bool DebugCLI::filterException(Exception *exception, bool /*willBeCaught*/) { // Filter exceptions when -d switch specified if (activeFlag) { core->console << "Exception has been thrown:\n" << core->string(exception->atom) << '\n'; enterDebugger(); return true; } return false; }
int mainloop(int flags) { unsigned char a, f, b, c, d, e, h, l; unsigned char r, i, iff1, iff2, im; unsigned short pc; unsigned short sp; extern unsigned long tstates; unsigned int radjust; unsigned char intsample; unsigned char op; int states_until_timerint; unsigned long last_tstates; unsigned startTime = tstates; int cpuRunning = 1; clock_t max_run_time = clock() + CLOCKS_PER_SEC*30; unsigned run_time_check_mod = 0; int j, runOne = 0; struct sregs regs = { &a, &f, &b, &c, &d, &e, &h, &l, &pc, &sp, &cpuRunning }; a = f = b = c = d = e = h = l = i = r = iff1 = iff2 = im = 0; fun_first = NULL; sp = pc = 0; sp = 0xdfff; pc = 0x100; /* GB start address */ tstates = 0; last_tstates=0; callback_stack_pos = 0; states_until_timerint = 40000; for (j = 0; j < 5; j++) breakpoints[j] = 0; if (flags&DSTARTDEBUG) breakpoints[0] = 0x100; while (cpuRunning) { if (runOne) { if (enterDebugger(®s)) runOne = 1; else runOne = 0; } j = 0; while (j < 5) { if (breakpoints[j] == pc) { if (enterDebugger(®s)) runOne = 1; break; } j++; } op = fetch(pc); pc++; switch (op) { #include "z80ops.c" default: printf("\nrrgb: warning - invalid opcode %02x at %04x.\n", op, pc - 1); enterDebugger(®s); break; } if (flags&DTIMERINT) { states_until_timerint-=tstates-last_tstates; last_tstates=tstates; if (states_until_timerint<0) { states_until_timerint=40000; push2(pc); pc=0x50; } } if (flags&DLIMITEDRUN && (++run_time_check_mod) == 100) { if (clock() > max_run_time) { printf("Error: Maximum runtime exceeded\n"); cpuRunning = 0; } run_time_check_mod = 0; } } return 0; }
void Debugger::debugLine(int linenum) { AvmAssert( core->callStack !=0 ); if (!core->callStack) return; AvmAssert(linenum > 0); int prev = core->callStack->linenum(); core->callStack->set_linenum(linenum); int line = linenum; // line number has changed bool changed = (prev == line) ? false : true; bool exited = (prev == -1) ? true : false; // are we being called as a result of function exit? if (!changed && !exited) return; // still on the same line in the same function? Profiler* profiler = core->profiler(); Sampler* s = core->get_sampler(); if (profiler && profiler->profilingDataWanted && profiler->profileSwitch && !(s && s->sampling())) { profiler->sendLineTimestamp(line); } // tracing information if (!exited) traceLine(line); // check if we should stop due to breakpoint or step bool stop = false; if (stepState.flag) { if (stepState.startingDepth != -1 && core->callStack->depth() < stepState.startingDepth) { // We stepped out of whatever function was executing when the // stepInto/stepOver/stepOut command was executed. We may be // in the middle of a line of code, but we still want to stop // immediately. See bug 126633. stop = true; } else if (!exited && (stepState.depth == -1 || core->callStack->depth() <= stepState.depth) ) { // We reached the beginning of a new line of code. stop = true; } } // we didn't decide to stop due to a step, but check if we hit a breakpoint if (!stop && !exited) { MethodInfo* f = core->callStack->info(); #ifdef VMCFG_AOT if (f && (f->hasMethodBody() || f->isCompiledMethod())) #else if (f && f->hasMethodBody()) #endif { AbcFile* abc = f->file(); if (abc) { SourceFile* source = abc->sourceNamed( core->callStack->filename() ); if (source && source->hasBreakpoint(line)) { stop = true; } } } } // we still haven't decided to stop; check our watchpoints if (!stop && !exited) { if (hitWatchpoint()) stop = true; } if (stop) { // Terminate whatever step operation may have been happening. But first, // save the state of the step, so that if someone calls stepContinue(), // then we can restore it. StepState oldOldStepState = oldStepState; // save oldStepState in case of reentrancy oldStepState = stepState; // save stepState so that stepContinue() can find it stepState.clear(); // turn off stepping enterDebugger(); oldStepState = oldOldStepState; // restore oldStepState } }
MainWindow::MainWindow(QWidget *parent) : QMainWindow(parent), ui(new Ui::MainWindow) { ui->setupUi(this); // Register QtKeypadBridge for the virtual keyboard functionality ui->keypadWidget->installEventFilter(&qt_keypad_bridge); ui->lcdView->installEventFilter(&qt_keypad_bridge); //Emu -> GUI (QueuedConnection as they're different threads) connect(&emu, SIGNAL(serialChar(char)), this, SLOT(serialChar(char)), Qt::QueuedConnection); connect(&emu, SIGNAL(debugStr(QString)), this, SLOT(debugStr(QString))); //Not queued connection as it may cause a hang connect(&emu, SIGNAL(speedChanged(double)), this, SLOT(showSpeed(double)), Qt::QueuedConnection); connect(&emu, SIGNAL(statusMsg(QString)), ui->statusbar, SLOT(showMessage(QString)), Qt::QueuedConnection); connect(&emu, SIGNAL(turboModeChanged(bool)), ui->buttonSpeed, SLOT(setChecked(bool)), Qt::QueuedConnection); connect(&emu, SIGNAL(usblinkChanged(bool)), this, SLOT(usblinkChanged(bool)), Qt::QueuedConnection); //Menu "Emulator" connect(ui->buttonReset, SIGNAL(clicked(bool)), &emu, SLOT(reset())); connect(ui->actionReset, SIGNAL(triggered()), &emu, SLOT(reset())); connect(ui->actionRestart, SIGNAL(triggered()), this, SLOT(restart())); connect(ui->actionDebugger, SIGNAL(triggered()), &emu, SLOT(enterDebugger())); connect(ui->buttonPause, SIGNAL(clicked(bool)), &emu, SLOT(setPaused(bool))); connect(ui->buttonPause, SIGNAL(clicked(bool)), ui->actionPause, SLOT(setChecked(bool))); connect(ui->actionPause, SIGNAL(toggled(bool)), &emu, SLOT(setPaused(bool))); connect(ui->actionPause, SIGNAL(toggled(bool)), ui->buttonPause, SLOT(setChecked(bool))); connect(ui->buttonSpeed, SIGNAL(clicked(bool)), &emu, SLOT(setTurboMode(bool))); QShortcut *shortcut = new QShortcut(QKeySequence(Qt::Key_F11), this); shortcut->setAutoRepeat(false); connect(shortcut, SIGNAL(activated()), &emu, SLOT(toggleTurbo())); //Menu "Tools" connect(ui->buttonScreenshot, SIGNAL(clicked()), this, SLOT(screenshot())); connect(ui->actionScreenshot, SIGNAL(triggered()), this, SLOT(screenshot())); connect(ui->actionConnect, SIGNAL(triggered()), this, SLOT(connectUSB())); connect(ui->buttonUSB, SIGNAL(clicked(bool)), this, SLOT(connectUSB())); connect(ui->actionXModem, SIGNAL(triggered()), this, SLOT(xmodemSend())); ui->actionConnect->setShortcut(QKeySequence(Qt::Key_F10)); ui->actionConnect->setAutoRepeat(false); //Menu "Flash" connect(ui->actionSave, SIGNAL(triggered()), this, SLOT(saveFlash())); connect(ui->actionCreate_flash, SIGNAL(triggered()), this, SLOT(createFlash())); //Debugging connect(ui->lineEdit, SIGNAL(returnPressed()), this, SLOT(debugCommand())); //File transfer connect(ui->refreshButton, SIGNAL(clicked(bool)), this, SLOT(reload_filebrowser())); connect(this, SIGNAL(usblink_progress_changed(int)), this, SLOT(changeProgress(int)), Qt::QueuedConnection); //Settings connect(ui->checkDebugger, SIGNAL(toggled(bool)), this, SLOT(setDebuggerOnStartup(bool))); connect(ui->checkWarning, SIGNAL(toggled(bool)), this, SLOT(setDebuggerOnWarning(bool))); connect(ui->uiDocks, SIGNAL(toggled(bool)), this, SLOT(setUIMode(bool))); connect(ui->checkAutostart, SIGNAL(toggled(bool)), this, SLOT(setAutostart(bool))); connect(ui->fileBoot1, SIGNAL(pressed()), this, SLOT(selectBoot1())); connect(ui->fileFlash, SIGNAL(pressed()), this, SLOT(selectFlash())); connect(ui->pathTransfer, SIGNAL(textEdited(QString)), this, SLOT(setUSBPath(QString))); connect(ui->spinGDB, SIGNAL(valueChanged(int)), this, SLOT(setGDBPort(int))); connect(ui->spinRDBG, SIGNAL(valueChanged(int)), this, SLOT(setRDBGPort(int))); connect(ui->orderDiags, SIGNAL(toggled(bool)), this, SLOT(setBootOrder(bool))); //Set up monospace fonts QFont monospace = QFontDatabase::systemFont(QFontDatabase::FixedFont); ui->debugConsole->setFont(monospace); ui->serialConsole->setFont(monospace); qRegisterMetaType<QVector<int>>(); #ifdef Q_OS_ANDROID //On android the settings file is deleted everytime you update or uninstall, //so choose a better, safer, location QString path = QStandardPaths::writableLocation(QStandardPaths::GenericDataLocation); settings = new QSettings(path + "/nspire_emu.ini", QSettings::IniFormat); #else settings = new QSettings(); #endif //Load settings setUIMode(settings->value("docksEnabled", true).toBool()); restoreGeometry(settings->value("windowGeometry").toByteArray()); restoreState(settings->value("windowState").toByteArray(), WindowStateVersion); selectBoot1(settings->value("boot1", "").toString()); selectFlash(settings->value("flash", "").toString()); setDebuggerOnStartup(settings->value("debugOnStart", false).toBool()); setDebuggerOnWarning(settings->value("debugOnWarn", false).toBool()); setUSBPath(settings->value("usbdir", QString("ndless")).toString()); setGDBPort(settings->value("gdbPort", 3333).toUInt()); setRDBGPort(settings->value("rdbgPort", 3334).toUInt()); setBootOrder(false); bool autostart = settings->value("emuAutostart", false).toBool(); setAutostart(autostart); if(emu.boot1 != "" && emu.flash != "" && autostart) emu.start(); else ui->statusbar->showMessage(trUtf8("Start the emulation via Emulation->Restart.")); #ifdef Q_OS_MAC QTimer::singleShot(50, [&] {dockVisibilityChanged(false);}); // Trigger dock update (after UI was shown) #endif }