static bool dri_image_drawable_get_buffers(struct dri_drawable *drawable, struct __DRIimageList *images, const enum st_attachment_type *statts, unsigned statts_count) { __DRIdrawable *dPriv = drawable->dPriv; __DRIscreen *sPriv = drawable->sPriv; unsigned int image_format = __DRI_IMAGE_FORMAT_NONE; enum pipe_format pf; uint32_t buffer_mask = 0; unsigned i, bind; for (i = 0; i < statts_count; i++) { dri_drawable_get_format(drawable, statts[i], &pf, &bind); if (pf == PIPE_FORMAT_NONE) continue; switch (statts[i]) { case ST_ATTACHMENT_FRONT_LEFT: buffer_mask |= __DRI_IMAGE_BUFFER_FRONT; break; case ST_ATTACHMENT_BACK_LEFT: buffer_mask |= __DRI_IMAGE_BUFFER_BACK; break; default: continue; } switch (pf) { case PIPE_FORMAT_B5G6R5_UNORM: image_format = __DRI_IMAGE_FORMAT_RGB565; break; case PIPE_FORMAT_B8G8R8X8_UNORM: image_format = __DRI_IMAGE_FORMAT_XRGB8888; break; case PIPE_FORMAT_B8G8R8A8_UNORM: image_format = __DRI_IMAGE_FORMAT_ARGB8888; break; case PIPE_FORMAT_R8G8B8A8_UNORM: image_format = __DRI_IMAGE_FORMAT_ABGR8888; break; default: image_format = __DRI_IMAGE_FORMAT_NONE; break; } } return (*sPriv->image.loader->getBuffers) (dPriv, image_format, (uint32_t *) &drawable->base.stamp, dPriv->loaderPrivate, buffer_mask, images); }
static void dri2_allocate_textures(struct dri_context *ctx, struct dri_drawable *drawable, const enum st_attachment_type *statts, unsigned statts_count) { __DRIscreen *sPriv = drawable->sPriv; __DRIdrawable *dri_drawable = drawable->dPriv; struct dri_screen *screen = dri_screen(sPriv); struct pipe_resource templ; boolean alloc_depthstencil = FALSE; unsigned i, j, bind; const __DRIimageLoaderExtension *image = sPriv->image.loader; /* Image specific variables */ struct __DRIimageList images; /* Dri2 specific variables */ __DRIbuffer *buffers; struct winsys_handle whandle; unsigned num_buffers = statts_count; /* First get the buffers from the loader */ if (image) { if (!dri_image_drawable_get_buffers(drawable, &images, statts, statts_count)) return; } else { buffers = dri2_drawable_get_buffers(drawable, statts, &num_buffers); if (!buffers || (drawable->old_num == num_buffers && drawable->old_w == dri_drawable->w && drawable->old_h == dri_drawable->h && memcmp(drawable->old, buffers, sizeof(__DRIbuffer) * num_buffers) == 0)) return; } /* Second clean useless resources*/ /* See if we need a depth-stencil buffer. */ for (i = 0; i < statts_count; i++) { if (statts[i] == ST_ATTACHMENT_DEPTH_STENCIL) { alloc_depthstencil = TRUE; break; } } /* Delete the resources we won't need. */ for (i = 0; i < ST_ATTACHMENT_COUNT; i++) { /* Don't delete the depth-stencil buffer, we can reuse it. */ if (i == ST_ATTACHMENT_DEPTH_STENCIL && alloc_depthstencil) continue; /* Flush the texture before unreferencing, so that other clients can * see what the driver has rendered. */ if (i != ST_ATTACHMENT_DEPTH_STENCIL && drawable->textures[i]) { struct pipe_context *pipe = ctx->st->pipe; pipe->flush_resource(pipe, drawable->textures[i]); } pipe_resource_reference(&drawable->textures[i], NULL); } if (drawable->stvis.samples > 1) { for (i = 0; i < ST_ATTACHMENT_COUNT; i++) { boolean del = TRUE; /* Don't delete MSAA resources for the attachments which are enabled, * we can reuse them. */ for (j = 0; j < statts_count; j++) { if (i == statts[j]) { del = FALSE; break; } } if (del) { pipe_resource_reference(&drawable->msaa_textures[i], NULL); } } } /* Third use the buffers retrieved to fill the drawable info */ memset(&templ, 0, sizeof(templ)); templ.target = screen->target; templ.last_level = 0; templ.depth0 = 1; templ.array_size = 1; if (image) { if (images.image_mask & __DRI_IMAGE_BUFFER_FRONT) { struct pipe_resource **buf = &drawable->textures[ST_ATTACHMENT_FRONT_LEFT]; struct pipe_resource *texture = images.front->texture; dri_drawable->w = texture->width0; dri_drawable->h = texture->height0; pipe_resource_reference(buf, texture); } if (images.image_mask & __DRI_IMAGE_BUFFER_BACK) { struct pipe_resource **buf = &drawable->textures[ST_ATTACHMENT_BACK_LEFT]; struct pipe_resource *texture = images.back->texture; dri_drawable->w = texture->width0; dri_drawable->h = texture->height0; pipe_resource_reference(buf, texture); } /* Note: if there is both a back and a front buffer, * then they have the same size. */ templ.width0 = dri_drawable->w; templ.height0 = dri_drawable->h; } else { memset(&whandle, 0, sizeof(whandle)); /* Process DRI-provided buffers and get pipe_resources. */ for (i = 0; i < num_buffers; i++) { __DRIbuffer *buf = &buffers[i]; enum st_attachment_type statt; enum pipe_format format; switch (buf->attachment) { case __DRI_BUFFER_FRONT_LEFT: if (!screen->auto_fake_front) { continue; /* invalid attachment */ } /* fallthrough */ case __DRI_BUFFER_FAKE_FRONT_LEFT: statt = ST_ATTACHMENT_FRONT_LEFT; break; case __DRI_BUFFER_BACK_LEFT: statt = ST_ATTACHMENT_BACK_LEFT; break; default: continue; /* invalid attachment */ } dri_drawable_get_format(drawable, statt, &format, &bind); if (format == PIPE_FORMAT_NONE) continue; /* dri2_drawable_get_buffers has already filled dri_drawable->w * and dri_drawable->h */ templ.width0 = dri_drawable->w; templ.height0 = dri_drawable->h; templ.format = format; templ.bind = bind; whandle.handle = buf->name; whandle.stride = buf->pitch; if (screen->can_share_buffer) whandle.type = DRM_API_HANDLE_TYPE_SHARED; else whandle.type = DRM_API_HANDLE_TYPE_KMS; drawable->textures[statt] = screen->base.screen->resource_from_handle(screen->base.screen, &templ, &whandle); assert(drawable->textures[statt]); } } /* Allocate private MSAA colorbuffers. */ if (drawable->stvis.samples > 1) { for (i = 0; i < statts_count; i++) { enum st_attachment_type statt = statts[i]; if (statt == ST_ATTACHMENT_DEPTH_STENCIL) continue; if (drawable->textures[statt]) { templ.format = drawable->textures[statt]->format; templ.bind = drawable->textures[statt]->bind; templ.nr_samples = drawable->stvis.samples; /* Try to reuse the resource. * (the other resource parameters should be constant) */ if (!drawable->msaa_textures[statt] || drawable->msaa_textures[statt]->width0 != templ.width0 || drawable->msaa_textures[statt]->height0 != templ.height0) { /* Allocate a new one. */ pipe_resource_reference(&drawable->msaa_textures[statt], NULL); drawable->msaa_textures[statt] = screen->base.screen->resource_create(screen->base.screen, &templ); assert(drawable->msaa_textures[statt]); /* If there are any MSAA resources, we should initialize them * such that they contain the same data as the single-sample * resources we just got from the X server. * * The reason for this is that the state tracker (and * therefore the app) can access the MSAA resources only. * The single-sample resources are not exposed * to the state tracker. * */ dri_pipe_blit(ctx->st->pipe, drawable->msaa_textures[statt], drawable->textures[statt]); } } else { pipe_resource_reference(&drawable->msaa_textures[statt], NULL); } } } /* Allocate a private depth-stencil buffer. */ if (alloc_depthstencil) { enum st_attachment_type statt = ST_ATTACHMENT_DEPTH_STENCIL; struct pipe_resource **zsbuf; enum pipe_format format; unsigned bind; dri_drawable_get_format(drawable, statt, &format, &bind); if (format) { templ.format = format; templ.bind = bind; if (drawable->stvis.samples > 1) { templ.nr_samples = drawable->stvis.samples; zsbuf = &drawable->msaa_textures[statt]; } else { templ.nr_samples = 0; zsbuf = &drawable->textures[statt]; } /* Try to reuse the resource. * (the other resource parameters should be constant) */ if (!*zsbuf || (*zsbuf)->width0 != templ.width0 || (*zsbuf)->height0 != templ.height0) { /* Allocate a new one. */ pipe_resource_reference(zsbuf, NULL); *zsbuf = screen->base.screen->resource_create(screen->base.screen, &templ); assert(*zsbuf); } } else { pipe_resource_reference(&drawable->msaa_textures[statt], NULL); pipe_resource_reference(&drawable->textures[statt], NULL); } } /* For DRI2, we may get the same buffers again from the server. * To prevent useless imports of gem names, drawable->old* is used * to bypass the import if we get the same buffers. This doesn't apply * to DRI3/Wayland, users of image.loader, since the buffer is managed * by the client (no import), and the back buffer is going to change * at every redraw. */ if (!image) { drawable->old_num = num_buffers; drawable->old_w = dri_drawable->w; drawable->old_h = dri_drawable->h; memcpy(drawable->old, buffers, sizeof(__DRIbuffer) * num_buffers); } }
/** * Retrieve __DRIbuffer from the DRI loader. */ static __DRIbuffer * dri2_drawable_get_buffers(struct dri_drawable *drawable, const enum st_attachment_type *atts, unsigned *count) { __DRIdrawable *dri_drawable = drawable->dPriv; const __DRIdri2LoaderExtension *loader = drawable->sPriv->dri2.loader; boolean with_format; __DRIbuffer *buffers; int num_buffers; unsigned attachments[10]; unsigned num_attachments, i; assert(loader); with_format = dri_with_format(drawable->sPriv); num_attachments = 0; /* for Xserver 1.6.0 (DRI2 version 1) we always need to ask for the front */ if (!with_format) attachments[num_attachments++] = __DRI_BUFFER_FRONT_LEFT; for (i = 0; i < *count; i++) { enum pipe_format format; unsigned bind; int att, depth; dri_drawable_get_format(drawable, atts[i], &format, &bind); if (format == PIPE_FORMAT_NONE) continue; switch (atts[i]) { case ST_ATTACHMENT_FRONT_LEFT: /* already added */ if (!with_format) continue; att = __DRI_BUFFER_FRONT_LEFT; break; case ST_ATTACHMENT_BACK_LEFT: att = __DRI_BUFFER_BACK_LEFT; break; case ST_ATTACHMENT_FRONT_RIGHT: att = __DRI_BUFFER_FRONT_RIGHT; break; case ST_ATTACHMENT_BACK_RIGHT: att = __DRI_BUFFER_BACK_RIGHT; break; default: continue; } /* * In this switch statement we must support all formats that * may occur as the stvis->color_format. */ switch(format) { case PIPE_FORMAT_B8G8R8A8_UNORM: depth = 32; break; case PIPE_FORMAT_B8G8R8X8_UNORM: depth = 24; break; case PIPE_FORMAT_B5G6R5_UNORM: depth = 16; break; default: depth = util_format_get_blocksizebits(format); assert(!"Unexpected format in dri2_drawable_get_buffers()"); } attachments[num_attachments++] = att; if (with_format) { attachments[num_attachments++] = depth; } } if (with_format) { num_attachments /= 2; buffers = loader->getBuffersWithFormat(dri_drawable, &dri_drawable->w, &dri_drawable->h, attachments, num_attachments, &num_buffers, dri_drawable->loaderPrivate); } else { buffers = loader->getBuffers(dri_drawable, &dri_drawable->w, &dri_drawable->h, attachments, num_attachments, &num_buffers, dri_drawable->loaderPrivate); } if (buffers) *count = num_buffers; return buffers; }
/** * Process __DRIbuffer and convert them into pipe_resources. */ static void dri2_drawable_process_buffers(struct dri_context *ctx, struct dri_drawable *drawable, __DRIbuffer *buffers, unsigned buffer_count, const enum st_attachment_type *atts, unsigned att_count) { struct dri_screen *screen = dri_screen(drawable->sPriv); __DRIdrawable *dri_drawable = drawable->dPriv; struct pipe_resource templ; struct winsys_handle whandle; boolean alloc_depthstencil = FALSE; unsigned i, j, bind; if (drawable->old_num == buffer_count && drawable->old_w == dri_drawable->w && drawable->old_h == dri_drawable->h && memcmp(drawable->old, buffers, sizeof(__DRIbuffer) * buffer_count) == 0) return; /* See if we need a depth-stencil buffer. */ for (i = 0; i < att_count; i++) { if (atts[i] == ST_ATTACHMENT_DEPTH_STENCIL) { alloc_depthstencil = TRUE; break; } } /* Delete the resources we won't need. */ for (i = 0; i < ST_ATTACHMENT_COUNT; i++) { /* Don't delete the depth-stencil buffer, we can reuse it. */ if (i == ST_ATTACHMENT_DEPTH_STENCIL && alloc_depthstencil) continue; pipe_resource_reference(&drawable->textures[i], NULL); } if (drawable->stvis.samples > 1) { for (i = 0; i < ST_ATTACHMENT_COUNT; i++) { boolean del = TRUE; /* Don't delete MSAA resources for the attachments which are enabled, * we can reuse them. */ for (j = 0; j < att_count; j++) { if (i == atts[j]) { del = FALSE; break; } } if (del) { pipe_resource_reference(&drawable->msaa_textures[i], NULL); } } } memset(&templ, 0, sizeof(templ)); templ.target = screen->target; templ.last_level = 0; templ.width0 = dri_drawable->w; templ.height0 = dri_drawable->h; templ.depth0 = 1; templ.array_size = 1; memset(&whandle, 0, sizeof(whandle)); /* Process DRI-provided buffers and get pipe_resources. */ for (i = 0; i < buffer_count; i++) { __DRIbuffer *buf = &buffers[i]; enum st_attachment_type statt; enum pipe_format format; switch (buf->attachment) { case __DRI_BUFFER_FRONT_LEFT: if (!screen->auto_fake_front) { continue; /* invalid attachment */ } /* fallthrough */ case __DRI_BUFFER_FAKE_FRONT_LEFT: statt = ST_ATTACHMENT_FRONT_LEFT; break; case __DRI_BUFFER_BACK_LEFT: statt = ST_ATTACHMENT_BACK_LEFT; break; default: continue; /* invalid attachment */ } dri_drawable_get_format(drawable, statt, &format, &bind); if (format == PIPE_FORMAT_NONE) continue; templ.format = format; templ.bind = bind; whandle.handle = buf->name; whandle.stride = buf->pitch; drawable->textures[statt] = screen->base.screen->resource_from_handle(screen->base.screen, &templ, &whandle); assert(drawable->textures[statt]); } /* Allocate private MSAA colorbuffers. */ if (drawable->stvis.samples > 1) { for (i = 0; i < att_count; i++) { enum st_attachment_type att = atts[i]; if (att == ST_ATTACHMENT_DEPTH_STENCIL) continue; if (drawable->textures[att]) { templ.format = drawable->textures[att]->format; templ.bind = drawable->textures[att]->bind; templ.nr_samples = drawable->stvis.samples; /* Try to reuse the resource. * (the other resource parameters should be constant) */ if (!drawable->msaa_textures[att] || drawable->msaa_textures[att]->width0 != templ.width0 || drawable->msaa_textures[att]->height0 != templ.height0) { /* Allocate a new one. */ pipe_resource_reference(&drawable->msaa_textures[att], NULL); drawable->msaa_textures[att] = screen->base.screen->resource_create(screen->base.screen, &templ); assert(drawable->msaa_textures[att]); /* If there are any MSAA resources, we should initialize them * such that they contain the same data as the single-sample * resources we just got from the X server. * * The reason for this is that the state tracker (and * therefore the app) can access the MSAA resources only. * The single-sample resources are not exposed * to the state tracker. * */ dri_pipe_blit(ctx->st->pipe, drawable->msaa_textures[att], drawable->textures[att]); } } else { pipe_resource_reference(&drawable->msaa_textures[att], NULL); } } } /* Allocate a private depth-stencil buffer. */ if (alloc_depthstencil) { enum st_attachment_type att = ST_ATTACHMENT_DEPTH_STENCIL; struct pipe_resource **zsbuf; enum pipe_format format; unsigned bind; dri_drawable_get_format(drawable, att, &format, &bind); if (format) { templ.format = format; templ.bind = bind; if (drawable->stvis.samples > 1) { templ.nr_samples = drawable->stvis.samples; zsbuf = &drawable->msaa_textures[att]; } else { templ.nr_samples = 0; zsbuf = &drawable->textures[att]; } /* Try to reuse the resource. * (the other resource parameters should be constant) */ if (!*zsbuf || (*zsbuf)->width0 != templ.width0 || (*zsbuf)->height0 != templ.height0) { /* Allocate a new one. */ pipe_resource_reference(zsbuf, NULL); *zsbuf = screen->base.screen->resource_create(screen->base.screen, &templ); assert(*zsbuf); } } else { pipe_resource_reference(&drawable->msaa_textures[att], NULL); pipe_resource_reference(&drawable->textures[att], NULL); } } drawable->old_num = buffer_count; drawable->old_w = dri_drawable->w; drawable->old_h = dri_drawable->h; memcpy(drawable->old, buffers, sizeof(__DRIbuffer) * buffer_count); }
/** * Process __DRIbuffer and convert them into pipe_resources. */ static void dri2_drawable_process_buffers(struct dri_drawable *drawable, __DRIbuffer *buffers, unsigned count) { struct dri_screen *screen = dri_screen(drawable->sPriv); __DRIdrawable *dri_drawable = drawable->dPriv; struct pipe_resource templ; struct winsys_handle whandle; boolean have_depth = FALSE; unsigned i, bind; if (drawable->old_num == count && drawable->old_w == dri_drawable->w && drawable->old_h == dri_drawable->h && memcmp(drawable->old, buffers, sizeof(__DRIbuffer) * count) == 0) return; for (i = 0; i < ST_ATTACHMENT_COUNT; i++) pipe_resource_reference(&drawable->textures[i], NULL); memset(&templ, 0, sizeof(templ)); templ.target = screen->target; templ.last_level = 0; templ.width0 = dri_drawable->w; templ.height0 = dri_drawable->h; templ.depth0 = 1; templ.array_size = 1; memset(&whandle, 0, sizeof(whandle)); for (i = 0; i < count; i++) { __DRIbuffer *buf = &buffers[i]; enum st_attachment_type statt; enum pipe_format format; switch (buf->attachment) { case __DRI_BUFFER_FRONT_LEFT: if (!screen->auto_fake_front) { statt = ST_ATTACHMENT_INVALID; break; } /* fallthrough */ case __DRI_BUFFER_FAKE_FRONT_LEFT: statt = ST_ATTACHMENT_FRONT_LEFT; break; case __DRI_BUFFER_BACK_LEFT: statt = ST_ATTACHMENT_BACK_LEFT; break; case __DRI_BUFFER_DEPTH: case __DRI_BUFFER_DEPTH_STENCIL: case __DRI_BUFFER_STENCIL: /* use only the first depth/stencil buffer */ if (!have_depth) { have_depth = TRUE; statt = ST_ATTACHMENT_DEPTH_STENCIL; } else { statt = ST_ATTACHMENT_INVALID; } break; default: statt = ST_ATTACHMENT_INVALID; break; } dri_drawable_get_format(drawable, statt, &format, &bind); if (statt == ST_ATTACHMENT_INVALID || format == PIPE_FORMAT_NONE) continue; templ.format = format; templ.bind = bind; whandle.handle = buf->name; whandle.stride = buf->pitch; drawable->textures[statt] = screen->base.screen->resource_from_handle(screen->base.screen, &templ, &whandle); } drawable->old_num = count; drawable->old_w = dri_drawable->w; drawable->old_h = dri_drawable->h; memcpy(drawable->old, buffers, sizeof(__DRIbuffer) * count); }
/** * Retrieve __DRIbuffer from the DRI loader. */ static __DRIbuffer * dri2_drawable_get_buffers(struct dri_drawable *drawable, const enum st_attachment_type *statts, unsigned *count) { __DRIdrawable *dri_drawable = drawable->dPriv; struct __DRIdri2LoaderExtensionRec *loader = drawable->sPriv->dri2.loader; boolean with_format; __DRIbuffer *buffers; int num_buffers; unsigned attachments[10]; unsigned num_attachments, i; assert(loader); with_format = dri_with_format(drawable->sPriv); num_attachments = 0; /* for Xserver 1.6.0 (DRI2 version 1) we always need to ask for the front */ if (!with_format) attachments[num_attachments++] = __DRI_BUFFER_FRONT_LEFT; for (i = 0; i < *count; i++) { enum pipe_format format; unsigned bind; int att, bpp; dri_drawable_get_format(drawable, statts[i], &format, &bind); if (format == PIPE_FORMAT_NONE) continue; switch (statts[i]) { case ST_ATTACHMENT_FRONT_LEFT: /* already added */ if (!with_format) continue; att = __DRI_BUFFER_FRONT_LEFT; break; case ST_ATTACHMENT_BACK_LEFT: att = __DRI_BUFFER_BACK_LEFT; break; case ST_ATTACHMENT_FRONT_RIGHT: att = __DRI_BUFFER_FRONT_RIGHT; break; case ST_ATTACHMENT_BACK_RIGHT: att = __DRI_BUFFER_BACK_RIGHT; break; case ST_ATTACHMENT_DEPTH_STENCIL: att = __DRI_BUFFER_DEPTH_STENCIL; break; default: att = -1; break; } bpp = util_format_get_blocksizebits(format); if (att >= 0) { attachments[num_attachments++] = att; if (with_format) { attachments[num_attachments++] = bpp; } } } if (with_format) { num_attachments /= 2; buffers = loader->getBuffersWithFormat(dri_drawable, &dri_drawable->w, &dri_drawable->h, attachments, num_attachments, &num_buffers, dri_drawable->loaderPrivate); } else { buffers = loader->getBuffers(dri_drawable, &dri_drawable->w, &dri_drawable->h, attachments, num_attachments, &num_buffers, dri_drawable->loaderPrivate); } if (buffers) { /* set one cliprect to cover the whole dri_drawable */ dri_drawable->x = 0; dri_drawable->y = 0; dri_drawable->backX = 0; dri_drawable->backY = 0; dri_drawable->numClipRects = 1; dri_drawable->pClipRects[0].x1 = 0; dri_drawable->pClipRects[0].y1 = 0; dri_drawable->pClipRects[0].x2 = dri_drawable->w; dri_drawable->pClipRects[0].y2 = dri_drawable->h; dri_drawable->numBackClipRects = 1; dri_drawable->pBackClipRects[0].x1 = 0; dri_drawable->pBackClipRects[0].y1 = 0; dri_drawable->pBackClipRects[0].x2 = dri_drawable->w; dri_drawable->pBackClipRects[0].y2 = dri_drawable->h; *count = num_buffers; } return buffers; }
/** * Allocate framebuffer attachments. * * During fixed-size operation, the function keeps allocating new attachments * as they are requested. Unused attachments are not removed, not until the * framebuffer is resized or destroyed. */ static void drisw_allocate_textures(struct dri_context *stctx, struct dri_drawable *drawable, const enum st_attachment_type *statts, unsigned count) { struct dri_screen *screen = dri_screen(drawable->sPriv); const __DRIswrastLoaderExtension *loader = drawable->dPriv->driScreenPriv->swrast_loader; struct pipe_resource templ; unsigned width, height; boolean resized; unsigned i; width = drawable->dPriv->w; height = drawable->dPriv->h; resized = (drawable->old_w != width || drawable->old_h != height); /* remove outdated textures */ if (resized) { for (i = 0; i < ST_ATTACHMENT_COUNT; i++) pipe_resource_reference(&drawable->textures[i], NULL); } memset(&templ, 0, sizeof(templ)); templ.target = screen->target; templ.width0 = width; templ.height0 = height; templ.depth0 = 1; templ.array_size = 1; templ.last_level = 0; for (i = 0; i < count; i++) { enum pipe_format format; unsigned bind; /* the texture already exists or not requested */ if (drawable->textures[statts[i]]) continue; dri_drawable_get_format(drawable, statts[i], &format, &bind); /* if we don't do any present, no need for display targets */ if (statts[i] != ST_ATTACHMENT_DEPTH_STENCIL && !swrast_no_present) bind |= PIPE_BIND_DISPLAY_TARGET; if (format == PIPE_FORMAT_NONE) continue; templ.format = format; templ.bind = bind; if (statts[i] == ST_ATTACHMENT_FRONT_LEFT && screen->base.screen->resource_create_front && loader->base.version >= 3) { drawable->textures[statts[i]] = screen->base.screen->resource_create_front(screen->base.screen, &templ, (const void *)drawable); } else drawable->textures[statts[i]] = screen->base.screen->resource_create(screen->base.screen, &templ); } drawable->old_w = width; drawable->old_h = height; }