bool upgradeFilesInTemp() { // Get path to temp files string tempFilePath = "temp/"; if(getGameReadWritePath(GameConstants::path_logs_CacheLookupKey) != "") { tempFilePath = getGameReadWritePath(GameConstants::path_logs_CacheLookupKey) + tempFilePath; } else { Config &config = Config::getInstance(); string userData = config.getString("UserData_Root",""); if(userData != "") { endPathWithSlash(userData); } tempFilePath = userData + tempFilePath; } if(SystemFlags::VERBOSE_MODE_ENABLED) printf("Temp files path [%s]\n",tempFilePath.c_str()); // Move all files into binary folder bool anyFailures = false; vector<string> fileList = getFolderTreeContentsListRecursively(tempFilePath, "", false, NULL); for(unsigned int index = 0; index < fileList.size(); ++index) { string fileName = fileList[index]; string newFileName = Properties::getApplicationPath() + extractFileFromDirectoryPath(fileName); bool result = renameFile(fileName,newFileName); if(result == false) { printf("FAILED Rename: [%s] to [%s] result = %d errno = %d\n",fileName.c_str(),newFileName.c_str(),result,errno); anyFailures = true; } if(SystemFlags::VERBOSE_MODE_ENABLED) printf("Rename: [%s] to [%s] result = %d\n",fileName.c_str(),newFileName.c_str(),result); } if(SystemFlags::VERBOSE_MODE_ENABLED) printf("Successfully updated!\n"); return (fileList.size() > 0 && anyFailures == false); }
string MenuStateAbout::loadAdditionalCredits(){ string data_path= getGameReadWritePath(GameConstants::path_data_CacheLookupKey); if(data_path != ""){ endPathWithSlash(data_path); } string result= ""; const string dir= getGameCustomCoreDataPath(data_path,"data/core/menu/credits.txt"); //printf("dir [%s]\n",dir.c_str()); if(fileExists(dir) == true) { #if defined(WIN32) && !defined(__MINGW32__) FILE *fp = _wfopen(utf8_decode(dir).c_str(), L"r"); ifstream file(fp); #else ifstream file(dir.c_str()); #endif std::string buffer; while(!file.eof()){ getline(file, buffer); result+= buffer + "\n"; } std::cout << buffer << std::endl; file.close(); #if defined(WIN32) && !defined(__MINGW32__) if(fp) fclose(fp); #endif } return result; }
string getGameCustomCoreDataPath(string originalBasePath, string uniqueFilePath) { // original file path setup if(originalBasePath != "") { endPathWithSlash(originalBasePath); } // // mydata user data override Config &config = Config::getInstance(); string data_path = config.getString("UserData_Root",""); if(data_path != "") { endPathWithSlash(data_path); } // // if set this is the current active mod string custom_mod_path = config.getCustomRuntimeProperty(Config::ACTIVE_MOD_PROPERTY_NAME); if(custom_mod_path != "") { endPathWithSlash(custom_mod_path); } // // decide which file to use string result = ""; if (SystemFlags::VERBOSE_MODE_ENABLED) printf("Looking for [%s] in\n#1: [%s]\n#2: [%s]\n#3: [%s]\n",uniqueFilePath.c_str(),custom_mod_path.c_str(),data_path.c_str(),originalBasePath.c_str()); if(custom_mod_path != "" && (uniqueFilePath == "" || fileExists(custom_mod_path + uniqueFilePath) == true)) { result = custom_mod_path + uniqueFilePath; } else if(data_path != "" && (uniqueFilePath == "" || fileExists(data_path + uniqueFilePath) == true)) { result = data_path + uniqueFilePath; } else { result = originalBasePath + uniqueFilePath; } if (SystemFlags::VERBOSE_MODE_ENABLED) printf("result [%s]\n",result.c_str()); return result; }
Checksum Tileset::loadTileset(const vector<string> pathList, const string &tilesetName, Checksum* checksum, std::map<string,vector<pair<string, string> > > &loadedFileList) { Checksum tilesetChecksum; bool found = false; for(int idx = 0; idx < pathList.size(); idx++) { string currentPath = pathList[idx]; endPathWithSlash(currentPath); string path = currentPath + tilesetName; if(isdir(path.c_str()) == true) { load(path, checksum, &tilesetChecksum, loadedFileList); found = true; break; } } if(found == false) { throw megaglest_runtime_error("Error could not find tileset [" + tilesetName + "]\n"); } return tilesetChecksum; }
void AmbientSounds::load(const string &dir, const XmlNode *xmlNode, std::map<string,vector<pair<string, string> > > &loadedFileList, string parentLoader) { string path=""; //day const XmlNode *dayNode= xmlNode->getChild("day-sound"); enabledDay= dayNode->getAttribute("enabled")->getBoolValue(); if(enabledDay) { string currentPath = dir; endPathWithSlash(currentPath); path= dayNode->getAttribute("path")->getRestrictedValue(currentPath); day.open(path); loadedFileList[path].push_back(make_pair(parentLoader,dayNode->getAttribute("path")->getRestrictedValue())); alwaysPlayDay= dayNode->getAttribute("play-always")->getBoolValue(); } //night const XmlNode *nightNode= xmlNode->getChild("night-sound"); enabledNight= nightNode->getAttribute("enabled")->getBoolValue(); if(enabledNight) { string currentPath = dir; endPathWithSlash(currentPath); path= nightNode->getAttribute("path")->getRestrictedValue(currentPath); night.open(path); loadedFileList[path].push_back(make_pair(parentLoader,nightNode->getAttribute("path")->getRestrictedValue())); alwaysPlayNight= nightNode->getAttribute("play-always")->getBoolValue(); } //rain const XmlNode *rainNode= xmlNode->getChild("rain-sound"); enabledRain= rainNode->getAttribute("enabled")->getBoolValue(); if(enabledRain) { string currentPath = dir; endPathWithSlash(currentPath); path= rainNode->getAttribute("path")->getRestrictedValue(currentPath); rain.open(path); loadedFileList[path].push_back(make_pair(parentLoader,rainNode->getAttribute("path")->getRestrictedValue())); } //snow const XmlNode *snowNode= xmlNode->getChild("snow-sound"); enabledSnow= snowNode->getAttribute("enabled")->getBoolValue(); if(enabledSnow) { string currentPath = dir; endPathWithSlash(currentPath); path= snowNode->getAttribute("path")->getRestrictedValue(currentPath); snow.open(path); loadedFileList[path].push_back(make_pair(parentLoader,snowNode->getAttribute("path")->getRestrictedValue())); } //dayStart const XmlNode *dayStartNode= xmlNode->getChild("day-start-sound"); enabledDayStart= dayStartNode->getAttribute("enabled")->getBoolValue(); if(enabledDayStart) { string currentPath = dir; endPathWithSlash(currentPath); path= dayStartNode->getAttribute("path")->getRestrictedValue(currentPath); dayStart.load(path); loadedFileList[path].push_back(make_pair(parentLoader,dayStartNode->getAttribute("path")->getRestrictedValue())); } //nightStart const XmlNode *nightStartNode= xmlNode->getChild("night-start-sound"); enabledNightStart= nightStartNode->getAttribute("enabled")->getBoolValue(); if(enabledNightStart) { string currentPath = dir; endPathWithSlash(currentPath); path= nightStartNode->getAttribute("path")->getRestrictedValue(currentPath); nightStart.load(path); loadedFileList[path].push_back(make_pair(parentLoader,nightStartNode->getAttribute("path")->getRestrictedValue())); } }
void Tileset::load(const string &dir, Checksum *checksum, Checksum *tilesetChecksum, std::map<string,vector<pair<string, string> > > &loadedFileList) { if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__); random.init(time(NULL)); if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__); string name= lastDir(dir); tileset_name = name; string currentPath = dir; endPathWithSlash(currentPath); string path= currentPath + name + ".xml"; string sourceXMLFile = path; checksum->addFile(path); tilesetChecksum->addFile(path); checksumValue.addFile(path); try { char szBuf[8096]=""; snprintf(szBuf,8096,Lang::getInstance().get("LogScreenGameLoadingTileset","",true).c_str(),formatString(name).c_str()); Logger::getInstance().add(szBuf, true); Renderer &renderer= Renderer::getInstance(); if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__); //printf("About to load tileset [%s]\n",path.c_str()); //parse xml XmlTree xmlTree; xmlTree.load(path,Properties::getTagReplacementValues()); loadedFileList[path].push_back(make_pair(currentPath,currentPath)); if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__); const XmlNode *tilesetNode= xmlTree.getRootNode(); if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__); //surfaces const XmlNode *surfacesNode= tilesetNode->getChild("surfaces"); int partsize= 0; for(int i=0; i < surfCount; ++i) { const XmlNode *surfaceNode; if(surfacesNode->hasChildAtIndex("surface",i)){ surfaceNode= surfacesNode->getChild("surface", i); } else { // cliff texture does not exist, use texture 2 instead surfaceNode= surfacesNode->getChild("surface", 2); } if(surfaceNode->hasAttribute("partsize")){ partsize=surfaceNode->getAttribute("partsize",true)->getIntValue(); } else{ partsize=0; } if(partsize==0){ int childCount= surfaceNode->getChildCount(); surfPixmaps[i].resize(childCount); surfProbs[i].resize(childCount); for(int j = 0; j < childCount; ++j) { surfPixmaps[i][j] = NULL; } for(int j = 0; j < childCount; ++j) { const XmlNode *textureNode= surfaceNode->getChild("texture", j); if(GlobalStaticFlags::getIsNonGraphicalModeEnabled() == false) { surfPixmaps[i][j] = new Pixmap2D(); surfPixmaps[i][j]->init(3); surfPixmaps[i][j]->load(textureNode->getAttribute("path")->getRestrictedValue(currentPath)); } loadedFileList[textureNode->getAttribute("path")->getRestrictedValue(currentPath)].push_back(make_pair(sourceXMLFile,textureNode->getAttribute("path")->getRestrictedValue())); surfProbs[i][j]= textureNode->getAttribute("prob")->getFloatValue(); } } else { // read single big texture and cut it into pieces const XmlNode *textureNode= surfaceNode->getChild("texture", 0); Pixmap2D *pixmap=new Pixmap2D(); pixmap->init(3); pixmap->load(textureNode->getAttribute("path")->getRestrictedValue(currentPath)); loadedFileList[textureNode->getAttribute("path")->getRestrictedValue(currentPath)].push_back(make_pair(sourceXMLFile,textureNode->getAttribute("path")->getRestrictedValue())); int width=pixmap->getW(); int heith=pixmap->getW(); assert(width==heith); assert(width%64==0); assert(width%partsize==0); int parts=width/partsize; int numberOfPieces=parts*parts; partsArray[i]=parts; surfPixmaps[i].resize(numberOfPieces); surfProbs[i].resize(numberOfPieces); int j=0; for(int x = 0; x < parts; ++x) { for(int y = 0; y < parts; ++y) { surfPixmaps[i][j] = new Pixmap2D(); surfPixmaps[i][j]->init(partsize,partsize,3); surfPixmaps[i][j]->copyImagePart(x*partsize,y*partsize,pixmap); surfProbs[i][j]=-1; j++; } } } } if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__); //object models const XmlNode *objectsNode= tilesetNode->getChild("objects"); for(int i=0; i<objCount; ++i){ const XmlNode *objectNode= objectsNode->getChild("object", i); int childCount= objectNode->getChildCount(); int objectHeight = 0; bool walkable = objectNode->getAttribute("walkable")->getBoolValue(); if(walkable == false) { const XmlAttribute *heightAttribute = objectNode->getAttribute("height",false); if(heightAttribute != NULL) { objectHeight = heightAttribute->getIntValue(); } } objectTypes[i].init(childCount, i, walkable,objectHeight); for(int j=0; j<childCount; ++j) { const XmlNode *modelNode= objectNode->getChild("model", j); const XmlAttribute *pathAttribute= modelNode->getAttribute("path"); TilesetModelType* tmt=objectTypes[i].loadModel(pathAttribute->getRestrictedValue(currentPath),&loadedFileList, sourceXMLFile); loadedFileList[pathAttribute->getRestrictedValue(currentPath)].push_back(make_pair(sourceXMLFile,pathAttribute->getRestrictedValue())); if(modelNode->hasAttribute("anim-speed") == true) { int animSpeed= modelNode->getAttribute("anim-speed")->getIntValue(); tmt->setAnimSpeed(animSpeed); } if(modelNode->hasChild("particles")){ const XmlNode *particleNode= modelNode->getChild("particles"); bool particleEnabled= particleNode->getAttribute("value")->getBoolValue(); if(particleEnabled){ for(int k=0; k<particleNode->getChildCount(); ++k){ const XmlNode *particleFileNode= particleNode->getChild("particle-file", k); string path= particleFileNode->getAttribute("path")->getRestrictedValue(); ObjectParticleSystemType *objectParticleSystemType= new ObjectParticleSystemType(); objectParticleSystemType->load(particleFileNode, dir, currentPath + path, &Renderer::getInstance(), loadedFileList, sourceXMLFile,""); loadedFileList[currentPath + path].push_back(make_pair(sourceXMLFile,particleFileNode->getAttribute("path")->getRestrictedValue())); tmt->addParticleSystem(objectParticleSystemType); } } } //rotationAllowed if(modelNode->hasAttribute("rotationAllowed") == true) { tmt->setRotationAllowed(modelNode->getAttribute("rotationAllowed")->getBoolValue()); } else if(modelNode->hasChild("rotationAllowed")){ const XmlNode *rotationAllowedNode= modelNode->getChild("rotationAllowed"); tmt->setRotationAllowed(rotationAllowedNode->getAttribute("value")->getBoolValue()); } else{ tmt->setRotationAllowed(true); } //smoothTwoFrameAnim if(modelNode->hasAttribute("smoothTwoFrameAnim") == true) { tmt->setSmoothTwoFrameAnim(modelNode->getAttribute("smoothTwoFrameAnim")->getBoolValue()); } else{ tmt->setSmoothTwoFrameAnim(false); } } } // Now free up the pixmap memory for(int i=0; i<objCount; ++i){ objectTypes[i].deletePixels(); } if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__); //ambient sounds ambientSounds.load(dir, tilesetNode->getChild("ambient-sounds"), loadedFileList, sourceXMLFile); //parameters const XmlNode *parametersNode= tilesetNode->getChild("parameters"); //water const XmlNode *waterNode= parametersNode->getChild("water"); waterTex= renderer.newTexture3D(rsGame); if(waterTex) { waterTex->setMipmap(false); waterTex->setWrapMode(Texture::wmRepeat); } waterEffects= waterNode->getAttribute("effects")->getBoolValue(); if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__); int waterFrameCount= waterNode->getChildCount(); if(waterTex) { waterTex->getPixmap()->init(waterFrameCount, 4); } for(int i=0; i<waterFrameCount; ++i){ const XmlNode *waterFrameNode= waterNode->getChild("texture", i); if(waterTex) { waterTex->getPixmap()->loadSlice(waterFrameNode->getAttribute("path")->getRestrictedValue(currentPath), i); } loadedFileList[waterFrameNode->getAttribute("path")->getRestrictedValue(currentPath)].push_back(make_pair(sourceXMLFile,waterFrameNode->getAttribute("path")->getRestrictedValue())); } if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__); //fog const XmlNode *fogNode= parametersNode->getChild("fog"); fog= fogNode->getAttribute("enabled")->getBoolValue(); if(fog){ fogMode= fogNode->getAttribute("mode")->getIntValue(1, 2); fogDensity= fogNode->getAttribute("density")->getFloatValue(); fogColor.x= fogNode->getAttribute("color-red")->getFloatValue(0.f, 1.f); fogColor.y= fogNode->getAttribute("color-green")->getFloatValue(0.f, 1.f); fogColor.z= fogNode->getAttribute("color-blue")->getFloatValue(0.f, 1.f); } if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__); //sun and moon light colors const XmlNode *sunLightColorNode= parametersNode->getChild("sun-light"); sunLightColor.x= sunLightColorNode->getAttribute("red")->getFloatValue(); sunLightColor.y= sunLightColorNode->getAttribute("green")->getFloatValue(); sunLightColor.z= sunLightColorNode->getAttribute("blue")->getFloatValue(); const XmlNode *moonLightColorNode= parametersNode->getChild("moon-light"); moonLightColor.x= moonLightColorNode->getAttribute("red")->getFloatValue(); moonLightColor.y= moonLightColorNode->getAttribute("green")->getFloatValue(); moonLightColor.z= moonLightColorNode->getAttribute("blue")->getFloatValue(); if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__); //weather const XmlNode *weatherNode= parametersNode->getChild("weather"); float sunnyProb= weatherNode->getAttribute("sun")->getFloatValue(0.f, 1.f); float rainyProb= weatherNode->getAttribute("rain")->getFloatValue(0.f, 1.f) + sunnyProb; if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__); #ifdef USE_STREFLOP float rnd= streflop::fabs(static_cast<streflop::Simple>(random.randRange(-1.f, 1.f))); #else float rnd= fabs(random.randRange(-1.f, 1.f)); #endif if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__); if(rnd < sunnyProb) { weather= wSunny; } else if(rnd < rainyProb) { weather= wRainy; } else { weather= wSnowy; } //printf("==> Weather is: %d rnd = %f [sun: %f rainyProb: %f]",weather,rnd,sunnyProb,rainyProb); if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__); } //Exception handling (conversions and so on); catch(const exception &e) { SystemFlags::OutputDebug(SystemFlags::debugError,"In [%s::%s Line: %d] Error [%s]\n",__FILE__,__FUNCTION__,__LINE__,e.what()); throw megaglest_runtime_error("Error: " + path + "\n" + e.what()); } Lang &lang = Lang::getInstance(); lang.loadTilesetStrings(name); }