int main()
{
  Flexlay flexlay;
  flexlay.init();

  Editor editor;

  GUIManager* gui = editor.get_gui_manager();

  new CL_Button(CL_Rect(CL_Point(50, 50), 
                        CL_Size(100, 25)),
                "Hello World", gui->get_component());

  EditorMap m;
  Tileset tileset(32);
  TilemapLayer tilemap(tileset, 20, 10);
  
  m.add_layer(tilemap.to_layer());

  TilemapLayer::set_current(tilemap);

  EditorMapComponent editor_map(CL_Rect(0, 0, 799, 599), gui->get_component());
  Workspace workspace(799, 599);
  editor_map.set_workspace(workspace);
  workspace.set_map(m);
 
  new CL_Button(CL_Rect(CL_Point(50, 150), 
                        CL_Size(100, 25)),
                "Quit", gui->get_component());

  gui->run();
 
  flexlay.deinit();
}
editor_map editor_map::from_string(const config& terrain_cfg, const std::string& data)
{
	try {
		return editor_map(terrain_cfg, data);
	} catch (incorrect_map_format_error& e) {
		throw wrap_exc("format", e.message, "");
	} catch (twml_exception& e) {
		throw wrap_exc("wml", e.user_message, "");
	} catch (config::error& e) {
		throw wrap_exc("config", e.message, "");
	}
}
Example #3
0
void editor_action_create_mask::perform_without_undo(map_context& mc) const
{
	mc.set_map(editor_map(mc.get_map().mask_to(target_)));
	mc.set_needs_terrain_rebuild();
}