static void
_mesh_setup(Scene_Data *data)
{
   /* Setup material. */
   data->material = efl_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas);

   evas_canvas3d_material_enable_set(data->material, EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, EINA_TRUE);
   evas_canvas3d_material_enable_set(data->material, EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE);
   evas_canvas3d_material_enable_set(data->material, EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, EINA_TRUE);
   evas_canvas3d_material_color_set(data->material, EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, 0.2, 0.2, 0.2, 1.0);
   evas_canvas3d_material_color_set(data->material, EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, 0.8, 0.8, 0.8, 1.0);
   evas_canvas3d_material_color_set(data->material, EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, 1.0, 1.0, 1.0, 1.0);
   evas_canvas3d_material_shininess_set(data->material, 100.0);

   /* Setup mesh. */
   data->mesh = efl_add(EVAS_CANVAS3D_MESH_CLASS, evas);
   evas_canvas3d_mesh_vertex_count_set(data->mesh, 24);
   evas_canvas3d_mesh_frame_add(data->mesh, 0);
   evas_canvas3d_mesh_frame_vertex_data_set(data->mesh, 0, EVAS_CANVAS3D_VERTEX_ATTRIB_POSITION, 12 * sizeof(float), &cube_vertices[ 0]);
   evas_canvas3d_mesh_frame_vertex_data_set(data->mesh, 0, EVAS_CANVAS3D_VERTEX_ATTRIB_NORMAL, 12 * sizeof(float), &cube_vertices[ 3]);
   evas_canvas3d_mesh_frame_vertex_data_set(data->mesh, 0, EVAS_CANVAS3D_VERTEX_ATTRIB_COLOR, 12 * sizeof(float), &cube_vertices[ 6]);
   evas_canvas3d_mesh_frame_vertex_data_set(data->mesh, 0, EVAS_CANVAS3D_VERTEX_ATTRIB_TEXCOORD, 12 * sizeof(float), &cube_vertices[10]);
   evas_canvas3d_mesh_index_data_set(data->mesh, EVAS_CANVAS3D_INDEX_FORMAT_UNSIGNED_SHORT, 36, &cube_indices[0]);
   evas_canvas3d_mesh_vertex_assembly_set(data->mesh, EVAS_CANVAS3D_VERTEX_ASSEMBLY_TRIANGLES);
   evas_canvas3d_mesh_shader_mode_set(data->mesh, EVAS_CANVAS3D_SHADER_MODE_PHONG);
   evas_canvas3d_mesh_frame_material_set(data->mesh, 0, data->material);

   data->mesh_node =
      efl_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_type_set(efl_added, EVAS_CANVAS3D_NODE_TYPE_MESH));
   evas_canvas3d_node_member_add(data->root_node, data->mesh_node);
   evas_canvas3d_node_mesh_add(data->mesh_node, data->mesh);
}
Example #2
0
static void
_set_material_to_mesh_from_eet_file(Evas_Canvas3D_Mesh *mesh,
                                    Evas_Canvas3D_Mesh_Eet *eet_mesh)
{
   Evas_Canvas3D_Object_Data *pd = efl_data_scope_get(mesh, EVAS_CANVAS3D_OBJECT_CLASS);
   Eo *material = NULL;
   material = efl_add(EVAS_CANVAS3D_MATERIAL_CLASS, pd->evas);

   evas_canvas3d_material_enable_set(material, EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, !!(eet_mesh->materials->colors[0].a > 0));
   evas_canvas3d_material_enable_set(material, EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, !!(eet_mesh->materials->colors[1].a > 0));
   evas_canvas3d_material_enable_set(material, EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, !!(eet_mesh->materials->colors[2].a > 0));
   evas_canvas3d_material_enable_set(material, EVAS_CANVAS3D_MATERIAL_ATTRIB_NORMAL, EINA_TRUE);
   evas_canvas3d_material_color_set(material, EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, eet_mesh->materials->colors[0].r, eet_mesh->materials->colors[0].g, eet_mesh->materials->colors[0].b, eet_mesh->materials->colors[0].a);
   evas_canvas3d_material_color_set(material, EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, eet_mesh->materials->colors[1].r, eet_mesh->materials->colors[1].g, eet_mesh->materials->colors[1].b, eet_mesh->materials->colors[1].a);
   evas_canvas3d_material_color_set(material, EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, eet_mesh->materials->colors[2].r, eet_mesh->materials->colors[2].g, eet_mesh->materials->colors[2].b, eet_mesh->materials->colors[2].a);
   evas_canvas3d_material_shininess_set(material, eet_mesh->materials->shininess);

   evas_canvas3d_mesh_frame_material_set(mesh, 0, material);
}