Example #1
0
/* dump attr/uniform/sampler/varying/const summary: */
static void dump_short_summary(struct state *state, int nconsts,
		struct constant **constants)
{
	int i;

	/* dump attr/uniform/sampler/varying/const summary: */
	for (i = 0; i < state->hdr->num_varyings; i++) {
		dump_varying(state->varyings[i]);
	}
	for (i = 0; i < state->hdr->num_attribs; i++) {
		dump_attribute(state->attribs[i]);
	}
	for (i = 0; i < state->hdr->num_uniforms; i++) {
		dump_uniform(state->uniforms[i]);
	}
	for (i = 0; i < state->hdr->num_samplers; i++) {
		dump_sampler(state->samplers[i]);
	}
	for (i = 0; i < nconsts - 1; i++) {
		if (constants[i]->unknown2 == 0) {
			dump_constant(constants[i]);
		}
	}
	printf("\n");
}
Example #2
0
void
device_node::Dump(int32 level)
{
	put_level(level);
	kprintf("(%" B_PRId32 ") @%p \"%s\" (ref %" B_PRId32 ", init %" B_PRId32
		", module %p, data %p)\n", level, this, ModuleName(), fRefCount,
		fInitialized, DriverModule(), DriverData());

	AttributeList::Iterator attribute = Attributes().GetIterator();
	while (attribute.HasNext()) {
		dump_attribute(attribute.Next(), level);
	}

	DeviceList::Iterator deviceIterator = fDevices.GetIterator();
	while (deviceIterator.HasNext()) {
		Device* device = deviceIterator.Next();
		put_level(level);
		kprintf("device: %s, %p\n", device->ModuleName(), device->Data());
	}

	NodeList::ConstIterator iterator = Children().GetIterator();
	while (iterator.HasNext()) {
		iterator.Next()->Dump(level + 1);
	}
}
Example #3
0
static void
dump_attribute_set (GString         *string,
                    guint            depth,
                    AtkAttributeSet *set)
{
  GSList *l;
  AtkAttribute *attribute;

  for (l = set; l; l = l->next)
    {
      attribute = l->data;

      dump_attribute (string, depth, attribute);
    }
}
Example #4
0
static void
dump_device(device_node_cookie *node, uint8 level)
{
	char data[256];
	struct device_attr_info attr;
	attr.cookie = 0;
	attr.node_cookie = *node;
	attr.value.raw.data = data;
	attr.value.raw.length = sizeof(data);

	put_level(level);
	printf("(%d)\n", level);
	while (dm_get_next_attr(&attr) == B_OK) {
		dump_attribute(&attr, level);
	}
}
Example #5
0
File: common.c Project: PADL/krb5
void
enumerate_attributes(gss_name_t name, int noisy)
{
    OM_uint32 major, minor;
    int is_mechname;
    gss_buffer_set_t attrs = GSS_C_NO_BUFFER_SET;
    size_t i;

    major = gss_inquire_name(&minor, name, &is_mechname, NULL, &attrs);
    check_gsserr("gss_inquire_name", major, minor);

    if (attrs != GSS_C_NO_BUFFER_SET) {
        for (i = 0; i < attrs->count; i++)
            dump_attribute(name, &attrs->elements[i], noisy);
    }

    (void)gss_release_buffer_set(&minor, &attrs);
}
Example #6
0
void dump_program(struct state *state)
{
	int i, sect_size;
	uint8_t *ptr;

	state->hdr = next_sect(state, &sect_size);

	printf("######## HEADER: (size %d)\n", sect_size);
	printf("\tsize:       %d\n", state->hdr->size);
	printf("\tattributes: %d\n", state->hdr->num_attribs);
	printf("\tuniforms:   %d\n", state->hdr->num_uniforms);
	printf("\tsamplers:   %d\n", state->hdr->num_samplers);
	printf("\tvaryings:   %d\n", state->hdr->num_varyings);
	if (full_dump)
		dump_hex((void *)state->hdr, sect_size);
	printf("\n");

	/* there seems to be two 0xba5eba11's at the end of the header, possibly
	 * with some other stuff between them:
	 */
	next_sect(state, &sect_size);

	for (i = 0; (i < state->hdr->num_attribs) && (state->sz > 0); i++) {
		state->attribs[i] = next_sect(state, &sect_size);

		/* hmm, for a3xx (or maybe just newer driver version), we have some
		 * extra sections that don't seem useful, so skip these:
		 */
		while (!valid_type(state->attribs[i]->type_info))
			state->attribs[i] = next_sect(state, &sect_size);

		clean_ascii(state->attribs[i]->name, sect_size - 28);
		if (full_dump) {
			printf("######## ATTRIBUTE: (size %d)\n", sect_size);
			dump_attribute(state->attribs[i]);
			dump_hex((char *)state->attribs[i], sect_size);
		}
	}

	for (i = 0; (i < state->hdr->num_uniforms) && (state->sz > 0); i++) {
		state->uniforms[i] = next_sect(state, &sect_size);

		/* hmm, for a3xx (or maybe just newer driver version), we have some
		 * extra sections that don't seem useful, so skip these:
		 */
		while (!valid_type(state->uniforms[i]->type_info))
			state->uniforms[i] = next_sect(state, &sect_size);

		clean_ascii(state->uniforms[i]->name, sect_size - 41);
		if (full_dump) {
			printf("######## UNIFORM: (size %d)\n", sect_size);
			dump_uniform(state->uniforms[i]);
			dump_hex((char *)state->uniforms[i], sect_size);
		}
	}

	for (i = 0; (i < state->hdr->num_samplers) && (state->sz > 0); i++) {
		state->samplers[i] = next_sect(state, &sect_size);

		/* hmm, for a3xx (or maybe just newer driver version), we have some
		 * extra sections that don't seem useful, so skip these:
		 */
		while (!valid_type(state->samplers[i]->type_info))
			state->samplers[i] = next_sect(state, &sect_size);

		clean_ascii(state->samplers[i]->name, sect_size - 33);
		if (full_dump) {
			printf("######## SAMPLER: (size %d)\n", sect_size);
			dump_sampler(state->samplers[i]);
			dump_hex((char *)state->samplers[i], sect_size);
		}
	}

	for (i = 0; (i < state->hdr->num_varyings) && (state->sz > 0); i++) {
		state->varyings[i] = next_sect(state, &sect_size);

		/* hmm, for a3xx (or maybe just newer driver version), we have some
		 * extra sections that don't seem useful, so skip these:
		 */
		while (!valid_type(state->varyings[i]->type_info))
			state->varyings[i] = next_sect(state, &sect_size);

		clean_ascii(state->varyings[i]->name, sect_size - 16);
		if (full_dump) {
			printf("######## VARYING: (size %d)\n", sect_size);
			dump_varying(state->varyings[i]);
			dump_hex((char *)state->varyings[i], sect_size);
		}
	}

	if (gpu_id >= 300) {
		dump_shaders_a3xx(state);
	} else {
		dump_shaders_a2xx(state);
	}

	if (!full_dump)
		return;

	/* dump ascii version of shader program: */
	ptr = next_sect(state, &sect_size);
	printf("\n#######################################################\n");
	printf("######## SHADER SRC: (size=%d)\n", sect_size);
	dump_ascii(ptr, sect_size);
	free(ptr);

	/* dump remaining sections (there shouldn't be any): */
	while (state->sz > 0) {
		ptr = next_sect(state, &sect_size);
		printf("######## section (size=%d)\n", sect_size);
		printf("as hex:\n");
		dump_hex(ptr, sect_size);
		printf("as float:\n");
		dump_float(ptr, sect_size);
		printf("as ascii:\n");
		dump_ascii(ptr, sect_size);
		free(ptr);
	}
}
Example #7
0
void dump_program(struct state *state)
{
	int i, sect_size;
	uint8_t *ptr;

	state->hdr = next_sect(state, &sect_size);

	printf("######## HEADER: (size %d)\n", sect_size);
	printf("\tsize:           %d\n", state->hdr->size);
	printf("\trevision:       %d\n", state->hdr->revision);
	printf("\tattributes:     %d\n", state->hdr->num_attribs);
	printf("\tuniforms:       %d\n", state->hdr->num_uniforms);
	printf("\tsamplers:       %d\n", state->hdr->num_samplers);
	printf("\tvaryings:       %d\n", state->hdr->num_varyings);
	printf("\tuniform blocks: %d\n", state->hdr->num_uniformblocks);
	if (full_dump)
		dump_hex((void *)state->hdr, sect_size);
	printf("\n");

	/* there seems to be two 0xba5eba11's at the end of the header, possibly
	 * with some other stuff between them:
	 */
	ptr = next_sect(state, &sect_size);
	if (full_dump) {
		dump_hex_ascii(ptr, sect_size);
	}

	for (i = 0; (i < state->hdr->num_attribs) && (state->sz > 0); i++) {
		state->attribs[i] = next_sect(state, &sect_size);

		/* hmm, for a3xx (or maybe just newer driver version), we have some
		 * extra sections that don't seem useful, so skip these:
		 */
		while (!valid_type(state->attribs[i]->type_info)) {
			dump_hex_ascii(state->attribs[i], sect_size);
			state->attribs[i] = next_sect(state, &sect_size);
		}

		clean_ascii(state->attribs[i]->name, sect_size - 28);
		if (full_dump) {
			printf("######## ATTRIBUTE: (size %d)\n", sect_size);
			dump_attribute(state->attribs[i]);
			dump_hex((char *)state->attribs[i], sect_size);
		}
	}

	for (i = 0; (i < state->hdr->num_uniforms) && (state->sz > 0); i++) {
		state->uniforms[i] = next_sect(state, &sect_size);

		/* hmm, for a3xx (or maybe just newer driver version), we have some
		 * extra sections that don't seem useful, so skip these:
		 */
		while (!valid_type(state->uniforms[i]->type_info)) {
			dump_hex_ascii(state->uniforms[i], sect_size);
			state->uniforms[i] = next_sect(state, &sect_size);
		}

		if (is_uniform_v2(state->uniforms[i])) {
			clean_ascii(state->uniforms[i]->v2.name, sect_size - 53);
		} else {
			clean_ascii(state->uniforms[i]->v1.name, sect_size - 41);
		}

		if (full_dump) {
			printf("######## UNIFORM: (size %d)\n", sect_size);
			dump_uniform(state->uniforms[i]);
			dump_hex((char *)state->uniforms[i], sect_size);
		}
	}

	for (i = 0; (i < state->hdr->num_samplers) && (state->sz > 0); i++) {
		state->samplers[i] = next_sect(state, &sect_size);

		/* hmm, for a3xx (or maybe just newer driver version), we have some
		 * extra sections that don't seem useful, so skip these:
		 */
		while (!valid_type(state->samplers[i]->type_info)) {
			dump_hex_ascii(state->samplers[i], sect_size);
			state->samplers[i] = next_sect(state, &sect_size);
		}

		clean_ascii(state->samplers[i]->name, sect_size - 33);
		if (full_dump) {
			printf("######## SAMPLER: (size %d)\n", sect_size);
			dump_sampler(state->samplers[i]);
			dump_hex((char *)state->samplers[i], sect_size);
		}

	}

	// These sections show up after all of the other sampler sections
	// Loops through them all since we don't deal with them
	if (state->hdr->revision >= 7) {
		for (i = 0; (i < state->hdr->num_samplers) && (state->sz > 0); i++) {
			ptr = next_sect(state, &sect_size);
			dump_hex_ascii(ptr, sect_size);
		}
	}


	for (i = 0; (i < state->hdr->num_varyings) && (state->sz > 0); i++) {
		state->varyings[i] = next_sect(state, &sect_size);

		/* hmm, for a3xx (or maybe just newer driver version), we have some
		 * extra sections that don't seem useful, so skip these:
		 */
		while (!valid_type(state->varyings[i]->type_info)) {
			dump_hex_ascii(state->varyings[i], sect_size);
			state->varyings[i] = next_sect(state, &sect_size);
		}

		clean_ascii(state->varyings[i]->name, sect_size - 16);
		if (full_dump) {
			printf("######## VARYING: (size %d)\n", sect_size);
			dump_varying(state->varyings[i]);
			dump_hex((char *)state->varyings[i], sect_size);
		}
	}

	/* not sure exactly which revision started this, but seems at least
	 * rev7 and rev8 implicitly include a new section for gl_FragColor:
	 */
	if (state->hdr->revision >= 7) {
		/* I guess only one? */
		state->outputs[0] = next_sect(state, &sect_size);

		clean_ascii(state->outputs[0]->name, sect_size - 32);
		if (full_dump) {
			printf("######## OUTPUT: (size %d)\n", sect_size);
			dump_output(state->outputs[0]);
			dump_hex((char *)state->outputs[0], sect_size);
		}
	}

	for (i = 0; (i < state->hdr->num_uniformblocks) && (state->sz > 0); i++) {
		state->uniformblocks[i].header = next_sect(state, &sect_size);

		clean_ascii(state->uniformblocks[i].header->name, sect_size - 40);
		if (full_dump) {
			printf("######## UNIFORM BLOCK: (size %d)\n", sect_size);
			dump_uniformblock(state->uniformblocks[i].header);
			dump_hex((char *)state->uniformblocks[i].header, sect_size);
		}

		/*
		 * OpenGL ES 3.0 spec mandates a minimum amount of 16K members supported
		 * a330 supports a minimum of 65K
		 */
		state->uniformblocks[i].members = malloc(state->uniformblocks[i].header->num_members * sizeof(void*));

		int member = 0;
		for (member = 0; (member < state->uniformblocks[i].header->num_members) && (state->sz > 0); member++) {
			state->uniformblocks[i].members[member] = next_sect(state, &sect_size);

			clean_ascii(state->uniformblocks[i].members[member]->name, sect_size - 56);
			if (full_dump) {
				printf("######## UNIFORM BLOCK MEMBER: (size %d)\n", sect_size);
				dump_uniformblockmember(state->uniformblocks[i].members[member]);
				dump_hex((char *)state->uniformblocks[i].members[member], sect_size);
			}
		}
		/*
		 * Qualcomm saves the UBO members twice for each UBO
		 * Don't ask me why
		 */
		for (member = 0; (member < state->uniformblocks[i].header->num_members) && (state->sz > 0); member++) {
			state->uniformblocks[i].members[member] = next_sect(state, &sect_size);

			clean_ascii(state->uniformblocks[i].members[member]->name, sect_size - 56);
			if (full_dump) {
				printf("######## UNIFORM BLOCK MEMBER2: (size %d)\n", sect_size);
				dump_uniformblockmember(state->uniformblocks[i].members[member]);
				dump_hex((char *)state->uniformblocks[i].members[member], sect_size);
			}
		}
	}

	if (gpu_id >= 300) {
		dump_shaders_a3xx(state);
	} else {
		dump_shaders_a2xx(state);
	}

	if (!full_dump)
		return;

	/* dump ascii version of shader program: */
	ptr = next_sect(state, &sect_size);
	printf("\n#######################################################\n");
	printf("######## SHADER SRC: (size=%d)\n", sect_size);
	dump_ascii(ptr, sect_size);
	free(ptr);

	/* dump remaining sections (there shouldn't be any): */
	while (state->sz > 0) {
		ptr = next_sect(state, &sect_size);
		printf("######## section (size=%d)\n", sect_size);
		printf("as hex:\n");
		dump_hex(ptr, sect_size);
		printf("as float:\n");
		dump_float(ptr, sect_size);
		printf("as ascii:\n");
		dump_ascii(ptr, sect_size);
		free(ptr);
	}
	/* cleanup the uniform buffer members we allocated */
	if (state->hdr->num_uniformblocks > 0)
		free (state->uniformblocks[i].members);
}