static dboolean IsSameAction(char *cmd, alist_t *al) { if(!al) return false; if(!dstrcmp(al->cmd, "weapon")) { { char buff[256]; sprintf(buff, "%s %s", al->cmd, al->param[0]); if(!dstrcmp(cmd, buff)) return true; else return false; } } else { if(dstricmp(cmd, al->cmd)!=0) return false; } return true; }
static CMD(Cheat) { player_t *player; if(gamestate != GS_LEVEL) { return; } player = &players[consoleplayer]; switch(data) { case 0: M_CheatGod(player, NULL); break; case 1: M_CheatClip(player, NULL); break; case 2: if(param[0] == NULL) { CON_Printf(GREEN, "Available give cheats:\n"); CON_Printf(GREEN, "-------------------------\n"); CON_Printf(AQUA, "all\n"); CON_Printf(AQUA, "weapon\n"); CON_Printf(AQUA, "artifact\n"); CON_Printf(AQUA, "key\n"); return; } if(!dstricmp(param[0], "all")) { M_CheatKfa(player, NULL); } else if(!dstricmp(param[0], "weapon")) { if(param[1] == NULL) { CON_Printf(GREEN, "Weapons:\n"); CON_Printf(GREEN, "-------------------------\n"); CON_Printf(AQUA, "1: Chainsaw\n"); CON_Printf(AQUA, "2: Shotgun\n"); CON_Printf(AQUA, "3: Super Shotgun\n"); CON_Printf(AQUA, "4: Chaingun\n"); CON_Printf(AQUA, "5: Rocket Launcher\n"); CON_Printf(AQUA, "6: Plasma Rifle\n"); CON_Printf(AQUA, "7: BFG 9000\n"); CON_Printf(AQUA, "8: Demon Artifact\n"); return; } if(dstrlen(param[1]) == 1) { M_CheatGiveWeapon(player, param[1]); } } else if(!dstricmp(param[0], "artifact")) { if(param[1] == NULL) { CON_Printf(GREEN, "Artifacts:\n"); CON_Printf(GREEN, "-------------------------\n"); CON_Printf(AQUA, "1: Red\n"); CON_Printf(AQUA, "2: Aqua\n"); CON_Printf(AQUA, "3: Violet\n"); return; } if(dstrlen(param[1]) == 1) { M_CheatArtifacts(player, param[1]); } } else if(!dstricmp(param[0], "key")) { if(param[1] == NULL) { CON_Printf(GREEN, "Keys:\n"); CON_Printf(GREEN, "-------------------------\n"); CON_Printf(AQUA, "1: Blue Card\n"); CON_Printf(AQUA, "2: Yellow Card\n"); CON_Printf(AQUA, "3: Red Card\n"); CON_Printf(AQUA, "4: Blue Skull\n"); CON_Printf(AQUA, "5: Yellow Skull\n"); CON_Printf(AQUA, "6: Red Skull\n"); return; } if(dstrlen(param[1]) == 1) { M_CheatGiveKey(player, param[1]); } } break; case 3: M_CheatBoyISuck(player, NULL); break; case 4: if(amCheating) { amCheating = 0; } else if(!amCheating) { amCheating = 2; } break; } }