bool GrDrawingManager::ProgramUnitTest(GrContext* context, int maxStages) { GrDrawingManager* drawingManager = context->drawingManager(); // setup dummy textures GrSurfaceDesc dummyDesc; dummyDesc.fFlags = kRenderTarget_GrSurfaceFlag; dummyDesc.fConfig = kSkia8888_GrPixelConfig; dummyDesc.fWidth = 34; dummyDesc.fHeight = 18; SkAutoTUnref<GrTexture> dummyTexture1( context->textureProvider()->createTexture(dummyDesc, SkBudgeted::kNo, nullptr, 0)); dummyDesc.fFlags = kNone_GrSurfaceFlags; dummyDesc.fConfig = kAlpha_8_GrPixelConfig; dummyDesc.fWidth = 16; dummyDesc.fHeight = 22; SkAutoTUnref<GrTexture> dummyTexture2( context->textureProvider()->createTexture(dummyDesc, SkBudgeted::kNo, nullptr, 0)); if (!dummyTexture1 || ! dummyTexture2) { SkDebugf("Could not allocate dummy textures"); return false; } GrTexture* dummyTextures[] = {dummyTexture1.get(), dummyTexture2.get()}; // dummy scissor state GrScissorState scissor; SkRandom random; static const int NUM_TESTS = 1024; for (int t = 0; t < NUM_TESTS; t++) { // setup random render target(can fail) sk_sp<GrDrawContext> drawContext(random_draw_context(context, &random, context->caps())); if (!drawContext) { SkDebugf("Could not allocate drawContext"); return false; } GrPaint grPaint; SkAutoTUnref<GrDrawBatch> batch(GrRandomDrawBatch(&random, context)); SkASSERT(batch); GrProcessorTestData ptd(&random, context, context->caps(), drawContext.get(), dummyTextures); set_random_color_coverage_stages(&grPaint, &ptd, maxStages); set_random_xpf(&grPaint, &ptd); bool snapToCenters = set_random_state(&grPaint, &random); const GrUserStencilSettings* uss = get_random_stencil(&random); drawContext->drawContextPriv().testingOnly_drawBatch(grPaint, batch, uss, snapToCenters); } // Flush everything, test passes if flush is successful(ie, no asserts are hit, no crashes) drawingManager->flush(); // Validate that GrFPs work correctly without an input. sk_sp<GrDrawContext> drawContext(context->newDrawContext(SkBackingFit::kExact, kRenderTargetWidth, kRenderTargetHeight, kRGBA_8888_GrPixelConfig)); if (!drawContext) { SkDebugf("Could not allocate a drawContext"); return false; } int fpFactoryCnt = GrProcessorTestFactory<GrFragmentProcessor>::Count(); for (int i = 0; i < fpFactoryCnt; ++i) { // Since FP factories internally randomize, call each 10 times. for (int j = 0; j < 10; ++j) { SkAutoTUnref<GrDrawBatch> batch(GrRandomDrawBatch(&random, context)); SkASSERT(batch); GrProcessorTestData ptd(&random, context, context->caps(), drawContext.get(), dummyTextures); GrPaint grPaint; grPaint.setXPFactory(GrPorterDuffXPFactory::Make(SkXfermode::kSrc_Mode)); sk_sp<GrFragmentProcessor> fp( GrProcessorTestFactory<GrFragmentProcessor>::MakeIdx(i, &ptd)); sk_sp<GrFragmentProcessor> blockFP( BlockInputFragmentProcessor::Make(std::move(fp))); grPaint.addColorFragmentProcessor(std::move(blockFP)); drawContext->drawContextPriv().testingOnly_drawBatch(grPaint, batch); drawingManager->flush(); } } return true; }
bool GrGpuGL::programUnitTest(int maxStages) { GrTextureDesc dummyDesc; dummyDesc.fFlags = kRenderTarget_GrTextureFlagBit; dummyDesc.fConfig = kSkia8888_GrPixelConfig; dummyDesc.fWidth = 34; dummyDesc.fHeight = 18; SkAutoTUnref<GrTexture> dummyTexture1(this->createTexture(dummyDesc, NULL, 0)); dummyDesc.fFlags = kNone_GrTextureFlags; dummyDesc.fConfig = kAlpha_8_GrPixelConfig; dummyDesc.fWidth = 16; dummyDesc.fHeight = 22; SkAutoTUnref<GrTexture> dummyTexture2(this->createTexture(dummyDesc, NULL, 0)); if (!dummyTexture1 || ! dummyTexture2) { return false; } static const int NUM_TESTS = 512; SkRandom random; for (int t = 0; t < NUM_TESTS; ++t) { #if 0 GrPrintf("\nTest Program %d\n-------------\n", t); static const int stop = -1; if (t == stop) { int breakpointhere = 9; } #endif GrGLProgramDesc pdesc; int currAttribIndex = 1; // we need to always leave room for position int currTextureCoordSet = 0; GrTexture* dummyTextures[] = {dummyTexture1.get(), dummyTexture2.get()}; int numStages = random.nextULessThan(maxStages + 1); int numColorStages = random.nextULessThan(numStages + 1); int numCoverageStages = numStages - numColorStages; SkAutoSTMalloc<8, const GrFragmentStage*> stages(numStages); bool usePathRendering = this->glCaps().pathRenderingSupport() && random.nextBool(); GrGpu::DrawType drawType = usePathRendering ? GrGpu::kDrawPath_DrawType : GrGpu::kDrawPoints_DrawType; SkAutoTDelete<GrGeometryStage> geometryProcessor; bool hasGeometryProcessor = usePathRendering ? false : random.nextBool(); if (hasGeometryProcessor) { while (true) { SkAutoTUnref<const GrGeometryProcessor> effect( GrProcessorTestFactory<GrGeometryProcessor>::CreateStage(&random, this->getContext(), *this->caps(), dummyTextures)); SkASSERT(effect); // Only geometryProcessor can use vertex shader GrGeometryStage* stage = SkNEW_ARGS(GrGeometryStage, (effect.get())); geometryProcessor.reset(stage); // we have to set dummy vertex attribs const GrGeometryProcessor::VertexAttribArray& v = effect->getVertexAttribs(); int numVertexAttribs = v.count(); SkASSERT(GrGeometryProcessor::kMaxVertexAttribs == 2 && GrGeometryProcessor::kMaxVertexAttribs >= numVertexAttribs); size_t runningStride = GrVertexAttribTypeSize(genericVertexAttribs[0].fType); for (int i = 0; i < numVertexAttribs; i++) { genericVertexAttribs[i + 1].fOffset = runningStride; genericVertexAttribs[i + 1].fType = convert_sltype_to_attribtype(v[i].getType()); runningStride += GrVertexAttribTypeSize(genericVertexAttribs[i + 1].fType); } // update the vertex attributes with the ds GrDrawState* ds = this->drawState(); ds->setVertexAttribs<genericVertexAttribs>(numVertexAttribs + 1, runningStride); currAttribIndex = numVertexAttribs + 1; break; } } for (int s = 0; s < numStages;) { SkAutoTUnref<const GrFragmentProcessor> effect( GrProcessorTestFactory<GrFragmentProcessor>::CreateStage( &random, this->getContext(), *this->caps(), dummyTextures)); SkASSERT(effect); // If adding this effect would exceed the max texture coord set count then generate a // new random effect. if (usePathRendering && this->glPathRendering()->texturingMode() == GrGLPathRendering::FixedFunction_TexturingMode) {; int numTransforms = effect->numTransforms(); if (currTextureCoordSet + numTransforms > this->glCaps().maxFixedFunctionTextureCoords()) { continue; } currTextureCoordSet += numTransforms; } GrFragmentStage* stage = SkNEW_ARGS(GrFragmentStage, (effect.get())); stages[s] = stage; ++s; } const GrTexture* dstTexture = random.nextBool() ? dummyTextures[0] : dummyTextures[1]; if (!pdesc.setRandom(&random, this, dummyTextures[0]->asRenderTarget(), dstTexture, geometryProcessor.get(), stages.get(), numColorStages, numCoverageStages, currAttribIndex, drawType)) { return false; } SkAutoTUnref<GrOptDrawState> optState(GrOptDrawState::Create(this->getDrawState(), *this->caps(), drawType)); SkAutoTUnref<GrGLProgram> program( GrGLProgramBuilder::CreateProgram(*optState, pdesc, drawType, geometryProcessor, stages, stages + numColorStages, this)); for (int s = 0; s < numStages; ++s) { SkDELETE(stages[s]); } if (NULL == program.get()) { return false; } // We have to reset the drawstate because we might have added a gp this->drawState()->reset(); } return true; }
bool GrDrawingManager::ProgramUnitTest(GrContext* context, GrDrawTarget* drawTarget, int maxStages) { GrDrawingManager* drawingManager = context->drawingManager(); // setup dummy textures GrSurfaceDesc dummyDesc; dummyDesc.fFlags = kRenderTarget_GrSurfaceFlag; dummyDesc.fConfig = kSkia8888_GrPixelConfig; dummyDesc.fWidth = 34; dummyDesc.fHeight = 18; SkAutoTUnref<GrTexture> dummyTexture1( context->textureProvider()->createTexture(dummyDesc, false, nullptr, 0)); dummyDesc.fFlags = kNone_GrSurfaceFlags; dummyDesc.fConfig = kAlpha_8_GrPixelConfig; dummyDesc.fWidth = 16; dummyDesc.fHeight = 22; SkAutoTUnref<GrTexture> dummyTexture2( context->textureProvider()->createTexture(dummyDesc, false, nullptr, 0)); if (!dummyTexture1 || ! dummyTexture2) { SkDebugf("Could not allocate dummy textures"); return false; } GrTexture* dummyTextures[] = {dummyTexture1.get(), dummyTexture2.get()}; // dummy scissor state GrScissorState scissor; // wide open clip GrClip clip; SkRandom random; static const int NUM_TESTS = 2048; for (int t = 0; t < NUM_TESTS; t++) { // setup random render target(can fail) SkAutoTUnref<GrRenderTarget> rt(random_render_target( context->textureProvider(), &random, context->caps())); if (!rt.get()) { SkDebugf("Could not allocate render target"); return false; } GrPipelineBuilder pipelineBuilder; pipelineBuilder.setRenderTarget(rt.get()); pipelineBuilder.setClip(clip); SkAutoTUnref<GrDrawBatch> batch(GrRandomDrawBatch(&random, context)); SkASSERT(batch); GrProcessorTestData ptd(&random, context, context->caps(), dummyTextures); set_random_color_coverage_stages(&pipelineBuilder, &ptd, maxStages); set_random_xpf(&pipelineBuilder, &ptd); set_random_state(&pipelineBuilder, &random); set_random_stencil(&pipelineBuilder, &random); drawTarget->drawBatch(pipelineBuilder, batch); } // Flush everything, test passes if flush is successful(ie, no asserts are hit, no crashes) drawingManager->flush(); // Validate that GrFPs work correctly without an input. GrSurfaceDesc rtDesc; rtDesc.fWidth = kRenderTargetWidth; rtDesc.fHeight = kRenderTargetHeight; rtDesc.fFlags = kRenderTarget_GrSurfaceFlag; rtDesc.fConfig = kRGBA_8888_GrPixelConfig; SkAutoTUnref<GrRenderTarget> rt( context->textureProvider()->createTexture(rtDesc, false)->asRenderTarget()); int fpFactoryCnt = GrProcessorTestFactory<GrFragmentProcessor>::Count(); for (int i = 0; i < fpFactoryCnt; ++i) { // Since FP factories internally randomize, call each 10 times. for (int j = 0; j < 10; ++j) { SkAutoTUnref<GrDrawBatch> batch(GrRandomDrawBatch(&random, context)); SkASSERT(batch); GrProcessorTestData ptd(&random, context, context->caps(), dummyTextures); GrPipelineBuilder builder; builder.setXPFactory(GrPorterDuffXPFactory::Create(SkXfermode::kSrc_Mode))->unref(); builder.setRenderTarget(rt); builder.setClip(clip); SkAutoTUnref<const GrFragmentProcessor> fp( GrProcessorTestFactory<GrFragmentProcessor>::CreateIdx(i, &ptd)); SkAutoTUnref<const GrFragmentProcessor> blockFP( BlockInputFragmentProcessor::Create(fp)); builder.addColorFragmentProcessor(blockFP); drawTarget->drawBatch(builder, batch); drawingManager->flush(); } } return true; }
bool GrGpuGL::programUnitTest(int maxStages) { GrTextureDesc dummyDesc; dummyDesc.fFlags = kRenderTarget_GrTextureFlagBit; dummyDesc.fConfig = kSkia8888_GrPixelConfig; dummyDesc.fWidth = 34; dummyDesc.fHeight = 18; SkAutoTUnref<GrTexture> dummyTexture1(this->createTexture(dummyDesc, NULL, 0)); dummyDesc.fFlags = kNone_GrTextureFlags; dummyDesc.fConfig = kAlpha_8_GrPixelConfig; dummyDesc.fWidth = 16; dummyDesc.fHeight = 22; SkAutoTUnref<GrTexture> dummyTexture2(this->createTexture(dummyDesc, NULL, 0)); static const int NUM_TESTS = 512; SkRandom random; for (int t = 0; t < NUM_TESTS; ++t) { #if 0 GrPrintf("\nTest Program %d\n-------------\n", t); static const int stop = -1; if (t == stop) { int breakpointhere = 9; } #endif GrGLProgramDesc pdesc; int currAttribIndex = 1; // we need to always leave room for position int currTextureCoordSet = 0; int attribIndices[2] = { 0, 0 }; GrTexture* dummyTextures[] = {dummyTexture1.get(), dummyTexture2.get()}; int numStages = random.nextULessThan(maxStages + 1); int numColorStages = random.nextULessThan(numStages + 1); int numCoverageStages = numStages - numColorStages; SkAutoSTMalloc<8, const GrEffectStage*> stages(numStages); bool useFixedFunctionTexturing = this->shouldUseFixedFunctionTexturing(); for (int s = 0; s < numStages;) { SkAutoTUnref<const GrEffectRef> effect(GrEffectTestFactory::CreateStage( &random, this->getContext(), *this->caps(), dummyTextures)); SkASSERT(effect); int numAttribs = (*effect)->numVertexAttribs(); // If adding this effect would exceed the max attrib count then generate a // new random effect. if (currAttribIndex + numAttribs > GrDrawState::kMaxVertexAttribCnt) { continue; } // If adding this effect would exceed the max texture coord set count then generate a // new random effect. if (useFixedFunctionTexturing && !(*effect)->hasVertexCode()) { int numTransforms = (*effect)->numTransforms(); if (currTextureCoordSet + numTransforms > this->glCaps().maxFixedFunctionTextureCoords()) { continue; } currTextureCoordSet += numTransforms; } useFixedFunctionTexturing = useFixedFunctionTexturing && !(*effect)->hasVertexCode(); for (int i = 0; i < numAttribs; ++i) { attribIndices[i] = currAttribIndex++; } GrEffectStage* stage = SkNEW_ARGS(GrEffectStage, (effect.get(), attribIndices[0], attribIndices[1])); stages[s] = stage; ++s; } const GrTexture* dstTexture = random.nextBool() ? dummyTextures[0] : dummyTextures[1]; pdesc.setRandom(&random, this, dummyTextures[0]->asRenderTarget(), dstTexture, stages.get(), numColorStages, numCoverageStages, currAttribIndex); SkAutoTUnref<GrGLProgram> program(GrGLProgram::Create(this, pdesc, stages, stages + numColorStages)); for (int s = 0; s < numStages; ++s) { SkDELETE(stages[s]); } if (NULL == program.get()) { return false; } } return true; }
bool GrGpuGL::programUnitTest() { GrTextureDesc dummyDesc; dummyDesc.fConfig = kSkia8888_PM_GrPixelConfig; dummyDesc.fWidth = 34; dummyDesc.fHeight = 18; SkAutoTUnref<GrTexture> dummyTexture1(this->createTexture(dummyDesc, NULL, 0)); dummyDesc.fConfig = kAlpha_8_GrPixelConfig; dummyDesc.fWidth = 16; dummyDesc.fHeight = 22; SkAutoTUnref<GrTexture> dummyTexture2(this->createTexture(dummyDesc, NULL, 0)); // GrGLSLGeneration glslGeneration = GrGetGLSLGeneration(this->glBinding(), this->glInterface()); static const int STAGE_OPTS[] = { 0, StageDesc::kNoPerspective_OptFlagBit, }; static const int IN_CONFIG_FLAGS[] = { StageDesc::kNone_InConfigFlag, StageDesc::kSmearAlpha_InConfigFlag, }; static const int NUM_TESTS = 512; GrRandom random; for (int t = 0; t < NUM_TESTS; ++t) { #if 0 GrPrintf("\nTest Program %d\n-------------\n", t); static const int stop = -1; if (t == stop) { int breakpointhere = 9; } #endif ProgramDesc pdesc; pdesc.fVertexLayout = 0; pdesc.fEmitsPointSize = random.nextF() > .5f; pdesc.fColorInput = random_int(&random, ProgramDesc::kColorInputCnt); pdesc.fCoverageInput = random_int(&random, ProgramDesc::kColorInputCnt); pdesc.fColorFilterXfermode = random_int(&random, SkXfermode::kCoeffModesCnt); pdesc.fFirstCoverageStage = random_int(&random, GrDrawState::kNumStages); pdesc.fVertexLayout |= random_bool(&random) ? GrDrawTarget::kCoverage_VertexLayoutBit : 0; #if GR_GL_EXPERIMENTAL_GS pdesc.fExperimentalGS = this->getCaps().geometryShaderSupport() && random_bool(&random); #endif bool edgeAA = random_bool(&random); if (edgeAA) { pdesc.fVertexLayout |= GrDrawTarget::kEdge_VertexLayoutBit; if (this->getCaps().shaderDerivativeSupport()) { pdesc.fVertexEdgeType = (GrDrawState::VertexEdgeType) random_int(&random, GrDrawState::kVertexEdgeTypeCnt); } else { pdesc.fVertexEdgeType = GrDrawState::kHairLine_EdgeType; } } else { } pdesc.fColorMatrixEnabled = random_bool(&random); if (this->getCaps().dualSourceBlendingSupport()) { pdesc.fDualSrcOutput = random_int(&random, ProgramDesc::kDualSrcOutputCnt); } else { pdesc.fDualSrcOutput = ProgramDesc::kNone_DualSrcOutput; } SkAutoTUnref<const GrCustomStage> customStages[GrDrawState::kNumStages]; for (int s = 0; s < GrDrawState::kNumStages; ++s) { StageDesc& stage = pdesc.fStages[s]; // enable the stage? if (random_bool(&random)) { // use separate tex coords? if (random_bool(&random)) { int t = random_int(&random, GrDrawState::kMaxTexCoords); pdesc.fVertexLayout |= StageTexCoordVertexLayoutBit(s, t); } stage.setEnabled(true); } // use text-formatted verts? if (random_bool(&random)) { pdesc.fVertexLayout |= kTextFormat_VertexLayoutBit; } stage.fCustomStageKey = 0; stage.fOptFlags |= STAGE_OPTS[random_int(&random, GR_ARRAY_COUNT(STAGE_OPTS))]; stage.fInConfigFlags = IN_CONFIG_FLAGS[random_int(&random, GR_ARRAY_COUNT(IN_CONFIG_FLAGS))]; if (stage.isEnabled()) { GrTexture* dummyTextures[] = {dummyTexture1.get(), dummyTexture2.get()}; customStages[s].reset(create_random_effect(&stage, &random, getContext(), dummyTextures)); if (NULL != customStages[s]) { stage.fCustomStageKey = customStages[s]->getFactory().glStageKey(*customStages[s], this->glCaps()); } } } GR_STATIC_ASSERT(sizeof(customStages) == GrDrawState::kNumStages * sizeof(GrCustomStage*)); const GrCustomStage** stages = reinterpret_cast<const GrCustomStage**>(&customStages); SkAutoTUnref<GrGLProgram> program(GrGLProgram::Create(this->glContextInfo(), pdesc, stages)); if (NULL == program.get()) { return false; } } return true; }
bool GrDrawTarget::programUnitTest(GrContext* context, int maxStages) { // setup dummy textures GrSurfaceDesc dummyDesc; dummyDesc.fFlags = kRenderTarget_GrSurfaceFlag; dummyDesc.fConfig = kSkia8888_GrPixelConfig; dummyDesc.fWidth = 34; dummyDesc.fHeight = 18; SkAutoTUnref<GrTexture> dummyTexture1( context->textureProvider()->createTexture(dummyDesc, false, nullptr, 0)); dummyDesc.fFlags = kNone_GrSurfaceFlags; dummyDesc.fConfig = kAlpha_8_GrPixelConfig; dummyDesc.fWidth = 16; dummyDesc.fHeight = 22; SkAutoTUnref<GrTexture> dummyTexture2( context->textureProvider()->createTexture(dummyDesc, false, nullptr, 0)); if (!dummyTexture1 || ! dummyTexture2) { SkDebugf("Could not allocate dummy textures"); return false; } GrTexture* dummyTextures[] = {dummyTexture1.get(), dummyTexture2.get()}; // dummy scissor state GrScissorState scissor; // wide open clip GrClip clip; SkRandom random; static const int NUM_TESTS = 2048; for (int t = 0; t < NUM_TESTS; t++) { // setup random render target(can fail) SkAutoTUnref<GrRenderTarget> rt(random_render_target( context->textureProvider(), &random, this->caps())); if (!rt.get()) { SkDebugf("Could not allocate render target"); return false; } GrPipelineBuilder pipelineBuilder; pipelineBuilder.setRenderTarget(rt.get()); pipelineBuilder.setClip(clip); SkAutoTUnref<GrDrawBatch> batch(GrRandomDrawBatch(&random, context)); SkASSERT(batch); GrProcessorDataManager procDataManager; GrProcessorTestData ptd(&random, context, &procDataManager, fGpu->caps(), dummyTextures); set_random_color_coverage_stages(&pipelineBuilder, &ptd, maxStages); set_random_xpf(&pipelineBuilder, &ptd); set_random_state(&pipelineBuilder, &random); set_random_stencil(&pipelineBuilder, &random); this->drawBatch(pipelineBuilder, batch); } // Flush everything, test passes if flush is successful(ie, no asserts are hit, no crashes) this->flush(); return true; }