Example #1
0
void ei_geomnotify_button(ei_widget_t *widget, ei_rect_t rect)
{
	*(widget->content_rect) = ei_rect(
			ei_point_add(
				rect.top_left,
				ei_point(
					*ei_button(widget)->border_width,
					*ei_button(widget)->border_width)),
			ei_size(
				rect.size.width  - 2 * *ei_button(widget)->border_width,
				rect.size.height - 2 * *ei_button(widget)->border_width));
}
Example #2
0
/* Modifie l'Etat du bouton*/
void set_button_press(ei_widget_t * button)
{
	ei_geomnotify_button(button, ei_rect(
				ei_point_add(
					button->screen_location.top_left, 
					ei_point(
						EI_BUTTON_SINK_LENGHT,
						EI_BUTTON_SINK_LENGHT)),
				button->screen_location.size));

	*ei_button(button)->relief = ei_relief_sunken;
	ei_app_invalidate_rect(&button->screen_location);
	if(*ei_button(button)->callback) 
		ei_bind(ei_ev_mouse_buttonup, button, NULL,	*ei_button(button)->callback, 
				ei_button(button)->user_param);
}
Example #3
0
void create_puzzle_window(char* image_filename)
{
	/*ei_widget_t*		toplevel;
	ei_surface_t		image;
	ei_size_t		image_size;
	int			x, y;
	int			border_width		= 2;
	ei_point_t		place_coords;
	ei_point_t		current_position;
	ei_size_t		n;
	ei_size_t		toplevel_size;
	ei_size_t		image_rect_size;
	ei_size_t		tile_size		= ei_size(k_tile_size, k_tile_size);
	char*			title			= "Puzzle";
	ei_color_t		toplevel_bg		= {0xff, 0xff, 0xff, 0x60};
	ei_axis_set_t		resizable		= ei_axis_none;*/
    
    ei_widget_t*		frame;
	ei_surface_t		image;
	ei_size_t		image_size;
	int			x, y;
	int			border_width		= 2;
	ei_point_t		place_coords;
	ei_point_t		current_position;
	ei_size_t		n;
	ei_size_t		toplevel_size;
	ei_size_t		image_rect_size;
	ei_size_t		tile_size		= ei_size(k_tile_size, k_tile_size);
	ei_color_t		toplevel_bg		= {0xff, 0xff, 0xff, 0x60};
	ei_axis_set_t		resizable		= ei_axis_none;
    
	ei_widget_t*		button;
	ei_color_t		grey			= {0x88, 0x88, 0x88, 0xff};
	int			corner_radius		= 0;
	ei_relief_t		relief			= ei_relief_raised;
	ei_rect_t		img_rect;
	ei_rect_t*		img_rect_ptr		= &img_rect;
	ei_callback_t		callback		= handle_tile_press;
	
	puzzle_t*		puzzle;
	tile_t*			tile;
    
	image		= hw_image_load(image_filename, ei_app_root_surface());
	image_size	= hw_surface_get_size(image);
	n		= ei_size(image_size.width / k_tile_size, image_size.height / k_tile_size);
    
	frame	= ei_widget_create("frame", ei_app_root_widget());
	toplevel_size	= ei_size(n.width*k_tile_size, n.height*k_tile_size);
	border_width	= 0;
	ei_frame_configure(frame, &toplevel_size, &toplevel_bg, &border_width, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL);
	ei_place(frame, NULL, &(g_toplevel_position.x), &(g_toplevel_position.y), NULL, NULL, NULL, NULL, NULL, NULL);
	g_toplevel_position = ei_point_add(g_toplevel_position, ei_point(12, 12));
    
	puzzle		= (puzzle_t*)malloc(sizeof(*puzzle));
	puzzle->n	= n;
	puzzle->tiles	= (tile_t*) malloc(n.width*n.height*sizeof(tile_t));
	puzzle->current	= (tile_t**)malloc(n.width*n.height*sizeof(tile_t*));
    
	border_width	= 2;
	image_rect_size	= ei_size_sub(tile_size, ei_size(2*border_width, 2*border_width));
    
	for (y = 0; y < n.height; y++) {
		for (x = 0; x < n.width; x++) {
			current_position	= ei_point(x, y);
			if ((x == n.width - 1) && (y == n.height - 1)) {
				puzzle->current[index_at(puzzle, current_position)] = NULL;
				continue;
			}
			button			= ei_widget_create("button", frame);
			img_rect		= ei_rect(ei_point(x*k_tile_size+border_width, y*k_tile_size+border_width),
                                      image_rect_size);
			tile			= tile_memory_at(puzzle, ei_point(x, y));
			printf("puzzle.c WIDTH::%i\n",img_rect_ptr->size.width);
			ei_button_configure(button, &tile_size, &grey, &border_width, &corner_radius, &relief, NULL, NULL, NULL,
								NULL, &image, &img_rect_ptr, NULL, &callback, (void*)&tile);
			place_coords		= place_coordinates(current_position);
			ei_place(button, NULL, &(place_coords.x), &(place_coords.y), NULL, NULL, NULL, NULL, NULL, NULL);
            
			tile->puzzle		= puzzle;
			tile->button		= button;
			tile->original_position	= current_position;
			tile->current_position	= current_position;
            
			puzzle->current[index_at(puzzle, current_position)] = tile;
		}
	}
}
Example #4
0
void ei_runfunc_placer(struct ei_widget_t* widget)
{
	// we load the location of the father widget
	ei_rect_t* container = widget->parent->content_rect;
	ei_geometrymanager_param_placer_t* prm_placer = (ei_geometrymanager_param_placer_t*)widget->geom_params;
	float width, height ;

	assert(prm_placer);
	assert(prm_placer->rel_width);
	width = container->size.width * 
		*(prm_placer->rel_width) + 
		*(prm_placer->width);
	height = container->size.height * 
		*(prm_placer->rel_height) +
		*(prm_placer->height);

	ei_point_t pos_rel;

	switch (*(prm_placer->anchor)) {
		case ei_anc_none:
		case ei_anc_northwest:
			pos_rel = ei_point_zero();
			break;
		case ei_anc_center:
			pos_rel = ei_point(width / 2, height / 2);
			break;
		case ei_anc_north:
			pos_rel = ei_point(width / 2, 0);
			break;
		case ei_anc_northeast:
			pos_rel = ei_point(width , 0);
			break;
		case ei_anc_east:
			pos_rel = ei_point(width, height / 2);
			break;
		case ei_anc_southeast:
			pos_rel = ei_point(width, height );
			break;
		case ei_anc_south:
			pos_rel = ei_point(width / 2, height);
			break;
		case ei_anc_southwest:
			pos_rel = ei_point(0 , height );
			break;
		case ei_anc_west:
			pos_rel = ei_point(0 , height / 2 );
			break;
	}

	ei_point_t pos_abs = ei_point(
			container->size.width * 
			*(prm_placer->rel_x) + 
			*(prm_placer->x), 
			container->size.height *
			*(prm_placer->rel_y) +
			*(prm_placer->y));

//	ei_app_invalidate_rect(&widget->screen_location);	

	widget->screen_location = ei_rect(
			ei_point_add(ei_point_sub(pos_abs, pos_rel),container->top_left),  
			ei_size(width, height));

	ei_app_invalidate_rect(&widget->screen_location);	

	widget->wclass->geomnotifyfunc(widget, widget->screen_location);

	ei_widget_t * current = widget->children_head;
	while(current) {
		if(current->geom_params) {
			current->geom_params->manager->runfunc(current);
		}
		current = current->next_sibling;
	}
}