2; f = fade(timetable[time_index-1],3,time,1,0); draw_overlay(device,metaball_text,0,0,f,FALSE); flash(device,white,time,timetable[time_index-1],1); } } if(time_index==104){ float f = fade(timetable[103],timetable[104]-timetable[103],time,0,1); animate_scene(korridor,180-(time-timetable[time_index-1])*0.8f ); draw_scene(device,korridor,(beat/4)&1,TRUE); draw_overlay(device,black,0,0,f,FALSE); } if(time_index==105){ float f = fade(timetable[104],timetable[105]-timetable[104],time,0,1); float t = (time-timetable[time_index-1])*0.6f+2.2f; animate_scene(fysikkfjall,t); draw_scene(device,fysikkfjall,0,TRUE); draw_overlay(device,black,0,0,f,FALSE); } #endif /* */ /* draw_overlay(device, were_back, (1+sin(time))*0.5f, TRUE); */ // animate_scene(risterom,time); // draw_scene(device,risterom,0,TRUE); #if 0 //helvete_har_frosset draw_overlay(device, eatyrcode, 1,FALSE); IDirect3DStateBlock9_Apply(default_state); animate_particles(particles, PARTICLES, delta_time*30); animate_particles(particles2, PARTICLES2, delta_time*28); draw_particles(device, particles, PARTICLES, code_0); draw_particles(device, particles2, PARTICLES2, code_1); #endif #ifdef pikk // IDirect3DDevice9_SetRenderTarget(device,0,rtt_surface); IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET|D3DCLEAR_ZBUFFER, 0, 1.0f, 0); draw_overlay(device, eatyrcode, TRUE); animate_scene(startblob,(time-timetable[39]-0.27f)*0.7453f); draw_scene(device,startblob,0,FALSE); draw_particles(device, particles, PARTICLES, code_0); draw_particles(device, particles2, PARTICLES2, code_1); // IDirect3DDevice9_SetRenderTarget(device,0,main_rendertarget); /* draw_radialblur(device, (float)sin(time)*0.2f, (float)sin(-time*0.331f)*0.13f, (float)(2+(float)sin(time*0.5f))*0.2f, 0,//sin(time)*0.25f, rtt_texture_id, TRUE); animate_scene(fysikkfjall,time); draw_scene(device,fysikkfjall,0,FALSE); */ // draw_overlay(device, rtt_texture_id, TRUE); #endif // draw_overlay(device, eatyrcode, FALSE); // video_update(vid, time); #if 0 // IDirect3DDevice9_SetRenderTarget(device,0,rtt_surface); animate_scene(testscene,time); // morph_object(testscene->objects[0], time ); draw_scene(device,testscene,0,TRUE); // draw_particles(device, particles, PARTICLES, particle); // IDirect3DDevice9_SetRenderTarget(device,0,main_rendertarget); #endif #if 0 time *=0.5f; for(i=0;i<BALLS2;i++){ balls2[i].pos.x = (float)sin(time+i-sin((float)i*0.1212111f))*0.35f; balls2[i].pos.y = (float)cos(time-(float)i*0.29342111f)*0.35f; balls2[i].pos.z = (float)sin(time*0.31121f+sin(i-time))*0.35f; balls2[i].r = 0.15f + (float)sin(time+i)*0.01f; balls2[i].pos = vector_normalize(balls2[i].pos); balls2[i].pos = vector_scale(balls2[i].pos, (float)(cos(i*0.11131f-time*0.55311f)+sin(time+(float)sin(time-i+time*0.3f)))*0.2f ); // balls2[i].pos.x *= 2.8f; } matrix_translate(temp,vector_make(0,0,87)); matrix_scale(marching_cubes_matrix,vector_make(50,50,50)); matrix_multiply(marching_cubes_matrix,temp,marching_cubes_matrix); IDirect3DDevice9_SetTransform( device, D3DTS_WORLD, (D3DMATRIX*)&marching_cubes_matrix ); fill_metafield(balls2, BALLS2); // fill_metafield_blur(balls, BALLS,0.98f); march_my_cubes_opt(balls2, BALLS2, 0.9f); // march_my_cubes(0.9f); IDirect3DDevice9_SetRenderState(device, D3DRS_CULLMODE, D3DCULL_CW); set_texture(device,0,refmap); IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_TEXCOORDINDEX, D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR ); IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_ADD); IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE); IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLORARG2, D3DTA_CURRENT); draw_marched_cubes(device); #endif #if 0 // time *= 0.5f; grid_zero(g); // for(i=0;i<10;i++) // grid_wave(g,sin(time-i+sin(i-time))*0.3f,cos(time*0.69f+i*0.733f)*0.3f,7,sin(time+i*0.1f)*0.5f); matrix_translate(m, vector_make(cos(time)*1.5f, sin(time)*1.5f,time*10)); matrix_rotate(temp_matrix, vector_make(sin(time*0.8111f)*0.2f,sin(time*1.2f)*0.2f,time)); matrix_multiply(m,m,temp_matrix); // empty_grid( grid ); render_tunnel(g,m); matrix_rotate(temp_matrix, vector_make(0,M_PI,0)); matrix_multiply(m,m,temp_matrix); render_tunnel(g,m); matrix_rotate(temp_matrix, vector_make(M_PI,0,0)); matrix_multiply(m,m,temp_matrix); render_tunnel(g,m); // tyfuus_expand_grid( screen, grid, texture ); grid_add_noice(g,sin(time)*0.1f); draw_grid(device, g, circle_particle, FALSE); #endif // IDirect3DDevice9_SetRenderTarget(device,0,main_rendertarget); // video_update(vid,time); /* draw_radialblur(device, (float)sin(time)*0.2f, (float)sin(-time*0.331f)*0.13f, (float)(1+(float)sin(time*0.5f))*0.2f, 0,//sin(time)*0.25f, rtt_texture_id, FALSE); */ // IDirect3DStateBlock9_Apply(default_state); // draw_overlay(device,rtt_texture_id,FALSE); // draw_overlay(device,fullscreen,FALSE); // draw_radialblur(device,0,sin(time*0.2f)*2.f, rtt_texture_id); // IDirect3DDevice9_StretchRect(device,main_rendertarget,NULL,rtt_surface,NULL,D3DTEXF_NONE); // IDirect3DBaseTexture9_GenerateMipSubLevels(rtt_texture); IDirect3DDevice9_EndScene(device); if(IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL)==D3DERR_DEVICELOST) error("fakkin lost device. keep your hands off alt-tab, looser."); old_time = time; while (PeekMessage(&msg,NULL,0,0,PM_REMOVE)){ TranslateMessage(&msg); DispatchMessage(&msg); if (msg.message == WM_QUIT || msg.message == WM_KEYDOWN && LOWORD(msg.wParam) == VK_ESCAPE) done = TRUE; } }while(!done); deinit_marching_cubes(); deinit_overlays(); deinit_particles(); free_scene(fysikkfjall); free_scene(startblob); free_scene(inni_abstrakt); free_scene(korridor); free_scene(skjerm_rom); free_scene(bare_paa_lissom); free_materials(); free_textures(); free_video(vid); rtt_surface->lpVtbl->Release(rtt_surface); rtt_32_surface->lpVtbl->Release(rtt_32_surface); main_rendertarget->lpVtbl->Release(main_rendertarget); IDirect3DStateBlock9_Release(default_state); d3dwin_close(); if (music_file) BASS_StreamFree( music_file ); if (fp) file_close( fp ); BASS_Free(); // pest_close(); return 0; }
void racing_loop( scalar_t time_step ) { int width, height; player_data_t *plyr = get_player_data( local_player() ); bool_t joy_paddling = False; bool_t joy_braking = False; bool_t joy_charging = False; bool_t airborne; vector_t dir; scalar_t speed; scalar_t terrain_weights[NumTerrains]; int new_terrain = 0; int slide_volume; dir = plyr->vel; speed = normalize_vector(&dir); airborne = plyr->airborne; width = getparam_x_resolution(); height = getparam_y_resolution(); check_gl_error(); new_frame_for_fps_calc(); update_audio(); clear_rendering_context(); setup_fog(); /* Update braking */ plyr->control.is_braking = (bool_t) ( braking || joy_braking ); if ( airborne ) { new_terrain = (1<<NumTerrains); /* * Tricks */ if ( trick_modifier) { if (left_turn) { plyr->control.barrel_roll_left = True; } if (right_turn) { plyr->control.barrel_roll_right = True; } if (paddling) { plyr->control.front_flip = True; } if (plyr->control.is_braking) { plyr->control.back_flip = True; } //Par défaut ca fait un front flip if(!plyr->control.front_flip && !plyr->control.back_flip && !plyr->control.barrel_roll_right && !plyr->control.barrel_roll_left ) { plyr->control.back_flip = True; } #ifdef __APPLE__ TRDebugLog("tricks : %d",plyr->tricks); #endif } } else { get_surface_type(plyr->pos.x, plyr->pos.z, terrain_weights); if (terrain_weights[Snow] > 0) { new_terrain |= (1<<Snow); } if (terrain_weights[Rock] > 0) { new_terrain |= (1<<Rock); } if (terrain_weights[Ice] > 0) { new_terrain |= (1<<Ice); } } /* * Jumping */ calc_jump_amt( time_step ); if ( ( charging || joy_charging ) && !plyr->control.jump_charging && !plyr->control.jumping ) { plyr->control.jump_charging = True; charge_start_time = g_game.time; } if ( ( !charging && !joy_charging ) && plyr->control.jump_charging ) { plyr->control.jump_charging = False; plyr->control.begin_jump = True; } /* * Turning */ scalar_t iPhone_turn_fact=accelerometerTurnFact(); iPhone_turn_fact=accelerometerTurnFact(); /*left_turn and right_turn are informations useful for tricks*/ if (iPhone_turn_fact>TURN_FACTOR_LIMIT) { left_turn=false; right_turn=true; } else if (iPhone_turn_fact<-TURN_FACTOR_LIMIT) { left_turn=true; right_turn=false; } else left_turn = right_turn = false; plyr->control.turn_fact = iPhone_turn_fact; plyr->control.turn_animation = iPhone_turn_fact; /* * Paddling */ if ( ( paddling || joy_paddling ) && plyr->control.is_paddling == False ) { plyr->control.is_paddling = True; plyr->control.paddle_time = g_game.time; } /* * Play flying sound (__APPLE__ : and add Flying time to plyr->control.fly_total_time) */ if (new_terrain & (1<<NumTerrains)) { set_sound_volume("flying_sound", min(128, speed*2)); if (!(last_terrain & (1<<NumTerrains))) { play_sound( "flying_sound", -1 ); plyr->control.is_flying=true; plyr->control.fly_start_time = g_game.time; } } else { if (last_terrain & (1<<NumTerrains)) { plyr->control.is_flying=false; plyr->control.fly_end_time = g_game.time; if (plyr->control.fly_end_time-plyr->control.fly_start_time>FLYING_TIME_LIMIT) { plyr->control.fly_total_time += plyr->control.fly_end_time-plyr->control.fly_start_time; } halt_sound( "flying_sound" ); } } /* * Play sliding sound */ slide_volume = min( (((pow(plyr->control.turn_fact, 2)*128)) + (plyr->control.is_braking?128:0) + (plyr->control.jumping?128:0) + 20) * (speed/10), 128 ); if (new_terrain & (1<<Snow)) { set_sound_volume("snow_sound", slide_volume * terrain_weights[Snow]); if (!(last_terrain & (1<<Snow))) { play_sound( "snow_sound", -1 ); } } else { if (last_terrain & (1<<Snow)) { halt_sound( "snow_sound" ); } } if (new_terrain & (1<<Rock)) { //set_sound_volume("rock_sound", 128*pow((speed/2), 2) * terrain_weights[Rock]); int rockvol = slide_volume * 10 * terrain_weights[Rock]; if (rockvol > 400) rockvol = 400; set_sound_volume("rock_sound", rockvol); if (!(last_terrain & (1<<Rock))) { play_sound( "rock_sound", -1 ); } } else { if (last_terrain & (1<<Rock)) { halt_sound( "rock_sound" ); } } if (new_terrain & (1<<Ice)) { set_sound_volume("ice_sound", slide_volume * terrain_weights[Ice]); if (!(last_terrain & (1<<Ice))) { play_sound( "ice_sound", -1 ); } } else { if (last_terrain & (1<<Ice)) { halt_sound( "ice_sound" ); } } last_terrain = new_terrain; /* * gs */ bool roll = plyr->control.barrel_roll_left || plyr->control.barrel_roll_right; bool flip = plyr->control.front_flip || plyr->control.back_flip; if(roll && plyr->control.barrel_roll_factor == 0) { if(flip) { if(plyr->control.barrel_roll_left) add_new_bonus("Hyper heavy Jump", get_score_for_trick(HYPER_HEAVY_JUMP)); else add_new_bonus("Ray star hybrid Jump", get_score_for_trick(RAY_STAR_HYBRID_JUMP)); } else { if(plyr->control.barrel_roll_left) add_new_bonus("Roll Left", get_score_for_trick(ROLL_LEFT)); else add_new_bonus("Roll Right", get_score_for_trick(ROLL_RIGHT)); } } if(flip && plyr->control.flip_factor == 0) { if(roll) { if(plyr->control.back_flip) add_new_bonus("Saturn ice Fever", get_score_for_trick(SATURN_ICE_FEVER)); else add_new_bonus("Wild pinguin Show", get_score_for_trick(WILD_PINGUIN_SHOW)); } else { if(plyr->control.back_flip) add_new_bonus("Back Flip", get_score_for_trick(BACK_FLIP)); else add_new_bonus("Barlow's Wheel", get_score_for_trick(BARLOWS_WHEEL)); } } if (roll) { plyr->tricks+=1; plyr->control.barrel_roll_factor += ( plyr->control.barrel_roll_left ? -1 : 1 ) * 0.05 * time_step / 0.05; if ( (plyr->control.barrel_roll_factor > 1) || (plyr->control.barrel_roll_factor < -1) ) { plyr->control.barrel_roll_factor = 0; plyr->control.barrel_roll_left = plyr->control.barrel_roll_right = False; } } if (flip) { plyr->tricks+=1; plyr->control.flip_factor += ( plyr->control.back_flip ? -1 : 1 ) * 0.05 * time_step / 0.05; if ( (plyr->control.flip_factor > 1) || (plyr->control.flip_factor < -1) ) { plyr->control.flip_factor = 0; plyr->control.front_flip = plyr->control.back_flip = False; } } update_player_pos( plyr, time_step ); /* * Track Marks */ add_track_mark( plyr ); update_view( plyr, time_step ); setup_view_frustum( plyr, NEAR_CLIP_DIST, getparam_forward_clip_distance() ); draw_sky(plyr->view.pos); draw_fog_plane(); set_course_clipping( True ); set_course_eye_point( plyr->view.pos ); setup_course_lighting(); render_course(); draw_trees(); if ( getparam_draw_particles() ) { update_particles( time_step ); draw_particles( plyr ); } draw_tux(); draw_tux_shadow(); draw_hud( plyr ); draw_hud_training(plyr); reshape( width, height ); winsys_swap_buffers(); g_game.time += time_step; }
static void draw_scene(GLFWwindow* window, double t) { double xpos, ypos, zpos, angle_x, angle_y, angle_z; static double t_old = 0.0; float dt; // Calculate frame-to-frame delta time dt = (float) (t - t_old); t_old = t; glClearColor(0.1f, 0.1f, 0.1f, 1.f); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(65.0, aspect_ratio, 1.0, 60.0); // Setup camera glMatrixMode(GL_MODELVIEW); glLoadIdentity(); // Rotate camera angle_x = 90.0 - 10.0; angle_y = 10.0 * sin(0.3 * t); angle_z = 10.0 * t; glRotated(-angle_x, 1.0, 0.0, 0.0); glRotated(-angle_y, 0.0, 1.0, 0.0); glRotated(-angle_z, 0.0, 0.0, 1.0); // Translate camera xpos = 15.0 * sin((M_PI / 180.0) * angle_z) + 2.0 * sin((M_PI / 180.0) * 3.1 * t); ypos = -15.0 * cos((M_PI / 180.0) * angle_z) + 2.0 * cos((M_PI / 180.0) * 2.9 * t); zpos = 4.0 + 2.0 * cos((M_PI / 180.0) * 4.9 * t); glTranslated(-xpos, -ypos, -zpos); glFrontFace(GL_CCW); glCullFace(GL_BACK); glEnable(GL_CULL_FACE); setup_lights(); glEnable(GL_LIGHTING); glEnable(GL_FOG); glFogi(GL_FOG_MODE, GL_EXP); glFogf(GL_FOG_DENSITY, 0.05f); glFogfv(GL_FOG_COLOR, fog_color); draw_floor(); glEnable(GL_DEPTH_TEST); glDepthFunc(GL_LEQUAL); glDepthMask(GL_TRUE); draw_fountain(); glDisable(GL_LIGHTING); glDisable(GL_FOG); // Particles must be drawn after all solid objects have been drawn draw_particles(window, t, dt); // Z-buffer not needed anymore glDisable(GL_DEPTH_TEST); }
int main(){ MSG message; HSTREAM stream = 0; object *room; object *sphere; object *sphere_copy; rtt_target *rendertarget; rtt_target *fucking_shit; int loading; int bjork_texture; int yo_plus; int carlb; int i; int veldig_kule; int greets; int mothafuckas; vector particles[PARTICLE_COUNT]; make_random_particles(particles, PARTICLE_COUNT, 200); if(!mumps_open("CARL B!!!!1",WIDTH,HEIGHT,32,32,-1,FULLSCREEN)) error("kunne ikke lage bartevindu"); if(!init_extensions()){ mumps_close(); error("kunne ikke bruke fet opengl-extension"); } if (!BASS_Init(-1, 44100, 0, 0, 0)) { mumps_close(); error("kunne ikke åpne fet lyd"); } stream = BASS_StreamCreateFile(FALSE, "data/uglespy.ogg", 0, 0, BASS_MP3_SETPOS | BASS_STREAM_PRESCAN | 0); if (!stream) { BASS_Free(); mumps_close(); error("kunne ikke åpne fet lyd 2.0"); } loading = load_texture("loading.jpg", FALSE); if(loading==-1){ BASS_StreamFree(stream); BASS_Free(); mumps_close(); error("kunne ikke åpne fett bilde"); } glClearColor(0,0,0,0); glClear(GL_DEPTH_BUFFER_BIT|GL_COLOR_BUFFER_BIT); fullscreen_image(loading); glFlush(); mumps_update(); room = load_object("cylinder01.kro"); if(!room){ BASS_StreamFree(stream); BASS_Free(); mumps_close(); error("kunne ikke åpne fett objekt"); } sphere = load_object("sphere01.kro"); if(!sphere){ BASS_StreamFree(stream); BASS_Free(); mumps_close(); error("kunne ikke åpne fett objekt"); } sphere_copy = copy_object(sphere); bjork_texture = load_texture("bjork.jpg", FALSE); if(bjork_texture==-1){ BASS_StreamFree(stream); BASS_Free(); mumps_close(); error("kunne ikke åpne fett bilde"); } yo_plus = load_texture("yo_plus.jpg", FALSE); if(yo_plus==-1){ BASS_StreamFree(stream); BASS_Free(); mumps_close(); error("kunne ikke åpne fett bilde"); } carlb = load_texture("carlb.jpg", FALSE); if(carlb==-1){ BASS_StreamFree(stream); BASS_Free(); mumps_close(); error("kunne ikke åpne fett bilde"); } veldig_kule = load_texture("veldig_kule.jpg", FALSE); if(veldig_kule==-1){ BASS_StreamFree(stream); BASS_Free(); mumps_close(); error("kunne ikke åpne fett bilde"); } greets = load_texture("greets.jpg", FALSE); if(greets==-1){ BASS_StreamFree(stream); BASS_Free(); mumps_close(); error("kunne ikke åpne fett bilde"); } mothafuckas = load_texture("mothefuckas.jpg", FALSE); if(mothafuckas==-1){ BASS_StreamFree(stream); BASS_Free(); mumps_close(); error("kunne ikke åpne fett bilde"); } rendertarget = init_rtt(512,256,(float)WIDTH/(float)HEIGHT, FALSE, FALSE); fucking_shit = init_rtt(512,256,(float)WIDTH/(float)HEIGHT, FALSE, TRUE); init_blur(256,256); glEnable(GL_NORMALIZE); BASS_Start(); BASS_ChannelPlay(stream, FALSE); do { QWORD pos = BASS_ChannelGetPosition(stream, BASS_POS_BYTE); double time = BASS_ChannelBytes2Seconds(stream, pos); glViewport(0,0,mumps_width,mumps_height); if(time<25.55f){ glClearColor(1,1,1,0); glClear(GL_DEPTH_BUFFER_BIT|GL_COLOR_BUFFER_BIT); glMatrixMode(GL_TEXTURE); glLoadIdentity(); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(120, ASPECT, 1.f, 500); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glFogi(GL_FOG_MODE, GL_EXP2); glFogfv(GL_FOG_COLOR,black_color); glFogf(GL_FOG_DENSITY, 0.02f); glEnable(GL_FOG); set_camera( vector_make( // pos (float)sin(time*0.1f)*50, (float)sin(time*1.2f*0.1f+1)*50, (float)cos(sin(time*0.1f)-time*0.1f)*50 ), vector_make( // look_at 0, 0, 0 ), 0 ); draw_particles(particles,PARTICLE_COUNT,yo_plus, (float)15); if(time<2){ float alpha = 1.f-time*0.5f; glPushAttrib(GL_ALL_ATTRIB_BITS); glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ); glColor4f(1,1,1, alpha ); glEnable(GL_BLEND); fullscreen_image(loading); glPopAttrib(); } if(time>17.5f){ float alpha = (time-17.5); glPushAttrib(GL_ALL_ATTRIB_BITS); glBlendEquationEXT(GL_FUNC_REVERSE_SUBTRACT); glBlendFunc( GL_SRC_ALPHA, GL_ONE ); glColor4f(1,1,1, alpha ); glEnable(GL_BLEND); fullscreen_image(carlb); glPopAttrib(); } }else if(time<51.0f){ float flash = 1.f-(time-25.55f); glClearColor(1,1,1,0); glClear(GL_DEPTH_BUFFER_BIT|GL_COLOR_BUFFER_BIT); glMatrixMode(GL_TEXTURE); glLoadIdentity(); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(90, ASPECT, 1.f, 500); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glDisable(GL_FOG); gluLookAt( sin(time*0.1f)*90,-50,cos(time*0.1f)*90, 0,-30,0, 0,1,0 ); start_rtt(rendertarget); set_light(0, (float)sin(time)*50,0,(float)cos(time)*50,TRUE); set_light(1, (float)sin(time+1)*50,0,(float)cos(time+1)*50,TRUE); glEnable(GL_LIGHTING); glEnable(GL_DEPTH_TEST); glPushMatrix(); glTranslatef(100,0,-100); draw_object(room); glPopMatrix(); glPushMatrix(); glTranslatef(0,-30,0); glScalef(0.7f,0.7f,0.7f); glRotatef(time*15,1,0,1); glRotatef(time*15,1,0,0); glRotatef(time*15.2f,0,1,0); glRotatef(time*15,0,0,1); glRotatef(time*25,1,0,0); glRotatef(time*15.2f,0,1,0); blob_distort(sphere, sphere_copy, vector_make((float)sin(time),time,-time), vector_make( (float)(1+sin(time))*0.1f, (float)(1+sin(time))*0.1f, (float)(1+sin(time))*0.1f ),vector_make(0.3f,0.3f,0.3f) ); draw_object(sphere_copy); glPopMatrix(); end_rtt(rendertarget); i = blur((float)sin(time*0.3f)*0.3f, 0.1f+(1+(float)sin(time*0.1f))*0.2f, 0.2f, FALSE, rendertarget->texture); fullscreen_image(i); glEnable(GL_COLOR_MATERIAL); glColor4f(1,1,1, (1+(float)sin(time*0.5f))*0.3f ); glBlendFunc( GL_SRC_ALPHA, GL_ONE ); glEnable(GL_BLEND); fullscreen_image(bjork_texture); glDisable(GL_BLEND); if(time>38.35f){ flash = 1.f-(time-38.4f); if(time>44.75f){ flash = 1.f-(time-44.75f); } } if(flash<0) flash = 0; superflash(flash); if(time>38.35f){ overlay(veldig_kule, 1); } }else if(time<(60+16.8f)){ float flash = (1.f-(time-51.f)); float flash2 = sin(-(3.1415f/2)+(time-51.f)*(117.5f/60.f)*8); if(flash<0) flash = 0; flash *= flash; flash2 *= (1+flash2)*0.5f; flash2 *= 20; start_rtt(fucking_shit); draw_dilldallscene(room, sphere, sphere_copy,time,flash,flash2); end_rtt(fucking_shit); glClearColor(0,0,0,0); glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); draw_dilldallscene(room, sphere, sphere_copy,time,flash,flash2); glLoadIdentity(); glEnable(GL_COLOR_MATERIAL); glColor4f(1,1,1, 0.5+(1+(float)sin(time*0.5f))*0.5f ); glBlendFunc( GL_SRC_ALPHA, GL_ONE ); glEnable(GL_BLEND); fullscreen_image_flip(fucking_shit->texture,1); fullscreen_image_flip(fucking_shit->texture,2); fullscreen_image_flip(fucking_shit->texture,3); glDisable(GL_BLEND); fuss(50,time, 1, 1, 0.1f); if(time>(60+3.9f)){ flash=(1.f-(time-(60+3.9f))); overlay(greets, 1); } superflash(flash); }else{ float flash = (1.f-(time-(60+16.8f))); fullscreen_image(mothafuckas); superflash(flash); if(time>(60+23.f)){ float flash = (time-(60+23.f)); superflash2(flash*0.5f); } } glFlush(); mumps_update(); if(time>60+30) PostQuitMessage(0); while(PeekMessage(&message,NULL,0,0,PM_REMOVE)){ TranslateMessage(&message); DispatchMessage(&message); if(message.message == WM_QUIT) break; } }while(message.message!=WM_QUIT && !GetAsyncKeyState(VK_ESCAPE)); BASS_StreamFree(stream); BASS_Free(); mumps_close(); MessageBox(NULL,"Frigi minnet ditt sjøl, taper","In your face",MB_OK); return 0; }
void display() { glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); // Enable Z-buffering in OpenGL glEnable(GL_DEPTH_TEST); // Undo previous transformations glLoadIdentity(); double Ex = -2*dim*Sin(th)*Cos(ph); double Ey = +2*dim *Sin(ph); double Ez = +2*dim*Cos(th)*Cos(ph); gluLookAt(Ex+xdist,Ey+ydist,Ez+zdist, 0,0,0, 0,Cos(ph),0); // gluLookAt(Ex,Ey,Ez, 0,0,0, 0,Cos(ph),0); glShadeModel(smooth ? GL_SMOOTH : GL_FLAT); // Translate intensity to color vectors ambient = 50; float Ambient[] = {0.01*ambient ,0.01*ambient ,0.01*ambient ,1.0}; float Diffuse[] = {0.01*diffuse ,0.01*diffuse ,0.01*diffuse ,1.0}; float Specular[] = {0.01*specular,0.01*specular,0.01*specular,1.0}; //draw_sky(); // Light position float Position[] = {movex,movey,movez,1}; // Draw light position as ball (still no lighting here) // draw the ship //int num_faces, double *vertices, double *normals, double *texs, int *faces if (ship == 0) { draw_obj(0, 0, 0, num_faces_voyager, voyager_vertices, voyager_normals, voyager_texs, voyager_faces, 0.6); } else if (ship == 1) { draw_obj(0, 0, 0, num_faces_renegade, renegade_vertices, renegade_normals, renegade_texs, renegade_faces, 0.6); } else if (ship == 2) { draw_obj(0, 0, 0, num_faces_phantom, phantom_vertices, phantom_normals, phantom_texs, phantom_faces, 0.6); } glPopMatrix(); glPushMatrix(); if (movex > 0) { glRotatef(orbit, 0, movex, 0); } else if (movex < 0) { glRotatef(orbit, 0, 0 - movex, 0); } else { glRotatef(orbit, 0, 1, 0); } orbit += 0.1; if (orbit >= 360.0) { orbit = 0.0; } glColor3f(1,1,1); glowy_ball(Ambient, Diffuse, Specular, Position, 6, GL_LIGHT0, 0, NULL, texture[5]); glColor3f(1, 1, 1); sphere(movex+10,movey,movez+15 , 2, texture[6]); sphere(movex-12,movey,movez-16 , 3, texture[8]); sphere(movex-3,movey,movez+19 , 3, texture[7]); sphere(movex+7,movey,movez-20 , 3, texture[0]); sphere(movex-8,movey,movez-31 , 6, texture[9]); sphere(movex-28,movey,movez + 30, 6, texture[10]); sphere(movex+34,movey,movez + 28 , 6, texture[11]); draw_obj(movex + 15, movey+2, movez - 24, num_faces_asteroid, asteroid_1_vertices, asteroid_1_normals, asteroid_1_texs, asteroid_1_faces, 3); draw_obj(movex - 12, movey-2, movez + 22, num_faces_asteroid, asteroid_1_vertices, asteroid_1_normals, asteroid_1_texs, asteroid_1_faces, 5); draw_obj(movex + 22, movey, movez + 28, num_faces_asteroid, asteroid_1_vertices, asteroid_1_normals, asteroid_1_texs, asteroid_1_faces, 3); draw_obj(movex - 6, movey+2, movez - 22, num_faces_asteroid, asteroid_1_vertices, asteroid_1_normals, asteroid_1_texs, asteroid_1_faces, 5); draw_obj(movex - 2, movey-2, movez + 26, num_faces_asteroid, asteroid_1_vertices, asteroid_1_normals, asteroid_1_texs, asteroid_1_faces, 4); draw_obj(movex + 18, movey+2, movez + 3, num_faces_asteroid, asteroid_2_vertices, asteroid_2_normals, asteroid_2_texs, asteroid_2_faces, 3); draw_obj(movex - 16, movey-2, movez - 8, num_faces_asteroid, asteroid_2_vertices, asteroid_2_normals, asteroid_2_texs, asteroid_2_faces, 5); draw_obj(movex + 4, movey+2, movez + 15, num_faces_asteroid, asteroid_2_vertices, asteroid_2_normals, asteroid_2_texs, asteroid_2_faces, 3); draw_obj(movex + 18, movey-2, movez - 12, num_faces_asteroid, asteroid_2_vertices, asteroid_2_normals, asteroid_2_texs, asteroid_2_faces, 4); draw_obj(movex + 24, movey+2, movez + 15, num_faces_asteroid, asteroid_2_vertices, asteroid_2_normals, asteroid_2_texs, asteroid_2_faces, 3); draw_obj(movex - 8, movey-2, movez - 12, num_faces_asteroid, asteroid_2_vertices, asteroid_2_normals, asteroid_2_texs, asteroid_2_faces, 5); draw_obj(movex + 16, movey+2, movez + 3, num_faces_asteroid, asteroid_2_vertices, asteroid_2_normals, asteroid_2_texs, asteroid_2_faces, 3); draw_obj(movex + 9, movey-2, movez - 8, num_faces_asteroid, asteroid_2_vertices, asteroid_2_normals, asteroid_2_texs, asteroid_2_faces, 4); draw_obj(movex - 24, movey-2, movez - 15, num_faces_asteroid, asteroid_2_vertices, asteroid_2_normals, asteroid_2_texs, asteroid_2_faces, 3); draw_obj(movex + 8, movey+2, movez + 12, num_faces_asteroid, asteroid_2_vertices, asteroid_2_normals, asteroid_2_texs, asteroid_2_faces, 5); draw_obj(movex - 16, movey-2, movez - 3, num_faces_asteroid, asteroid_2_vertices, asteroid_2_normals, asteroid_2_texs, asteroid_2_faces, 3); draw_obj(movex - 9, movey+2, movez + 8, num_faces_asteroid, asteroid_2_vertices, asteroid_2_normals, asteroid_2_texs, asteroid_2_faces, 4); draw_obj(movex - 23, movey + 3, movez + 9, num_faces_asteroid, asteroid_city_vertices, asteroid_city_normals, asteroid_city_texs, asteroid_city_faces, 10); draw_obj(movex - 23, movey + 3, movez + 9, num_faces_city, city_vertices, city_normals, city_texs, city_faces, 10); glPopMatrix(); glPushMatrix(); cube(Ex+xdist, Ey+ydist, Ez+zdist, 20); glPopMatrix(); glPushMatrix(); if (movex > 0) { glRotatef(orbit, 0, movex, 0); } else if (movex < 0) { glRotatef(orbit, 0, 0 - movex, 0); } else { glRotatef(orbit, 0, 1, 0); } glShadeModel(GL_SMOOTH); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA,GL_ONE); glHint(GL_PERSPECTIVE_CORRECTION_HINT,GL_NICEST); glHint(GL_POINT_SMOOTH_HINT,GL_NICEST); glColor4f(1, 1, 1,0.2); sphere(movex-8,movey,movez-31 , 7.5, texture[9]); sphere(movex-28,movey,movez+30 , 7.5, texture[10]); sphere(movex+34,movey,movez + 28 , 7.5, texture[11]); sphere(movex - 23, movey + 4.5, movez + 9, 2.2, 0); glDisable(GL_BLEND); glEnable(GL_DEPTH_TEST); draw_atmosphere(movex+10, movey, movez+15, 3, 1, 1, 1); draw_atmosphere(movex-12, movey, movez-16, 4, 1, 0.6, 0.8); draw_atmosphere(movex-3, movey, movez+19, 4, 0.5, 0.5, 1); draw_atmosphere(movex+7, movey, movez-20, 4, 0.5, 0.5, 1); draw_atmosphere(movex-8, movey, movez-31, 9, 1, 1, 0); draw_atmosphere(movex-28, movey, movez+30, 9, 0.5, 0.5, 0.5); draw_atmosphere(movex+34, movey, movez+28, 9, 0, 1, 1); draw_particles(sun_particle, MAX_SUN_PARTICLES, sun_slowdown, sun_xspeed, sun_yspeed, movex/2, movey/2, movez/2, 1, 1, 0, 1.0, 2); glPopMatrix(); draw_particles(ship_particle, MAX_SHIP_PARTICLES, ship_slowdown, ship_xspeed, ship_yspeed, 0, 0, 0, 1, 1, 1, 1.0, 2); // Render the scene glFlush(); // Make the rendered scene visible glutSwapBuffers(); }
void Racing::loop(float timeStep) { int width, height; bool joy_left_turn = false; bool joy_right_turn = false; double joy_turn_fact = 0.0; bool joy_paddling = false; bool joy_braking = false; bool joy_tricks = false; bool joy_charging = false; bool airborne; pp::Vec3d dir; float speed; float terrain_weights[NUM_TERRAIN_TYPES]; int new_terrain = 0; int slide_volume; unsigned int i; if (Benchmark::getMode() == Benchmark::AUTO){ m_paddling = true; } dir = players[0].vel; speed = dir.normalize(); //set max_speed if (speed > players[0].max_speed) players[0].max_speed=int(speed); airborne = (bool) ( players[0].pos.y > ( find_y_coord(players[0].pos.x, players[0].pos.z) + JUMP_MAX_START_HEIGHT ) ); width = getparam_x_resolution(); height = getparam_y_resolution(); fpsCounter.update(); update_audio(); clear_rendering_context(); fogPlane.setup(); // Joystick if ( is_joystick_active() ) { float joy_x; float joy_y; update_joystick(); joy_x = get_joystick_x_axis(); joy_y = get_joystick_y_axis(); if ( joy_x > 0.1 ) { joy_right_turn = true; joy_turn_fact = joy_x; } else if ( joy_x < -0.1 ) { joy_left_turn = true; joy_turn_fact = joy_x; } if ( getparam_joystick_brake_button() >= 0 ) { joy_braking = is_joystick_button_down( getparam_joystick_brake_button() ); } if ( !joy_braking ) { joy_braking = (bool) ( joy_y > 0.5 ); } if ( getparam_joystick_paddle_button() >= 0 ) { joy_paddling = is_joystick_button_down( getparam_joystick_paddle_button() ); } if ( !joy_paddling ) { joy_paddling = (bool) ( joy_y < -0.5 ); } if ( getparam_joystick_jump_button() >= 0 ) { joy_charging = is_joystick_button_down( getparam_joystick_jump_button() ); } if ( getparam_joystick_trick_button() >= 0 ) { joy_tricks = is_joystick_button_down( getparam_joystick_trick_button() ); } } // Update braking players[0].control.is_braking = (bool) ( m_braking || joy_braking ); if ( airborne ) { new_terrain = (1<<4); // Tricks if ( m_trickModifier || joy_tricks ) { if ( m_leftTurn || joy_left_turn ) { players[0].control.barrel_roll_left = true; } if ( m_rightTurn || joy_right_turn ) { players[0].control.barrel_roll_right = true; } if ( m_paddling || joy_paddling ) { players[0].control.front_flip = true; } if ( players[0].control.is_braking ) { players[0].control.back_flip = true; } } for(i=0;i<num_terrains;i++){ if ( !terrain_texture[i].sound.empty() && terrain_texture[i].soundactive==true) { halt_sound( terrain_texture[i].sound.c_str() ); terrain_texture[i].soundactive=false; } } } else { get_surface_type(players[0].pos.x, players[0].pos.z, terrain_weights); //Play sliding sound slide_volume = int(MIN( (((pow(players[0].control.turn_fact, 2)*128)) + (players[0].control.is_braking?128:0) + (players[0].control.jumping?128:0) + 20) * (speed/10), 128 )); for(i=0;i<num_terrains;i++){ if ( !terrain_texture[i].sound.empty() ) { if (terrain_weights[i] > 0 ){ set_sound_volume(terrain_texture[i].sound.c_str(), int(slide_volume * terrain_weights[i])); if (terrain_texture[i].soundactive==false){ play_sound(terrain_texture[i].sound.c_str() , -1 ); terrain_texture[i].soundactive=true; } } else if (terrain_texture[i].soundactive==true){ halt_sound( terrain_texture[i].sound.c_str() ); terrain_texture[i].soundactive=false; } } } } // Jumping calcJumpAmt( timeStep ); if ( ( m_charging || joy_charging ) && !players[0].control.jump_charging && !players[0].control.jumping ) { players[0].control.jump_charging = true; m_chargeStartTime = gameMgr->time; } if ( ( !m_charging && !joy_charging ) && players[0].control.jump_charging ) { players[0].control.jump_charging = false; players[0].control.begin_jump = true; } // Turning if ( ( m_leftTurn || joy_left_turn ) ^ (m_rightTurn || joy_right_turn ) ) { bool turning_left = (bool) ( m_leftTurn || joy_left_turn ); if ( joy_left_turn || joy_right_turn ) { players[0].control.turn_fact = joy_turn_fact; } else { players[0].control.turn_fact = (turning_left?-1:1); } players[0].control.turn_animation += (turning_left?-1:1) * 0.15 * timeStep / 0.05; players[0].control.turn_animation = MIN(1.0, MAX(-1.0, players[0].control.turn_animation)); } else { players[0].control.turn_fact = 0; // Decay turn animation if ( timeStep < ROLL_DECAY_TIME_CONSTANT ) { players[0].control.turn_animation *= 1.0 - timeStep/ROLL_DECAY_TIME_CONSTANT; } else { players[0].control.turn_animation = 0.0; } } //Paddling if ( ( m_paddling || joy_paddling ) && players[0].control.is_paddling == false ) { players[0].control.is_paddling = true; players[0].control.paddle_time = gameMgr->time; } //Play flying sound if (new_terrain & (1<<4)) { set_sound_volume("flying_sound", int(MIN(128, speed*2))); if (!(m_lastTerrain & (1<<4))) { play_sound( "flying_sound", -1 ); } } else { if (m_lastTerrain & (1<<4)) { halt_sound( "flying_sound" ); } } m_lastTerrain = new_terrain; //Tricks if ( players[0].control.barrel_roll_left || players[0].control.barrel_roll_right ) { players[0].control.barrel_roll_factor += ( players[0].control.barrel_roll_left ? -1 : 1 ) * 0.15 * timeStep / 0.05; if ( (players[0].control.barrel_roll_factor > 1) || (players[0].control.barrel_roll_factor < -1) ) { players[0].control.barrel_roll_factor = 0; players[0].control.barrel_roll_left = players[0].control.barrel_roll_right = false; } } if ( players[0].control.front_flip || players[0].control.back_flip ) { players[0].control.flip_factor += ( players[0].control.back_flip ? -1 : 1 ) * 0.15 * timeStep / 0.05; if ( (players[0].control.flip_factor > 1) || (players[0].control.flip_factor < -1) ) { players[0].control.flip_factor = 0; players[0].control.front_flip = players[0].control.back_flip = false; } } update_player_pos( players[0], timeStep ); //Track Marks add_track_mark( players[0] ); update_view( players[0], timeStep ); setup_view_frustum( players[0], NEAR_CLIP_DIST, getparam_forward_clip_distance() ); draw_sky(players[0].view.pos); draw_fog_plane(); set_course_clipping( true ); set_course_eye_point( players[0].view.pos ); setup_course_lighting(); render_course(); //Draw snow update_snow( timeStep, false, players[0].view.pos ); draw_snow(players[0].view.pos); draw_trees(); if ( getparam_draw_particles() ) { update_particles( timeStep ); draw_particles( players[0] ); } ModelHndl->draw_tux(); draw_tux_shadow(); HUD1.draw(players[0]); reshape( width, height ); winsys_swap_buffers(); gameMgr->time += timeStep; if (airborne) gameMgr->airbornetime += timeStep; if(Benchmark::getMode() == Benchmark::PAUSED){ set_game_mode(PAUSED); } }
// Function to read from player; will be called when GTK is idle gboolean player_read_func(gpointer* arg) { int i; static int count=0; pose_t robot_pose; gui_data_t* gui_data = (gui_data_t*)arg; static struct timeval lastdump = {0, 0}; static struct timeval lastmapupdate = {0, 0}; static player_pose2d_t lastwaypt[MAX_NUM_ROBOTS]; static player_pose2d_t lastgoal[MAX_NUM_ROBOTS]; struct timeval curr; double diff; gboolean onmap; int peek; if(!count) { memset(lastwaypt,0,sizeof(lastwaypt)); memset(lastgoal,0,sizeof(lastgoal)); } // update map if(mapupdatefreq) { gettimeofday(&curr,NULL); diff = (curr.tv_sec + curr.tv_usec/1e6) - (lastmapupdate.tv_sec + lastmapupdate.tv_usec/1e6); if(diff >= 1.0/mapupdatefreq) { update_map(gui_data); lastmapupdate = curr; } } peek = playerc_mclient_peek(gui_data->mclient,10); if(peek < 0) { //fprintf(stderr, "Error on peek\n"); //gtk_main_quit(); return(TRUE); } else if(peek == 0) return(TRUE); // read new data if(playerc_mclient_read(gui_data->mclient,-1) <= 0) { //fprintf(stderr, "Error on read\n"); //gtk_main_quit(); return(TRUE); } for(i=0;i<gui_data->num_robots;i++) { int have_robot = 0; // Try to get the pose from the planner if(gui_data->planners[i] && gui_data->planners[i]->info.fresh) { robot_pose.px = gui_data->planners[i]->px; robot_pose.py = gui_data->planners[i]->py; robot_pose.pa = gui_data->planners[i]->pa; have_robot = 1; } // Fall back on getting the pose from the localizer else if(gui_data->localizes[i] && gui_data->localizes[i]->info.fresh && gui_data->localizes[i]->hypoth_count) { robot_pose.px = gui_data->localizes[i]->hypoths[0].mean.px; robot_pose.py = gui_data->localizes[i]->hypoths[0].mean.py; robot_pose.pa = gui_data->localizes[i]->hypoths[0].mean.pa; have_robot = 1; } // If we got the robot's pose from somewhere if(have_robot) { // is the robot localized within the map? onmap = (robot_pose.px >= gui_data->mapdev->origin[0]) && (robot_pose.px < (gui_data->mapdev->origin[0] + (gui_data->mapdev->width * gui_data->mapdev->resolution))) && (robot_pose.py >= gui_data->mapdev->origin[1]) && (robot_pose.py < (gui_data->mapdev->origin[1] + (gui_data->mapdev->height * gui_data->mapdev->resolution))); // if it's off the map, put it in the middle if(!onmap) robot_pose.px = robot_pose.py = 0.0; // don't draw the new pose if the user is in the middle of moving the // robot if(!robot_moving_p || (robot_moving_idx != i)) { // also don't draw it if the pose hasn't changed since last time if((gui_data->robot_poses[i].px != robot_pose.px) || (gui_data->robot_poses[i].py != robot_pose.py) || (gui_data->robot_poses[i].pa != robot_pose.pa)) { move_item(gui_data->robot_items[i],robot_pose,1); // If we have a localizer, retrieve and draw particle cloud if(showparticlesp && gui_data->localizes[i]) { playerc_localize_get_particles(gui_data->localizes[i]); draw_particles(gui_data,i); } // If we have a localizer retrive and draw uncertainty ellipsis if(showuncertaintyp && gui_data->localizes[i]) { draw_uncertainty(gui_data,i); } } } // regardless, store this pose for comparison on next iteration gui_data->robot_poses[i] = robot_pose; // If we have a planner if(gui_data->planners[i]) { // If the current goal or waypoint changed, get the whole list // of waypoints again if((lastwaypt[i].px != gui_data->planners[i]->wx) || (lastwaypt[i].py != gui_data->planners[i]->wy) || (lastwaypt[i].pa != gui_data->planners[i]->wa) || (lastgoal[i].px != gui_data->planners[i]->gx) || (lastgoal[i].py != gui_data->planners[i]->gy) || (lastgoal[i].pa != gui_data->planners[i]->ga)) { if(get_waypoints) { if(playerc_planner_get_waypoints(gui_data->planners[i]) < 0) { fprintf(stderr, "error while getting waypoints for robot %d\n", i); } else { draw_waypoints(gui_data,i); } } else draw_goal(gui_data,i); // Cache goal and waypoint info lastwaypt[i].px = gui_data->planners[i]->wx; lastwaypt[i].py = gui_data->planners[i]->wy; lastwaypt[i].pa = gui_data->planners[i]->wa; lastgoal[i].px = gui_data->planners[i]->gx; lastgoal[i].py = gui_data->planners[i]->gy; lastgoal[i].pa = gui_data->planners[i]->ga; } } // Reset freshness flag(s) if(gui_data->planners[i]) gui_data->planners[i]->info.fresh = 0; if(gui_data->localizes[i]) gui_data->localizes[i]->info.fresh = 0; } // raise the robot's canvas item, so that the user can select it if(gui_data->localizes[i] || gui_data->planners[i]) { gnome_canvas_item_raise_to_top(gui_data->robot_items[i]); } } // dump screenshot if(dumpp) { gettimeofday(&curr,NULL); diff = (curr.tv_sec + curr.tv_usec/1e6) - (lastdump.tv_sec + lastdump.tv_usec/1e6); if(diff >= 1.0/dumpfreq) { dump_screenshot(gui_data); lastdump = curr; } } count++; return(TRUE); }
void game_over_loop( scalar_t time_step ) { player_data_t *plyr = get_player_data( local_player() ); int width, height; width = getparam_x_resolution(); height = getparam_y_resolution(); check_gl_error(); /* Check joystick */ if ( is_joystick_active() ) { update_joystick(); if ( is_joystick_continue_button_down() ) { set_game_mode( NEXT_MODE ); winsys_post_redisplay(); return; } } new_frame_for_fps_calc(); update_audio(); clear_rendering_context(); setup_fog(); update_player_pos( plyr, 0 ); update_view( plyr, 0 ); setup_view_frustum( plyr, NEAR_CLIP_DIST, getparam_forward_clip_distance() ); draw_sky(plyr->view.pos); draw_fog_plane(); set_course_clipping( True ); set_course_eye_point( plyr->view.pos ); setup_course_lighting(); render_course(); draw_trees(); if ( getparam_draw_particles() ) { draw_particles( plyr ); } draw_tux(); draw_tux_shadow(); set_gl_options( GUI ); ui_setup_display(); draw_game_over_text(); #ifndef __APPLE__ draw_hud( plyr ); #endif draw_hud_training(plyr); reshape( width, height ); winsys_swap_buffers(); }