Example #1
0
void ams_init()
{
        AMSTRAD = 1;
        common_init();
        amstrad_init();
        keyboard_amstrad_init();
        nvr_init();
        xtide_init();
	nmi_init();
	fdc_set_dskchg_activelow();
}
Example #2
0
void ams_init()
{
        AMSTRAD = 1;
        common_init();
        mem_add_bios();
        amstrad_init();
        keyboard_amstrad_init();
        nvr_init();
        xtide_init();
	nmi_init();
	fdc_set_dskchg_activelow();
        device_add(&gameport_device);
}
Example #3
0
void ps1_init()
{
        AT = 1;
        common_init();
        pit_set_out_func(1, pit_refresh_timer_at);
        dma16_init();
        ide_init();
        keyboard_at_init();
        mouse_ps2_init();
        nvr_init();
        pic2_init();
        ps1mb_init();
        fdc_set_dskchg_activelow();
}
Example #4
0
File: model.c Project: Wack0/PCem-X
void ams_init()
{
	PCI = 0;
	maxide = 2;
	AT = 0;
	is386 = 0;
        common_init();
        amstrad_init();
        keyboard_amstrad_init();
        nvr_init();
        xtide_init();
	nmi_init();
	machine_class = MC_AMSTRAD;
	fdc_set_dskchg_activelow();
}
Example #5
0
void ps1_common_init()
{
        AT = 1;
        common_init();
        mem_add_bios();
        pit_set_out_func(1, pit_refresh_timer_at);
        dma16_init();
        ide_init();
        keyboard_at_init();
        mouse_ps2_init();
        nvr_init();
        pic2_init();
        fdc_set_dskchg_activelow();
        device_add(&ps1_audio_device);
        /*PS/1 audio uses ports 200h and 202-207h, so only initialise gameport on 201h*/
        device_add(&gameport_201_device);
}