Example #1
0
// magic hurr
// This code should either be removed or refactored in the future -aj
void Sprite::CropTo( float fWidth, float fHeight )
{
	m_fRememberedClipWidth = fWidth;
	m_fRememberedClipHeight = fHeight;

	if( !m_pTexture )
		return;

	// save the original X&Y.  We're going to restore them later.
	float fOriginalX = GetX();
	float fOriginalY = GetY();

	if( fWidth != -1 && fHeight != -1 )
	{
		// this is probably a background graphic or something not intended to be a CroppedSprite
		Sprite::StopUsingCustomCoords();

		// first find the correct zoom
		Sprite::ScaleToCover( RectF(0, 0, fWidth, fHeight) );
		// find which dimension is larger
		bool bXDimNeedsToBeCropped = GetZoomedWidth() > fWidth+0.01;
		
		if( bXDimNeedsToBeCropped )	// crop X
		{
			float fPercentageToCutOff = (this->GetZoomedWidth() - fWidth) / this->GetZoomedWidth();
			float fPercentageToCutOffEachSide = fPercentageToCutOff / 2;

			// generate a rectangle with new texture coordinates
			RectF fCustomImageRect( 
				fPercentageToCutOffEachSide, 
				0, 
				1 - fPercentageToCutOffEachSide, 
				1 );
			SetCustomImageRect( fCustomImageRect );
		}
		else		// crop Y
		{
			float fPercentageToCutOff = (this->GetZoomedHeight() - fHeight) / this->GetZoomedHeight();
			float fPercentageToCutOffEachSide = fPercentageToCutOff / 2;

			// generate a rectangle with new texture coordinates
			RectF fCustomImageRect( 
				0, 
				fPercentageToCutOffEachSide,
				1, 
				1 - fPercentageToCutOffEachSide );
			SetCustomImageRect( fCustomImageRect );
		}
		m_size = RageVector2( fWidth, fHeight );
		SetZoom( 1 );
	}

	// restore original XY
	SetXY( fOriginalX, fOriginalY );
}
Example #2
0
void Sprite::ScaleToClipped( float fWidth, float fHeight )
{
	m_fRememberedClipWidth = fWidth;
	m_fRememberedClipHeight = fHeight;

	if( !m_pTexture )
		return;

	int iSourceWidth	= m_pTexture->GetSourceWidth();
	int iSourceHeight	= m_pTexture->GetSourceHeight();

	// save the original X&Y.  We're going to resore them later.
	float fOriginalX = GetX();
	float fOriginalY = GetY();

	if( IsDiagonalBanner(iSourceWidth, iSourceHeight) )		// this is a SSR/DWI CroppedSprite
	{
		float fCustomImageCoords[8] = {
			0.02f,	0.78f,	// top left
			0.22f,	0.98f,	// bottom left
			0.98f,	0.22f,	// bottom right
			0.78f,	0.02f,	// top right
		};
		Sprite::SetCustomImageCoords( fCustomImageCoords );

		if( fWidth != -1 && fHeight != -1)
			m_size = RageVector2( fWidth, fHeight );
		else
		{
			/* If no crop size is set, then we're only being used to crop diagonal
			 * banners so they look like regular ones. We don't actually care about
			 * the size of the image, only that it has an aspect ratio of 4:1.  */
			m_size = RageVector2(256, 64);
		}
		SetZoom( 1 );
	}
	else if( m_pTexture->GetID().filename.find( "(was rotated)" ) != m_pTexture->GetID().filename.npos && 
			 fWidth != -1 && fHeight != -1 )
	{
		/* Dumb hack.  Normally, we crop all sprites except for diagonal banners,
		 * which are stretched.  Low-res versions of banners need to do the same
		 * thing as their full resolution counterpart, so the crossfade looks right.
		 * However, low-res diagonal banners are un-rotated, to save space.  BannerCache
		 * drops the above text into the "filename" (which is otherwise unused for
		 * these banners) to tell us this.
		 */
		Sprite::StopUsingCustomCoords();
		m_size = RageVector2( fWidth, fHeight );
		SetZoom( 1 );
	}
	else if( fWidth != -1 && fHeight != -1 )
	{
		// this is probably a background graphic or something not intended to be a CroppedSprite
		Sprite::StopUsingCustomCoords();

		// first find the correct zoom
		Sprite::ScaleToCover( RectF(0,0,fWidth,fHeight) );
		// find which dimension is larger
		bool bXDimNeedsToBeCropped = GetZoomedWidth() > fWidth+0.01;
		
		if( bXDimNeedsToBeCropped )	// crop X
		{
			float fPercentageToCutOff = (this->GetZoomedWidth() - fWidth) / this->GetZoomedWidth();
			float fPercentageToCutOffEachSide = fPercentageToCutOff / 2;
			
			// generate a rectangle with new texture coordinates
			RectF fCustomImageRect( 
				fPercentageToCutOffEachSide, 
				0, 
				1 - fPercentageToCutOffEachSide, 
				1 );
			SetCustomImageRect( fCustomImageRect );
		}
		else		// crop Y
		{
			float fPercentageToCutOff = (this->GetZoomedHeight() - fHeight) / this->GetZoomedHeight();
			float fPercentageToCutOffEachSide = fPercentageToCutOff / 2;
			
			// generate a rectangle with new texture coordinates
			RectF fCustomImageRect( 
				0, 
				fPercentageToCutOffEachSide,
				1, 
				1 - fPercentageToCutOffEachSide );
			SetCustomImageRect( fCustomImageRect );
		}
		m_size = RageVector2( fWidth, fHeight );
		SetZoom( 1 );
	}

	// restore original XY
	SetXY( fOriginalX, fOriginalY );
}