/** * Optimal hardware path for blitting pixels. * Scaling, format conversion, up- and downsampling (resolve) are allowed. */ static void fd_blit(struct pipe_context *pctx, const struct pipe_blit_info *blit_info) { struct fd_context *ctx = fd_context(pctx); struct pipe_blit_info info = *blit_info; if (info.src.resource->nr_samples > 1 && info.dst.resource->nr_samples <= 1 && !util_format_is_depth_or_stencil(info.src.resource->format) && !util_format_is_pure_integer(info.src.resource->format)) { DBG("color resolve unimplemented"); return; } if (info.render_condition_enable && !fd_render_condition_check(pctx)) return; if (util_try_blit_via_copy_region(pctx, &info)) { return; /* done */ } if (info.mask & PIPE_MASK_S) { DBG("cannot blit stencil, skipping"); info.mask &= ~PIPE_MASK_S; } if (!util_blitter_is_blit_supported(ctx->blitter, &info)) { DBG("blit unsupported %s -> %s", util_format_short_name(info.src.resource->format), util_format_short_name(info.dst.resource->format)); return; } fd_blitter_pipe_begin(ctx, info.render_condition_enable); util_blitter_blit(ctx->blitter, &info); fd_blitter_pipe_end(ctx); }
static void fd_draw_vbo(struct pipe_context *pctx, const struct pipe_draw_info *info) { struct fd_context *ctx = fd_context(pctx); struct pipe_framebuffer_state *pfb = &ctx->framebuffer; struct pipe_scissor_state *scissor = fd_context_get_scissor(ctx); unsigned i, prims, buffers = 0; /* if we supported transform feedback, we'd have to disable this: */ if (((scissor->maxx - scissor->minx) * (scissor->maxy - scissor->miny)) == 0) { return; } /* TODO: push down the region versions into the tiles */ if (!fd_render_condition_check(pctx)) return; /* emulate unsupported primitives: */ if (!fd_supported_prim(ctx, info->mode)) { if (ctx->streamout.num_targets > 0) debug_error("stream-out with emulated prims"); util_primconvert_save_index_buffer(ctx->primconvert, &ctx->indexbuf); util_primconvert_save_rasterizer_state(ctx->primconvert, ctx->rasterizer); util_primconvert_draw_vbo(ctx->primconvert, info); return; } ctx->needs_flush = true; /* * Figure out the buffers/features we need: */ if (fd_depth_enabled(ctx)) { buffers |= FD_BUFFER_DEPTH; resource_written(ctx, pfb->zsbuf->texture); ctx->gmem_reason |= FD_GMEM_DEPTH_ENABLED; } if (fd_stencil_enabled(ctx)) { buffers |= FD_BUFFER_STENCIL; resource_written(ctx, pfb->zsbuf->texture); ctx->gmem_reason |= FD_GMEM_STENCIL_ENABLED; } if (fd_logicop_enabled(ctx)) ctx->gmem_reason |= FD_GMEM_LOGICOP_ENABLED; for (i = 0; i < pfb->nr_cbufs; i++) { struct pipe_resource *surf; if (!pfb->cbufs[i]) continue; surf = pfb->cbufs[i]->texture; resource_written(ctx, surf); buffers |= PIPE_CLEAR_COLOR0 << i; if (surf->nr_samples > 1) ctx->gmem_reason |= FD_GMEM_MSAA_ENABLED; if (fd_blend_enabled(ctx, i)) ctx->gmem_reason |= FD_GMEM_BLEND_ENABLED; } /* Skip over buffer 0, that is sent along with the command stream */ for (i = 1; i < PIPE_MAX_CONSTANT_BUFFERS; i++) { resource_read(ctx, ctx->constbuf[PIPE_SHADER_VERTEX].cb[i].buffer); resource_read(ctx, ctx->constbuf[PIPE_SHADER_FRAGMENT].cb[i].buffer); } /* Mark VBOs as being read */ for (i = 0; i < ctx->vtx.vertexbuf.count; i++) { assert(!ctx->vtx.vertexbuf.vb[i].user_buffer); resource_read(ctx, ctx->vtx.vertexbuf.vb[i].buffer); } /* Mark index buffer as being read */ resource_read(ctx, ctx->indexbuf.buffer); /* Mark textures as being read */ for (i = 0; i < ctx->verttex.num_textures; i++) if (ctx->verttex.textures[i]) resource_read(ctx, ctx->verttex.textures[i]->texture); for (i = 0; i < ctx->fragtex.num_textures; i++) if (ctx->fragtex.textures[i]) resource_read(ctx, ctx->fragtex.textures[i]->texture); /* Mark streamout buffers as being written.. */ for (i = 0; i < ctx->streamout.num_targets; i++) if (ctx->streamout.targets[i]) resource_written(ctx, ctx->streamout.targets[i]->buffer); ctx->num_draws++; prims = u_reduced_prims_for_vertices(info->mode, info->count); ctx->stats.draw_calls++; /* TODO prims_emitted should be clipped when the stream-out buffer is * not large enough. See max_tf_vtx().. probably need to move that * into common code. Although a bit more annoying since a2xx doesn't * use ir3 so no common way to get at the pipe_stream_output_info * which is needed for this calculation. */ if (ctx->streamout.num_targets > 0) ctx->stats.prims_emitted += prims; ctx->stats.prims_generated += prims; /* any buffers that haven't been cleared yet, we need to restore: */ ctx->restore |= buffers & (FD_BUFFER_ALL & ~ctx->cleared); /* and any buffers used, need to be resolved: */ ctx->resolve |= buffers; DBG("%x num_draws=%u (%s/%s)", buffers, ctx->num_draws, util_format_short_name(pipe_surface_format(pfb->cbufs[0])), util_format_short_name(pipe_surface_format(pfb->zsbuf))); fd_hw_query_set_stage(ctx, ctx->ring, FD_STAGE_DRAW); ctx->draw_vbo(ctx, info); for (i = 0; i < ctx->streamout.num_targets; i++) ctx->streamout.offsets[i] += info->count; if (fd_mesa_debug & FD_DBG_DDRAW) ctx->dirty = 0xffffffff; /* if an app (or, well, piglit test) does many thousands of draws * without flush (or anything which implicitly flushes, like * changing render targets), we can exceed the ringbuffer size. * Since we don't currently have a sane way to wrapparound, and * we use the same buffer for both draw and tiling commands, for * now we need to do this hack and trigger flush if we are running * low on remaining space for cmds: */ if (((ctx->ring->cur - ctx->ring->start) > (ctx->ring->size/4 - FD_TILING_COMMANDS_DWORDS)) || (fd_mesa_debug & FD_DBG_FLUSH)) fd_context_render(pctx); }
static void fd_clear(struct pipe_context *pctx, unsigned buffers, const union pipe_color_union *color, double depth, unsigned stencil) { struct fd_context *ctx = fd_context(pctx); struct pipe_framebuffer_state *pfb = &ctx->framebuffer; struct pipe_scissor_state *scissor = fd_context_get_scissor(ctx); unsigned cleared_buffers; int i; /* TODO: push down the region versions into the tiles */ if (!fd_render_condition_check(pctx)) return; /* for bookkeeping about which buffers have been cleared (and thus * can fully or partially skip mem2gmem) we need to ignore buffers * that have already had a draw, in case apps do silly things like * clear after draw (ie. if you only clear the color buffer, but * something like alpha-test causes side effects from the draw in * the depth buffer, etc) */ cleared_buffers = buffers & (FD_BUFFER_ALL & ~ctx->restore); /* do we have full-screen scissor? */ if (!memcmp(scissor, &ctx->disabled_scissor, sizeof(*scissor))) { ctx->cleared |= cleared_buffers; } else { ctx->partial_cleared |= cleared_buffers; if (cleared_buffers & PIPE_CLEAR_COLOR) ctx->cleared_scissor.color = *scissor; if (cleared_buffers & PIPE_CLEAR_DEPTH) ctx->cleared_scissor.depth = *scissor; if (cleared_buffers & PIPE_CLEAR_STENCIL) ctx->cleared_scissor.stencil = *scissor; } ctx->resolve |= buffers; ctx->needs_flush = true; if (buffers & PIPE_CLEAR_COLOR) for (i = 0; i < pfb->nr_cbufs; i++) if (buffers & (PIPE_CLEAR_COLOR0 << i)) resource_written(ctx, pfb->cbufs[i]->texture); if (buffers & (PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL)) { resource_written(ctx, pfb->zsbuf->texture); ctx->gmem_reason |= FD_GMEM_CLEARS_DEPTH_STENCIL; } DBG("%x depth=%f, stencil=%u (%s/%s)", buffers, depth, stencil, util_format_short_name(pipe_surface_format(pfb->cbufs[0])), util_format_short_name(pipe_surface_format(pfb->zsbuf))); fd_hw_query_set_stage(ctx, ctx->ring, FD_STAGE_CLEAR); ctx->clear(ctx, buffers, color, depth, stencil); ctx->dirty |= FD_DIRTY_ZSA | FD_DIRTY_VIEWPORT | FD_DIRTY_RASTERIZER | FD_DIRTY_SAMPLE_MASK | FD_DIRTY_PROG | FD_DIRTY_CONSTBUF | FD_DIRTY_BLEND | FD_DIRTY_FRAMEBUFFER; if (fd_mesa_debug & FD_DBG_DCLEAR) ctx->dirty = 0xffffffff; }