void BuildConfiguration::setBuildDirectory(const Utils::FileName &dir) { if (dir == m_buildDirectory) return; m_buildDirectory = dir; emitBuildDirectoryChanged(); }
void Qt4BuildConfiguration::ctor() { connect(this, SIGNAL(environmentChanged()), this, SLOT(emitBuildDirectoryChanged())); connect(this, SIGNAL(environmentChanged()), this, SLOT(emitProFileEvaluateNeeded())); connect(target(), SIGNAL(kitChanged()), this, SLOT(kitChanged())); }
void Qt4BuildConfiguration::setQMakeBuildConfiguration(BaseQtVersion::QmakeBuildConfigs config) { if (m_qmakeBuildConfiguration == config) return; m_qmakeBuildConfiguration = config; emit qmakeBuildConfigurationChanged(); emitBuildDirectoryChanged(); emitProFileEvaluateNeeded(); }
void Qt4BuildConfiguration::kitChanged() { LastKitState newState = LastKitState(target()->kit()); if (newState != m_lastKitState) { // This only checks if the ids have changed! // For that reason the Qt4BuildConfiguration is also connected // to the toolchain and qtversion managers emitProFileEvaluateNeeded(); emitBuildDirectoryChanged(); m_lastKitState = newState; } }
void Qt4BuildConfiguration::setShadowBuildAndDirectory(bool shadowBuild, const QString &buildDirectory) { BaseQtVersion *version = QtKitInformation::qtVersion(target()->kit()); QString directoryToSet = buildDirectory; bool toSet = (shadowBuild && version && version->isValid() && version->supportsShadowBuilds()); if (m_shadowBuild == toSet && m_buildDirectory == directoryToSet) return; m_shadowBuild = toSet; m_buildDirectory = directoryToSet; emitBuildDirectoryChanged(); emitProFileEvaluateNeeded(); }