bool Scene::rendu() const{ QTime timer; ColorGradient grad; grad.createDefaultHeatMapGradient(); for(unsigned int ic = 0; ic < cameras.size(); ic++) { const Camera& c = cameras[ic]; int _lu = c.getLu(), _lv = c.getLv(); std::cout << "ic: " << ic << //" origine: " << c.getOrigine() << " lu: " << _lu << " lv: " << _lv << std::endl; int pourcent2 = -1; QImage *imEffetAtmos = new QImage(_lu, _lv, QImage::Format_RGB888); QImage *imocclusion = new QImage(_lu, _lv, QImage::Format_RGB888); QImage *img = new QImage(_lu, _lv, QImage::Format_RGB888); QImage eric(_lu, _lv, QImage::Format_RGB888); timer.start(); #ifdef QT_NO_DEBUG #pragma omp parallel for schedule(dynamic,1) #endif for(int y = 0; y < _lv ; y++){ // pour chaque ligne de l'image int pourcent = 100 * y / (_lv - 1); if(pourcent != pourcent2) { pourcent2 = pourcent; std::cout << "\r" << ic << " Rendering: " << pourcent << "% "; // barre de progression } else std::cerr << ". \b\b"; for(int x = 0; x < _lu ; x++){ // pour chaque pixel de la ligne Rayon ray(c.getOrigine(),c.vecScreen(x,y)); //rayon correspondant au pixel float dist; int i; float oclu; float effetAtmos; if(!intersect(ray, dist, i)){ img->setPixel(x, y, default_color.rgba()); imEffetAtmos->setPixel(x,y,default_color.rgba()); } else { vec3 color = calculPixel(ray, dist, c.getOrigine(),oclu); color = calculEffetAtmospherique(color, ciel->color, dist, effetAtmos); imEffetAtmos->setPixel(x,y,qRgb(255,255*(1-effetAtmos),255*(1-effetAtmos))); imocclusion->setPixel(x,y,qRgb(255*(1-oclu),0,0)); img->setPixel(x,y, qRgb(color.r*255,color.g*255,color.b*255)); } float r,v,b; grad.getColorAtValue(i/255.0f,r,v,b); eric.setPixel(x,y, qRgb(r*255,v*255,b*255)); } } if(ic<10) { std::cout << std::endl; int time = timer.elapsed(); std::cout << time/1000 << "." << time%1000<< " secondes" << std::endl; //std::cout << (100.f*nbpixrouge) / (_lu*_lv) << "%" << std::endl; img->save(("test000" + std::to_string(ic) + ".png").c_str()); eric.save(("eric" + std::to_string(ic) + ".png").c_str()); imocclusion->save(("oclu000" + std::to_string(ic) + ".png").c_str()); imEffetAtmos->save(("EffetAtmos" + std::to_string(ic) + ".png").c_str()); std::cout << ("test000" + std::to_string(ic) + ".png").c_str() << std::endl; } else if(ic<100) { img->save(("test00" + std::to_string(ic) + ".png").c_str()); std::cout << ("test00" + std::to_string(ic) + ".png").c_str() << std::endl; } else if(ic<1000) { img->save(("test0" + std::to_string(ic) + ".png").c_str()); std::cout << ("test0" + std::to_string(ic) + ".png").c_str() << std::endl; } else { img->save(("test" + std::to_string(ic) + ".png").c_str()); std::cout << ("test" + std::to_string(ic) + ".png").c_str() << std::endl; } delete img; delete imocclusion; } return true; }
bool Scene::rendu(){ QTime timer; ColorGradient grad; grad.createDefaultHeatMapGradient(); for(unsigned int ic = 0; ic < cameras.size(); ic++) { Camera* c = cameras[ic]; int _lu = c->getLu(), _lv = c->getLv(); int pourcent2 = -1; QImage *img = new QImage(_lu, _lv, QImage::Format_RGB888); QImage eric(_lu, _lv, QImage::Format_RGB888); timer.start(); #pragma omp parallel for schedule(dynamic,1) for(int y = 0; y < _lv ; y++){ // pour chaque ligne de l'image int pourcent = 100 * y / (_lv - 1); if(pourcent != pourcent2) { pourcent2 = pourcent; std::cout << "\r" << ic << " Rendering: " << pourcent << "% "; // barre de progression } for(int x = 0; x < _lu ; x++){ // pour chaque pixel de la ligne Rayon ray(c->getOrigine(),c->vecScreen(x,y)); //rayon correspondant au pixel bool touche = false; Vector3D p = c->getOrigine(); int i; float dist = 0; for(i = 0; i < 128; i++) { if(node->inOut(p)){ touche = true; break; } float d = node->distance(p)+0.05f; dist += d; if(dist > 9999) //si on va trop loin, on arrĂȘte la progression. break; p += ray.getDirection()*(d); } if(!touche) img->setPixel(x, y, default_color.rgba()); else { #if 0 img->setPixel(x,y, qRgb(dist*17, dist*19, dist*23)); #else const Vector3D& dRay = ray.getDirection(); const Vector3D p(ray.getOrigine()+dRay*dist); const Vector3D n(node->getNormal(p)); double norm = -dRay.dotProduct(n); //le rayon va normalement dans le sens inverse de la normal du triangle qu'il touche, QRgb color; if(norm <= 0) color = qRgb(0,0,0); //Black else { float c = 255*norm; color = qRgb(roundf(c),roundf(c), roundf(c)); // Grey } img->setPixel(x,y, color); #endif } float r,v,b; grad.getColorAtValue(i/128.0f,r,v,b); eric.setPixel(x,y, qRgb(r*255,v*255,b*255)); } } if(ic<10) { std::cout << std::endl; int time = timer.elapsed(); std::cout << time/1000 << "." << time%1000<< " secondes" << std::endl; //std::cout << (100.f*nbpixrouge) / (_lu*_lv) << "%" << std::endl; img->save(("test000" + std::to_string(ic) + ".png").c_str()); eric.save(("eric" + std::to_string(ic) + ".png").c_str()); std::cout << ("test000" + std::to_string(ic) + ".png").c_str() << std::endl; } else if(ic<100) { img->save(("test00" + std::to_string(ic) + ".png").c_str()); std::cout << ("test00" + std::to_string(ic) + ".png").c_str() << std::endl; } else if(ic<1000) { img->save(("test0" + std::to_string(ic) + ".png").c_str()); std::cout << ("test0" + std::to_string(ic) + ".png").c_str() << std::endl; } else { img->save(("test" + std::to_string(ic) + ".png").c_str()); std::cout << ("test" + std::to_string(ic) + ".png").c_str() << std::endl; } delete img; } return true; }