static void _mesh_setup(Scene_Data *data) { /* Setup material. */ data->material = efl_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas); evas_canvas3d_material_enable_set(data->material, EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, EINA_TRUE); evas_canvas3d_material_enable_set(data->material, EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE); evas_canvas3d_material_enable_set(data->material, EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, EINA_TRUE); evas_canvas3d_material_color_set(data->material, EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, 0.2, 0.2, 0.2, 1.0); evas_canvas3d_material_color_set(data->material, EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, 0.8, 0.8, 0.8, 1.0); evas_canvas3d_material_color_set(data->material, EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, 1.0, 1.0, 1.0, 1.0); evas_canvas3d_material_shininess_set(data->material, 100.0); /* Setup mesh. */ data->mesh = efl_add(EVAS_CANVAS3D_MESH_CLASS, evas); evas_canvas3d_mesh_vertex_count_set(data->mesh, 24); evas_canvas3d_mesh_frame_add(data->mesh, 0); evas_canvas3d_mesh_frame_vertex_data_set(data->mesh, 0, EVAS_CANVAS3D_VERTEX_ATTRIB_POSITION, 12 * sizeof(float), &cube_vertices[ 0]); evas_canvas3d_mesh_frame_vertex_data_set(data->mesh, 0, EVAS_CANVAS3D_VERTEX_ATTRIB_NORMAL, 12 * sizeof(float), &cube_vertices[ 3]); evas_canvas3d_mesh_frame_vertex_data_set(data->mesh, 0, EVAS_CANVAS3D_VERTEX_ATTRIB_COLOR, 12 * sizeof(float), &cube_vertices[ 6]); evas_canvas3d_mesh_frame_vertex_data_set(data->mesh, 0, EVAS_CANVAS3D_VERTEX_ATTRIB_TEXCOORD, 12 * sizeof(float), &cube_vertices[10]); evas_canvas3d_mesh_index_data_set(data->mesh, EVAS_CANVAS3D_INDEX_FORMAT_UNSIGNED_SHORT, 36, &cube_indices[0]); evas_canvas3d_mesh_vertex_assembly_set(data->mesh, EVAS_CANVAS3D_VERTEX_ASSEMBLY_TRIANGLES); evas_canvas3d_mesh_shader_mode_set(data->mesh, EVAS_CANVAS3D_SHADER_MODE_PHONG); evas_canvas3d_mesh_frame_material_set(data->mesh, 0, data->material); data->mesh_node = efl_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_type_set(efl_added, EVAS_CANVAS3D_NODE_TYPE_MESH)); evas_canvas3d_node_member_add(data->root_node, data->mesh_node); evas_canvas3d_node_mesh_add(data->mesh_node, data->mesh); }
static void _set_geometry_to_mesh_from_eet_file(Evas_Canvas3D_Mesh *mesh, Evas_Canvas3D_Mesh_Eet *eet_mesh) { float *pos, *nor, *tex; int stride_pos, stride_nor, stride_tex, j; evas_canvas3d_mesh_vertex_count_set(mesh, eet_mesh->geometries->vertices_count); evas_canvas3d_mesh_vertex_assembly_set(mesh, EVAS_CANVAS3D_VERTEX_ASSEMBLY_TRIANGLES); evas_canvas3d_mesh_frame_add(mesh, 0); evas_canvas3d_mesh_frame_vertex_data_copy_set(mesh, 0, EVAS_CANVAS3D_VERTEX_ATTRIB_POSITION, 0, NULL); evas_canvas3d_mesh_frame_vertex_data_copy_set(mesh, 0, EVAS_CANVAS3D_VERTEX_ATTRIB_NORMAL, 0, NULL); evas_canvas3d_mesh_frame_vertex_data_copy_set(mesh, 0, EVAS_CANVAS3D_VERTEX_ATTRIB_TEXCOORD, 0, NULL); pos = (float *)evas_canvas3d_mesh_frame_vertex_data_map(mesh, 0, EVAS_CANVAS3D_VERTEX_ATTRIB_POSITION); nor = (float *)evas_canvas3d_mesh_frame_vertex_data_map(mesh, 0, EVAS_CANVAS3D_VERTEX_ATTRIB_NORMAL); tex = (float *)evas_canvas3d_mesh_frame_vertex_data_map(mesh, 0, EVAS_CANVAS3D_VERTEX_ATTRIB_TEXCOORD); stride_pos = evas_canvas3d_mesh_frame_vertex_stride_get(mesh, 0, EVAS_CANVAS3D_VERTEX_ATTRIB_POSITION); stride_nor = evas_canvas3d_mesh_frame_vertex_stride_get(mesh, 0, EVAS_CANVAS3D_VERTEX_ATTRIB_NORMAL); stride_tex = evas_canvas3d_mesh_frame_vertex_stride_get(mesh, 0, EVAS_CANVAS3D_VERTEX_ATTRIB_TEXCOORD); if (stride_pos == 0) stride_pos = sizeof(float) * 3; if (stride_nor == 0) stride_nor = sizeof(float) * 3; if (stride_tex == 0) stride_tex = sizeof(float) * 2; /* set data to vertex buffer */ for (j = 0; j < eet_mesh->geometries->vertices_count; j++) { float *p, *n, *t; p = (float *)((char *)pos + stride_pos * j); n = (float *)((char *)nor + stride_nor * j); t = (float *)((char *)tex + stride_tex * j); p[0] = eet_mesh->geometries->vertices[j].position.x; p[1] = eet_mesh->geometries->vertices[j].position.y; p[2] = eet_mesh->geometries->vertices[j].position.z; n[0] = eet_mesh->geometries->vertices[j].normal.x; n[1] = eet_mesh->geometries->vertices[j].normal.y; n[2] = eet_mesh->geometries->vertices[j].normal.z; t[0] = eet_mesh->geometries->vertices[j].texcoord.x; t[1] = eet_mesh->geometries->vertices[j].texcoord.y; } /* unmap vertex buffer */ evas_canvas3d_mesh_frame_vertex_data_unmap(mesh, 0, EVAS_CANVAS3D_VERTEX_ATTRIB_POSITION); evas_canvas3d_mesh_frame_vertex_data_unmap(mesh, 0, EVAS_CANVAS3D_VERTEX_ATTRIB_NORMAL); evas_canvas3d_mesh_frame_vertex_data_unmap(mesh, 0, EVAS_CANVAS3D_VERTEX_ATTRIB_TEXCOORD); }