Example #1
0
static int SDLCALL event_sdl_filter(void *userdata, SDL_Event *event)
{
    int cmd, action;

	printf("event_sdl_filter()\n");

    switch(event->type)
    {
        // user clicked on window close button
        case SDL_QUIT:
		printf("SDL_QUIT\n");
		ok = 0;

            break;

        case SDL_KEYDOWN:
#if SDL_VERSION_ATLEAST(1,3,0)
            if (event->key.repeat)
                return 0;

            event_sdl_keydown(event->key.keysym.scancode, event->key.keysym.mod);
#else
            event_sdl_keydown(event->key.keysym.sym, event->key.keysym.mod);
#endif
            return 0;
        case SDL_KEYUP:
#if SDL_VERSION_ATLEAST(1,3,0)
            event_sdl_keyup(event->key.keysym.scancode, event->key.keysym.mod);
#else
            event_sdl_keyup(event->key.keysym.sym, event->key.keysym.mod);
#endif
            return 0;
	}
}
Example #2
0
void X11_PumpEvents()
{
 	XEvent  xev;

	while (RPI_NextXEvent(&xev) )
	{   // check for events from the x-server
		switch (xev.type)
		{
			case MotionNotify:   // if mouse has moved
        				//xev.xmotion.x,xev.xmotion.y

				break;
			case ButtonPress:
				// xev.xbutton.state, xev.xbutton.button << endl;
				break;
			case KeyPress:
				event_sdl_keydown(xev.xkey.keycode, xev.xkey.state);
				break;
			case KeyRelease:
				event_sdl_keyup(xev.xkey.keycode, xev.xkey.state);	//TODO is this correct?
				break;
			default:
				break;
		}
	}
}
Example #3
0
/*********************************************************************************************************
* sdl event filter
*/
static int event_sdl_filter(const SDL_Event *event)
{
    int cmd, action;

    switch(event->type)
    {
        // user clicked on window close button
        case SDL_QUIT:
            main_stop();
            break;

        case SDL_KEYDOWN:
            event_sdl_keydown(event->key.keysym.sym, event->key.keysym.mod);
            return 0;
        case SDL_KEYUP:
            event_sdl_keyup(event->key.keysym.sym, event->key.keysym.mod);
            return 0;

        // if joystick action is detected, check if it's mapped to a special function
        case SDL_JOYAXISMOTION:
        case SDL_JOYBUTTONDOWN:
        case SDL_JOYBUTTONUP:
        case SDL_JOYHATMOTION:
            for (cmd = 0; cmd < NumJoyCommands; cmd++)
            {
                action = MatchJoyCommand(event, (eJoyCommand) cmd);
                if (action == 1) /* command was just activated (button down, etc) */
                {
                    if (cmd == joyFullscreen)
                        changeWindow();
                    else if (cmd == joyStop)
                        main_stop();
                    else if (cmd == joyPause)
                        main_toggle_pause();
                    else if (cmd == joySave)
                        main_state_save(0, NULL); /* save in mupen64plus format using current slot */
                    else if (cmd == joyLoad)
                        main_state_load(NULL); /* load using current slot */
                    else if (cmd == joyIncrement)
                        main_state_inc_slot();
                    else if (cmd == joyScreenshot)
                        main_take_next_screenshot();
                    else if (cmd == joyMute)
                    {
                        volumeMute();
                        main_draw_volume_osd();
                    }
                    else if (cmd == joyDecrease)
                    {
                        volumeDown();
                        main_draw_volume_osd();
                    }
                    else if (cmd == joyIncrease)
                    {
                        volumeUp();
                        main_draw_volume_osd();
                    }
                    else if (cmd == joyForward)
                        main_set_fastforward(1);
                }
                else if (action == -1) /* command was just de-activated (button up, etc) */
                {
                    if (cmd == joyForward)
                        main_set_fastforward(0);
                }
            }

            return 0;
            break;
    }

    return 1;
}
Example #4
0
/*********************************************************************************************************
* sdl event filter
*/
static int SDLCALL event_sdl_filter(void *userdata, SDL_Event *event)
{
    int cmd, action;

    switch(event->type)
    {
        // user clicked on window close button
        case SDL_QUIT:
            main_stop();
            break;

        case SDL_KEYDOWN:
#if SDL_VERSION_ATLEAST(1,3,0)
            if (event->key.repeat)
                return 0;

            event_sdl_keydown(event->key.keysym.scancode, event->key.keysym.mod);
#else
            event_sdl_keydown(event->key.keysym.sym, event->key.keysym.mod);
#endif
            return 0;
        case SDL_KEYUP:
#if SDL_VERSION_ATLEAST(1,3,0)
            event_sdl_keyup(event->key.keysym.scancode, event->key.keysym.mod);
#else
            event_sdl_keyup(event->key.keysym.sym, event->key.keysym.mod);
#endif
            return 0;

#if SDL_VERSION_ATLEAST(2,0,0)
        case SDL_WINDOWEVENT:
            switch (event->window.event) {
                case SDL_WINDOWEVENT_RESIZED:
                    // call the video plugin.  if the video plugin supports resizing, it will resize its viewport and call
                    // VidExt_ResizeWindow to update the window manager handling our opengl output window
                    gfx.resizeVideoOutput(event->window.data1, event->window.data2);
                    return 0;  // consumed the event
                    break;
            }
            break;
#else
        case SDL_VIDEORESIZE:
            // call the video plugin.  if the video plugin supports resizing, it will resize its viewport and call
            // VidExt_ResizeWindow to update the window manager handling our opengl output window
            gfx.resizeVideoOutput(event->resize.w, event->resize.h);
            return 0;  // consumed the event
            break;
#endif

        // if joystick action is detected, check if it's mapped to a special function
        case SDL_JOYAXISMOTION:
        case SDL_JOYBUTTONDOWN:
        case SDL_JOYBUTTONUP:
        case SDL_JOYHATMOTION:
            for (cmd = 0; cmd < NumJoyCommands; cmd++)
            {
                action = MatchJoyCommand(event, (eJoyCommand) cmd);
                if (action == 1) /* command was just activated (button down, etc) */
                {
                    if (cmd == joyFullscreen)
                        gfx.changeWindow();
                    else if (cmd == joyStop)
                        main_stop();
                    else if (cmd == joyPause)
                        main_toggle_pause();
                    else if (cmd == joySave)
                        main_state_save(1, NULL); /* save in mupen64plus format using current slot */
                    else if (cmd == joyLoad)
                        main_state_load(NULL); /* load using current slot */
                    else if (cmd == joyIncrement)
                        main_state_inc_slot();
                    else if (cmd == joyScreenshot)
                        main_take_next_screenshot();
                    else if (cmd == joyMute)
                        main_volume_mute();
                    else if (cmd == joyDecrease)
                        main_volume_down();
                    else if (cmd == joyIncrease)
                        main_volume_up();
                    else if (cmd == joyForward)
                        main_set_fastforward(1);
                    else if (cmd == joyGameshark)
                        event_set_gameshark(1);
                }
                else if (action == -1) /* command was just de-activated (button up, etc) */
                {
                    if (cmd == joyForward)
                        main_set_fastforward(0);
                    else if (cmd == joyGameshark)
                        event_set_gameshark(0);
                }
            }

            return 0;
            break;
    }

    return 1;
}