bool EventHandler::registerImpl(uint16_t events, bool internal) { assert(event_.ev_base != nullptr); // We have to unregister the event before we can change the event flags if (isHandlerRegistered()) { // If the new events are the same are the same as the already registered // flags, we don't have to do anything. Just return. auto flags = event_ref_flags(&event_); if (events == event_.ev_events && static_cast<bool>(flags & EVLIST_INTERNAL) == internal) { return true; } event_del(&event_); } // Update the event flags // Unfortunately, event_set() resets the event_base, so we have to remember // it before hand, then pass it back into event_base_set() afterwards struct event_base* evb = event_.ev_base; event_set(&event_, event_.ev_fd, events, &EventHandler::libeventCallback, this); event_base_set(evb, &event_); // Set EVLIST_INTERNAL if this is an internal event if (internal) { event_ref_flags(&event_) |= EVLIST_INTERNAL; } // Add the event. // // Although libevent allows events to wait on both I/O and a timeout, // we intentionally don't allow an EventHandler to also use a timeout. // Callers must maintain a separate AsyncTimeout object if they want a // timeout. // // Otherwise, it is difficult to handle persistent events properly. (The I/O // event and timeout may both fire together the same time around the event // loop. Normally we would want to inform the caller of the I/O event first, // then the timeout. However, it is difficult to do this properly since the // I/O callback could delete the EventHandler.) Additionally, if a caller // uses the same struct event for both I/O and timeout, and they just want to // reschedule the timeout, libevent currently makes an epoll_ctl() call even // if the I/O event flags haven't changed. Using a separate event struct is // therefore slightly more efficient in this case (although it does take up // more space). if (event_add(&event_, nullptr) < 0) { LOG(ERROR) << "EventBase: failed to register event handler for fd " << event_.ev_fd << ": " << strerror(errno); // Call event_del() to make sure the event is completely uninstalled event_del(&event_); return false; } return true; }
bool EventHandler::isPending() const { if (event_ref_flags(&event_) & EVLIST_ACTIVE) { if (event_.ev_res & EV_READ) { return true; } } return false; }
void AsyncTimeout::libeventCallback(libevent_fd_t fd, short events, void* arg) { AsyncTimeout* timeout = reinterpret_cast<AsyncTimeout*>(arg); assert(libeventFdToFd(fd) == -1); assert(events == EV_TIMEOUT); // prevent unused variable warnings (void)fd; (void)events; // double check that ev_flags gets reset when the timeout is not running assert((event_ref_flags(&timeout->event_) & ~EVLIST_INTERNAL) == EVLIST_INIT); // this can't possibly fire if timeout->eventBase_ is nullptr timeout->timeoutManager_->bumpHandlingTime(); RequestContextScopeGuard rctx(timeout->context_); timeout->timeoutExpired(); }