static int key_dialog_handler(UI_DIALOG *dlg, d_event *event, key_dialog *k) { int keypress = 0; int rval = 0; if (event->type == EVENT_KEY_COMMAND) keypress = event_key_get(event); else if (event->type == EVENT_UI_DIALOG_DRAW) { ui_dprintf_at( dlg, 10, 100, "%s ", k->text ); return 1; } if (keypress > 0) { GetKeyDescription( k->text, keypress ); rval = 1; } if (GADGET_PRESSED(k->DoneButton)) { ui_close_dialog(dlg); rval = 1; } return rval; }
static window_event_result hostage_dialog_handler(UI_DIALOG *dlg,const d_event &event, hostage_dialog *h) { switch(event.type) { case EVENT_WINDOW_CREATED: return hostage_dialog_created(dlg, h); case EVENT_WINDOW_CLOSE: std::default_delete<hostage_dialog>()(h); MainWindow = nullptr; return window_event_result::ignored; default: break; } int keypress = 0; if (event.type == EVENT_KEY_COMMAND) keypress = event_key_get(event); Assert(MainWindow != NULL); //------------------------------------------------------------ // Redraw the object in the little 64x64 box //------------------------------------------------------------ if (GADGET_PRESSED(h->quitButton.get()) || keypress==KEY_ESC) { return window_event_result::close; } return window_event_result::ignored; }
int HandleDeathInput(d_event *event) { if (event->type == EVENT_KEY_COMMAND) { int key = event_key_get(event); if (Player_exploded && !key_isfunc(key) && key != KEY_PAUSE && key) Death_sequence_aborted = 1; //Any key but func or modifier aborts if (key == KEY_ESC) if (ConsoleObject->flags & OF_EXPLODING) Death_sequence_aborted = 1; } if (Player_exploded && (event->type == EVENT_JOYSTICK_BUTTON_UP || event->type == EVENT_MOUSE_BUTTON_UP)) Death_sequence_aborted = 1; #ifdef NETWORK if((Game_mode & GM_NETWORK) && (Netgame.SpawnStyle == SPAWN_STYLE_PREVIEW)) { if(is_key_rotate_event(event)) { Death_sequence_aborted = 0; } } #endif if (Death_sequence_aborted) { // Causes problems with joystick throttle -- joy_axis data is cleared, and will only // be updated when joystick moves (could be long enough for player to notice) //game_flush_inputs(); return 1; } return 0; }
int automap_key_command(window *wind, d_event *event, automap *am) { int c = event_key_get(event); switch (c) { case KEY_PRINT_SCREEN: { gr_set_current_canvas(NULL); save_screen_shot(1); return 1; } case KEY_ESC: if (am->leave_mode==0) { window_close(wind); return 1; } return 1; case KEY_ALTED+KEY_F: // Alt+F shows full map, if cheats enabled if (cheats.enabled) { cheats.fullautomap = !cheats.fullautomap; automap_build_edge_list(am); } return 1; #ifndef NDEBUG case KEY_DEBUGGED+KEY_F: { int i; for (i=0; i<=Highest_segment_index; i++ ) Automap_visited[i] = 1; automap_build_edge_list(am); am->max_segments_away = set_segment_depths(Objects[Players[Player_num].objnum].segnum, Automap_visited); am->segment_limit = am->max_segments_away; adjust_segment_limit(am, am->segment_limit); } return 1; #endif case KEY_F9: if (am->segment_limit > 1) { am->segment_limit--; adjust_segment_limit(am, am->segment_limit); } return 1; case KEY_F10: if (am->segment_limit < am->max_segments_away) { am->segment_limit++; adjust_segment_limit(am, am->segment_limit); } return 1; } return 0; }
//Process selected keys until game unpaused int pause_handler(window *wind, d_event *event, char *msg) { int key; switch (event->type) { case EVENT_WINDOW_ACTIVATED: game_flush_inputs(); break; case EVENT_KEY_COMMAND: key = event_key_get(event); switch (key) { case 0: break; case KEY_ESC: window_close(wind); return 1; case KEY_F1: show_help(); return 1; case KEY_PAUSE: window_close(wind); return 1; default: break; } break; case EVENT_IDLE: timer_delay2(50); break; case EVENT_WINDOW_DRAW: show_boxed_message(msg, 1); break; case EVENT_WINDOW_CLOSE: songs_resume(); d_free(msg); break; default: break; } return 0; }
int object_dialog_handler(UI_DIALOG *, d_event *event, object_dialog *o) { dxxobject *obj=&Objects[Cur_object_index]; int keypress = 0; int rval = 0; if (event->type == EVENT_KEY_COMMAND) keypress = event_key_get(event); Assert(MattWindow != NULL); //------------------------------------------------------------ // Call the ui code.. //------------------------------------------------------------ ui_button_any_drawn = 0; if (event->type == EVENT_WINDOW_CLOSE) { d_free(o); MattWindow = NULL; return 0; } else if (event->type == EVENT_UI_DIALOG_DRAW) { ui_dprintf_at( MattWindow, 10, 132,"&X:" ); ui_dprintf_at( MattWindow, 10, 162,"&Y:" ); ui_dprintf_at( MattWindow, 10, 192,"&Z:" ); } if ( GADGET_PRESSED(o->quitButton) || (keypress==KEY_ESC)) { if (o->initialMode[0]->flag) obj->movement_type = MT_NONE; if (o->initialMode[1]->flag) obj->movement_type = MT_SPINNING; obj->mtype.spin_rate.x = fl2f(atof(o->xtext->text)); obj->mtype.spin_rate.y = fl2f(atof(o->ytext->text)); obj->mtype.spin_rate.z = fl2f(atof(o->ztext->text)); object_close_window(); return 1; } return rval; }
window_event_result centers_dialog_handler(UI_DIALOG *dlg,const d_event &event, centers_dialog *c) { switch(event.type) { case EVENT_WINDOW_CREATED: return centers_dialog_created(dlg, c); case EVENT_WINDOW_CLOSE: std::default_delete<centers_dialog>()(c); MainWindow = NULL; return window_event_result::ignored; default: break; } // int robot_flags; int keypress = 0; window_event_result rval = window_event_result::ignored; Assert(MainWindow != NULL); if (event.type == EVENT_KEY_COMMAND) keypress = event_key_get(event); //------------------------------------------------------------ // Call the ui code.. //------------------------------------------------------------ ui_button_any_drawn = 0; //------------------------------------------------------------ // If we change centers, we need to reset the ui code for all // of the checkboxes that control the center flags. //------------------------------------------------------------ if (c->old_seg_num != Cursegp) { range_for (auto &i, c->centerFlag) ui_radio_set_value(i.get(), 0); Assert(Cursegp->special < MAX_CENTER_TYPES); ui_radio_set_value(c->centerFlag[Cursegp->special].get(), 1); // Read materialization center robot bit flags for (unsigned i = 0, n = N_robot_types; i < n; ++i) ui_checkbox_check(c->robotMatFlag[i].get(), RobotCenters[Cursegp->matcen_num].robot_flags[i / 32] & (1 << (i % 32))); }
int automap_key_command(window *wind, d_event *event, automap *am) { int c = event_key_get(event); int marker_num; char maxdrop; switch (c) { case KEY_PRINT_SCREEN: { gr_set_current_canvas(NULL); save_screen_shot(1); return 1; } case KEY_ESC: if (am->leave_mode==0) { window_close(wind); return 1; } return 1; #ifndef NDEBUG case KEY_DEBUGGED+KEY_F: { int i; for (i=0; i<=Highest_segment_index; i++ ) Automap_visited[i] = 1; automap_build_edge_list(am); am->max_segments_away = set_segment_depths(Objects[Players[Player_num].objnum].segnum, Automap_visited); am->segment_limit = am->max_segments_away; adjust_segment_limit(am, am->segment_limit); } return 1; #endif case KEY_F9: if (am->segment_limit > 1) { am->segment_limit--; adjust_segment_limit(am, am->segment_limit); } return 1; case KEY_F10: if (am->segment_limit < am->max_segments_away) { am->segment_limit++; adjust_segment_limit(am, am->segment_limit); } return 1; case KEY_1: case KEY_2: case KEY_3: case KEY_4: case KEY_5: case KEY_6: case KEY_7: case KEY_8: case KEY_9: case KEY_0: if (Game_mode & GM_MULTI) maxdrop=2; else maxdrop=9; marker_num = c-KEY_1; if (marker_num<=maxdrop) { if (MarkerObject[marker_num] != -1) HighlightMarker=marker_num; } return 1; case KEY_D+KEY_CTRLED: if (HighlightMarker > -1 && MarkerObject[HighlightMarker] != -1) { gr_set_current_canvas(NULL); if (nm_messagebox( NULL, 2, TXT_YES, TXT_NO, "Delete Marker?" ) == 0) { obj_delete(MarkerObject[HighlightMarker]); MarkerObject[HighlightMarker]=-1; MarkerMessage[HighlightMarker][0]=0; HighlightMarker = -1; } set_screen_mode(SCREEN_GAME); } return 1; #ifndef RELEASE case KEY_F11: //KEY_COMMA: if (MarkerScale>.5) MarkerScale-=.5; return 1; case KEY_F12: //KEY_PERIOD: if (MarkerScale<30.0) MarkerScale+=.5; return 1; #endif } return 0; }
int ui_listbox_do( UI_DIALOG *dlg, UI_GADGET_LISTBOX * listbox, d_event *event ) { int mitem, oldfakepos, kf; int keypress = 0; int rval = 0; if (event->type == EVENT_WINDOW_DRAW) { ui_draw_listbox( dlg, listbox ); return 0; } if (event->type == EVENT_KEY_COMMAND) keypress = event_key_get(event); listbox->selected_item = -1; listbox->moved = 0; if (listbox->num_items < 1 ) { listbox->current_item = -1; listbox->first_item = 0; listbox->old_current_item = listbox->current_item; listbox->old_first_item = listbox->first_item; //ui_draw_listbox( dlg, listbox ); if (dlg->keyboard_focus_gadget == (UI_GADGET *)listbox) { dlg->keyboard_focus_gadget = ui_gadget_get_next((UI_GADGET *)listbox); } return rval; } listbox->old_current_item = listbox->current_item; listbox->old_first_item = listbox->first_item; if (GADGET_PRESSED(listbox->scrollbar)) { listbox->moved = 1; listbox->first_item = listbox->scrollbar->position; if (listbox->current_item<listbox->first_item) listbox->current_item = listbox->first_item; if (listbox->current_item>(listbox->first_item+listbox->num_items_displayed-1)) listbox->current_item = listbox->first_item + listbox->num_items_displayed-1; } if (B1_JUST_RELEASED) listbox->dragging = 0; if (B1_JUST_PRESSED && ui_mouse_on_gadget( (UI_GADGET *)listbox )) { listbox->dragging = 1; rval = 1; } if ( dlg->keyboard_focus_gadget==(UI_GADGET *)listbox ) { if (keypress==KEY_ENTER) { listbox->selected_item = listbox->current_item; rval = 1; } kf = 0; switch(keypress) { case (KEY_UP): listbox->current_item--; kf = 1; break; case (KEY_DOWN): listbox->current_item++; kf = 1; break; case (KEY_HOME): listbox->current_item=0; kf = 1; break; case (KEY_END): listbox->current_item=listbox->num_items-1; kf = 1; break; case (KEY_PAGEUP): listbox->current_item -= listbox->num_items_displayed; kf = 1; break; case (KEY_PAGEDOWN): listbox->current_item += listbox->num_items_displayed; kf = 1; break; } if (kf==1) { listbox->moved = 1; rval = 1; if (listbox->current_item<0) listbox->current_item=0; if (listbox->current_item>=listbox->num_items) listbox->current_item = listbox->num_items-1; if (listbox->current_item<listbox->first_item) listbox->first_item = listbox->current_item; if (listbox->current_item>=(listbox->first_item+listbox->num_items_displayed)) listbox->first_item = listbox->current_item-listbox->num_items_displayed+1; if (listbox->num_items <= listbox->num_items_displayed ) listbox->first_item = 0; else { oldfakepos = listbox->scrollbar->position; listbox->scrollbar->position = listbox->first_item; listbox->scrollbar->fake_position = listbox->scrollbar->position-listbox->scrollbar->start; listbox->scrollbar->fake_position *= listbox->scrollbar->height-listbox->scrollbar->fake_size; listbox->scrollbar->fake_position /= (listbox->scrollbar->stop-listbox->scrollbar->start); if (listbox->scrollbar->fake_position<0) { listbox->scrollbar->fake_position = 0; } if (listbox->scrollbar->fake_position > (listbox->scrollbar->height-listbox->scrollbar->fake_size)) { listbox->scrollbar->fake_position = (listbox->scrollbar->height-listbox->scrollbar->fake_size); } if (oldfakepos != listbox->scrollbar->position ) listbox->scrollbar->status = 1; } } } if (selected_gadget==(UI_GADGET *)listbox) { if (listbox->dragging) { int x, y, z; mouse_get_pos(&x, &y, &z); if (y < listbox->y1) mitem = -1; else mitem = (y - listbox->y1)/listbox->textheight; if ((mitem < 0) && (timer_query() > listbox->last_scrolled + 1)) { listbox->current_item--; listbox->last_scrolled = timer_query(); listbox->moved = 1; } if ((mitem >= listbox->num_items_displayed) && (timer_query() > listbox->last_scrolled + 1)) { listbox->current_item++; listbox->last_scrolled = timer_query(); listbox->moved = 1; } if ((mitem>=0) && (mitem<listbox->num_items_displayed)) { listbox->current_item = mitem+listbox->first_item; listbox->moved=1; } if (listbox->current_item <0 ) listbox->current_item = 0; if (listbox->current_item >= listbox->num_items ) listbox->current_item = listbox->num_items-1; if (listbox->current_item<listbox->first_item) listbox->first_item = listbox->current_item; if (listbox->current_item>=(listbox->first_item+listbox->num_items_displayed)) listbox->first_item = listbox->current_item-listbox->num_items_displayed+1; if (listbox->num_items <= listbox->num_items_displayed ) listbox->first_item = 0; else { oldfakepos = listbox->scrollbar->position; listbox->scrollbar->position = listbox->first_item; listbox->scrollbar->fake_position = listbox->scrollbar->position-listbox->scrollbar->start; listbox->scrollbar->fake_position *= listbox->scrollbar->height-listbox->scrollbar->fake_size; listbox->scrollbar->fake_position /= (listbox->scrollbar->stop-listbox->scrollbar->start); if (listbox->scrollbar->fake_position<0) { listbox->scrollbar->fake_position = 0; } if (listbox->scrollbar->fake_position > (listbox->scrollbar->height-listbox->scrollbar->fake_size)) { listbox->scrollbar->fake_position = (listbox->scrollbar->height-listbox->scrollbar->fake_size); } if (oldfakepos != listbox->scrollbar->position ) listbox->scrollbar->status = 1; } } if (B1_DOUBLE_CLICKED ) { listbox->selected_item = listbox->current_item; rval = 1; } } if (listbox->moved || (listbox->selected_item > 0)) { ui_gadget_send_event(dlg, (listbox->selected_item > 0) ? EVENT_UI_LISTBOX_SELECTED : EVENT_UI_LISTBOX_MOVED, (UI_GADGET *)listbox); rval = 1; } return rval; }
int robot_dialog_handler(UI_DIALOG *, d_event *event, robot_dialog *r) { int i; fix DeltaTime; fix64 Temp; int first_object_index; int keypress = 0; int rval = 0; if (event->type == EVENT_KEY_COMMAND) keypress = event_key_get(event); Assert(MainWindow != NULL); first_object_index = Cur_object_index; while (!is_legal_type_for_this_window(Cur_object_index)) { LocalObjectSelectNextinMine(); if (first_object_index == Cur_object_index) { break; } } //------------------------------------------------------------ // Call the ui code.. //------------------------------------------------------------ ui_button_any_drawn = 0; //------------------------------------------------------------ // If we change objects, we need to reset the ui code for all // of the radio buttons that control the ai mode. Also makes // the current AI mode button be flagged as pressed down. //------------------------------------------------------------ if (r->old_object != Cur_object_index ) { for ( i=0; i < NUM_BOXES; i++ ) ui_radio_set_value(r->initialMode[i], 0); if ( Cur_object_index != object_none ) { int behavior = Objects[Cur_object_index].ctype.ai_info.behavior; if ( !((behavior >= MIN_BEHAVIOR) && (behavior <= MAX_BEHAVIOR))) { Objects[Cur_object_index].ctype.ai_info.behavior = AIB_NORMAL; behavior = AIB_NORMAL; } ui_radio_set_value(r->initialMode[behavior - MIN_BEHAVIOR], 1); } } //------------------------------------------------------------ // If any of the radio buttons that control the mode are set, then // update the cooresponding AI state. //------------------------------------------------------------ for ( i=0; i < NUM_BOXES; i++ ) { if ( GADGET_PRESSED(r->initialMode[i]) ) if (Objects[Cur_object_index].ctype.ai_info.behavior != MIN_BEHAVIOR+i) { Objects[Cur_object_index].ctype.ai_info.behavior = MIN_BEHAVIOR+i; // Set the ai_state to the cooresponding radio button call_init_ai_object(&Objects[Cur_object_index], MIN_BEHAVIOR+i); rval = 1; } } //------------------------------------------------------------ // Redraw the object in the little 64x64 box //------------------------------------------------------------ if (event->type == EVENT_UI_DIALOG_DRAW) { // A simple frame time counter for spinning the objects... Temp = timer_query(); DeltaTime = Temp - r->time; r->time = Temp; if (Cur_object_index != object_none ) { dxxobject *obj = &Objects[Cur_object_index]; gr_set_current_canvas( r->robotViewBox->canvas ); draw_object_picture(obj->id, &r->angles, obj->type ); r->angles.h += fixmul(0x1000, DeltaTime ); } else { // no object, so just blank out gr_set_current_canvas( r->robotViewBox->canvas ); gr_clear_canvas( CGREY ); // LocalObjectSelectNextInMine(); } } //------------------------------------------------------------ // Redraw the contained object in the other little box //------------------------------------------------------------ if (event->type == EVENT_UI_DIALOG_DRAW) { if ((Cur_object_index != object_none ) && (Cur_goody_count > 0)) { gr_set_current_canvas( r->containsViewBox->canvas ); if ( Cur_goody_id > -1 ) draw_object_picture(Cur_goody_id, &r->goody_angles, Cur_goody_type); else gr_clear_canvas( CGREY ); r->goody_angles.h += fixmul(0x1000, DeltaTime ); } else { // no object, so just blank out gr_set_current_canvas( r->containsViewBox->canvas ); gr_clear_canvas( CGREY ); // LocalObjectSelectNextInMine(); } } //------------------------------------------------------------ // If anything changes in the ui system, redraw all the text that // identifies this robot. //------------------------------------------------------------ if (event->type == EVENT_UI_DIALOG_DRAW) { int i; char id_text[STRING_LENGTH+1]; const char *type_text; if (Cur_object_index != object_none) { Cur_goody_type = Objects[Cur_object_index].contains_type; Cur_goody_id = Objects[Cur_object_index].contains_id; if (Objects[Cur_object_index].contains_count < 0) Objects[Cur_object_index].contains_count = 0; Cur_goody_count = Objects[Cur_object_index].contains_count; } ui_dprintf_at( MainWindow, GOODY_X, GOODY_Y, " Type:"); ui_dprintf_at( MainWindow, GOODY_X, GOODY_Y+24, " ID:"); ui_dprintf_at( MainWindow, GOODY_X, GOODY_Y+48, "Count:"); for (i=0; i<STRING_LENGTH; i++) id_text[i] = ' '; id_text[i] = 0; switch (Cur_goody_type) { case OBJ_ROBOT: type_text = "Robot "; strncpy(id_text, Robot_names[Cur_goody_id], strlen(Robot_names[Cur_goody_id])); break; case OBJ_POWERUP: type_text = "Powerup"; strncpy(id_text, Powerup_names[Cur_goody_id], strlen(Powerup_names[Cur_goody_id])); break; default: editor_status("Illegal contained object type (%i), changing to powerup.", Cur_goody_type); Cur_goody_type = OBJ_POWERUP; Cur_goody_id = 0; type_text = "Powerup"; strncpy(id_text, Powerup_names[Cur_goody_id], strlen(Powerup_names[Cur_goody_id])); break; } ui_dprintf_at( MainWindow, GOODY_X+108, GOODY_Y, "%s", type_text); ui_dprintf_at( MainWindow, GOODY_X+108, GOODY_Y+24, "%s", id_text); ui_dprintf_at( MainWindow, GOODY_X+108, GOODY_Y+48, "%i", Cur_goody_count); if ( Cur_object_index != object_none ) { int id = Objects[Cur_object_index].id; char id_text[12]; int i; for (i=0; i<STRING_LENGTH; i++) id_text[i] = ' '; id_text[i] = 0; strncpy(id_text, Robot_names[id], strlen(Robot_names[id])); ui_dprintf_at( MainWindow, 12, 6, "Robot: %3u ", static_cast<unsigned>(Cur_object_index) ); ui_dprintf_at( MainWindow, 12, 22, " Id: %3d", id); ui_dprintf_at( MainWindow, 12, 38, " Name: %8s", id_text); } else { ui_dprintf_at( MainWindow, 12, 6, "Robot: none" ); ui_dprintf_at( MainWindow, 12, 22, " Type: ? " ); ui_dprintf_at( MainWindow, 12, 38, " Name: ________" ); } } if (ui_button_any_drawn || (r->old_object != Cur_object_index) ) Update_flags |= UF_WORLD_CHANGED; if (event->type == EVENT_WINDOW_CLOSE) { d_free(r); MainWindow = NULL; return 0; } if ( GADGET_PRESSED(r->quitButton) || (keypress==KEY_ESC)) { robot_close_window(); return 1; } r->old_object = Cur_object_index; return rval; }
// Default event handler for everything except the editor window_event_result standard_handler(const d_event &event) { int key; if (Quitting) { window *wind = window_get_front(); if (!wind) return window_event_result::ignored; // finished quitting if (wind == Game_wind) { int choice; Quitting = 0; choice=nm_messagebox( NULL, 2, TXT_YES, TXT_NO, TXT_ABORT_GAME ); if (choice != 0) return window_event_result::handled; // aborted quitting else { CGameArg.SysAutoDemo = false; Quitting = 1; } } // Close front window, let the code flow continue until all windows closed or quit cancelled if (!window_close(wind)) { Quitting = 0; return window_event_result::handled; } return window_event_result::deleted; // tell the event system we deleted some window } switch (event.type) { case EVENT_MOUSE_BUTTON_DOWN: case EVENT_MOUSE_BUTTON_UP: // No window selecting // We stay with the current one until it's closed/hidden or another one is made // Not the case for the editor break; case EVENT_KEY_COMMAND: key = event_key_get(event); switch (key) { #ifdef macintosh case KEY_COMMAND + KEY_SHIFTED + KEY_3: #endif case KEY_PRINT_SCREEN: { gr_set_current_canvas(NULL); save_screen_shot(0); return window_event_result::handled; } case KEY_ALTED+KEY_ENTER: case KEY_ALTED+KEY_PADENTER: if (Game_wind) if (Game_wind == window_get_front()) return window_event_result::ignored; gr_toggle_fullscreen(); return window_event_result::handled; #if defined(__APPLE__) || defined(macintosh) case KEY_COMMAND+KEY_Q: // Alt-F4 already taken, too bad Quitting = 1; return window_event_result::handled; #endif case KEY_SHIFTED + KEY_ESC: con_showup(); return window_event_result::handled; } break; case EVENT_WINDOW_DRAW: case EVENT_IDLE: //see if redbook song needs to be restarted RBACheckFinishedHook(); return window_event_result::handled; case EVENT_QUIT: #if DXX_USE_EDITOR if (SafetyCheck()) #endif Quitting = 1; return window_event_result::handled; default: break; } return window_event_result::ignored; }
int trigger_dialog_handler(UI_DIALOG *dlg, d_event *event, trigger_dialog *t) { int i; short Markedwall, trigger_num; int keypress = 0; int rval = 0; Assert(MainWindow != NULL); if (!Markedsegp) { close_trigger_window(); return 0; } //------------------------------------------------------------ // Call the ui code.. //------------------------------------------------------------ ui_button_any_drawn = 0; if (event->type == EVENT_KEY_COMMAND) keypress = event_key_get(event); //------------------------------------------------------------ // If we change walls, we need to reset the ui code for all // of the checkboxes that control the wall flags. //------------------------------------------------------------ Markedwall = Markedsegp->sides[Markedside].wall_num; if (Markedwall != -1) trigger_num = Walls[Markedwall].trigger; else trigger_num = -1; if (t->old_trigger_num != trigger_num) { if (trigger_num != -1) { trigger *trig = &Triggers[trigger_num]; ui_checkbox_check(t->triggerFlag[0], trig->flags & TRIGGER_CONTROL_DOORS); ui_checkbox_check(t->triggerFlag[1], trig->flags & TRIGGER_SHIELD_DAMAGE); ui_checkbox_check(t->triggerFlag[2], trig->flags & TRIGGER_ENERGY_DRAIN); ui_checkbox_check(t->triggerFlag[3], trig->flags & TRIGGER_EXIT); ui_checkbox_check(t->triggerFlag[4], trig->flags & TRIGGER_ONE_SHOT); ui_checkbox_check(t->triggerFlag[5], trig->flags & TRIGGER_ILLUSION_ON); ui_checkbox_check(t->triggerFlag[6], trig->flags & TRIGGER_ILLUSION_OFF); ui_checkbox_check(t->triggerFlag[7], trig->flags & TRIGGER_ON); ui_checkbox_check(t->triggerFlag[8], trig->flags & TRIGGER_MATCEN); ui_checkbox_check(t->triggerFlag[9], trig->flags & TRIGGER_SECRET_EXIT); } } //------------------------------------------------------------ // If any of the checkboxes that control the wallflags are set, then // update the cooresponding wall flag. //------------------------------------------------------------ if (IS_CHILD(Markedsegp->children[Markedside])) { rval = 1; if (GADGET_PRESSED(t->triggerFlag[0])) trigger_flag_Markedside(TRIGGER_CONTROL_DOORS, t->triggerFlag[0]->flag); else if (GADGET_PRESSED(t->triggerFlag[1])) trigger_flag_Markedside(TRIGGER_SHIELD_DAMAGE, t->triggerFlag[1]->flag); else if (GADGET_PRESSED(t->triggerFlag[2])) trigger_flag_Markedside(TRIGGER_ENERGY_DRAIN, t->triggerFlag[2]->flag); else if (GADGET_PRESSED(t->triggerFlag[3])) trigger_flag_Markedside(TRIGGER_EXIT, t->triggerFlag[3]->flag); else if (GADGET_PRESSED(t->triggerFlag[4])) trigger_flag_Markedside(TRIGGER_ONE_SHOT, t->triggerFlag[4]->flag); else if (GADGET_PRESSED(t->triggerFlag[5])) trigger_flag_Markedside(TRIGGER_ILLUSION_ON, t->triggerFlag[5]->flag); else if (GADGET_PRESSED(t->triggerFlag[6])) trigger_flag_Markedside(TRIGGER_ILLUSION_OFF, t->triggerFlag[6]->flag); else if (GADGET_PRESSED(t->triggerFlag[7])) trigger_flag_Markedside(TRIGGER_ON, t->triggerFlag[7]->flag); else if (GADGET_PRESSED(t->triggerFlag[8])) trigger_flag_Markedside(TRIGGER_MATCEN, t->triggerFlag[8]->flag); else if (GADGET_PRESSED(t->triggerFlag[9])) trigger_flag_Markedside(TRIGGER_SECRET_EXIT, t->triggerFlag[9]->flag); else rval = 0; } else for (i = 0; i < NUM_TRIGGER_FLAGS; i++ ) ui_checkbox_check(t->triggerFlag[i], 0); //------------------------------------------------------------ // Draw the wall in the little 64x64 box //------------------------------------------------------------ if (event->type == EVENT_UI_DIALOG_DRAW) { gr_set_current_canvas( t->wallViewBox->canvas ); if ((Markedsegp->sides[Markedside].wall_num == -1) || (Walls[Markedsegp->sides[Markedside].wall_num].trigger) == -1) gr_clear_canvas( CBLACK ); else { if (Markedsegp->sides[Markedside].tmap_num2 > 0) { gr_ubitmap(0,0, texmerge_get_cached_bitmap( Markedsegp->sides[Markedside].tmap_num, Markedsegp->sides[Markedside].tmap_num2)); } else { if (Markedsegp->sides[Markedside].tmap_num > 0) { PIGGY_PAGE_IN(Textures[Markedsegp->sides[Markedside].tmap_num]); gr_ubitmap(0,0, &GameBitmaps[Textures[Markedsegp->sides[Markedside].tmap_num].index]); } else gr_clear_canvas( CGREY ); } } } //------------------------------------------------------------ // If anything changes in the ui system, redraw all the text that // identifies this robot. //------------------------------------------------------------ if (event->type == EVENT_UI_DIALOG_DRAW) { if ( Markedsegp->sides[Markedside].wall_num > -1 ) { ui_dprintf_at( MainWindow, 12, 6, "Trigger: %d ", trigger_num); } else { ui_dprintf_at( MainWindow, 12, 6, "Trigger: none "); } } if (ui_button_any_drawn || (t->old_trigger_num != trigger_num) ) Update_flags |= UF_WORLD_CHANGED; if (event->type == EVENT_WINDOW_CLOSE) { d_free(t); MainWindow = NULL; return 0; } if ( GADGET_PRESSED(t->quitButton) || (keypress==KEY_ESC)) { close_trigger_window(); return 1; } t->old_trigger_num = trigger_num; return rval; }
int scores_handler(window *wind, d_event *event, scores_menu *menu) { int i; int k; sbyte fades[64] = { 1,1,1,2,2,3,4,4,5,6,8,9,10,12,13,15,16,17,19,20,22,23,24,26,27,28,28,29,30,30,31,31,31,31,31,30,30,29,28,28,27,26,24,23,22,20,19,17,16,15,13,12,10,9,8,6,5,4,4,3,2,2,1,1 }; int w = FSPACX(290), h = FSPACY(170); switch (event->type) { case EVENT_WINDOW_ACTIVATED: game_flush_inputs(); break; case EVENT_KEY_COMMAND: k = event_key_get(event); switch( k ) { case KEY_CTRLED+KEY_R: if ( menu->citem < 0 ) { // Reset scores... if ( nm_messagebox( NULL, 2, TXT_NO, TXT_YES, TXT_RESET_HIGH_SCORES )==1 ) { PHYSFS_delete(SCORES_FILENAME); scores_view(&menu->last_game, menu->citem); // create new scores window window_close(wind); // then remove the old one } } return 1; case KEY_ENTER: case KEY_SPACEBAR: case KEY_ESC: window_close(wind); return 1; } break; case EVENT_MOUSE_BUTTON_DOWN: case EVENT_MOUSE_BUTTON_UP: if (event_mouse_get_button(event) == MBTN_LEFT || event_mouse_get_button(event) == MBTN_RIGHT) { window_close(wind); return 1; } break; case EVENT_IDLE: timer_delay2(50); break; case EVENT_WINDOW_DRAW: gr_set_current_canvas(NULL); nm_draw_background(((SWIDTH-w)/2)-BORDERX,((SHEIGHT-h)/2)-BORDERY,((SWIDTH-w)/2)+w+BORDERX,((SHEIGHT-h)/2)+h+BORDERY); gr_set_current_canvas(window_get_canvas(wind)); grd_curcanv->cv_font = MEDIUM3_FONT; gr_string( 0x8000, FSPACY(15), TXT_HIGH_SCORES ); grd_curcanv->cv_font = GAME_FONT; gr_set_fontcolor( BM_XRGB(31,26,5), -1 ); gr_string( FSPACX( 71), FSPACY(50), TXT_NAME ); gr_string( FSPACX(122), FSPACY(50), TXT_SCORE ); gr_string( FSPACX(167), FSPACY(50), TXT_SKILL ); gr_string( FSPACX(210), FSPACY(50), TXT_LEVELS ); gr_string( FSPACX(253), FSPACY(50), TXT_TIME ); if ( menu->citem < 0 ) gr_string( 0x8000, FSPACY(175), TXT_PRESS_CTRL_R ); gr_set_fontcolor( BM_XRGB(28,28,28), -1 ); gr_printf( 0x8000, FSPACY(31), "%c%s%c - %s", 34, menu->scores.cool_saying, 34, menu->scores.stats[0].name ); for (i=0; i<MAX_HIGH_SCORES; i++ ) { gr_set_fontcolor( BM_XRGB(28-i*2,28-i*2,28-i*2), -1 ); scores_draw_item( i, &menu->scores.stats[i] ); } if ( menu->citem > -1 ) { gr_set_fontcolor( BM_XRGB(7+fades[menu->looper],7+fades[menu->looper],7+fades[menu->looper]), -1 ); if (timer_query() >= menu->t1+F1_0/128) { menu->t1 = timer_query(); menu->looper++; if (menu->looper>63) menu->looper=0; } if ( menu->citem == MAX_HIGH_SCORES ) scores_draw_item( MAX_HIGH_SCORES, &menu->last_game ); else scores_draw_item( menu->citem, &menu->scores.stats[menu->citem] ); } gr_set_current_canvas(NULL); break; case EVENT_WINDOW_CLOSE: d_free(menu); break; default: break; } return 0; }
static window_event_result do_state_2(const d_event &event) { int i; int keypress = 0; window_event_result rval = window_event_result::ignored; if (event.type == EVENT_KEY_COMMAND) keypress = event_key_get(event); if (keypress & KEY_ALTED) { state2_alt_down = 1; rval = window_event_result::handled; } if ((event.type == EVENT_KEY_RELEASE) && !(event_key_get(event) & KEY_ALTED) && state2_alt_down) { state = 0; menu_hide_all(); rval = window_event_result::handled; } switch( keypress ) { case KEY_ESC: state = 0; menu_hide_all(); return window_event_result::handled; case KEY_LEFT: case KEY_PAD4: i = Menu[0].CurrentItem-1; if (i < 0 ) i = Menu[0].NumItems-1; menu_move_bar_to( &Menu[0], i ); return window_event_result::handled; case KEY_RIGHT: case KEY_PAD6: i = Menu[0].CurrentItem+1; if (i >= Menu[0].NumItems ) i = 0; menu_move_bar_to( &Menu[0], i ); return window_event_result::handled; case KEY_ENTER: case KEY_PADENTER: case KEY_DOWN: case KEY_PAD2: state = 3; Menu[ CMENU ].ShowBar = 1; Menu[ CMENU ].Active = 1; Menu[0].Active = 0; window_set_modal(Menu[0].wind, 0); menu_show( &Menu[ 0 ] ); menu_show( &Menu[ CMENU ] ); return window_event_result::handled; default: i = menu_match_keypress( &Menu[0], keypress ); if (i > -1 ) { Menu[0].CurrentItem = i; Menu[0].Active = 0; window_set_modal(Menu[0].wind, 0); state = 3; Menu[ CMENU ].ShowBar = 1; Menu[ CMENU ].Active = 1; Menu[0].ShowBar = 1; menu_show( &Menu[ CMENU ] ); menu_show( &Menu[0] ); return window_event_result::handled; } i = menu_check_mouse_item( &Menu[0] ); if ( (i == -1) && B1_JUST_RELEASED ) { state = 0; menu_hide_all(); return window_event_result::handled; } if (i > -1) { Menu[0].CurrentItem = i; Menu[0].Active = 0; window_set_modal(Menu[0].wind, 0); state = 3; Menu[ CMENU ].ShowBar = 1; Menu[ CMENU ].Active = 1; Menu[0].ShowBar = 1; menu_show( &Menu[ CMENU ] ); menu_show( &Menu[0] ); return window_event_result::handled; } } return rval; }
// Handler for the main editor dialog int editor_handler(UI_DIALOG *dlg, d_event *event, void *data) { editor_view *new_cv; int keypress = 0; int rval = 0; if (event->type == EVENT_KEY_COMMAND) keypress = event_key_get(event); else if (event->type == EVENT_WINDOW_CLOSE) { close_editor(); EditorWindow = NULL; return 0; } // Update the windows if (event->type == EVENT_UI_DIALOG_DRAW) { gr_set_curfont(editor_font); // Draw status box gr_set_current_canvas( NULL ); gr_setcolor( CGREY ); gr_rect(STATUS_X,STATUS_Y,STATUS_X+STATUS_W-1,STATUS_Y+STATUS_H-1); //0, 582, 799, 599 ); medlisp_update_screen(); calc_frame_time(); texpage_do(event); objpage_do(event); ui_pad_draw(EditorWindow, PAD_X, PAD_Y); print_status_bar(status_line); TimedAutosave(mine_filename); // shows the time, hence here set_editor_time_of_day(); return 1; } if ((selected_gadget == (UI_GADGET *)GameViewBox && !render_3d_in_big_window) || (selected_gadget == (UI_GADGET *)LargeViewBox && render_3d_in_big_window)) switch (event->type) { case EVENT_MOUSE_BUTTON_UP: case EVENT_MOUSE_BUTTON_DOWN: break; case EVENT_MOUSE_MOVED: if (!keyd_pressed[ KEY_LCTRL ] && !keyd_pressed[ KEY_RCTRL ]) break; case EVENT_JOYSTICK_BUTTON_UP: case EVENT_JOYSTICK_BUTTON_DOWN: case EVENT_JOYSTICK_MOVED: case EVENT_KEY_COMMAND: case EVENT_KEY_RELEASE: case EVENT_IDLE: kconfig_read_controls(event, 1); if (slew_frame(0)) { //do movement and check keys Update_flags |= UF_GAME_VIEW_CHANGED; if (Gameview_lockstep) { Cursegp = &Segments[ConsoleObject->segnum]; med_create_new_segment_from_cursegp(); Update_flags |= UF_ED_STATE_CHANGED; } rval = 1; } break; default: break; } //do non-essential stuff in idle event if (event->type == EVENT_IDLE) { check_wall_validity(); Assert(Num_walls>=0); if (Gameview_lockstep) { static segment *old_cursegp=NULL; static int old_curside=-1; if (old_cursegp!=Cursegp || old_curside!=Curside) { SetPlayerFromCursegMinusOne(); old_cursegp = Cursegp; old_curside = Curside; } } if ( event_get_idle_seconds() > COMPRESS_INTERVAL ) { med_compress_mine(); event_reset_idle_seconds(); } // Commented out because it occupies about 25% of time in twirling the mine. // Removes some Asserts.... // med_check_all_vertices(); clear_editor_status(); // if enough time elapsed, clear editor status message } gr_set_current_canvas( GameViewBox->canvas ); // Remove keys used for slew switch(keypress) { case KEY_PAD9: case KEY_PAD7: case KEY_PADPLUS: case KEY_PADMINUS: case KEY_PAD8: case KEY_PAD2: case KEY_LBRACKET: case KEY_RBRACKET: case KEY_PAD1: case KEY_PAD3: case KEY_PAD6: case KEY_PAD4: keypress = 0; } if ((keypress&0xff)==KEY_LSHIFT) keypress=0; if ((keypress&0xff)==KEY_RSHIFT) keypress=0; if ((keypress&0xff)==KEY_LCTRL) keypress=0; if ((keypress&0xff)==KEY_RCTRL) keypress=0; // if ((keypress&0xff)==KEY_LALT) keypress=0; // if ((keypress&0xff)==KEY_RALT) keypress=0; //=================== DO FUNCTIONS ==================== if ( KeyFunction[ keypress ] != NULL ) { KeyFunction[keypress](); keypress = 0; rval = 1; } switch (keypress) { case 0: case KEY_Z: case KEY_G: case KEY_LALT: case KEY_RALT: case KEY_LCTRL: case KEY_RCTRL: case KEY_LSHIFT: case KEY_RSHIFT: case KEY_LAPOSTRO: break; case KEY_SHIFTED + KEY_L: ToggleLighting(); rval = 1; break; case KEY_F1: render_3d_in_big_window = !render_3d_in_big_window; Update_flags |= UF_ALL; rval = 1; break; default: if (!rval) { char kdesc[100]; GetKeyDescription( kdesc, keypress ); editor_status_fmt("Error: %s isn't bound to anything.", kdesc ); } } //================================================================ if (ModeFlag) { ui_close_dialog(EditorWindow); return 0; } // if (EditorWindow->keyboard_focus_gadget == (UI_GADGET *)GameViewBox) current_view=NULL; // if (EditorWindow->keyboard_focus_gadget == (UI_GADGET *)GroupViewBox) current_view=NULL; new_cv = current_view; #if ORTHO_VIEWS if (EditorWindow->keyboard_focus_gadget == (UI_GADGET *)LargeViewBox) new_cv=&LargeView; if (EditorWindow->keyboard_focus_gadget == (UI_GADGET *)TopViewBox) new_cv=&TopView; if (EditorWindow->keyboard_focus_gadget == (UI_GADGET *)FrontViewBox) new_cv=&FrontView; if (EditorWindow->keyboard_focus_gadget == (UI_GADGET *)RightViewBox) new_cv=&RightView; #endif if (new_cv != current_view ) { current_view->ev_changed = 1; new_cv->ev_changed = 1; current_view = new_cv; } // DO TEXTURE STUFF if (texpage_do(event)) rval = 1; if (objpage_do(event)) rval = 1; // Process selection of Cursegp using mouse. if (GADGET_PRESSED(LargeViewBox) && !render_3d_in_big_window) { int xcrd,ycrd; xcrd = LargeViewBox->b1_drag_x1; ycrd = LargeViewBox->b1_drag_y1; find_segments(xcrd,ycrd,LargeViewBox->canvas,&LargeView,Cursegp,Big_depth); // Sets globals N_found_segs, Found_segs // If shift is down, then add segment to found list if (keyd_pressed[ KEY_LSHIFT ] || keyd_pressed[ KEY_RSHIFT ]) subtract_found_segments_from_selected_list(); else add_found_segments_to_selected_list(); Found_seg_index = 0; if (N_found_segs > 0) { sort_seg_list(N_found_segs,Found_segs,&ConsoleObject->pos); Cursegp = &Segments[Found_segs[0]]; med_create_new_segment_from_cursegp(); if (Lock_view_to_cursegp) set_view_target_from_segment(Cursegp); } Update_flags |= UF_ED_STATE_CHANGED | UF_VIEWPOINT_MOVED; } if ((event->type == EVENT_UI_USERBOX_DRAGGED) && (ui_event_get_gadget(event) == (UI_GADGET *)GameViewBox)) { int x, y; x = GameViewBox->b1_drag_x2; y = GameViewBox->b1_drag_y2; gr_set_current_canvas( GameViewBox->canvas ); gr_setcolor( 15 ); gr_rect( x-1, y-1, x+1, y+1 ); } // Set current segment and side by clicking on a polygon in game window. // If ctrl pressed, also assign current texture map to that side. //if (GameViewBox->mouse_onme && (GameViewBox->b1_done_dragging || GameViewBox->b1_clicked)) { if ((GADGET_PRESSED(GameViewBox) && !render_3d_in_big_window) || (GADGET_PRESSED(LargeViewBox) && render_3d_in_big_window)) { int xcrd,ycrd; int seg,side,face,poly,tmap; if (render_3d_in_big_window) { xcrd = LargeViewBox->b1_drag_x1; ycrd = LargeViewBox->b1_drag_y1; } else { xcrd = GameViewBox->b1_drag_x1; ycrd = GameViewBox->b1_drag_y1; } //Int3(); if (find_seg_side_face(xcrd,ycrd,&seg,&side,&face,&poly)) { if (seg<0) { //found an object Cur_object_index = -seg-1; editor_status_fmt("Object %d selected.",Cur_object_index); Update_flags |= UF_ED_STATE_CHANGED; } else { // See if either shift key is down and, if so, assign texture map if (keyd_pressed[KEY_LSHIFT] || keyd_pressed[KEY_RSHIFT]) { Cursegp = &Segments[seg]; Curside = side; AssignTexture(); med_create_new_segment_from_cursegp(); editor_status("Texture assigned"); } else if (keyd_pressed[KEY_G]) { tmap = Segments[seg].sides[side].tmap_num; texpage_grab_current(tmap); editor_status( "Texture grabbed." ); } else if (keyd_pressed[ KEY_LAPOSTRO] ) { move_object_to_mouse_click(); } else { Cursegp = &Segments[seg]; Curside = side; med_create_new_segment_from_cursegp(); editor_status("Curseg and curside selected"); } } Update_flags |= UF_ED_STATE_CHANGED; } else editor_status("Click on non-texture ingored"); } // Allow specification of LargeView using mouse if (event->type == EVENT_MOUSE_MOVED && (keyd_pressed[ KEY_LCTRL ] || keyd_pressed[ KEY_RCTRL ])) { int dx, dy, dz; event_mouse_get_delta(event, &dx, &dy, &dz); if ((dx != 0) && (dy != 0)) { vms_matrix MouseRotMat,tempm; GetMouseRotation( dx, dy, &MouseRotMat ); vm_matrix_x_matrix(&tempm,&LargeView.ev_matrix,&MouseRotMat); LargeView.ev_matrix = tempm; LargeView.ev_changed = 1; Large_view_index = -1; // say not one of the orthogonal views rval = 1; } } if (event->type == EVENT_MOUSE_MOVED) { int dx, dy, dz; event_mouse_get_delta(event, &dx, &dy, &dz); if (dz != 0) { current_view->ev_dist += dz*10000; current_view->ev_changed = 1; } } return rval; }
static window_event_result do_state_0(const d_event &event) { int keypress = 0; if (event.type == EVENT_KEY_COMMAND) keypress = event_key_get(event); Menu[0].Active = 0; if (Menu[0].wind) window_set_modal(Menu[0].wind, 0); Menu[0].ShowBar = 0; if ( keypress & KEY_ALTED ) { const auto i = menu_match_keypress( &Menu[0], keypress ); if (i > -1 ) { Menu[0].CurrentItem = i; Menu[0].Active = 0; if (Menu[0].wind) window_set_modal(Menu[0].wind, 0); state = 3; Menu[ CMENU ].ShowBar = 1; Menu[ CMENU ].Active = 1; Menu[0].ShowBar = 1; menu_show( &Menu[ CMENU ] ); menu_show( &Menu[0] ); return window_event_result::handled; } } range_for (auto &i, partial_const_range(Menu, num_menus)) range_for (auto &j, partial_const_range(i.Item, i.NumItems)) { if ( j.Hotkey == keypress ) { if (j.user_function) j.user_function(); return window_event_result::handled; } } if (keypress & KEY_ALTED) //if ( (keypress & 0xFF) == KEY_LALT ) { // Make sure the menubar receives events exclusively state = 1; Menu[0].Active = 1; // Put the menubar in front - hope this doesn't mess anything up by leaving it there // If it does, will need to remember the previous front window and restore it. // (Personally, I just use either the mouse or 'hotkeys' for menus) window_select(*Menu[0].wind); window_set_modal(Menu[0].wind, 1); menu_show( &Menu[0] ); return window_event_result::handled; } const auto i = menu_check_mouse_item( &Menu[0] ); if ( B1_JUST_PRESSED && (i > -1)) { Menu[0].CurrentItem = i; state = 3; Menu[ CMENU ].ShowBar = 1; Menu[0].ShowBar = 1; Menu[ CMENU ].Active = 1; Menu[0].Active = 0; window_set_modal(Menu[0].wind, 0); menu_show( &Menu[ CMENU ] ); menu_show( &Menu[0] ); return window_event_result::handled; } return window_event_result::ignored; }
static window_event_result do_state_1(const d_event &event) { int i; int keypress = 0; window_event_result rval = window_event_result::ignored; if (event.type == EVENT_KEY_COMMAND) keypress = event_key_get(event); if ((event.type == EVENT_KEY_RELEASE) && !(event_key_get(event) & KEY_ALTED)) { state = 2; state2_alt_down = 0; Menu[0].ShowBar = 1; Menu[0].Active = 1; menu_show( &Menu[0] ); rval = window_event_result::handled; } i = menu_match_keypress( &Menu[0], keypress ); if (i > -1 ) { Menu[0].CurrentItem = i; Menu[0].Active = 0; window_set_modal(Menu[0].wind, 0); state = 3; Menu[ CMENU ].ShowBar = 1; Menu[ CMENU ].Active = 1; Menu[0].ShowBar = 1; menu_show( &Menu[ CMENU ] ); menu_show( &Menu[0] ); rval = window_event_result::handled; } i = menu_check_mouse_item( &Menu[0] ); if ( (i == -1) && B1_JUST_RELEASED ) { state = 0; menu_hide_all(); return window_event_result::handled; } if ( B1_JUST_PRESSED && (i > -1)) { Menu[0].CurrentItem = i; state = 3; Menu[ CMENU ].ShowBar = 1; Menu[ CMENU ].Active = 1; Menu[0].ShowBar = 1; Menu[0].Active = 0; window_set_modal(Menu[0].wind, 0); menu_show( &Menu[ CMENU ] ); menu_show( &Menu[0] ); return window_event_result::handled; } return rval; }
int do_state_0(d_event *event) { int i, j; int keypress = 0; if (event->type == EVENT_KEY_COMMAND) keypress = event_key_get(event); Menu[0].Active = 0; if (Menu[0].wind) window_set_modal(Menu[0].wind, 0); Menu[0].ShowBar = 0; if ( keypress & KEY_ALTED ) { i = menu_match_keypress( &Menu[0], keypress ); if (i > -1 ) { Menu[0].CurrentItem = i; Menu[0].Active = 0; if (Menu[0].wind) window_set_modal(Menu[0].wind, 0); state = 3; Menu[ CMENU ].ShowBar = 1; Menu[ CMENU ].Active = 1; Menu[0].ShowBar = 1; menu_show( &Menu[ CMENU ] ); menu_show( &Menu[0] ); return 1; } } for (i=0; i<num_menus; i++ ) for (j=0; j< Menu[i].NumItems; j++ ) { if ( Menu[i].Item[j].Hotkey == keypress ) { if (Menu[i].Item[j].user_function) Menu[i].Item[j].user_function(); return 1; } } if (keypress & KEY_ALTED) //if ( (keypress & 0xFF) == KEY_LALT ) { // Make sure the menubar receives events exclusively state = 1; Menu[0].Active = 1; // Put the menubar in front - hope this doesn't mess anything up by leaving it there // If it does, will need to remember the previous front window and restore it. // (Personally, I just use either the mouse or 'hotkeys' for menus) window_select(Menu[0].wind); window_set_modal(Menu[0].wind, 1); menu_show( &Menu[0] ); return 1; } i = menu_check_mouse_item( &Menu[0] ); if ( B1_JUST_PRESSED && (i > -1)) { Menu[0].CurrentItem = i; state = 3; Menu[ CMENU ].ShowBar = 1; Menu[0].ShowBar = 1; Menu[ CMENU ].Active = 1; Menu[0].Active = 0; window_set_modal(Menu[0].wind, 0); menu_show( &Menu[ CMENU ] ); menu_show( &Menu[0] ); return 1; } return 0; }
int ui_inputbox_do( UI_DIALOG *dlg, UI_GADGET_INPUTBOX * inputbox, d_event *event ) { unsigned char ascii; int keypress = 0; int rval = 0; if (event->type == EVENT_KEY_COMMAND) keypress = event_key_get(event); inputbox->oldposition = inputbox->position; inputbox->pressed=0; if (dlg->keyboard_focus_gadget==(UI_GADGET *)inputbox) { switch( keypress ) { case 0: break; case (KEY_LEFT): case (KEY_BACKSP): if (inputbox->position > 0) inputbox->position--; inputbox->text[inputbox->position] = 0; inputbox->status = 1; if (inputbox->first_time) inputbox->first_time = 0; rval = 1; break; case (KEY_ENTER): inputbox->pressed=1; inputbox->status = 1; if (inputbox->first_time) inputbox->first_time = 0; rval = 1; break; default: ascii = key_ascii(); if ((ascii < 255 ) && (inputbox->position < inputbox->length-2)) { if (inputbox->first_time) { inputbox->first_time = 0; inputbox->position = 0; } inputbox->text[inputbox->position++] = ascii; inputbox->text[inputbox->position] = 0; rval = 1; } inputbox->status = 1; break; } } else { inputbox->first_time = 1; } if (inputbox->pressed) { ui_gadget_send_event(dlg, EVENT_UI_GADGET_PRESSED, (UI_GADGET *)inputbox); rval = 1; } if (event->type == EVENT_WINDOW_DRAW) ui_draw_inputbox( dlg, inputbox ); return rval; }
int kmatrix_handler(window *wind, d_event *event, kmatrix_screen *km) { int i = 0, k = 0, choice = 0; switch (event->type) { case EVENT_KEY_COMMAND: k = event_key_get(event); switch( k ) { case KEY_ESC: if (km->network) { StartAbortMenuTime=timer_query(); choice=nm_messagebox1( NULL,multi_endlevel_poll2, NULL, 2, TXT_YES, TXT_NO, TXT_ABORT_GAME ); } else choice=nm_messagebox( NULL, 2, TXT_YES, TXT_NO, TXT_ABORT_GAME ); if (choice==0) { Players[Player_num].connected=CONNECT_DISCONNECTED; if (km->network) multi_send_endlevel_packet(); multi_leave_game(); window_close(wind); if (Game_wind) window_close(Game_wind); return 1; } return 1; default: break; } break; case EVENT_WINDOW_DRAW: timer_delay2(50); if (km->network) multi_do_protocol_frame(0, 1); km->playing = 0; // Check if all connected players are also looking at this screen ... for (i = 0; i < MAX_PLAYERS; i++) if (Players[i].connected) if (Players[i].connected != CONNECT_END_MENU && Players[i].connected != CONNECT_DIED_IN_MINE) km->playing = 1; // ... and let the reactor blow sky high! if (!km->playing) Countdown_seconds_left = -1; // If Reactor is finished and end_time not inited, set the time when we will exit this loop if (km->end_time == -1 && Countdown_seconds_left < 0 && !km->playing) km->end_time = timer_query() + (KMATRIX_VIEW_SEC * F1_0); // Check if end_time has been reached and exit loop if (timer_query() >= km->end_time && km->end_time != -1) { if (km->network) multi_send_endlevel_packet(); // make sure if (is_D2_OEM) { if (Current_level_num==8) { Players[Player_num].connected=CONNECT_DISCONNECTED; if (km->network) multi_send_endlevel_packet(); multi_leave_game(); window_close(wind); if (Game_wind) window_close(Game_wind); return 0; } } window_close(wind); break; } kmatrix_redraw(km); if (km->playing) kmatrix_status_msg(Countdown_seconds_left, 1); else kmatrix_status_msg(f2i(timer_query()-km->end_time), 0); break; case EVENT_WINDOW_CLOSE: game_flush_inputs(); newmenu_free_background(); break; default: break; } return 0; }
window_event_result ui_checkbox_do( UI_DIALOG *dlg, UI_GADGET_CHECKBOX * checkbox,const d_event &event ) { checkbox->oldposition = checkbox->position; checkbox->pressed = 0; if (event.type == EVENT_MOUSE_BUTTON_DOWN || event.type == EVENT_MOUSE_BUTTON_UP) { int OnMe; OnMe = ui_mouse_on_gadget( checkbox ); if (B1_JUST_PRESSED && OnMe) { checkbox->position = 1; return window_event_result::handled; } else if (B1_JUST_RELEASED) { if ((checkbox->position==1) && OnMe) checkbox->pressed = 1; checkbox->position = 0; } } if (event.type == EVENT_KEY_COMMAND) { int key; key = event_key_get(event); if ((dlg->keyboard_focus_gadget==checkbox) && ((key==KEY_SPACEBAR) || (key==KEY_ENTER)) ) { checkbox->position = 2; return window_event_result::handled; } } else if (event.type == EVENT_KEY_RELEASE) { int key; key = event_key_get(event); checkbox->position = 0; if ((dlg->keyboard_focus_gadget==checkbox) && ((key==KEY_SPACEBAR) || (key==KEY_ENTER)) ) checkbox->pressed = 1; } if (checkbox->pressed == 1) { checkbox->flag ^= 1; auto rval = ui_gadget_send_event(dlg, EVENT_UI_GADGET_PRESSED, checkbox); if (rval == window_event_result::ignored) rval = window_event_result::handled; return rval; } if (event.type == EVENT_WINDOW_DRAW) ui_draw_checkbox( dlg, checkbox ); return window_event_result::ignored; }
static int con_handler(window *wind, d_event *event) { int key; static fix64 last_scroll_time = 0; switch (event->type) { case EVENT_WINDOW_ACTIVATED: break; case EVENT_WINDOW_DEACTIVATED: con_size = 0; con_state = CON_STATE_CLOSED; break; case EVENT_KEY_COMMAND: key = event_key_get(event); switch (key) { case KEY_SHIFTED + KEY_ESC: switch (con_state) { case CON_STATE_OPEN: case CON_STATE_OPENING: con_state = CON_STATE_CLOSING; break; case CON_STATE_CLOSED: case CON_STATE_CLOSING: con_state = CON_STATE_OPENING; default: break; } break; case KEY_PAGEUP: con_scroll_offset+=CON_SCROLL_OFFSET; if (con_scroll_offset >= CON_LINES_MAX-1) con_scroll_offset = CON_LINES_MAX-1; while (con_buffer[CON_LINES_MAX-1-con_scroll_offset].line[0]=='\0') con_scroll_offset--; break; case KEY_PAGEDOWN: con_scroll_offset-=CON_SCROLL_OFFSET; if (con_scroll_offset<0) con_scroll_offset=0; break; default: cxx_handle_misc_con_key(key); break; } return 1; case EVENT_WINDOW_DRAW: timer_delay2(50); if (con_state == CON_STATE_OPENING) { if (con_size < CON_LINES_ONSCREEN && timer_query() >= last_scroll_time+(F1_0/30)) { last_scroll_time = timer_query(); con_size = CON_LINES_ONSCREEN; } } else if (con_state == CON_STATE_CLOSING) { if (con_size > 0 && timer_query() >= last_scroll_time+(F1_0/30)) { last_scroll_time = timer_query(); con_size = 0; } } if (con_size >= CON_LINES_ONSCREEN) con_state = CON_STATE_OPEN; else if (con_size <= 0) con_state = CON_STATE_CLOSED; if (con_state == CON_STATE_CLOSED && wind) window_close(wind); con_draw(); break; case EVENT_WINDOW_CLOSE: break; default: break; } return 0; }
static window_event_result con_handler(window *wind,const d_event &event, const unused_window_userdata_t *) { int key; static fix64 last_scroll_time = 0; switch (event.type) { case EVENT_WINDOW_ACTIVATED: key_toggle_repeat(1); break; case EVENT_WINDOW_DEACTIVATED: key_toggle_repeat(0); con_size = 0; con_state = CON_STATE_CLOSED; break; case EVENT_KEY_COMMAND: key = event_key_get(event); switch (key) { case KEY_SHIFTED + KEY_ESC: switch (con_state) { case CON_STATE_OPEN: case CON_STATE_OPENING: con_state = CON_STATE_CLOSING; break; case CON_STATE_CLOSED: case CON_STATE_CLOSING: con_state = CON_STATE_OPENING; default: break; } break; case KEY_PAGEUP: con_scroll_offset+=CON_SCROLL_OFFSET; if (con_scroll_offset >= CON_LINES_MAX-1) con_scroll_offset = CON_LINES_MAX-1; while (con_buffer[CON_LINES_MAX-1-con_scroll_offset].line[0]=='\0') con_scroll_offset--; break; case KEY_PAGEDOWN: con_scroll_offset-=CON_SCROLL_OFFSET; if (con_scroll_offset<0) con_scroll_offset=0; break; case KEY_CTRLED + KEY_A: case KEY_HOME: cli_cursor_home(); break; case KEY_END: case KEY_CTRLED + KEY_E: cli_cursor_end(); break; case KEY_CTRLED + KEY_C: cli_clear(); break; case KEY_LEFT: cli_cursor_left(); break; case KEY_RIGHT: cli_cursor_right(); break; case KEY_BACKSP: cli_cursor_backspace(); break; case KEY_CTRLED + KEY_D: case KEY_DELETE: cli_cursor_del(); break; case KEY_UP: cli_history_prev(); break; case KEY_DOWN: cli_history_next(); break; case KEY_TAB: cli_autocomplete(); break; case KEY_ENTER: cli_execute(); break; case KEY_INSERT: cli_toggle_overwrite_mode(); break; default: int character = key_ascii(); if (character == 255) break; cli_add_character(character); break; } return window_event_result::handled; case EVENT_WINDOW_DRAW: timer_delay2(50); if (con_state == CON_STATE_OPENING) { if (con_size < CON_LINES_ONSCREEN && timer_query() >= last_scroll_time+(F1_0/30)) { last_scroll_time = timer_query(); if (++ con_size >= CON_LINES_ONSCREEN) con_state = CON_STATE_OPEN; } } else if (con_state == CON_STATE_CLOSING) { if (con_size > 0 && timer_query() >= last_scroll_time+(F1_0/30)) { last_scroll_time = timer_query(); if (! -- con_size) con_state = CON_STATE_CLOSED; } } con_draw(); if (con_state == CON_STATE_CLOSED && wind) { return window_event_result::close; } break; case EVENT_WINDOW_CLOSE: break; default: break; } return window_event_result::ignored; }
int wall_dialog_handler(UI_DIALOG *dlg, d_event *event, wall_dialog *wd) { int i; sbyte type; fix DeltaTime; fix64 Temp; int keypress = 0; int rval = 0; if (event->type == EVENT_KEY_COMMAND) keypress = event_key_get(event); Assert(MainWindow != NULL); //------------------------------------------------------------ // Call the ui code.. //------------------------------------------------------------ ui_button_any_drawn = 0; //------------------------------------------------------------ // If we change walls, we need to reset the ui code for all // of the checkboxes that control the wall flags. //------------------------------------------------------------ if (wd->old_wall_num != Cursegp->sides[Curside].wall_num) { if ( Cursegp->sides[Curside].wall_num != -1) { wall *w = &Walls[Cursegp->sides[Curside].wall_num]; ui_checkbox_check(wd->doorFlag[0], w->flags & WALL_DOOR_LOCKED); ui_checkbox_check(wd->doorFlag[1], w->flags & WALL_DOOR_AUTO); ui_checkbox_check(wd->doorFlag[2], w->flags & WALL_ILLUSION_OFF); ui_radio_set_value(wd->keyFlag[0], w->keys & KEY_NONE); ui_radio_set_value(wd->keyFlag[1], w->keys & KEY_BLUE); ui_radio_set_value(wd->keyFlag[2], w->keys & KEY_RED); ui_radio_set_value(wd->keyFlag[3], w->keys & KEY_GOLD); } } //------------------------------------------------------------ // If any of the checkboxes that control the wallflags are set, then // update the corresponding wall flag. //------------------------------------------------------------ if (Walls[Cursegp->sides[Curside].wall_num].type == WALL_DOOR) { if (GADGET_PRESSED(wd->doorFlag[0])) { if ( wd->doorFlag[0]->flag == 1 ) Walls[Cursegp->sides[Curside].wall_num].flags |= WALL_DOOR_LOCKED; else Walls[Cursegp->sides[Curside].wall_num].flags &= ~WALL_DOOR_LOCKED; rval = 1; } else if (GADGET_PRESSED(wd->doorFlag[1])) { if ( wd->doorFlag[1]->flag == 1 ) Walls[Cursegp->sides[Curside].wall_num].flags |= WALL_DOOR_AUTO; else Walls[Cursegp->sides[Curside].wall_num].flags &= ~WALL_DOOR_AUTO; rval = 1; } //------------------------------------------------------------ // If any of the radio buttons that control the mode are set, then // update the corresponding key. //------------------------------------------------------------ for ( i=0; i < 4; i++ ) { if (GADGET_PRESSED(wd->keyFlag[i])) { Walls[Cursegp->sides[Curside].wall_num].keys = 1<<i; // Set the ai_state to the cooresponding radio button rval = 1; } } } else { for (i = 0; i < 2; i++) ui_checkbox_check(wd->doorFlag[i], 0); for ( i=0; i < 4; i++ ) ui_radio_set_value(wd->keyFlag[i], 0); } if (Walls[Cursegp->sides[Curside].wall_num].type == WALL_ILLUSION) { if (GADGET_PRESSED(wd->doorFlag[2])) { if ( wd->doorFlag[2]->flag == 1 ) Walls[Cursegp->sides[Curside].wall_num].flags |= WALL_ILLUSION_OFF; else Walls[Cursegp->sides[Curside].wall_num].flags &= ~WALL_ILLUSION_OFF; rval = 1; } } else for ( i=2; i < 3; i++ ) if (wd->doorFlag[i]->flag == 1) { wd->doorFlag[i]->flag = 0; // Tells ui that this button isn't checked wd->doorFlag[i]->status = 1; // Tells ui to redraw button } //------------------------------------------------------------ // Draw the wall in the little 64x64 box //------------------------------------------------------------ if (event->type == EVENT_UI_DIALOG_DRAW) { // A simple frame time counter for animating the walls... Temp = timer_query(); DeltaTime = Temp - wd->time; gr_set_current_canvas( wd->wallViewBox->canvas ); if (Cursegp->sides[Curside].wall_num != -1) { type = Walls[Cursegp->sides[Curside].wall_num].type; if ((type == WALL_DOOR) || (type == WALL_BLASTABLE)) { if (DeltaTime > ((F1_0*200)/1000)) { wd->framenum++; wd->time = Temp; } if (wd->framenum >= WallAnims[Walls[Cursegp->sides[Curside].wall_num].clip_num].num_frames) wd->framenum=0; PIGGY_PAGE_IN(Textures[WallAnims[Walls[Cursegp->sides[Curside].wall_num].clip_num].frames[wd->framenum]]); gr_ubitmap(0,0, &GameBitmaps[Textures[WallAnims[Walls[Cursegp->sides[Curside].wall_num].clip_num].frames[wd->framenum]].index]); } else { if (type == WALL_OPEN) gr_clear_canvas( CBLACK ); else { if (Cursegp->sides[Curside].tmap_num2 > 0) gr_ubitmap(0,0, texmerge_get_cached_bitmap( Cursegp->sides[Curside].tmap_num, Cursegp->sides[Curside].tmap_num2)); else { PIGGY_PAGE_IN(Textures[Cursegp->sides[Curside].tmap_num]); gr_ubitmap(0,0, &GameBitmaps[Textures[Cursegp->sides[Curside].tmap_num].index]); } } } } else gr_clear_canvas( CGREY ); } //------------------------------------------------------------ // If anything changes in the ui system, redraw all the text that // identifies this wall. //------------------------------------------------------------ if (event->type == EVENT_UI_DIALOG_DRAW) { if ( Cursegp->sides[Curside].wall_num > -1 ) { ui_dprintf_at( MainWindow, 12, 6, "Wall: %d ", Cursegp->sides[Curside].wall_num); switch (Walls[Cursegp->sides[Curside].wall_num].type) { case WALL_NORMAL: ui_dprintf_at( MainWindow, 12, 23, " Type: Normal " ); break; case WALL_BLASTABLE: ui_dprintf_at( MainWindow, 12, 23, " Type: Blastable" ); break; case WALL_DOOR: ui_dprintf_at( MainWindow, 12, 23, " Type: Door " ); ui_dprintf_at( MainWindow, 223, 6, "%s", WallAnims[Walls[Cursegp->sides[Curside].wall_num].clip_num].filename); break; case WALL_ILLUSION: ui_dprintf_at( MainWindow, 12, 23, " Type: Illusion " ); break; case WALL_OPEN: ui_dprintf_at( MainWindow, 12, 23, " Type: Open " ); break; case WALL_CLOSED: ui_dprintf_at( MainWindow, 12, 23, " Type: Closed " ); break; default: ui_dprintf_at( MainWindow, 12, 23, " Type: Unknown " ); break; } if (Walls[Cursegp->sides[Curside].wall_num].type != WALL_DOOR) ui_dprintf_at( MainWindow, 223, 6, " " ); ui_dprintf_at( MainWindow, 12, 40, " Clip: %d ", Walls[Cursegp->sides[Curside].wall_num].clip_num ); ui_dprintf_at( MainWindow, 12, 57, " Trigger: %d ", Walls[Cursegp->sides[Curside].wall_num].trigger ); } else { ui_dprintf_at( MainWindow, 12, 6, "Wall: none "); ui_dprintf_at( MainWindow, 12, 23, " Type: none "); ui_dprintf_at( MainWindow, 12, 40, " Clip: none "); ui_dprintf_at( MainWindow, 12, 57, " Trigger: none "); } } if (ui_button_any_drawn || (wd->old_wall_num != Cursegp->sides[Curside].wall_num) ) Update_flags |= UF_WORLD_CHANGED; if (event->type == EVENT_WINDOW_CLOSE) { d_free(wd); MainWindow = NULL; return 0; } if ( GADGET_PRESSED(wd->quitButton) || (keypress==KEY_ESC) ) { close_wall_window(); return 1; } wd->old_wall_num = Cursegp->sides[Curside].wall_num; return rval; }
window_event_result ui_icon_do( UI_DIALOG *dlg, UI_GADGET_ICON * icon,const d_event &event ) { icon->oldposition = icon->position; icon->pressed = 0; window_event_result rval = window_event_result::ignored; if (event.type == EVENT_MOUSE_BUTTON_DOWN || event.type == EVENT_MOUSE_BUTTON_UP) { int OnMe; OnMe = ui_mouse_on_gadget( icon ); if (B1_JUST_PRESSED && OnMe) { icon->position = 1; rval = window_event_result::handled; } else if (B1_JUST_RELEASED) { if ((icon->position == 1) && OnMe) icon->pressed = 1; icon->position = 0; } } if (event.type == EVENT_KEY_COMMAND) { int key; key = event_key_get(event); if (key == icon->trap_key) { icon->position = 1; rval = window_event_result::handled; } } else if (event.type == EVENT_KEY_RELEASE) { int key; key = event_key_get(event); icon->position = 0; if (key == icon->trap_key) icon->pressed = 1; } if (icon->pressed == 1) { icon->status = 1; icon->flag = static_cast<int8_t>(icon->user_function()); rval = ui_gadget_send_event(dlg, EVENT_UI_GADGET_PRESSED, icon); if (rval == window_event_result::ignored) rval = window_event_result::handled; } if (event.type == EVENT_WINDOW_DRAW) ui_draw_icon( icon ); return rval; }
window_event_result ui_userbox_do( UI_DIALOG *dlg, UI_GADGET_USERBOX * userbox,const d_event &event ) { int OnMe, olddrag; int x, y, z; int keypress = 0; window_event_result rval = window_event_result::ignored; if (event.type == EVENT_WINDOW_DRAW) ui_draw_userbox( dlg, userbox ); if (event.type == EVENT_KEY_COMMAND) keypress = event_key_get(event); mouse_get_pos(&x, &y, &z); OnMe = ui_mouse_on_gadget( userbox ); olddrag = userbox->b1_held_down; userbox->mouse_onme = OnMe; userbox->mouse_x = x - userbox->x1; userbox->mouse_y = y - userbox->y1; userbox->b1_dragging = 0; userbox->b1_clicked = 0; if (OnMe) { if ( B1_JUST_PRESSED ) { userbox->b1_held_down = 1; userbox->b1_drag_x1 = x - userbox->x1; userbox->b1_drag_y1 = y - userbox->y1; rval = window_event_result::handled; } else if (B1_JUST_RELEASED) { if (userbox->b1_held_down) userbox->b1_clicked = 1; userbox->b1_held_down = 0; rval = window_event_result::handled; } if ( (event.type == EVENT_MOUSE_MOVED) && userbox->b1_held_down ) { userbox->b1_dragging = 1; userbox->b1_drag_x2 = x - userbox->x1; userbox->b1_drag_y2 = y - userbox->y1; } if ( B1_DOUBLE_CLICKED ) { userbox->b1_double_clicked = 1; rval = window_event_result::handled; } else userbox->b1_double_clicked = 0; } if (B1_JUST_RELEASED) userbox->b1_held_down = 0; userbox->b1_done_dragging = 0; if (olddrag==1 && userbox->b1_held_down==0 ) { if ((userbox->b1_drag_x1 != userbox->b1_drag_x2) || (userbox->b1_drag_y1 != userbox->b1_drag_y2) ) userbox->b1_done_dragging = 1; } if (dlg->keyboard_focus_gadget==userbox) { userbox->keypress = keypress; rval = window_event_result::handled; } if (userbox->b1_clicked || userbox->b1_dragging) { rval = ui_gadget_send_event(dlg, userbox->b1_clicked ? EVENT_UI_GADGET_PRESSED : EVENT_UI_USERBOX_DRAGGED, userbox); if (rval == window_event_result::ignored) rval = window_event_result::handled; } return rval; }
int ui_radio_do( UI_DIALOG *dlg, UI_GADGET_RADIO * radio, d_event *event ) { UI_GADGET * tmp; UI_GADGET_RADIO * tmpr; int rval = 0; radio->oldposition = radio->position; radio->pressed = 0; if (event->type == EVENT_MOUSE_BUTTON_DOWN || event->type == EVENT_MOUSE_BUTTON_UP) { int OnMe; OnMe = ui_mouse_on_gadget( (UI_GADGET *)radio ); if ( B1_JUST_PRESSED && OnMe) { radio->position = 1; rval = 1; } else if (B1_JUST_RELEASED) { if ((radio->position==1) && OnMe) radio->pressed = 1; radio->position = 0; } } if (event->type == EVENT_KEY_COMMAND) { int key; key = event_key_get(event); if ((dlg->keyboard_focus_gadget==(UI_GADGET *)radio) && ((key==KEY_SPACEBAR) || (key==KEY_ENTER)) ) { radio->position = 2; rval = 1; } } else if (event->type == EVENT_KEY_RELEASE) { int key; key = event_key_get(event); radio->position = 0; if ((dlg->keyboard_focus_gadget==(UI_GADGET *)radio) && ((key==KEY_SPACEBAR) || (key==KEY_ENTER)) ) radio->pressed = 1; } if ((radio->pressed == 1) && (radio->flag==0)) { tmp = (UI_GADGET *)radio->next; while (tmp != (UI_GADGET *)radio ) { if (tmp->kind==4) { tmpr = (UI_GADGET_RADIO *)tmp; if ((tmpr->group == radio->group ) && (tmpr->flag) ) { tmpr->flag = 0; tmpr->status = 1; tmpr->pressed = 0; } } tmp = tmp->next; } radio->flag = 1; ui_gadget_send_event(dlg, EVENT_UI_GADGET_PRESSED, (UI_GADGET *)radio); rval = 1; } if (event->type == EVENT_WINDOW_DRAW) ui_draw_radio( dlg, radio ); return rval; }
int ReadControls(d_event *event) { int key; static ubyte exploding_flag=0; Player_fired_laser_this_frame=-1; if (Player_exploded) { if (exploding_flag==0) { exploding_flag = 1; // When player starts exploding, clear all input devices... game_flush_inputs(); } } else { exploding_flag=0; } if (Player_is_dead && !( (Game_mode & GM_MULTI) && (multi_sending_message[Player_num] || multi_defining_message) )) if (HandleDeathInput(event)) { if( (Game_mode & GM_MULTI) && (Netgame.SpawnStyle == SPAWN_STYLE_PREVIEW) ) { // fall through to normal key handler // Make sure flares/shots go in direction of preview ConsoleObject->orient = Dead_player_camera->orient; } else { return 1; } } if (Newdemo_state == ND_STATE_PLAYBACK) update_vcr_state(); if (event->type == EVENT_KEY_COMMAND) { key = event_key_get(event); #ifdef NETWORK if ( (Game_mode & GM_MULTI) && (multi_sending_message[Player_num] || multi_defining_message) ) { return multi_message_input_sub(key); } #endif #ifndef RELEASE #ifdef NETWORK if ((key&KEY_DEBUGGED)&&(Game_mode&GM_MULTI)) { Network_message_reciever = 100; // Send to everyone... sprintf( Network_message, "%s %s", TXT_I_AM_A, TXT_CHEATER); } #endif #endif if (Endlevel_sequence) { if (HandleEndlevelKey(key)) return 1; } else if (Newdemo_state == ND_STATE_PLAYBACK ) { if (HandleDemoKey(key)) return 1; } else { if (FinalCheats(key)) return 1; if (HandleSystemKey(key)) return 1; if (HandleGameKey(key)) return 1; } #ifndef RELEASE if (HandleTestKey(key)) return 1; #endif if (call_default_handler(event)) return 1; } int should_read_controls; if (!Endlevel_sequence && !Player_is_dead && (Newdemo_state != ND_STATE_PLAYBACK)) { should_read_controls = 1; } else { should_read_controls = 0; } #ifdef NETWORK if((Game_mode & GM_NETWORK) && (Netgame.SpawnStyle == SPAWN_STYLE_PREVIEW) && Player_is_dead && Player_exploded) { if (!Endlevel_sequence && (Newdemo_state != ND_STATE_PLAYBACK)) { should_read_controls = 1; } } #endif if (should_read_controls) { kconfig_read_controls(event, 0); check_rear_view(); // If automap key pressed, enable automap unless you are in network mode, control center destroyed and < 10 seconds left if ( Controls.automap_count > 0 ) { Controls.automap_count = 0; if (!((Game_mode & GM_MULTI) && Control_center_destroyed && (Countdown_seconds_left < 10))) { do_automap(0); return 1; } } do_weapon_n_item_stuff(); } return 0; }
static window_event_result menu_handler(window *, const d_event &event, MENU *menu) { int i; int keypress = 0; if (state != 3) return window_event_result::ignored; if (event.type == EVENT_KEY_COMMAND) keypress = event_key_get(event); else if (event.type == EVENT_WINDOW_CLOSE) // quitting { state = 0; menu_hide_all(); menu->wind = nullptr; return window_event_result::ignored; } window_event_result rval = window_event_result::ignored; switch( keypress ) { case 0: break; case KEY_ESC: state = 0; menu_hide_all(); rval = window_event_result::handled; break; case KEY_DOWN: case KEY_PAD2: i = Menu[ CMENU ].CurrentItem; do { i++; if ( i >= Menu[ CMENU ].NumItems ) i = 0; } while( Menu[CMENU].Item[i].Text[0] == '-'); menu_move_bar_to( &Menu[ CMENU ], i ); rval = window_event_result::handled; break; case KEY_UP: case KEY_PAD8: i = Menu[ CMENU ].CurrentItem; do { i--; if ( i < 0 ) i = Menu[ CMENU ].NumItems-1; } while( Menu[CMENU].Item[i].Text[0] == '-'); menu_move_bar_to( &Menu[ CMENU ], i ); rval = window_event_result::handled; break; case KEY_RIGHT: case KEY_PAD6: menu_hide( &Menu[ CMENU ] ); i = Menu[0].CurrentItem+1; if (i >= Menu[0].NumItems ) i = 0; menu_move_bar_to( &Menu[0], i ); Menu[CMENU].ShowBar = 1; Menu[CMENU].Active = 1; menu_show( &Menu[CMENU] ); rval = window_event_result::handled; break; case KEY_LEFT: case KEY_PAD4: menu_hide( &Menu[ CMENU ] ); i = Menu[0].CurrentItem-1; if (i < 0 ) i = Menu[0].NumItems-1; menu_move_bar_to( &Menu[0], i ); Menu[ CMENU ].ShowBar = 1; Menu[CMENU].Active = 1; menu_show( &Menu[ CMENU ] ); rval = window_event_result::handled; break; case KEY_ENTER: case KEY_PADENTER: state = 0; menu_hide_all(); if (Menu[CMENU].Item[ Menu[CMENU].CurrentItem ].user_function) Menu[CMENU].Item[ Menu[CMENU].CurrentItem ].user_function(); rval = window_event_result::handled; break; default: i = menu_match_keypress( &Menu[ CMENU ], keypress ); if (i > -1 ) { menu_move_bar_to( &Menu[ CMENU ], i ); state = 0; menu_hide_all(); if (Menu[CMENU].Item[ Menu[CMENU].CurrentItem ].user_function) Menu[CMENU].Item[ Menu[CMENU].CurrentItem ].user_function(); rval = window_event_result::handled; break; } } if (event.type == EVENT_MOUSE_MOVED || B1_JUST_RELEASED) { i = menu_check_mouse_item( &Menu[CMENU] ); if (i > -1 ) { if ( B1_JUST_RELEASED ) { menu_move_bar_to( &Menu[ CMENU ], i ); state = 0; menu_hide_all(); if (Menu[CMENU].Item[ Menu[CMENU].CurrentItem ].user_function) Menu[CMENU].Item[ Menu[CMENU].CurrentItem ].user_function(); rval = window_event_result::handled; } else { menu_move_bar_to( &Menu[ CMENU ], i ); rval = window_event_result::handled; } } else { i = menu_check_mouse_item( &Menu[0] ); if (i > -1) { if ( Menu[0].CurrentItem != i) { menu_hide( &Menu[ CMENU ] ); menu_move_bar_to( &Menu[0], i ); Menu[ CMENU ].ShowBar = 1; Menu[CMENU].Active = 1; menu_show( &Menu[ CMENU ] ); } rval = window_event_result::handled; } if ( B1_JUST_RELEASED ) { state = 0; menu_hide_all(); rval = window_event_result::handled; } } } if (event.type == EVENT_WINDOW_DRAW) { menu_draw(&Menu[CMENU]); return window_event_result::handled; } return rval; }
static window_event_result hostage_dialog_handler(UI_DIALOG *dlg,const d_event &event, hostage_dialog *h) { switch(event.type) { case EVENT_WINDOW_CREATED: return hostage_dialog_created(dlg, h); case EVENT_WINDOW_CLOSE: std::default_delete<hostage_dialog>()(h); MainWindow = nullptr; return window_event_result::ignored; default: break; } fix64 Temp; int keypress = 0; if (event.type == EVENT_KEY_COMMAND) keypress = event_key_get(event); Assert(MainWindow != NULL); SelectClosestHostage(); //------------------------------------------------------------ // Call the ui code.. //------------------------------------------------------------ ui_button_any_drawn = 0; //------------------------------------------------------------ // If we change objects, we need to reset the ui code for all // of the radio buttons that control the ai mode. Also makes // the current AI mode button be flagged as pressed down. //------------------------------------------------------------ //------------------------------------------------------------ // If any of the radio buttons that control the mode are set, then // update the cooresponding AI state. //------------------------------------------------------------ //------------------------------------------------------------ // Redraw the object in the little 64x64 box //------------------------------------------------------------ if (event.type == EVENT_UI_DIALOG_DRAW) { ui_dprintf_at( MainWindow, 10, 32,"&Message:" ); // A simple frame time counter for spinning the objects... Temp = timer_query(); h->time = Temp; if (CurrentHostageIndex > -1 ) { gr_set_current_canvas( h->hostageViewBox->canvas ); gr_clear_canvas( CGREY ); } else { // no hostage, so just blank out gr_set_current_canvas( h->hostageViewBox->canvas ); gr_clear_canvas( CGREY ); } } //------------------------------------------------------------ // If anything changes in the ui system, redraw all the text that // identifies this robot. //------------------------------------------------------------ if (event.type == EVENT_UI_DIALOG_DRAW) { if ( CurrentHostageIndex > -1 ) { ui_dprintf_at( MainWindow, 10, 15, "Hostage: %d Object: %d", CurrentHostageIndex, Hostages[CurrentHostageIndex].objnum ); //@@ui_dprintf_at( MainWindow, 10, 73, "Type: %d Sound: %d ", Hostages[CurrentHostageIndex].type, Hostages[CurrentHostageIndex].sound_num ); } else { ui_dprintf_at( MainWindow, 10, 15, "Hostage: none " ); //@@ui_dprintf_at( MainWindow, 10, 73, "Type: Sound: " ); ui_dprintf_at( MainWindow, 10, 73, "Face: " ); } } if (ui_button_any_drawn || (LastHostageIndex != CurrentHostageIndex)) Update_flags |= UF_WORLD_CHANGED; if (GADGET_PRESSED(h->quitButton.get()) || keypress==KEY_ESC) { return window_event_result::close; } LastHostageIndex = CurrentHostageIndex; return window_event_result::ignored; }