Example #1
0
struct pipe_context *
fd4_context_create(struct pipe_screen *pscreen, void *priv, unsigned flags)
{
	struct fd_screen *screen = fd_screen(pscreen);
	struct fd4_context *fd4_ctx = CALLOC_STRUCT(fd4_context);
	struct pipe_context *pctx;

	if (!fd4_ctx)
		return NULL;

	pctx = &fd4_ctx->base.base;
	pctx->screen = pscreen;

	fd4_ctx->base.dev = fd_device_ref(screen->dev);
	fd4_ctx->base.screen = fd_screen(pscreen);

	pctx->destroy = fd4_context_destroy;
	pctx->create_blend_state = fd4_blend_state_create;
	pctx->create_rasterizer_state = fd4_rasterizer_state_create;
	pctx->create_depth_stencil_alpha_state = fd4_zsa_state_create;

	fd4_draw_init(pctx);
	fd4_gmem_init(pctx);
	fd4_texture_init(pctx);
	fd4_prog_init(pctx);
	fd4_emit_init(pctx);

	pctx = fd_context_init(&fd4_ctx->base, pscreen, primtypes, priv, flags);
	if (!pctx)
		return NULL;

	fd_hw_query_init(pctx);

	fd4_ctx->vs_pvt_mem = fd_bo_new(screen->dev, 0x2000,
			DRM_FREEDRENO_GEM_TYPE_KMEM, "vs_pvt");

	fd4_ctx->fs_pvt_mem = fd_bo_new(screen->dev, 0x2000,
			DRM_FREEDRENO_GEM_TYPE_KMEM, "fs_pvt");

	fd4_ctx->vsc_size_mem = fd_bo_new(screen->dev, 0x1000,
			DRM_FREEDRENO_GEM_TYPE_KMEM, "vsc_size");

	fd_context_setup_common_vbos(&fd4_ctx->base);

	fd4_query_context_init(pctx);

	fd4_ctx->border_color_uploader = u_upload_create(pctx, 4096, 0,
                                                         PIPE_USAGE_STREAM, 0);

	return pctx;
}
Example #2
0
struct pipe_context *
fd4_context_create(struct pipe_screen *pscreen, void *priv, unsigned flags)
{
	struct fd_screen *screen = fd_screen(pscreen);
	struct fd4_context *fd4_ctx = CALLOC_STRUCT(fd4_context);
	struct pipe_context *pctx;

	if (!fd4_ctx)
		return NULL;

	pctx = &fd4_ctx->base.base;

	fd4_ctx->base.dev = fd_device_ref(screen->dev);
	fd4_ctx->base.screen = fd_screen(pscreen);

	pctx->destroy = fd4_context_destroy;
	pctx->create_blend_state = fd4_blend_state_create;
	pctx->create_rasterizer_state = fd4_rasterizer_state_create;
	pctx->create_depth_stencil_alpha_state = fd4_zsa_state_create;

	fd4_draw_init(pctx);
	fd4_gmem_init(pctx);
	fd4_texture_init(pctx);
	fd4_prog_init(pctx);
	fd4_emit_init(pctx);

	pctx = fd_context_init(&fd4_ctx->base, pscreen, primtypes, priv);
	if (!pctx)
		return NULL;

	util_dynarray_init(&fd4_ctx->rbrc_patches);

	fd4_ctx->vs_pvt_mem = fd_bo_new(screen->dev, 0x2000,
			DRM_FREEDRENO_GEM_TYPE_KMEM);

	fd4_ctx->fs_pvt_mem = fd_bo_new(screen->dev, 0x2000,
			DRM_FREEDRENO_GEM_TYPE_KMEM);

	fd4_ctx->vsc_size_mem = fd_bo_new(screen->dev, 0x1000,
			DRM_FREEDRENO_GEM_TYPE_KMEM);

	fd4_ctx->solid_vbuf = create_solid_vertexbuf(pctx);
	fd4_ctx->blit_texcoord_vbuf = create_blit_texcoord_vertexbuf(pctx);

	/* setup solid_vbuf_state: */
	fd4_ctx->solid_vbuf_state.vtx = pctx->create_vertex_elements_state(
			pctx, 1, (struct pipe_vertex_element[]){{
				.vertex_buffer_index = 0,
				.src_offset = 0,
				.src_format = PIPE_FORMAT_R32G32B32_FLOAT,
			}});
Example #3
0
struct pipe_context *
fd2_context_create(struct pipe_screen *pscreen, void *priv)
{
	struct fd_screen *screen = fd_screen(pscreen);
	struct fd2_context *fd2_ctx = CALLOC_STRUCT(fd2_context);
	struct pipe_context *pctx;

	if (!fd2_ctx)
		return NULL;

	pctx = &fd2_ctx->base.base;

	pctx->destroy = fd2_context_destroy;
	pctx->create_blend_state = fd2_blend_state_create;
	pctx->create_rasterizer_state = fd2_rasterizer_state_create;
	pctx->create_depth_stencil_alpha_state = fd2_zsa_state_create;

	fd2_draw_init(pctx);
	fd2_gmem_init(pctx);
	fd2_texture_init(pctx);
	fd2_prog_init(pctx);

	pctx = fd_context_init(&fd2_ctx->base, pscreen,
			(screen->gpu_id >= 220) ? a22x_primtypes : a20x_primtypes,
			priv);
	if (!pctx)
		return NULL;

	/* construct vertex state used for solid ops (clear, and gmem<->mem) */
	fd2_ctx->solid_vertexbuf = create_solid_vertexbuf(pctx);

	fd2_emit_setup(&fd2_ctx->base);

	return pctx;
}
Example #4
0
struct pipe_context *
fd_context_init(struct fd_context *ctx, struct pipe_screen *pscreen,
		const uint8_t *primtypes, void *priv)
{
	struct fd_screen *screen = fd_screen(pscreen);
	struct pipe_context *pctx;
	int i;

	ctx->screen = screen;

	ctx->primtypes = primtypes;
	ctx->primtype_mask = 0;
	for (i = 0; i < PIPE_PRIM_MAX; i++)
		if (primtypes[i])
			ctx->primtype_mask |= (1 << i);

	/* need some sane default in case state tracker doesn't
	 * set some state:
	 */
	ctx->sample_mask = 0xffff;

	pctx = &ctx->base;
	pctx->screen = pscreen;
	pctx->priv = priv;
	pctx->flush = fd_context_flush;

	for (i = 0; i < ARRAY_SIZE(ctx->rings); i++) {
		ctx->rings[i] = fd_ringbuffer_new(screen->pipe, 0x100000);
		if (!ctx->rings[i])
			goto fail;
	}

	fd_context_next_rb(pctx);
	fd_reset_wfi(ctx);

	util_dynarray_init(&ctx->draw_patches);

	util_slab_create(&ctx->transfer_pool, sizeof(struct pipe_transfer),
			16, UTIL_SLAB_SINGLETHREADED);

	fd_draw_init(pctx);
	fd_resource_context_init(pctx);
	fd_query_context_init(pctx);
	fd_texture_init(pctx);
	fd_state_init(pctx);

	ctx->blitter = util_blitter_create(pctx);
	if (!ctx->blitter)
		goto fail;

	ctx->primconvert = util_primconvert_create(pctx, ctx->primtype_mask);
	if (!ctx->primconvert)
		goto fail;

	return pctx;

fail:
	pctx->destroy(pctx);
	return NULL;
}
Example #5
0
/**
 * Create a new texture object, using the given template info.
 */
static struct pipe_resource *
fd_resource_create(struct pipe_screen *pscreen,
		const struct pipe_resource *tmpl)
{
	struct fd_screen *screen = fd_screen(pscreen);
	struct fd_resource *rsc = CALLOC_STRUCT(fd_resource);
	struct pipe_resource *prsc = &rsc->base.b;
	uint32_t flags, size;

	DBG("target=%d, format=%s, %ux%u@%u, array_size=%u, last_level=%u, "
			"nr_samples=%u, usage=%u, bind=%x, flags=%x",
			tmpl->target, util_format_name(tmpl->format),
			tmpl->width0, tmpl->height0, tmpl->depth0,
			tmpl->array_size, tmpl->last_level, tmpl->nr_samples,
			tmpl->usage, tmpl->bind, tmpl->flags);

	if (!rsc)
		return NULL;

	*prsc = *tmpl;

	pipe_reference_init(&prsc->reference, 1);
	prsc->screen = pscreen;

	rsc->base.vtbl = &fd_resource_vtbl;
	rsc->pitch = ALIGN(tmpl->width0, 32);
	rsc->cpp = util_format_get_blocksize(tmpl->format);

	size = rsc->pitch * tmpl->height0 * rsc->cpp;
	flags = DRM_FREEDRENO_GEM_TYPE_KMEM; /* TODO */

	rsc->bo = fd_bo_new(screen->dev, size, flags);

	return prsc;
}
Example #6
0
struct fd_bo *
fd_screen_bo_from_handle(struct pipe_screen *pscreen,
		struct winsys_handle *whandle,
		unsigned *out_stride)
{
	struct fd_screen *screen = fd_screen(pscreen);
	struct fd_bo *bo;

	if (whandle->type == DRM_API_HANDLE_TYPE_SHARED) {
		bo = fd_bo_from_name(screen->dev, whandle->handle);
	} else if (whandle->type == DRM_API_HANDLE_TYPE_KMS) {
		bo = fd_bo_from_handle(screen->dev, whandle->handle, 0);
	} else if (whandle->type == DRM_API_HANDLE_TYPE_FD) {
		bo = fd_bo_from_dmabuf(screen->dev, whandle->handle);
	} else {
		DBG("Attempt to import unsupported handle type %d", whandle->type);
		return NULL;
	}

	if (!bo) {
		DBG("ref name 0x%08x failed", whandle->handle);
		return NULL;
	}

	*out_stride = whandle->stride;

	return bo;
}
void
fd_query_screen_init(struct pipe_screen *pscreen)
{
	pscreen->get_driver_query_info = fd_get_driver_query_info;
	pscreen->get_driver_query_group_info = fd_get_driver_query_group_info;
	setup_perfcntr_query_info(fd_screen(pscreen));
}
/**
 * Create a new texture object, using the given template info.
 */
static struct pipe_resource *
fd_resource_create(struct pipe_screen *pscreen,
		const struct pipe_resource *tmpl)
{
	struct fd_resource *rsc = CALLOC_STRUCT(fd_resource);
	struct pipe_resource *prsc = &rsc->base.b;
	uint32_t size;

	DBG("target=%d, format=%s, %ux%ux%u, array_size=%u, last_level=%u, "
			"nr_samples=%u, usage=%u, bind=%x, flags=%x",
			tmpl->target, util_format_name(tmpl->format),
			tmpl->width0, tmpl->height0, tmpl->depth0,
			tmpl->array_size, tmpl->last_level, tmpl->nr_samples,
			tmpl->usage, tmpl->bind, tmpl->flags);

	if (!rsc)
		return NULL;

	*prsc = *tmpl;

	pipe_reference_init(&prsc->reference, 1);
	list_inithead(&rsc->list);
	prsc->screen = pscreen;

	util_range_init(&rsc->valid_buffer_range);

	rsc->base.vtbl = &fd_resource_vtbl;
	rsc->cpp = util_format_get_blocksize(tmpl->format);

	assert(rsc->cpp);

	if (is_a4xx(fd_screen(pscreen))) {
		switch (tmpl->target) {
		case PIPE_TEXTURE_3D:
			/* TODO 3D_ARRAY? */
			rsc->layer_first = false;
			break;
		default:
			rsc->layer_first = true;
			break;
		}
	}

	size = setup_slices(rsc, slice_alignment(pscreen, tmpl));

	if (rsc->layer_first) {
		rsc->layer_size = align(size, 4096);
		size = rsc->layer_size * prsc->array_size;
	}

	realloc_bo(rsc, size);
	if (!rsc->bo)
		goto fail;

	return prsc;
fail:
	fd_resource_destroy(pscreen, prsc);
	return NULL;
}
Example #9
0
static const char *
fd_screen_get_name(struct pipe_screen *pscreen)
{
	static char buffer[128];
	util_snprintf(buffer, sizeof(buffer), "FD%03d",
			fd_screen(pscreen)->device_id);
	return buffer;
}
Example #10
0
struct pipe_context *
fd3_context_create(struct pipe_screen *pscreen, void *priv)
{
	struct fd_screen *screen = fd_screen(pscreen);
	struct fd3_context *fd3_ctx = CALLOC_STRUCT(fd3_context);
	struct pipe_context *pctx;

	if (!fd3_ctx)
		return NULL;

	pctx = &fd3_ctx->base.base;

	fd3_ctx->base.dev = fd_device_ref(screen->dev);
	fd3_ctx->base.screen = fd_screen(pscreen);

	pctx->destroy = fd3_context_destroy;
	pctx->create_blend_state = fd3_blend_state_create;
	pctx->create_rasterizer_state = fd3_rasterizer_state_create;
	pctx->create_depth_stencil_alpha_state = fd3_zsa_state_create;

	fd3_draw_init(pctx);
	fd3_gmem_init(pctx);
	fd3_texture_init(pctx);
	fd3_prog_init(pctx);

	pctx = fd_context_init(&fd3_ctx->base, pscreen, primtypes, priv);
	if (!pctx)
		return NULL;

	util_dynarray_init(&fd3_ctx->rbrc_patches);

	fd3_ctx->vs_pvt_mem = fd_bo_new(screen->dev, 0x2000,
			DRM_FREEDRENO_GEM_TYPE_KMEM);

	fd3_ctx->fs_pvt_mem = fd_bo_new(screen->dev, 0x2000,
			DRM_FREEDRENO_GEM_TYPE_KMEM);

	fd3_ctx->vsc_size_mem = fd_bo_new(screen->dev, 0x1000,
			DRM_FREEDRENO_GEM_TYPE_KMEM);

	fd3_ctx->solid_vbuf = create_solid_vertexbuf(pctx);
	fd3_ctx->blit_texcoord_vbuf = create_blit_texcoord_vertexbuf(pctx);

	return pctx;
}
Example #11
0
void
fd3_screen_init(struct pipe_screen *pscreen)
{
	struct fd_screen *screen = fd_screen(pscreen);
	screen->max_rts = A3XX_MAX_RENDER_TARGETS;
	screen->compiler = ir3_compiler_create(screen->dev, screen->gpu_id);
	pscreen->context_create = fd3_context_create;
	pscreen->is_format_supported = fd3_screen_is_format_supported;
}
Example #12
0
static const void *
fd_get_compiler_options(struct pipe_screen *pscreen,
		enum pipe_shader_ir ir, unsigned shader)
{
	struct fd_screen *screen = fd_screen(pscreen);

	if (is_ir3(screen))
		return ir3_get_compiler_options();

	return NULL;
}
Example #13
0
static void
fd_screen_destroy(struct pipe_screen *pscreen)
{
	struct fd_screen *screen = fd_screen(pscreen);

	if (screen->pipe)
		fd_pipe_del(screen->pipe);

	if (screen->dev)
		fd_device_del(screen->dev);

	free(screen);
}
Example #14
0
static void
realloc_bo(struct fd_resource *rsc, uint32_t size)
{
	struct fd_screen *screen = fd_screen(rsc->base.b.screen);
	uint32_t flags = DRM_FREEDRENO_GEM_CACHE_WCOMBINE |
			DRM_FREEDRENO_GEM_TYPE_KMEM; /* TODO */

	if (rsc->bo)
		fd_bo_del(rsc->bo);

	rsc->bo = fd_bo_new(screen->dev, size, flags);
	rsc->timestamp = 0;
	rsc->dirty = false;
}
Example #15
0
struct pipe_context *
fd_context_create(struct pipe_screen *pscreen, void *priv)
{
	struct fd_screen *screen = fd_screen(pscreen);
	struct fd_context *ctx = CALLOC_STRUCT(fd_context);
	struct pipe_context *pctx;

	if (!ctx)
		return NULL;

	DBG("");

	ctx->screen = screen;

	ctx->ring = fd_ringbuffer_new(screen->pipe, 0x100000);
	ctx->draw_start = fd_ringmarker_new(ctx->ring);
	ctx->draw_end = fd_ringmarker_new(ctx->ring);

	pctx = &ctx->base;
	pctx->screen = pscreen;
	pctx->priv = priv;
	pctx->flush = fd_context_flush;
	pctx->destroy = fd_context_destroy;

	util_slab_create(&ctx->transfer_pool, sizeof(struct pipe_transfer),
			16, UTIL_SLAB_SINGLETHREADED);

	fd_vbo_init(pctx);
	fd_blend_init(pctx);
	fd_rasterizer_init(pctx);
	fd_zsa_init(pctx);
	fd_state_init(pctx);
	fd_resource_context_init(pctx);
	fd_clear_init(pctx);
	fd_prog_init(pctx);
	fd_texture_init(pctx);

	ctx->blitter = util_blitter_create(pctx);
	if (!ctx->blitter) {
		fd_context_destroy(pctx);
		return NULL;
	}

	/* construct vertex state used for solid ops (clear, and gmem<->mem) */
	ctx->solid_vertexbuf = create_solid_vertexbuf(pctx);

	fd_state_emit_setup(pctx);

	return pctx;
}
Example #16
0
static uint64_t
fd_screen_get_timestamp(struct pipe_screen *pscreen)
{
	struct fd_screen *screen = fd_screen(pscreen);

	if (screen->has_timestamp) {
		uint64_t n;
		fd_pipe_get_param(screen->pipe, FD_TIMESTAMP, &n);
		debug_assert(screen->max_freq > 0);
		return n * 1000000000 / screen->max_freq;
	} else {
		int64_t cpu_time = os_time_get() * 1000;
		return cpu_time + screen->cpu_gpu_time_delta;
	}

}
struct pipe_context *
fd_context_init(struct fd_context *ctx,
		struct pipe_screen *pscreen, void *priv)
{
	struct fd_screen *screen = fd_screen(pscreen);
	struct pipe_context *pctx;

	ctx->screen = screen;

	/* need some sane default in case state tracker doesn't
	 * set some state:
	 */
	ctx->sample_mask = 0xffff;

	pctx = &ctx->base;
	pctx->screen = pscreen;
	pctx->priv = priv;
	pctx->flush = fd_context_flush;

	ctx->ring = fd_ringbuffer_new(screen->pipe, 0x100000);
	if (!ctx->ring)
		goto fail;

	ctx->draw_start = fd_ringmarker_new(ctx->ring);
	ctx->draw_end = fd_ringmarker_new(ctx->ring);

	util_slab_create(&ctx->transfer_pool, sizeof(struct pipe_transfer),
			16, UTIL_SLAB_SINGLETHREADED);

	fd_draw_init(pctx);
	fd_resource_context_init(pctx);
	fd_texture_init(pctx);
	fd_state_init(pctx);

	ctx->blitter = util_blitter_create(pctx);
	if (!ctx->blitter)
		goto fail;


	return pctx;

fail:
	pctx->destroy(pctx);
	return NULL;
}
Example #18
0
struct fd_bo *
fd_screen_bo_from_handle(struct pipe_screen *pscreen,
		struct winsys_handle *whandle,
		unsigned *out_stride)
{
	struct fd_screen *screen = fd_screen(pscreen);
	struct fd_bo *bo;

	bo = fd_bo_from_name(screen->dev, whandle->handle);
	if (!bo) {
		DBG("ref name 0x%08x failed", whandle->handle);
		return NULL;
	}

	*out_stride = whandle->stride;

	return bo;
}
Example #19
0
static void
realloc_bo(struct fd_resource *rsc, uint32_t size)
{
	struct fd_screen *screen = fd_screen(rsc->base.b.screen);
	uint32_t flags = DRM_FREEDRENO_GEM_CACHE_WCOMBINE |
			DRM_FREEDRENO_GEM_TYPE_KMEM; /* TODO */

	/* if we start using things other than write-combine,
	 * be sure to check for PIPE_RESOURCE_FLAG_MAP_COHERENT
	 */

	if (rsc->bo)
		fd_bo_del(rsc->bo);

	rsc->bo = fd_bo_new(screen->dev, size, flags);
	rsc->timestamp = 0;
	rsc->dirty = false;
}
Example #20
0
static int
fd_get_driver_query_group_info(struct pipe_screen *pscreen, unsigned index,
		struct pipe_driver_query_group_info *info)
{
	struct fd_screen *screen = fd_screen(pscreen);

	if (!info)
		return screen->num_perfcntr_groups;

	if (index >= screen->num_perfcntr_groups)
		return 0;

	const struct fd_perfcntr_group *g = &screen->perfcntr_groups[index];

	info->name = g->name;
	info->max_active_queries = g->num_counters;
	info->num_queries = g->num_countables;

	return 1;
}
Example #21
0
static int
fd_get_driver_query_info(struct pipe_screen *pscreen,
		unsigned index, struct pipe_driver_query_info *info)
{
	struct fd_screen *screen = fd_screen(pscreen);

	if (!info)
		return ARRAY_SIZE(sw_query_list) + screen->num_perfcntr_queries;

	if (index >= ARRAY_SIZE(sw_query_list)) {
		index -= ARRAY_SIZE(sw_query_list);
		if (index >= screen->num_perfcntr_queries)
			return 0;
		*info = screen->perfcntr_queries[index];
		return 1;
	}

	*info = sw_query_list[index];
	return 1;
}
Example #22
0
void
fd_state_init(struct pipe_context *pctx)
{
	pctx->set_blend_color = fd_set_blend_color;
	pctx->set_stencil_ref = fd_set_stencil_ref;
	pctx->set_clip_state = fd_set_clip_state;
	pctx->set_sample_mask = fd_set_sample_mask;
	pctx->set_min_samples = fd_set_min_samples;
	pctx->set_constant_buffer = fd_set_constant_buffer;
	pctx->set_shader_buffers = fd_set_shader_buffers;
	pctx->set_shader_images = fd_set_shader_images;
	pctx->set_framebuffer_state = fd_set_framebuffer_state;
	pctx->set_polygon_stipple = fd_set_polygon_stipple;
	pctx->set_scissor_states = fd_set_scissor_states;
	pctx->set_viewport_states = fd_set_viewport_states;

	pctx->set_vertex_buffers = fd_set_vertex_buffers;

	pctx->bind_blend_state = fd_blend_state_bind;
	pctx->delete_blend_state = fd_blend_state_delete;

	pctx->bind_rasterizer_state = fd_rasterizer_state_bind;
	pctx->delete_rasterizer_state = fd_rasterizer_state_delete;

	pctx->bind_depth_stencil_alpha_state = fd_zsa_state_bind;
	pctx->delete_depth_stencil_alpha_state = fd_zsa_state_delete;

	pctx->create_vertex_elements_state = fd_vertex_state_create;
	pctx->delete_vertex_elements_state = fd_vertex_state_delete;
	pctx->bind_vertex_elements_state = fd_vertex_state_bind;

	pctx->create_stream_output_target = fd_create_stream_output_target;
	pctx->stream_output_target_destroy = fd_stream_output_target_destroy;
	pctx->set_stream_output_targets = fd_set_stream_output_targets;

	if (has_compute(fd_screen(pctx->screen))) {
		pctx->bind_compute_state = fd_bind_compute_state;
		pctx->set_compute_resources = fd_set_compute_resources;
		pctx->set_global_binding = fd_set_global_binding;
	}
}
Example #23
0
static void
fd_screen_destroy(struct pipe_screen *pscreen)
{
	struct fd_screen *screen = fd_screen(pscreen);

	if (screen->pipe)
		fd_pipe_del(screen->pipe);

	if (screen->dev)
		fd_device_del(screen->dev);

	fd_bc_fini(&screen->batch_cache);

	slab_destroy_parent(&screen->transfer_pool);

	mtx_destroy(&screen->lock);

	ralloc_free(screen->compiler);

	free(screen);
}
Example #24
0
static void
realloc_bo(struct fd_resource *rsc, uint32_t size)
{
	struct fd_screen *screen = fd_screen(rsc->base.b.screen);
	uint32_t flags = DRM_FREEDRENO_GEM_CACHE_WCOMBINE |
			DRM_FREEDRENO_GEM_TYPE_KMEM; /* TODO */

	/* if we start using things other than write-combine,
	 * be sure to check for PIPE_RESOURCE_FLAG_MAP_COHERENT
	 */

	if (rsc->bo)
		fd_bo_del(rsc->bo);

	rsc->bo = fd_bo_new(screen->dev, size, flags);
	rsc->timestamp = 0;
	rsc->status = 0;
	rsc->pending_ctx = NULL;
	list_delinit(&rsc->list);
	util_range_set_empty(&rsc->valid_buffer_range);
}
Example #25
0
/*
TODO either move caps to a2xx/a3xx specific code, or maybe have some
tables for things that differ if the delta is not too much..
 */
static int
fd_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
{
	struct fd_screen *screen = fd_screen(pscreen);

	/* this is probably not totally correct.. but it's a start: */
	switch (param) {
	/* Supported features (boolean caps). */
	case PIPE_CAP_NPOT_TEXTURES:
	case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
	case PIPE_CAP_TWO_SIDED_STENCIL:
	case PIPE_CAP_ANISOTROPIC_FILTER:
	case PIPE_CAP_POINT_SPRITE:
	case PIPE_CAP_TEXTURE_SHADOW_MAP:
	case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
	case PIPE_CAP_BLEND_EQUATION_SEPARATE:
	case PIPE_CAP_TEXTURE_SWIZZLE:
	case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
	case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
	case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
	case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
	case PIPE_CAP_SEAMLESS_CUBE_MAP:
	case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
	case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
	case PIPE_CAP_TGSI_INSTANCEID:
	case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
	case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
	case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
	case PIPE_CAP_COMPUTE:
	case PIPE_CAP_START_INSTANCE:
	case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
	case PIPE_CAP_USER_CONSTANT_BUFFERS:
	case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
		return 1;

	case PIPE_CAP_SHADER_STENCIL_EXPORT:
	case PIPE_CAP_TGSI_TEXCOORD:
	case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
	case PIPE_CAP_CONDITIONAL_RENDER:
	case PIPE_CAP_PRIMITIVE_RESTART:
	case PIPE_CAP_TEXTURE_MULTISAMPLE:
	case PIPE_CAP_TEXTURE_BARRIER:
	case PIPE_CAP_SM3:
		return 0;

	case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
		return 256;

	case PIPE_CAP_GLSL_FEATURE_LEVEL:
		return ((screen->gpu_id >= 300) && glsl130) ? 130 : 120;

	/* Unsupported features. */
	case PIPE_CAP_INDEP_BLEND_ENABLE:
	case PIPE_CAP_INDEP_BLEND_FUNC:
	case PIPE_CAP_DEPTH_CLIP_DISABLE:
	case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
	case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
	case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
	case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
	case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
	case PIPE_CAP_VERTEX_COLOR_CLAMPED:
	case PIPE_CAP_USER_VERTEX_BUFFERS:
	case PIPE_CAP_USER_INDEX_BUFFERS:
	case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
	case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
	case PIPE_CAP_TGSI_VS_LAYER:
	case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
	case PIPE_CAP_TEXTURE_GATHER_SM5:
	case PIPE_CAP_FAKE_SW_MSAA:
	case PIPE_CAP_TEXTURE_QUERY_LOD:
	case PIPE_CAP_SAMPLE_SHADING:
	case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
	case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
		return 0;

	/* Stream output. */
	case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
	case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
	case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
	case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
		return 0;

	/* Geometry shader output, unsupported. */
	case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
	case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
		return 0;

	/* Texturing. */
	case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
	case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
	case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
		return MAX_MIP_LEVELS;
	case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
		return 0;  /* TODO: a3xx+ should support (required in gles3) */

	/* Render targets. */
	case PIPE_CAP_MAX_RENDER_TARGETS:
		return 1;

	/* Queries. */
	case PIPE_CAP_QUERY_TIME_ELAPSED:
	case PIPE_CAP_QUERY_TIMESTAMP:
		return 0;
	case PIPE_CAP_OCCLUSION_QUERY:
		return (screen->gpu_id >= 300) ? 1 : 0;

	case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
	case PIPE_CAP_MIN_TEXEL_OFFSET:
		return -8;

	case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
	case PIPE_CAP_MAX_TEXEL_OFFSET:
		return 7;

	case PIPE_CAP_ENDIANNESS:
		return PIPE_ENDIAN_LITTLE;

	case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
		return 64;

	default:
		DBG("unknown param %d", param);
		return 0;
	}
}
Example #26
0
static int
fd_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
		enum pipe_shader_cap param)
{
	struct fd_screen *screen = fd_screen(pscreen);

	switch(shader)
	{
	case PIPE_SHADER_FRAGMENT:
	case PIPE_SHADER_VERTEX:
		break;
	case PIPE_SHADER_COMPUTE:
	case PIPE_SHADER_GEOMETRY:
		/* maye we could emulate.. */
		return 0;
	default:
		DBG("unknown shader type %d", shader);
		return 0;
	}

	/* this is probably not totally correct.. but it's a start: */
	switch (param) {
	case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
	case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
	case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
	case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
		return 16384;
	case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
		return 8; /* XXX */
	case PIPE_SHADER_CAP_MAX_INPUTS:
	case PIPE_SHADER_CAP_MAX_OUTPUTS:
		return 16;
	case PIPE_SHADER_CAP_MAX_TEMPS:
		return 64; /* Max native temporaries. */
	case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
		/* NOTE: seems to be limit for a3xx is actually 512 but
		 * split between VS and FS.  Use lower limit of 256 to
		 * avoid getting into impossible situations:
		 */
		return ((is_a3xx(screen) || is_a4xx(screen)) ? 4096 : 64) * sizeof(float[4]);
	case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
		return is_ir3(screen) ? 16 : 1;
	case PIPE_SHADER_CAP_MAX_PREDS:
		return 0; /* nothing uses this */
	case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
		return 1;
	case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
	case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
		/* Technically this should be the same as for TEMP/CONST, since
		 * everything is just normal registers.  This is just temporary
		 * hack until load_input/store_output handle arrays in a similar
		 * way as load_var/store_var..
		 */
		return 0;
	case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
	case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
		/* a2xx compiler doesn't handle indirect: */
		return is_ir3(screen) ? 1 : 0;
	case PIPE_SHADER_CAP_SUBROUTINES:
	case PIPE_SHADER_CAP_DOUBLES:
	case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
	case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
	case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
	case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
		return 0;
	case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
		return 1;
	case PIPE_SHADER_CAP_INTEGERS:
		if (glsl120)
			return 0;
		return is_ir3(screen) ? 1 : 0;
	case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
	case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
		return 16;
	case PIPE_SHADER_CAP_PREFERRED_IR:
		if ((fd_mesa_debug & FD_DBG_NIR) && is_ir3(screen))
			return PIPE_SHADER_IR_NIR;
		return PIPE_SHADER_IR_TGSI;
	case PIPE_SHADER_CAP_SUPPORTED_IRS:
		return 0;
	case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
		return 32;
	case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
	case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
		return 0;
	}
	debug_printf("unknown shader param %d\n", param);
	return 0;
}
Example #27
0
static int
fd_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
		enum pipe_shader_cap param)
{
	struct fd_screen *screen = fd_screen(pscreen);

	switch(shader)
	{
	case PIPE_SHADER_FRAGMENT:
	case PIPE_SHADER_VERTEX:
		break;
	case PIPE_SHADER_COMPUTE:
	case PIPE_SHADER_GEOMETRY:
		/* maye we could emulate.. */
		return 0;
	default:
		DBG("unknown shader type %d", shader);
		return 0;
	}

	/* this is probably not totally correct.. but it's a start: */
	switch (param) {
	case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
	case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
	case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
	case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
		return 16384;
	case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
		return 8; /* XXX */
	case PIPE_SHADER_CAP_MAX_INPUTS:
	case PIPE_SHADER_CAP_MAX_OUTPUTS:
		return 16;
	case PIPE_SHADER_CAP_MAX_TEMPS:
		return 64; /* Max native temporaries. */
	case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
		/* NOTE: seems to be limit for a3xx is actually 512 but
		 * split between VS and FS.  Use lower limit of 256 to
		 * avoid getting into impossible situations:
		 */
		return ((is_a3xx(screen) || is_a4xx(screen)) ? 4096 : 64) * sizeof(float[4]);
	case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
		return is_ir3(screen) ? 16 : 1;
	case PIPE_SHADER_CAP_MAX_PREDS:
		return 0; /* nothing uses this */
	case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
		return 1;
	case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
	case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
	case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
	case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
		return 1;
	case PIPE_SHADER_CAP_SUBROUTINES:
	case PIPE_SHADER_CAP_DOUBLES:
	case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
	case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
	case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
        case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
		return 0;
	case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
		return 1;
	case PIPE_SHADER_CAP_INTEGERS:
		if (glsl120)
			return 0;
		return is_ir3(screen) ? 1 : 0;
	case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
	case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
		return 16;
	case PIPE_SHADER_CAP_PREFERRED_IR:
		return PIPE_SHADER_IR_TGSI;
	case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
		return 32;
	}
	debug_printf("unknown shader param %d\n", param);
	return 0;
}
Example #28
0
/*
TODO either move caps to a2xx/a3xx specific code, or maybe have some
tables for things that differ if the delta is not too much..
 */
static int
fd_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
{
	struct fd_screen *screen = fd_screen(pscreen);

	/* this is probably not totally correct.. but it's a start: */
	switch (param) {
	/* Supported features (boolean caps). */
	case PIPE_CAP_NPOT_TEXTURES:
	case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
	case PIPE_CAP_TWO_SIDED_STENCIL:
	case PIPE_CAP_ANISOTROPIC_FILTER:
	case PIPE_CAP_POINT_SPRITE:
	case PIPE_CAP_TEXTURE_SHADOW_MAP:
	case PIPE_CAP_BLEND_EQUATION_SEPARATE:
	case PIPE_CAP_TEXTURE_SWIZZLE:
	case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
	case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
	case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
	case PIPE_CAP_SEAMLESS_CUBE_MAP:
	case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
	case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
	case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
	case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
	case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
	case PIPE_CAP_USER_CONSTANT_BUFFERS:
	case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
	case PIPE_CAP_VERTEXID_NOBASE:
		return 1;

	case PIPE_CAP_SHADER_STENCIL_EXPORT:
	case PIPE_CAP_TGSI_TEXCOORD:
	case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
	case PIPE_CAP_TEXTURE_MULTISAMPLE:
	case PIPE_CAP_TEXTURE_BARRIER:
	case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
	case PIPE_CAP_COMPUTE:
		return 0;

	case PIPE_CAP_SM3:
	case PIPE_CAP_PRIMITIVE_RESTART:
	case PIPE_CAP_TGSI_INSTANCEID:
	case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
	case PIPE_CAP_INDEP_BLEND_ENABLE:
	case PIPE_CAP_INDEP_BLEND_FUNC:
	case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
	case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
	case PIPE_CAP_CONDITIONAL_RENDER:
	case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
	case PIPE_CAP_FAKE_SW_MSAA:
	case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
	case PIPE_CAP_DEPTH_CLIP_DISABLE:
	case PIPE_CAP_CLIP_HALFZ:
		return is_a3xx(screen) || is_a4xx(screen);

	case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
		if (is_a3xx(screen)) return 16;
		if (is_a4xx(screen)) return 32;
		return 0;
	case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
		/* We could possibly emulate more by pretending 2d/rect textures and
		 * splitting high bits of index into 2nd dimension..
		 */
		if (is_a3xx(screen)) return 8192;
		if (is_a4xx(screen)) return 16384;
		return 0;

	case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
	case PIPE_CAP_CUBE_MAP_ARRAY:
	case PIPE_CAP_START_INSTANCE:
	case PIPE_CAP_SAMPLER_VIEW_TARGET:
	case PIPE_CAP_TEXTURE_QUERY_LOD:
		return is_a4xx(screen);

	case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
		return 256;

	case PIPE_CAP_GLSL_FEATURE_LEVEL:
		if (glsl120)
			return 120;
		return is_ir3(screen) ? 140 : 120;

	/* Unsupported features. */
	case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
	case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
	case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
	case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
	case PIPE_CAP_VERTEX_COLOR_CLAMPED:
	case PIPE_CAP_USER_VERTEX_BUFFERS:
	case PIPE_CAP_USER_INDEX_BUFFERS:
	case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
	case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
	case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
	case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
	case PIPE_CAP_TEXTURE_GATHER_SM5:
	case PIPE_CAP_SAMPLE_SHADING:
	case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
	case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
	case PIPE_CAP_DRAW_INDIRECT:
	case PIPE_CAP_MULTI_DRAW_INDIRECT:
	case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
	case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
	case PIPE_CAP_POLYGON_OFFSET_CLAMP:
	case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
	case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
	case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
	case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
	case PIPE_CAP_DEPTH_BOUNDS_TEST:
	case PIPE_CAP_TGSI_TXQS:
	case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
	case PIPE_CAP_SHAREABLE_SHADERS:
	case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
	case PIPE_CAP_CLEAR_TEXTURE:
	case PIPE_CAP_DRAW_PARAMETERS:
	case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
		return 0;

	case PIPE_CAP_MAX_VIEWPORTS:
		return 1;

	/* Stream output. */
	case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
		if (is_ir3(screen))
			return PIPE_MAX_SO_BUFFERS;
		return 0;
	case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
		if (is_ir3(screen))
			return 1;
		return 0;
	case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
	case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
		if (is_ir3(screen))
			return 16 * 4;   /* should only be shader out limit? */
		return 0;

	/* Geometry shader output, unsupported. */
	case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
	case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
	case PIPE_CAP_MAX_VERTEX_STREAMS:
		return 0;

	case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
		return 2048;

	/* Texturing. */
	case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
	case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
		return MAX_MIP_LEVELS;
	case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
		return 11;

	case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
		return (is_a3xx(screen) || is_a4xx(screen)) ? 256 : 0;

	/* Render targets. */
	case PIPE_CAP_MAX_RENDER_TARGETS:
		return screen->max_rts;
	case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
		return is_a3xx(screen) ? 1 : 0;

	/* Queries. */
	case PIPE_CAP_QUERY_TIME_ELAPSED:
	case PIPE_CAP_QUERY_TIMESTAMP:
		return 0;
	case PIPE_CAP_OCCLUSION_QUERY:
		return is_a3xx(screen) || is_a4xx(screen);

	case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
	case PIPE_CAP_MIN_TEXEL_OFFSET:
		return -8;

	case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
	case PIPE_CAP_MAX_TEXEL_OFFSET:
		return 7;

	case PIPE_CAP_ENDIANNESS:
		return PIPE_ENDIAN_LITTLE;

	case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
		return 64;

	case PIPE_CAP_VENDOR_ID:
		return 0x5143;
	case PIPE_CAP_DEVICE_ID:
		return 0xFFFFFFFF;
	case PIPE_CAP_ACCELERATED:
		return 1;
	case PIPE_CAP_VIDEO_MEMORY:
		DBG("FINISHME: The value returned is incorrect\n");
		return 10;
	case PIPE_CAP_UMA:
		return 1;
	}
	debug_printf("unknown param %d\n", param);
	return 0;
}
Example #29
0
static int
fd_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
		enum pipe_shader_cap param)
{
	struct fd_screen *screen = fd_screen(pscreen);

	switch(shader)
	{
	case PIPE_SHADER_FRAGMENT:
	case PIPE_SHADER_VERTEX:
		break;
	case PIPE_SHADER_COMPUTE:
	case PIPE_SHADER_GEOMETRY:
		/* maye we could emulate.. */
		return 0;
	default:
		DBG("unknown shader type %d", shader);
		return 0;
	}

	/* this is probably not totally correct.. but it's a start: */
	switch (param) {
	case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
	case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
	case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
	case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
		return 16384;
	case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
		return 8; /* XXX */
	case PIPE_SHADER_CAP_MAX_INPUTS:
		return 16;
	case PIPE_SHADER_CAP_MAX_TEMPS:
		return 64; /* Max native temporaries. */
	case PIPE_SHADER_CAP_MAX_ADDRS:
		return 1; /* Max native address registers */
	case PIPE_SHADER_CAP_MAX_CONSTS:
		return (screen->gpu_id >= 300) ? 1024 : 64;
	case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
		return 1;
	case PIPE_SHADER_CAP_MAX_PREDS:
		return 0; /* nothing uses this */
	case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
		return 1;
	case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
	case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
	case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
	case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
		return 1;
	case PIPE_SHADER_CAP_SUBROUTINES:
		return 0;
	case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
		return 1;
	case PIPE_SHADER_CAP_INTEGERS:
		/* we should be able to support this on a3xx, but not
		 * implemented yet:
		 */
		return ((screen->gpu_id >= 300) && glsl130) ? 1 : 0;
	case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
	case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
		return 16;
	case PIPE_SHADER_CAP_PREFERRED_IR:
		return PIPE_SHADER_IR_TGSI;
	default:
		DBG("unknown shader param %d", param);
		return 0;
	}
	return 0;
}
Example #30
0
static uint64_t
fd_screen_get_timestamp(struct pipe_screen *pscreen)
{
	int64_t cpu_time = os_time_get() * 1000;
	return cpu_time + fd_screen(pscreen)->cpu_gpu_time_delta;
}