static void fetch( struct pt_fetch *fetch,
                   const struct draw_fetch_info *fetch_info,
                   char *output)
{
   if (fetch_info->linear) {
      draw_pt_fetch_run_linear( fetch,
                                fetch_info->start,
                                fetch_info->count,
                                output );
   }
   else {
      draw_pt_fetch_run( fetch,
                         fetch_info->elts,
                         fetch_info->count,
                         output );
   }
}
static void fetch_pipeline_run( struct draw_pt_middle_end *middle,
                                const unsigned *fetch_elts,
                                unsigned fetch_count,
                                const ushort *draw_elts,
                                unsigned draw_count )
{
   struct fetch_pipeline_middle_end *fpme = (struct fetch_pipeline_middle_end *)middle;
   struct draw_context *draw = fpme->draw;
   struct draw_vertex_shader *vshader = draw->vs.vertex_shader;
   struct draw_geometry_shader *gshader = draw->gs.geometry_shader;
   unsigned opt = fpme->opt;
   unsigned alloc_count = align( fetch_count, 4 );

   struct vertex_header *pipeline_verts = 
      (struct vertex_header *)MALLOC(fpme->vertex_size * alloc_count);

   if (!pipeline_verts) {
      /* Not much we can do here - just skip the rendering.
       */
      assert(0);
      return;
   }

   /* Fetch into our vertex buffer
    */
   draw_pt_fetch_run( fpme->fetch,
		      fetch_elts, 
		      fetch_count,
		      (char *)pipeline_verts );

   /* Run the shader, note that this overwrites the data[] parts of
    * the pipeline verts.
    */
   if (opt & PT_SHADE)
   {
      vshader->run_linear(vshader,
                          (const float (*)[4])pipeline_verts->data,
                          (      float (*)[4])pipeline_verts->data,
                          draw->pt.user.vs_constants,
                          fetch_count,
                          fpme->vertex_size,
                          fpme->vertex_size);
      if (gshader)
         draw_geometry_shader_run(gshader,
                                  (const float (*)[4])pipeline_verts->data,
                                  (      float (*)[4])pipeline_verts->data,
                                  draw->pt.user.gs_constants,
                                  fetch_count,
                                  fpme->vertex_size,
                                  fpme->vertex_size);
   }

   if (draw_pt_post_vs_run( fpme->post_vs,
			    pipeline_verts,
			    fetch_count,
			    fpme->vertex_size ))
   {
      opt |= PT_PIPELINE;
   }

   /* Do we need to run the pipeline?
    */
   if (opt & PT_PIPELINE) {
      draw_pipeline_run( fpme->draw,
                         fpme->prim,
                         pipeline_verts,
                         fetch_count,
                         fpme->vertex_size,
                         draw_elts,
                         draw_count );
   }
   else {
      draw_pt_emit( fpme->emit,
		    (const float (*)[4])pipeline_verts->data,
		    fetch_count,
		    fpme->vertex_size,
		    draw_elts,
		    draw_count );
   }


   FREE(pipeline_verts);
}