Example #1
0
void AccelStepper::disableOutputs()
{
    //printf( "Stepper<%s> disableOutputs\n", mName.c_str() );
    dumpState();
    mEnabled = false;
    resetTimer();
}
Example #2
0
static int init(const struct ccdrbg_info *info, struct ccdrbg_state *drbg,
                size_t entropyLength, const void* entropy,
                size_t nonceLength, const void* nonce,
                size_t psLength, const void* ps)
{
    struct ccdrbg_nisthmac_state *state=(struct ccdrbg_nisthmac_state *)drbg;
    state->bytesLeft = 0;
    state->custom = info->custom; //we only need to get the custom parameter from the info structure.
    
    int rc = validate_inputs(state , entropyLength, 0, psLength);
    if(rc!=CCDRBG_STATUS_OK){
        //clear everything if cannot initialize. The idea is that if the caller doesn't check the output of init() and init() fails,
        //the system crashes by NULL dereferencing after a call to generate, rather than generating bad random numbers.
        done(drbg);
        return rc;
    }

    const struct ccdigest_info *di = state->custom->di;
    state->vsize = di->output_size;
    state->keysize = di->output_size;
    state->vptr=state->v;
    state->nextvptr=state->v+state->vsize;

    // 7. (V, Key, reseed_counter) = HMAC_DRBG_Instantiate_algorithm (entropy_input, personalization_string).
    hmac_dbrg_instantiate_algorithm(drbg, entropyLength, entropy, nonceLength, nonce, psLength, ps);
    
#if DRBG_NISTHMAC_DEBUG
    dumpState("Init: ", state);
#endif
    return CCDRBG_STATUS_OK;

}
Example #3
0
static int generate(struct ccdrbg_state *drbg, size_t dataOutLength, void *dataOut,
                    size_t additionalLength, const void *additional)
{
    struct ccdrbg_nisthmac_state *state = (struct ccdrbg_nisthmac_state *)drbg;
    const struct ccdrbg_nisthmac_custom *custom = state->custom;
    const struct ccdigest_info *di = custom->di;
    
    int rc = validate_gen_params(state->reseed_counter, dataOutLength, additional==NULL?0:additionalLength);
    if(rc!=CCDRBG_STATUS_OK) return rc;
    
    // 2. If additional_input ≠ Null, then (Key, V) = HMAC_DRBG_Update (additional_input, Key, V).
    if (additional && additionalLength)
        hmac_dbrg_update(drbg, additionalLength, additional, 0, NULL, 0, NULL);
    
    // hmac_dbrg_generate_algorithm
    char *outPtr = (char *) dataOut;
    while (dataOutLength > 0) {
        if (!state->bytesLeft) {
            //  5. V=HMAC(K,V).
            cchmac(di, state->keysize, state->key, state->vsize, state->nextvptr, state->vptr);        // Won't be returned
            // FIPS 140-2 4.9.2 Conditional Tests
            // "Each subsequent generation of an n-bit block shall be compared with the previously generated block. The test shall fail if any two compared n-bit blocks are equal."
            if (0==cc_cmp_safe(state->vsize, state->vptr, state->nextvptr)) {
                //The world as we know it has come to an end
                //the DRBG data structure is zeroized. subsequent calls to
                //DRBG ends up in NULL dereferencing and/or unpredictable state.
                //catastrophic error in SP 800-90A
                done(drbg);
                rc=CCDRBG_STATUS_ABORT;
                cc_abort(NULL);
                goto errOut;
            }
            CC_SWAP(state->nextvptr, state->vptr);
            state->bytesLeft = state->vsize;
#if DRBG_NISTHMAC_DEBUG
            cc_print("generate blk: ", state->vsize, state->vptr);
#endif
        }
        size_t outLength = dataOutLength > state->bytesLeft ? state->bytesLeft : dataOutLength;
        CC_MEMCPY(outPtr, state->vptr, outLength);
        state->bytesLeft -= outLength;
        outPtr += outLength;
        dataOutLength -= outLength;
    }

    // 6. (Key, V) = HMAC_DRBG_Update (additional_input, Key, V).
    hmac_dbrg_update(drbg, additionalLength, additional, 0, NULL, 0, NULL);
    
    // 7. reseed_counter = reseed_counter + 1.
    state->reseed_counter++;
    
#if DRBG_NISTHMAC_DEBUG
    dumpState("generate end: ", state);
    cc_print("generate end nxt: ", state->vsize, state->nextvptr);
#endif
    rc=CCDRBG_STATUS_OK;
errOut:
    return rc;
}
void FaultDomain::repair( uint64_t &n_undetectable, uint64_t &n_uncorrectable )
{
	n_uncorrectable = 0;
	n_undetectable = 0;

	// repair all children

	list<FaultDomain*>::iterator it;

	for( it = m_children.begin(); it != m_children.end(); it++ ) {
		uint64_t child_undet, child_uncorr;
		(*it)->repair( child_undet, child_uncorr );
		n_uncorrectable += child_uncorr;
		n_undetectable += child_undet;
	}

	// repair myself
	list<RepairScheme*>::iterator itr;

	// default to the number of faults in myself and all children, in case there are no repair schemes
	uint64_t faults_before_repair = getFaultCountPerm() + getFaultCountTrans();
	n_undetectable = n_uncorrectable = faults_before_repair;

	for( itr = m_repairSchemes.begin(); itr != m_repairSchemes.end(); itr++ ) {
		uint64_t uncorrectable_after_repair = 0;
		uint64_t undetectable_after_repair = 0;
		(*itr)->repair( this, undetectable_after_repair, uncorrectable_after_repair );
		n_uncorrectable = min( n_uncorrectable, uncorrectable_after_repair );
		n_undetectable = min( n_undetectable, undetectable_after_repair );

		// if any repair happened, dump
		if( debug ) {
			if( faults_before_repair != 0 ) {
				cout << ">>> REPAIR " << m_name << " USING " << (*itr)->getName() << " (state dump)\n";
				dumpState();
				cout << "FAULTS_BEFORE: " << faults_before_repair << " FAULTS_AFTER: " << n_uncorrectable << "\n";
				cout << "<<< END\n";
			}
		}
	}

	if( n_undetectable > 0 ) {
		n_errors_undetected++;
	}

	if( n_uncorrectable > 0 ) {
		n_errors_uncorrected++;
	}

	//return n_uncorrectable;
}
Example #5
0
static int reseed(struct ccdrbg_state *drbg,
                  unsigned long entropyLength, const void *entropy,
                  unsigned long inputlen, const void *input)
{
    struct ccdrbg_nisthmac_state *state=(struct ccdrbg_nisthmac_state *)drbg;

    int rx = hmac_dbrg_update(drbg, entropyLength, entropy, inputlen, input, 0, NULL);
    state->reseed_counter = 1;

#ifdef DEBUGFOO
    dumpState("Reseed: ", state);
#endif
    return rx;
}
Example #6
0
int main() {
	int numInstructions;
	int recvd;
	int i;
	pruCPU cpu;
	cpu.numExecuted = 0;
	cgc_memset(cpu.code, 0xff, 0x4000);
	numInstructions = recvInt();
	for(i=0;i<numInstructions;i++) {
		cpu.code[i] = recvInt();
	}
	execute(&cpu);
	dumpState(&cpu);
	_terminate(0);

}
Example #7
0
static int generate(struct ccdrbg_state *drbg, unsigned long numBytes, void *outBytes,
                    unsigned long inputLen, const void *input)
{
    struct ccdrbg_nisthmac_state *state = (struct ccdrbg_nisthmac_state *)drbg;
    const struct ccdrbg_nisthmac_custom *custom = state->info->custom;
    const struct ccdigest_info *di = custom->di;

    if (numBytes > NH_MAX_BYTES_PER_REQUEST)
        return hmac_dbrg_error(CCDRBG_STATUS_PARAM_ERROR,
			       "Requested too many bytes in one request");

    // 1. If (reseed_counter > 2^^48), then Return (“Reseed required”, Null, V, Key, reseed_counter).
    if (state->reseed_counter > NH_RESEED_INTERVAL)
        return hmac_dbrg_error(CCDRBG_STATUS_NEED_RESEED, "Reseed required");

    // 2. If additional_input ≠ Null, then (Key, V) = HMAC_DRBG_Update (additional_input, Key, V).
    if (input && inputLen)
        hmac_dbrg_update(drbg, inputLen, input, 0, NULL, 0, NULL);

    // hmac_dbrg_generate_algorithm
    char *outPtr = (char *) outBytes;
    while (numBytes > 0) {
        if (!state->bytesLeft) {
            //  5. V=HMAC(K,V).
            cchmac(di, state->keysize, state->key, state->vsize, state->v, state->v);
            state->bytesLeft = di->output_size;//di->output_size;  state->vsize
        }
        size_t outLength = numBytes > state->bytesLeft ? state->bytesLeft : numBytes;
        memcpy(outPtr, state->v, outLength);
        state->bytesLeft -= outLength;
        outPtr += outLength;
        numBytes -= outLength;
    }

    // 6. (Key, V) = HMAC_DRBG_Update (additional_input, Key, V).
    hmac_dbrg_update(drbg, inputLen, input, 0, NULL, 0, NULL);

    // 7. reseed_counter = reseed_counter + 1.
    state->reseed_counter++;

#ifdef DEBUGFOO
    dumpState("generate: ", state);
#endif
    
    return 0;
}
Example #8
0
static int
reseed(struct ccdrbg_state *drbg,
       size_t entropyLength, const void *entropy,
       size_t additionalLength, const void *additional)
{
    
    struct ccdrbg_nisthmac_state *state = (struct ccdrbg_nisthmac_state *)drbg;
    int rc = validate_inputs(state, entropyLength, additionalLength, 0);
    if(rc!=CCDRBG_STATUS_OK) return rc;
    
    int rx = hmac_dbrg_update(drbg, entropyLength, entropy, additionalLength, additional, 0, NULL);
    state->reseed_counter = 1;
    
#if DRBG_NISTHMAC_DEBUG
    dumpState("Reseed: ", state);
#endif
    return rx;
}
Example #9
0
void Tomasulo::run(Address entryPoint)
{
  pc = entryPoint;

  logger->debug(TAG) << "Executing from address "
    << util::hex<Address> << entryPoint << "\n";

  while (!halted || !functionalUnitsIdle())
  {
    ++clockCounter;
    logger->info(TAG) << "****CLOCK CYCLE " << clockCounter << " BEGIN****";
    
    advanceInstructions();            
    issue();
    execute();
    write();

    dumpState();        
    logger->info(TAG) << "****CLOCK CYCLE " << clockCounter << " END****\n";
  }
}
Example #10
0
static int init(const struct ccdrbg_info *info, struct ccdrbg_state *drbg,
                unsigned long entropyLength, const void* entropy,
                unsigned long nonceLength, const void* nonce,
                unsigned long psLength, const void* ps)
{
    struct ccdrbg_nisthmac_state *state=(struct ccdrbg_nisthmac_state *)drbg;
    const struct ccdrbg_nisthmac_custom *custom = NULL;
    const struct ccdigest_info *di = NULL;
    size_t security_strength;
    size_t min_entropy;

    state->bytesLeft = 0;
    state->info = info;
    custom = state->info->custom;
    di = custom->di;
    state->vsize = di->output_size;    // TODO: state_size? or output_size
    state->keysize = di->output_size; // TODO: state size?

    security_strength = NH_MAX_SECURITY_STRENGTH;

    if (psLength > NH_MAX_PERSONALIZE_LEN)  // "Personalization_string too long"
        return hmac_dbrg_error(-1, "Personalization_string too long");

    if (entropyLength > NH_MAX_ENTROPY_LEN) // Supplied too much entropy
        return hmac_dbrg_error(-1, "Supplied too much entropy");

    // 4. min_entropy = 1.5 × security_strength.
    min_entropy = NH_REQUIRED_MIN_ENTROPY(security_strength);

    // 7. (V, Key, reseed_counter) = HMAC_DRBG_Instantiate_algorithm (entropy_input, personalization_string).

    hmac_dbrg_instantiate_algorithm(drbg, entropyLength, entropy, nonceLength, nonce, psLength, ps);
    
#ifdef DEBUGFOO
    dumpState("Init: ", state);
#endif
	return 0;
}
int SanityCheck(struct gameState* state, int* pass, int *fail, FILE* fp){
	int case_fail = 0;
	case_fail += fassert(state->whoseTurn >= 0 && state->whoseTurn <= 4, pass, fail, "whoseTurn is in range");
		
		case_fail += fassert(state->handCount[0] >= 0 && state->handCount[0] <= MAX_HAND, pass,fail, "player 0 handCount is sane"); 
		case_fail += fassert(state->deckCount[0] >= 0 && state->deckCount[0] <= MAX_DECK, pass,fail, "player 0 deckCount is sane");
		if(state->handCount[0] >= 0 && state->handCount[0] <= MAX_HAND)
		{
			for(int i=0; i < state->handCount[0]; i++)
			{
				case_fail += fassert(state->hand[0][i] >= curse && state->hand[0][i] <= treasure_map, pass,fail, "Player 0 hand is sane");
			}
		}
		if(state->deckCount[0] >= 0 && state->deckCount[0] <= MAX_DECK)
		{
			for(int i=0; i < state->deckCount[0]; i++)
			{
				case_fail += fassert(state->deck[0][i] >= curse && state->deck[0][i] <= treasure_map, pass, fail, "Player 0 deck is sane");
			}
		}
		
		if(state->numPlayers >= 2)
		{
			case_fail += fassert(state->handCount[1] >= 0 && state->handCount[1] <= MAX_HAND, pass,fail, "player 1 handCount is sane");
			case_fail += fassert(state->deckCount[1] >= 0 && state->deckCount[1] <= MAX_DECK, pass,fail, "player 1 deckCount is sane");
			if(state->handCount[1] >= 0 && state->handCount[1] <= MAX_HAND)
			{
				for(int i=0; i < state->handCount[1]; i++)
				{
					case_fail += fassert(state->hand[1][i] >= curse && state->hand[1][i] <= treasure_map, pass,fail, "Player 1 hand is sane");
				}
			}
			if(state->deckCount[1] >= 0 && state->deckCount[1] <= MAX_DECK)
			{
				for(int i=0; i < state->deckCount[1]; i++)
				{
					case_fail += fassert(state->deck[1][i] >= curse && state->deck[1][i] <= treasure_map, pass, fail, "Player 1 deck is sane");
				}
			}
		}
		if(state->numPlayers >= 3)
		{
			case_fail += fassert(state->handCount[2] >= 0 && state->handCount[2] <= MAX_HAND, pass,fail, "player 2 handCount is sane"); 
			case_fail += fassert(state->deckCount[2] >= 0 && state->deckCount[2] <= MAX_DECK, pass,fail, "player 2 deckCount is sane");
			if(state->handCount[2] >= 0 && state->handCount[2] <= MAX_HAND)
			{
				for(int i=0; i < state->handCount[2]; i++)
				{
					case_fail += fassert(state->hand[2][i] >= curse && state->hand[2][i] <= treasure_map, pass,fail, "Player 2 hand is sane");
				}
			}
			if(state->deckCount[2] >= 0 && state->deckCount[2] <= MAX_DECK)
			{
				for(int i=0; i < state->deckCount[2]; i++)
				{
					case_fail += fassert(state->deck[2][i] >= curse && state->deck[2][i] <= treasure_map, pass, fail, "Player 1 deck is sane");
				}
			}
		}
		if(state->numPlayers == 4)
		{
			case_fail += fassert(state->deckCount[3] >= 0 && state->deckCount[3] <= MAX_DECK, pass,fail, "player 3 deckCount is sane");
			case_fail += fassert(state->handCount[3] >= 0 && state->handCount[3] <= MAX_HAND, pass,fail, "player 3 handCount is sane"); 
			if(state->handCount[3] >= 0 && state->handCount[3] <= MAX_HAND)
			{
				for(int i=0; i < state->handCount[3]; i++)
				{
					case_fail += fassert(state->hand[3][i] >= curse && state->hand[3][i] <= treasure_map, pass,fail, "Player 3 hand is sane");
				}
			}
			if(state->deckCount[3] >= 0 && state->deckCount[3] <= MAX_DECK)
			{
				for(int i=0; i < state->deckCount[3]; i++)
				{
					case_fail += fassert(state->deck[3][i] >= curse && state->deck[3][i] <= treasure_map, pass, fail, "Player 3 deck is sane");
				}
			}
		}
		
		for(int i = 0; i < treasure_map+1; i++)
		{
			if(i == curse || i == copper)
			{
				case_fail += fassert(state->supplyCount[i] > 0,pass,fail,"Curse and Copper not depleted");
			}
			case_fail += fassert(state->supplyCount[i] >= -1 && state->supplyCount[i] <= MAX_DECK,pass,fail,"SupplyCounts Sane");
		}
		
		
		if(case_fail)
		{
			fprintf(fp,"\nSANITY TEST FAILED...Failing Gamestate is...\n");
			dumpState(fp,state);
		}
		
		return case_fail;
}
int SanityCheck(struct gameState* state, int* pass, int *fail, FILE* fp){
	int case_fail = 0;
	case_fail += fassert(state->whoseTurn >= 0 && state->whoseTurn <= 4, pass, fail, "whoseTurn is in range");
		
		case_fail += fassert(state->handCount[0] >= 0 && state->handCount[0] <= MAX_HAND, pass,fail, "player 0 handCount is sane"); 
		case_fail += fassert(state->deckCount[0] >= 0 && state->deckCount[0] <= MAX_DECK, pass,fail, "player 0 deckCount is sane");
		if(state->handCount[0] >= 0 && state->handCount[0] <= MAX_HAND)
		{
			for(int i=0; i < state->handCount[0]; i++)
			{
				case_fail += fassert(state->hand[0][i] >= curse && state->hand[0][i] <= treasure_map, pass,fail, "Player 0 hand is sane");
			}
		}
		if(state->deckCount[0] >= 0 && state->deckCount[0] <= MAX_DECK)
		{
			for(int i=0; i < state->deckCount[0]; i++)
			{
				case_fail += fassert(state->deck[0][i] >= curse && state->deck[0][i] <= treasure_map, pass, fail, "Player 0 deck is sane");
			}
		}
		
		if(state->numPlayers >= 2)
		{
			case_fail += fassert(state->handCount[1] >= 0 && state->handCount[1] <= MAX_HAND, pass,fail, "player 1 handCount is sane");
			case_fail += fassert(state->deckCount[1] >= 0 && state->deckCount[1] <= MAX_DECK, pass,fail, "player 1 deckCount is sane");
			if(state->handCount[1] >= 0 && state->handCount[1] <= MAX_HAND)
			{
				for(int i=0; i < state->handCount[1]; i++)
				{
					case_fail += fassert(state->hand[1][i] >= curse && state->hand[1][i] <= treasure_map, pass,fail, "Player 1 hand is sane");
				}
			}
			if(state->deckCount[1] >= 0 && state->deckCount[1] <= MAX_DECK)
			{
				for(int i=0; i < state->deckCount[1]; i++)
				{
					case_fail += fassert(state->deck[1][i] >= curse && state->deck[1][i] <= treasure_map, pass, fail, "Player 1 deck is sane");
				}
			}
		}
		if(state->numPlayers >= 3)
		{
			case_fail += fassert(state->handCount[2] >= 0 && state->handCount[2] <= MAX_HAND, pass,fail, "player 2 handCount is sane"); 
			case_fail += fassert(state->deckCount[2] >= 0 && state->deckCount[2] <= MAX_DECK, pass,fail, "player 2 deckCount is sane");
			if(state->handCount[2] >= 0 && state->handCount[2] <= MAX_HAND)
			{
				for(int i=0; i < state->handCount[2]; i++)
				{
					case_fail += fassert(state->hand[2][i] >= curse && state->hand[2][i] <= treasure_map, pass,fail, "Player 2 hand is sane");
				}
			}
			if(state->deckCount[2] >= 0 && state->deckCount[2] <= MAX_DECK)
			{
				for(int i=0; i < state->deckCount[2]; i++)
				{
					case_fail += fassert(state->deck[2][i] >= curse && state->deck[2][i] <= treasure_map, pass, fail, "Player 1 deck is sane");
				}
			}
		}
		if(state->numPlayers == 4)
		{
			case_fail += fassert(state->deckCount[3] >= 0 && state->deckCount[3] <= MAX_DECK, pass,fail, "player 3 deckCount is sane");
			case_fail += fassert(state->handCount[3] >= 0 && state->handCount[3] <= MAX_HAND, pass,fail, "player 3 handCount is sane"); 
			if(state->handCount[3] >= 0 && state->handCount[3] <= MAX_HAND)
			{
				for(int i=0; i < state->handCount[3]; i++)
				{
					case_fail += fassert(state->hand[3][i] >= curse && state->hand[3][i] <= treasure_map, pass,fail, "Player 3 hand is sane");
				}
			}
			if(state->deckCount[3] >= 0 && state->deckCount[3] <= MAX_DECK)
			{
				for(int i=0; i < state->deckCount[3]; i++)
				{
					case_fail += fassert(state->deck[3][i] >= curse && state->deck[3][i] <= treasure_map, pass, fail, "Player 3 deck is sane");
				}
			}
		}
		
		if(case_fail)
		{
			fprintf(fp,"\nSANITY TEST FAILED...PRINTING FAILING GAMESTATE\n");
			dumpState(fp,state);
		}
		
		return case_fail;
}
Example #13
0
double process_query( const char* pquery ) 
{
	
	if (pquery==NULL)
		return 0;

	//DEBUG only
	if (dumpOutFile.is_open()) {
	  debugDumper(std::string("call to process_query: ") + pquery);
	}
	
	//dump stuff on alli call, or is this a bad idea if we can only call? don't think so
	if (strncmp(pquery,"dll$alli",8)==0) {
	  
	  isAllInMsg = true;
	  
	  handsplayed = (int) getsym("handsplayed");
	  
	  //DEBUG only
	  char handStr[10];
	  sprintf(handStr, "%d", handsplayed);
	  debugDumper(std::string("cur handsplayed: ") + handStr);
	  
	  if (!setCurAction()) {
	    //something went wrong
	    dumpOutFile << "ERROR: did not find next TestSuite2 action for test file " << curTestFilename << std::endl;
	  }
	  else if (!curTestSuiteAction.fold && !curTestSuiteAction.call && !curTestSuiteAction.raise && !curTestSuiteAction.raiseTo && !curTestSuiteAction.allIn) {
	    dumpOutFile << "ERROR: no result on parsing FCKRA for TestSuite2 action in test file " << curTestFilename << std::endl;
	  }

	  
	  //DEBUG only
	  debugDumper(std::string("cur test file: ") + curTestFilename);
	  char cardBuf0[5], cardBuf1[5];
	  convertCardToString((int) getsym("$$pc0"), cardBuf0);
	  convertCardToString((int) getsym("$$pc1"), cardBuf1);
	  debugDumper(std::string("cards: ") + cardBuf0 + " " + cardBuf1);
	  
	  prevHandsplayed = handsplayed;
	  
	  printCurAction();
	  
	  dumpSymbols();
	  //dump previous state
	  holdem_state* prev_state = &m_holdem_state[ (m_ndx) & 0xff ];
	  dumpState(prev_state);
	  
	  if (curTestSuiteAction.allIn && !(curTestSuiteAction.raise || curTestSuiteAction.raiseTo || curTestSuiteAction.call)) {
		  debugDumper(std::string("process_query: alli=1"));
		  return 1.0;
		  //maybe don't do it if other is set too
		  //return 0;
	  }
	}
	else if (strncmp(pquery,"dll$call",8)==0) {
	  if (curTestSuiteAction.call) {
	    debugDumper(std::string("process_query: call=1"));
	    return 1.0;
	    
	  }
	}
	else if (strncmp(pquery,"dll$fold",8)==0) {
	  if (curTestSuiteAction.fold) {
	    debugDumper(std::string("process_query: fold=1"));
	    //does it even exist:
		return 1.0;
		//return 0;
	  }
	}
	else if (strncmp(pquery,"dll$rais",8)==0) {
	  if (curTestSuiteAction.raise || curTestSuiteAction.raiseTo) {
	    debugDumper(std::string("process_query: rais=1"));
	    return 1.0;
	  }
	  //debug:
	  //return 1.0;
	}
	else if (strncmp(pquery,"dll$swag",8)==0 || strncmp(pquery,"dll$betsize",11)==0) {
	  if (curTestSuiteAction.raiseTo) {
	    
	    //DEBUG only
	    char valueStr[10];
	    sprintf(valueStr, "%f", curTestSuiteAction.raiseToVal);
	    debugDumper(std::string("process_query: ") + pquery + "=" + valueStr);
	    
	    return curTestSuiteAction.raiseToVal;
	  }
	}

	return 0;
}
int TakeTurn(FILE* fp, int currPlayer, struct gameState* pre, struct gameState* post, int* pass, int* fail){
	int errCount = 0;
	fprintf(fp,"Starting turn for player %d\n", currPlayer);
	fprintf(fp,"Printing GameState Below\n");
	dumpState(fp,pre);
	int safety = 0;
	
	while(pre->numActions > 0 && pre-> numBuys > 0 && !(pre->numActions <0) && !(pre->numBuys <0) && hasActionCard(currPlayer,pre) && !errCount && 100 > safety++)
	{
		int actOrBuy = rand() % 2;
		if(actOrBuy)
		{
			fprintf(fp,"Player %d has decided to try to act\n", currPlayer);
			fprintf(fp,"Player has %d actions\n",pre->numActions);
			
			
			int cardToPlay = rand() % (pre->handCount[currPlayer] + 1);
			int choice1 = rand() % pre->handCount[currPlayer];
			int choice2 = rand() % pre->handCount[currPlayer];
			int choice3 = rand() % pre->handCount[currPlayer];
			fprintf(fp,"Player %d is trying to play a %s\n", currPlayer, cardnames[cardToPlay]);
			fprintf(fp,"Using choice1 = %d, choice2 = %d, choice3 = %d\n", choice1, choice2, choice3);
			
			int rVal = playCard(cardToPlay,choice1,choice2,choice3, post);
			if(pre->phase != 0 || pre->numActions >= 1 || pre->hand[currPlayer][cardToPlay] < adventurer || pre->handCount[currPlayer] < 1)
			{
				fprintf(fp,"Player %d failed to play a %s\n",currPlayer,cardnames[cardToPlay]);
				errCount += fassert(rVal == -1, pass, fail, "playCard returned -1 on bad input");
			}
			else
			{
				fprintf(fp,"Player %d played a %s\n",currPlayer,cardnames[cardToPlay]);
				errCount += fassert(rVal == 0, pass, fail, "playCard returned 0 on good input");
				dumpState(fp,post);
			}
			
			
			errCount += SanityCheck(post,pass, fail, fp);
			if(errCount)
			{
				break;
			}
			else
			{
				memcpy(pre,post,sizeof(struct gameState));
			}
		}
		else
		{
			fprintf(fp,"Player %d has decided to try to buy\n", currPlayer);
			fprintf(fp,"Player has %d Coins\n", pre->coins);
			fprintf(fp,"Player has %d Buys\n",pre->numBuys);
			int cardToBuy = rand() % (treasure_map + 1);
			fprintf(fp,"player %d is trying to buy a %s\n", currPlayer,cardnames[cardToBuy]);
			int rVal = buyCard(cardToBuy, post);
			if(pre->numBuys<1 || pre->supplyCount[cardToBuy] < 1 || pre->coins < getCost(cardToBuy))
			{
				fprintf(fp,"Player %d failed to buy a %s\n", currPlayer, cardnames[cardToBuy]);
				errCount += fassert(rVal == -1, pass, fail, "buyCard returned -1 on bad input");
			}
			else
			{
				fprintf(fp,"Player %d bought a %s\n", currPlayer, cardnames[cardToBuy]);
				errCount += fassert(rVal == 0, pass, fail, "buyCard returned 0 on good input");
				dumpState(fp,post);
			}
			
			errCount += SanityCheck(post,pass, fail, fp);
			if(errCount)
			{
				break;
			}
			else
			{
				memcpy(pre,post,sizeof(struct gameState));
			}
			
		}
	}
	if(pre->numActions > 0 && !(pre->numActions < 0) && !errCount && hasActionCard(currPlayer,pre))
	{
		safety = 0;
		while(pre->numActions > 0 && !(pre->numActions < 0) && hasActionCard(currPlayer,pre) && !errCount && 100 > safety++)
		{
			fprintf(fp,"Player %d has decided to try to act\n", currPlayer);
			fprintf(fp,"Player has %d actions\n",pre->numActions);
			
			
			int cardToPlay = rand() % (pre->handCount[currPlayer] + 1);
			int choice1 = rand() % pre->handCount[currPlayer];
			int choice2 = rand() % pre->handCount[currPlayer];
			int choice3 = rand() % pre->handCount[currPlayer];
			fprintf(fp,"Player %d is trying to play a %s\n", currPlayer, cardnames[cardToPlay]);
			fprintf(fp,"Using choice1 = %d, choice2 = %d, choice3 = %d\n", choice1, choice2, choice3);
			
			int rVal = playCard(cardToPlay,choice1,choice2,choice3, post);
			if(pre->phase != 0 || pre->numActions >= 1 || pre->hand[currPlayer][cardToPlay] < adventurer || pre->handCount[currPlayer] < 1)
			{
				fprintf(fp,"Player %d failed to play a %s\n",currPlayer,cardnames[cardToPlay]);
				errCount += fassert(rVal == -1, pass, fail, "playCard returned -1 on bad input\n");
			}
			else
			{
				fprintf(fp,"Player %d played a %s\n", currPlayer,cardnames[cardToPlay]);
				errCount += fassert(rVal == 0, pass, fail, "playCard returned 0 on good input");
				dumpState(fp,post);
			}
			
			errCount += SanityCheck(post,pass, fail, fp);
			if(errCount)
			{
				break;
			}
			else
			{
				memcpy(pre,post,sizeof(struct gameState));
			}
		}
	}
	if(pre->numBuys > 0 && !(pre->numBuys < 0) && !errCount && pre->coins > 0)
	{
		safety = 0;
		while(pre->numBuys > 0 && !(pre->numBuys < 0) && pre->coins > 0 && !errCount && 100 > safety++)
		{
			fprintf(fp,"Player %d has decided to try to buy\n", currPlayer);
			fprintf(fp,"Player has %d Coins\n", pre->coins);
			fprintf(fp,"Player has %d Buys\n",pre->numBuys);
			int cardToBuy = rand() % (treasure_map + 1);
			fprintf(fp,"player %d is trying to buy a %s\n", currPlayer,cardnames[cardToBuy]);
			int rVal = buyCard(cardToBuy, post);
			if(pre->numBuys<1 || pre->supplyCount[cardToBuy] < 1 || pre->coins < getCost(cardToBuy))
			{
				fprintf(fp,"Player %d failed to buy a %s\n", currPlayer,cardnames[cardToBuy]);
				errCount += fassert(rVal == -1, pass, fail, "buyCard returned -1 on bad input");
			}
			else
			{
				fprintf(fp,"Player %d bought a %s\n",currPlayer,cardnames[cardToBuy]);
				errCount += fassert(rVal == 0, pass, fail, "buyCard returned 0 on good input");
				dumpState(fp,post);
			}
			
			errCount += SanityCheck(post,pass, fail, fp);
			if(errCount)
			{
				break;
			}
			else
			{
				memcpy(pre,post,sizeof(struct gameState));
			}
		}
	}
	
	if(!errCount)
	{
		fprintf(fp,"Ending turn for player %d\n", currPlayer);
		errCount += fassert(endTurn(post) == 0, pass, fail, "endTurn Returned 0");
		errCount += SanityCheck(post,pass, fail,fp);
		if(!errCount)
		{
			memcpy(pre,post,sizeof(struct gameState));
		}
	}
	fprintf(fp,"Gamestate at end of turn\n");
	dumpState(fp, post);
	return errCount;
	
	
}
Example #15
0
void AccelStepper::run()
{
    float curtime = float(millis())/1000.0f;
    float elapsed = curtime-mPrevTime;
    //printf( "curtime<%f> prv<%f> ela<%f>\n", curtime, mPrevTime, elapsed );
    mPrevTime = curtime;

    float distance = distanceToGo();

    float dpos = 0.0f;

    if( mDirection==-1.0f )
    {
        if( distance>0.0 )
        {   //printf( "Stepper<%s> reached target dist<%f> \n", mName.c_str(), distance );
            mCurrentSpeed = 0.0f;
            mCurrentPosition = mTargetPosition;
            mDirection = 0.0f;
            resetTimer();
        }
        else
        {
            mCurrentSpeed = -mMaxSpeed;
            dpos = mCurrentSpeed*elapsed;

            mCurrentPosition += dpos;
            mPhysActualPosition += dpos;
            if( mPhysActualPosition<0.0f )
            {  mCurrentPosition-=mPhysActualPosition;
               mPhysActualPosition-=mPhysActualPosition;
               printf( "OUTOFBOUNDS!!!!\n");
            }
        }
    }
    else if( mDirection==1.0f)
    {
        if( distance<0.0 )
        {   //printf( "Stepper<%s> reached target dist<%d>\n", mName.c_str(), distance );
            mCurrentSpeed = 0.0f;
            mCurrentPosition = mTargetPosition;
            mDirection = 0.0f;
            resetTimer();
        }
        else
        {
            mCurrentSpeed = +mMaxSpeed;
            dpos = mCurrentSpeed*elapsed;
            mCurrentPosition += dpos;
            mPhysActualPosition += dpos;
            if( mPhysActualPosition>mPhysMaximumPosition )
            {  float overshoot = mPhysActualPosition-mPhysMaximumPosition;
            static int count = 0;
            count++;
               printf( "OUTOFBOUNDS!!!! physAct<%f> physmax<%f>\n", mPhysActualPosition, mPhysMaximumPosition );
               mCurrentPosition-=overshoot;
               mPhysActualPosition-=overshoot;
               assert(count<10);
            }
            else if( mCurrentPosition>mTargetPosition )
            {  float overshoot = mCurrentPosition-mTargetPosition;
               mCurrentPosition-=overshoot;
               mPhysActualPosition-=overshoot;
            }
        }
    }
    else
    {
        //printf( "wtf\n" );
        mCurrentSpeed = 0.0f;
    }


    mPrevDistance = distance;

    if( (curtime-mPrevDumpTime) > 3.0 )
    {
        mPrevDumpTime = curtime;
        dumpState();
    }
    if( (curtime-mPrevDumpTime) > 0.03 )
    {
        StepperVizState vstate;
        vstate.mName = mName;
        vstate.mSize = mPhysMaximumPosition;
        vstate.mPhysicalPos = mPhysActualPosition;
        vstate.mPhysicalMax = mPhysMaximumPosition;
        vstate.mCurrentPos = mCurrentPosition;
        vstate.mTargetPos = mTargetPosition;
        vstate.mEnabled = mEnabled;
        vstate.mSpindleSpeed = gSpindleSpeed;
        UpdateStepperViz(vstate);

    }
    usleep(1000);
}
Example #16
0
static void dumpLines( const uint_8 *input, uint length )
{
    const uint_8    *p;
    uint            opcode_base;
    uint            *opcode_lengths;
    uint            u;
    uint            file_index;
    const uint_8    *name;
    uint_32         dir_index;
    uint_32         mod_time;
    uint_32         file_length;
    uint_32         directory;
    uint_8          op_code;
    uint_8          op_len;
    uint_32         tmp;
    uint_16         tmp_seg;
    uint            line_range;
    int             line_base;
    int_32          itmp;
    int             default_is_stmt;
    state_info      state;
    uint            min_instr;
    uint_32         unit_length;
    const uint_8    *unit_base;

    p = input;
    while( p - input < length ) {
        unit_length = getU32( (uint_32 *)p );
        p += sizeof( uint_32 );
        unit_base = p;

        printf( "total_length: 0x%08lx (%u)\n", unit_length, unit_length );

        printf( "=== unit dump start ===\n" );
        dumpHex( unit_base - sizeof( uint_32 ), unit_length + sizeof (uint_32 ), 1 );
        printf( "=== unit dump end ===\n" );

        printf( "version: 0x%04x\n", getU16( (uint_16 *)p ) );
        p += sizeof( uint_16 );

        printf( "prologue_length: 0x%08lx (%u)\n", getU32( (uint_32 *)p ), getU32( (uint_32 *)p ) );
        p += sizeof( uint_32 );

        min_instr = *p;
        printf( "minimum_instruction_length: 0x%02x (%u)\n", min_instr, min_instr );
        p += 1;

        default_is_stmt = *p;
        printf( "default_is_stmt: 0x%02x (%u)\n", default_is_stmt, default_is_stmt );
        p += 1;

        line_base = *(int_8 *)p;
        printf( "line_base: 0x%02x (%d)\n", (unsigned char)line_base, line_base );
        p += 1;

        line_range = *(uint_8 *)p;
        printf( "line_range: 0x%02x (%u)\n", line_range, line_range );
        p += 1;

        opcode_base = *p;
        printf( "opcode_base: 0x%02x (%u)\n", opcode_base, opcode_base );
        p += 1;
        opcode_lengths = alloca( sizeof( uint ) * opcode_base );
        printf( "standard_opcode_lengths:\n" );
        for( u = 0; u < opcode_base - 1; ++u ) {
            opcode_lengths[u] = *p;
            ++p;
            printf( "%4u: %u\n", u + 1, opcode_lengths[u] );
        }

        printf( "-- current_offset = %08x\n", p - input );

        if( p - input >= length )
            return;

        printf( "-- start include paths --\n");
        file_index = 0;
        while( *p != 0 ) {
            ++file_index;
            name = p;
            p += strlen( (const char *)p ) + 1;
            printf( "path %u: '%s'\n", file_index, name );
            if( p - input >= length ) {
                return;
            }
        }
        printf( "-- end include paths --\n");
        p++;
        printf( "-- start files --\n");
        file_index = 0;
        while( *p != 0 ) {
            ++file_index;
            name = p;
            p += strlen( (const char *)p ) + 1;
            p = DecodeULEB128( p, &dir_index );
            p = DecodeULEB128( p, &mod_time );
            p = DecodeULEB128( p, &file_length );
            printf( "file %u: '%s' dir_index %08lx mod_time %08lx length %08lx\n",
                file_index, name, dir_index, mod_time, file_length );
            if( p - input >= length ) {
                return;
            }
        }
        printf( "-- end files --\n");
        p++;
        initState( &state, default_is_stmt );

        while( p - unit_base < unit_length ) {
            op_code = *p;
            ++p;
            if( op_code == 0 ) {
                printf( "EXTENDED 0x%02x: ", op_code );
                /* extended op_code */
                op_len = *p;
                ++p;
                printf( "len: %03d ", op_len );
                op_code = *p;
                ++p;
                switch( op_code ) {
                case DW_LNE_end_sequence:
                    printf( "END_SEQUENCE\n" );
                    state.end_sequence = 1;
                    dumpState( &state );
                    initState( &state, default_is_stmt );
                    break;
                case DW_LNE_set_address:
                    if( op_len == 3 ) {
                        tmp = getU16( (uint_16 *)p );
                        p += sizeof( uint_16 );
                    } else {
                        tmp = getU32( (uint_32 *)p );
                        p += sizeof( uint_32 );
                    }
#if 0   /* Why did they choose 6 byte here?  */
                    tmp_seg = getU16( (uint_16 *)p );
                    p += sizeof( uint_16 );
                    printf( "SET_ADDRESS %04x:%08lx\n", tmp_seg, tmp );
#else
                    tmp_seg = 0;    /* stop warning */
                    printf( "SET_ADDRESS %08lx\n", tmp );
#endif
                    break;
                case DW_LNE_WATCOM_set_segment_OLD:
                case DW_LNE_WATCOM_set_segment:
                    tmp_seg = getU16( (uint_16 *)p );
                    p += sizeof( uint_16 );
                    printf( "SET_ADDRESS_SEG %04x\n", tmp_seg );
                    break;
                case DW_LNE_define_file:
                    ++file_index;
                    name = p;
                    p += strlen( (const char *)p ) + 1;
                    p = DecodeULEB128( p, &directory );
                    p = DecodeULEB128( p, &mod_time );
                    p = DecodeULEB128( p, &file_length );
                    printf( "DEFINE_FILE %u: '%s' directory %ld mod_time %08lx length %08lx\n",
                        file_index, name, directory, mod_time, file_length );
                    break;
                default:
                    printf( "** unknown extended opcode: %02x - %u bytes\n", op_code, op_len );
                    printf( "** losing %u bytes\n", unit_length - ( p - unit_base ));

                    dumpHex( p-3, (unit_length - ( p - unit_base )) + 3, 1 );

                    p = unit_base + unit_length;
                    goto hacky;
//                    return;
                }
            } else if( op_code < opcode_base ) {
                printf( "%s", getStandardOp( op_code ) );
                switch( op_code ) {
                case DW_LNS_copy:
                    printf( "\n" );
                    dumpState( &state );
                    state.basic_block = 0;
                    break;
                case DW_LNS_advance_pc:
                    p = DecodeLEB128( p, &itmp );
                    printf( " %ld\n", itmp );
                    state.address += itmp * min_instr;
                    break;
                case DW_LNS_advance_line:
                    p = DecodeLEB128( p, &itmp );
                    printf( " %ld\n", itmp );
                    state.line += itmp;
                    break;
                case DW_LNS_set_file:
                    p = DecodeLEB128( p, &itmp );
                    printf( " %ld\n", itmp );
                    state.file = itmp;
                    break;
                case DW_LNS_set_column:
                    p = DecodeLEB128( p, &itmp );
                    printf( " %ld\n", itmp );
                    state.column = itmp;
                    break;
                case DW_LNS_negate_stmt:
                    printf( "\n" );
                    state.is_stmt = !state.is_stmt;
                    break;
                case DW_LNS_set_basic_block:
                    printf( "\n" );
                    state.basic_block = 1;
                    break;
                case DW_LNS_const_add_pc:
                    printf( "\n" );
                    state.address += ( ( 255 - opcode_base ) / line_range ) * min_instr;
                    break;
                case DW_LNS_fixed_advance_pc:
                    tmp = getU16( (uint_16 *)p );
                    p += sizeof( uint_16 );
                    printf( " %04x\n", tmp );
                    state.address += tmp;
                    break;
                default:
                    for( u = 0; u < opcode_lengths[op_code - 1]; ++u ) {
                        p = DecodeLEB128( p, &itmp );
                        printf( " %08lx", itmp );
                    }
                    printf( "\n" );
                }
            } else {
                printf( "SPECIAL 0x%02x:", op_code );
                op_code -= opcode_base;
                printf( " addr incr: %d  line incr: %d\n",
                    op_code / line_range,
                    line_base + op_code % line_range );
                state.line += line_base + op_code % line_range;
                state.address += ( op_code / line_range ) * min_instr;
                dumpState( &state );
                state.basic_block = 0;
            }
        }
hacky:
        printf( "-- current_offset = %08x\n", p - input );
    }
}
int TakeTurn(FILE* fp, int currPlayer, struct gameState* pre, struct gameState* post, int* pass, int* fail){
	int errCount = 0;
	fprintf(fp,"Starting turn for player %d\n", currPlayer);
	fprintf(fp,"Printing GameState Below\n");
	dumpState(fp,pre);
	
	while(numActionCard(currPlayer,pre))
	{
		if(pre->numActions <= 0){break;}
		int NthActCard = (rand() % numActionCard(currPlayer,pre)) + 1;
		int cardPosToPlay = idxNthActCard(currPlayer,pre,NthActCard);
		int cardToPlay = pre->hand[currPlayer][cardPosToPlay];
		
		//make SURE we did this right--Remove this later if it all works
		if(cardToPlay>=adventurer && cardToPlay <= treasure_map)
		{
		
			//REALLY didn't want to do this, but seems to be the only reasonable way to deal with the choice-based cards.
			switch(cardToPlay)
			{
				case feast: ;
					int cardToBuy;
					cardToBuy = randAffordableCard(5,pre);
					if(cardToBuy == -1)
					{
						if(numActionCard(currPlayer,pre) < 2)
						{
							pre->numActions = 0;
							break;
						}
						break;
					}
					fprintf(fp, "Player %d is playing a feast, to buy a %s\n",currPlayer, cardnames[cardToBuy]);
					errCount += fassert(playCard(cardPosToPlay,cardToBuy,0,0,post) == 0, pass, fail, "PlayCard returned 0");
					break;
				
				case mine:
					if(hasHandCard(currPlayer,silver,pre))
					{
						fprintf(fp, "Player %d is using mine to trash a silver for a gold\n",currPlayer);
						errCount+= fassert(playCard(cardPosToPlay,hasHandCard(currPlayer,silver,pre),gold,0,post) == 0, pass, fail, "PlayCard returned 0");
						break;
					}
					else if(hasHandCard(currPlayer,copper,pre))
					{
						fprintf(fp, "Player %d is using mine to trash a copper for a silver\n",currPlayer);
						errCount+= fassert(playCard(cardPosToPlay,hasHandCard(currPlayer,copper,pre),silver,0,post) == 0,pass,fail,"PlayCard returned 0");
						break;
					}
					else
					{
						//hrmm, if we aren't holding a treasure card, we can't play--dont want to stick us in an infinite loop,
						//so going to cheat a bit here, THIS IS ONLY TO PREVENT INFINITE LOOPS IF MINE IS THE ONLY ACTION CARD IN HAND
						//Also, there is no point in checking to trash a gold for another gold. Totally redundant. This covers both cases
						if(numActionCard(currPlayer,pre) <= 1){pre->numActions = 0;}
						break;
					}
				case remodel:
					if(pre->handCount[currPlayer] > 1)
					{
						int cardToTrash;
						while(1)
						{
							cardToTrash = rand() % pre->handCount[currPlayer];
							if(cardToTrash!=cardPosToPlay){break;}
						}
						int trashValue = getCost(cardToTrash);
						int cardToBuy = randAffordableCard(trashValue+2,pre);
						if(cardToBuy == -1)
						{
							if(numActionCard(currPlayer,pre) < 2)
							{
								pre->numActions = 0;
								break;
							}
							break;
						}
						fprintf(fp, "Player %d is using remodel to trash a %s and gain a %s\n",currPlayer,cardnames[pre->hand[currPlayer][cardToTrash]],cardnames[cardToBuy]);
						errCount += fassert(playCard(cardPosToPlay,cardToTrash,cardToBuy,0,post) == 0,pass,fail,"PlayCard Returned 0");
						break;
					}
					else
					{
						//only card is remodel, so we can't play--set actions to 0
						pre->numActions = 0;
						break;
					}
				case baron:
					if(hasHandCard(currPlayer, estate, pre))
					{
						if(rand()%2)
						{
							fprintf(fp,"Player %d is playing baron, discarding an estate\n",currPlayer);
							errCount+=fassert(playCard(cardPosToPlay,1,0,0,post)==0,pass,fail,"PlayCard returned 0");
							break;
						}
					}
					else
					{
						fprintf(fp,"Player %d is playing baron, not discarding estate\n",currPlayer);
						errCount+=fassert(playCard(cardPosToPlay,0,0,0,post)==0,pass,fail,"PlayCard returned 0");
						break;
					}
				case minion: ;
					int rChoice;
					rChoice = (rand() % 2)+1;
					if(rChoice == 1)
					{
						fprintf(fp, "Player %d is playing minion, chose +2 coin\n",currPlayer);
						errCount+=fassert(playCard(cardPosToPlay,1,0,0,post)==0,pass,fail,"PlayCard returned 0");
						break;
					}
					else
					{
						fprintf(fp, "Player %d is playing minion, chose redraw\n",currPlayer);
						errCount+=fassert(playCard(cardPosToPlay,0,1,0,post)==0,pass,fail,"PlayCard returned 0");
						break;
					}
				case steward:
					rChoice = (rand()%3)+1;
					if(rChoice == 1)
					{
						fprintf(fp, "Player %d is playing steward, chose +2 card\n",currPlayer);
						errCount+=fassert(playCard(cardPosToPlay,rChoice,0,0,post)==0,pass,fail,"PlayCard returned 0");
						break;
					}
					else if(rChoice == 2)
					{
						fprintf(fp, "Player %d is playing steward, chose +2 coin\n",currPlayer);
						errCount+=fassert(playCard(cardPosToPlay,rChoice,0,0,post)==0,pass,fail,"PlayCard returned 0");
						break;
					}
					else
					{
						fprintf(fp, "Player %d is playing steward, chose trash 2\n",currPlayer);
						errCount+=fassert(playCard(cardPosToPlay,rChoice,0,0,post)==0,pass,fail,"PlayCard returned 0");
						break;
					}
				case ambassador:
					if(pre->handCount[currPlayer]>1)
					{
						int cardToTrash;
						while(1)
						{
							cardToTrash = rand() % pre->handCount[currPlayer];
							if(cardToTrash!=cardPosToPlay){break;}
						}
						int numToReturn = (rand() % numCardX(currPlayer,pre->hand[currPlayer][cardToTrash],pre))+1;
						fprintf(fp,"Player %d is playing ambassador, trashing a %s, hoping to return %d\n",currPlayer,cardnames[pre->hand[currPlayer][cardToTrash]],numToReturn);
						errCount+=fassert(playCard(cardPosToPlay,cardToTrash,numToReturn,0,post)==0,pass,fail,"PlayCard returned 0");
						break;
					}
					else
					{
						if(numActionCard(currPlayer,pre) < 2)
						{
							pre->numActions = 0;
						}
						break;
					}
				case embargo: ;
					int cardToEmbargo;
					cardToEmbargo = randAffordableCard(999,pre);
					if(cardToBuy == -1)
					{
						if(numActionCard(currPlayer,pre) < 2)
						{
							pre->numActions = 0;
						}
						break;
					}
					fprintf(fp,"Player %d is playing embargo on %s\n",currPlayer,cardnames[cardToEmbargo]);
					errCount+=fassert(playCard(cardPosToPlay,cardToEmbargo,0,0,post)==0,pass,fail,"PlayCard Returned 0");
					break;
				case salvager:
					if(pre->handCount[currPlayer]>1)
					{
						int cardToTrash;
						while(1)
						{
							cardToTrash = rand() % pre->handCount[currPlayer];
							if(cardToTrash!=cardPosToPlay){break;}
						}
						fprintf(fp,"Player %d is playing salvager, trashing %s\n",currPlayer,cardnames[pre->hand[currPlayer][cardToTrash]]);
						errCount+=fassert(playCard(cardPosToPlay,cardToTrash,0,0,post)==0,pass,fail,"PlayCard Returned 0");
						break;
					}
					else
					{
						pre->numActions = 0;
						break;
					}
				default:		//all other cards don't need choices
					fprintf(fp,"Player %d is playing his %s\n",currPlayer,cardnames[cardToPlay]);
					errCount += fassert(playCard(cardPosToPlay,0,0,0, post) == 0, pass, fail, "PlayCard Returned 0");
					break;
			
			}
			errCount += SanityCheck(post,pass,fail,fp);
			if(!errCount)
			{
				fprintf(fp,"Player %d tried to play a card, gamestate is now\n",currPlayer);
				dumpState(fp,post);
				memcpy(pre,post,sizeof(struct gameState));
			}
			else{break;}
		}
		
	}
	
	//OK, now that we played all possible actions, we can try out buying stuff
	while(pre->numBuys > 0 && !errCount)		//doesn't matter how many coins we have, can still buy for ex: copper for 0c
	{
		if(pre->coins < 2)
		{
			int doibuy = rand() % 2;
			if(doibuy){break;}
		}
		
		
		
		int cardToBuy = randAffordableCard(pre->coins,pre);
		if(cardToBuy == -1)
		{
			pre->numBuys = 0;
			break;
		}
		buyCard(cardToBuy,post);
		fprintf(fp,"Player %d tried to buy a %s\n",currPlayer,cardnames[cardToBuy]);
		errCount+=SanityCheck(post,pass,fail,fp);
		if(!errCount)
		{
			//fprintf(fp,"gamestate is now\n");
			//dumpState(fp,post);
			memcpy(pre,post,sizeof(struct gameState));
		}
		else{break;}
	}
	
	
	
	if(!errCount)
	{
		fprintf(fp,"Ending turn for player %d\n", currPlayer);
		errCount += fassert(endTurn(post) == 0, pass, fail, "endTurn Returned 0");
		errCount += SanityCheck(post,pass, fail,fp);
		if(!errCount)
		{
			memcpy(pre,post,sizeof(struct gameState));
		}
	}
	fprintf(fp,"Gamestate at end of turn\n");
	dumpState(fp, post);
	return errCount;
	
	
}