Example #1
0
int main()
{
    struct A *p;
    if (local.a != 1 || local.b != 2 || local.c != 3)
        abort ();
    if (a1.a != 4 || a1.b != 5 || a1.c != 6)
        abort ();
    if (a2.a != 22 || a2.b != 23 || a2.c != 24)
        abort ();
    if (a3.a != 10 || a3.b != 11 || a3.c != 12)
        abort ();
    if (a4.a != 25 || a4.b != 26 || a4.c != 27)
        abort ();
    check1 ();
    check2 ();
    if (f1a () != &a1 || f2a () != &a2 || f3a () != &a3 || f4a () != &a4)
        abort ();
    CHECK (5, 16);
    CHECK (6, 19);
    if (f7a () != &a2 || f8a () != &a4)
        abort ();
    CHECK (9, 28);
    CHECK (10, 31);
    exit (0);
}
Example #2
0
File: poor.c Project: 0day-ci/gcc
void main(void)
{

	f0(D, I, J);

	s1 = f1(D, I, D);

	f2a(G510);

	f2b(G511);

}
Example #3
0
decltype(auto) &v3 = { 0 }; // expected-error {{cannot form reference to 'decltype(auto)'}}
decltype(auto) *v4 = { 0 }; // expected-error {{cannot form pointer to 'decltype(auto)'}}
decltype(auto) v5 = &overloaded_fn; // expected-error {{could not be resolved}}

auto multi1a = 0, &multi1b = multi1a;
auto multi1c = multi1a, multi1d = multi1b;
decltype(auto) multi1e = multi1a, multi1f = multi1b; // expected-error {{'decltype(auto)' deduced as 'int' in declaration of 'multi1e' and deduced as 'int &' in declaration of 'multi1f'}}

auto f1a() { return 0; }
decltype(auto) f1d() { return 0; }
using Int = decltype(f1a());
using Int = decltype(f1d());

auto f2a(int n) { return n; }
decltype(auto) f2d(int n) { return n; }
using Int = decltype(f2a(0));
using Int = decltype(f2d(0));

auto f3a(int n) { return (n); }
decltype(auto) f3d(int n) { return (n); } // expected-warning {{reference to stack memory}}
using Int = decltype(f3a(0));
using IntLRef = decltype(f3d(0));

auto f4a(int n) { return f(); }
decltype(auto) f4d(int n) { return f(); }
using Int = decltype(f4a(0));
using IntRRef = decltype(f4d(0));

auto f5aa(int n) { auto x = f(); return x; }
auto f5ad(int n) { decltype(auto) x = f(); return x; }
decltype(auto) f5da(int n) { auto x = f(); return x; }
Example #4
0
int main(int _argc, char **_argv) {
	run = true;
  argc = _argc;
  argv = _argv;
#if THREADS  
  InitializeCriticalSectionAndSpinCount(&log_crit, 4000);
#endif  
  AW_SetBinDir();
  fclose(fopen((bin_dir + "log.txt").c_str(), "w+"));
  log((str("Binary directory: ") + bin_dir + "\n").c_str());
  atexit(exit);
  
  TCOD_sys_get_current_resolution(&resx, &resy);
  #if FULLSCREEN
	  CON_RES_X = floor(resx/CHAR_SIZE);
	  CON_RES_Y = floor(resy/CHAR_SIZE);
	#else
	  CON_RES_X = 70;
	  CON_RES_Y = 40;
	#endif
	TCOD_console_set_custom_font("./data/terminal.png", TCOD_FONT_LAYOUT_ASCII_INROW, 16, 48);
  TCOD_console_init_root(CON_RES_X, CON_RES_Y, "ASCIIWar", false, TCOD_RENDERER_SDL);
  con = TCOD_console_new(CON_RES_X, CON_RES_Y);
  #if FULLSCREEN
    TCOD_sys_force_fullscreen_resolution(resx, resy);   
    TCOD_console_set_fullscreen(true);
  #endif
  TCOD_sys_get_current_resolution(&resx, &resy);
  TCOD_mouse_show_cursor(true);
  TCOD_sys_set_fps(1000/NORMAL_TIME_STEP);
  #if FULLSCREEN
	  int offx, offy;
	  TCOD_sys_get_fullscreen_offsets(&offx, &offy);
	  MINIMAP_START_X = offx+CHAR_SIZE*MINIMAP_CON_START_X;
	  LAGOMETER_START_X = resx-offx-LAGOMETER_SIZE;
 	#endif
	TCOD_console_set_keyboard_repeat(1, 0);
  trace("ASCIIWar has started.");

  trace("Parsing configs...");
	TCOD_parser_t game_parser = TCOD_parser_new();
	TCOD_parser_new_struct(game_parser, (char*)"game");
	TCOD_parser_run(game_parser,"game.cfg", &game_parser_listener);
	trace("Configs parsing done.");
	trace("Master server at: " + game_desc.master_server);

  client_gi.name = "asciiwar";

  #if RELEASE
  	TCOD_console_credits();
  #endif

  if(_argc >= 4) {
    game_desc.game_name             = (char*)argv[1];
    game_desc.player_count_per_team = atoi((char*)argv[2]);
    game_desc.team_count            = atoi((char*)argv[3]);
  } else {
    game_desc.game_name             = "bahla";
    game_desc.player_count_per_team = 1+1;
    game_desc.team_count            = 1;
  }

  // client game instance
	GI_Init(&client_gi, argc, argv);
  GI_ConnectToMasterServer(&client_gi);
	GI_AddState(&client_gi, AW_state_join);
	while(run && !TCOD_console_is_window_closed())
		GI_Update(&client_gi);

  trace("Deleting game instance...");
  GI_Close(&client_gi);

  trace(str("Execution time: " 
  	+ f2a(TCOD_sys_elapsed_seconds()/60) 
  	+ " minutes."));

	return 0;
}