Example #1
0
/*
 * The window procedure for handling Win32 events
 */
LRESULT CALLBACK fgPlatformWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam )
{
    SFG_Window *window;
    LRESULT lRet = 1;
    static int setCaptureActive = 0;

    FREEGLUT_INTERNAL_ERROR_EXIT_IF_NOT_INITIALISED ( "Event Handler" ) ;

    window = fgWindowByHandle( hWnd );

    if ( ( window == NULL ) && ( uMsg != WM_CREATE ) )
      return DefWindowProc( hWnd, uMsg, wParam, lParam );

    /* printf ( "Window %3d message <%04x> %12d %12d\n", window?window->ID:0,
             uMsg, wParam, lParam ); */

    switch( uMsg )
    {
    case WM_CREATE:
        /* The window structure is passed as the creation structure parameter... */
        window = (SFG_Window *) (((LPCREATESTRUCT) lParam)->lpCreateParams);
        FREEGLUT_INTERNAL_ERROR_EXIT ( ( window != NULL ), "Cannot create window",
                                       "fgPlatformWindowProc" );

        window->Window.Handle = hWnd;
        window->Window.pContext.Device = GetDC( hWnd );
        if( window->IsMenu )
        {
            unsigned int current_DisplayMode = fgState.DisplayMode;
            fgState.DisplayMode = GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH;
#if !defined(_WIN32_WCE)
            fgSetupPixelFormat( window, GL_FALSE, PFD_MAIN_PLANE );
#endif
            fgState.DisplayMode = current_DisplayMode;

            if( fgStructure.MenuContext )
                wglMakeCurrent( window->Window.pContext.Device,
                                fgStructure.MenuContext->MContext
                );
            else
            {
                fgStructure.MenuContext =
                    (SFG_MenuContext *)malloc( sizeof(SFG_MenuContext) );
                fgStructure.MenuContext->MContext =
                    wglCreateContext( window->Window.pContext.Device );
            }

            /* window->Window.Context = wglGetCurrentContext ();   */
            window->Window.Context = wglCreateContext( window->Window.pContext.Device );
        }
        else
        {
#if !defined(_WIN32_WCE)
            fgSetupPixelFormat( window, GL_FALSE, PFD_MAIN_PLANE );
#endif

            if( ! fgState.UseCurrentContext )
                window->Window.Context =
                    wglCreateContext( window->Window.pContext.Device );
            else
            {
                window->Window.Context = wglGetCurrentContext( );
                if( ! window->Window.Context )
                    window->Window.Context =
                        wglCreateContext( window->Window.pContext.Device );
            }

#if !defined(_WIN32_WCE)
            fgNewWGLCreateContext( window );
#endif
        }

        window->State.NeedToResize = GL_TRUE;
        /* if we used CW_USEDEFAULT (thats a negative value) for the size
         * of the window, query the window now for the size at which it
         * was created.
         */
        if( ( window->State.Width < 0 ) || ( window->State.Height < 0 ) )
        {
            SFG_Window *current_window = fgStructure.CurrentWindow;

            fgSetWindow( window );
            window->State.Width = glutGet( GLUT_WINDOW_WIDTH );
            window->State.Height = glutGet( GLUT_WINDOW_HEIGHT );
            fgSetWindow( current_window );
        }

        ReleaseDC( window->Window.Handle, window->Window.pContext.Device );

#if defined(_WIN32_WCE)
        /* Take over button handling */
        {
            HINSTANCE dxDllLib=LoadLibrary(_T("gx.dll"));
            if (dxDllLib)
            {
                GXGetDefaultKeys_=(GXGETDEFAULTKEYS)GetProcAddress(dxDllLib, _T("?GXGetDefaultKeys@@YA?AUGXKeyList@@H@Z"));
                GXOpenInput_=(GXOPENINPUT)GetProcAddress(dxDllLib, _T("?GXOpenInput@@YAHXZ"));
            }

            if(GXOpenInput_)
                (*GXOpenInput_)();
            if(GXGetDefaultKeys_)
                gxKeyList = (*GXGetDefaultKeys_)(GX_LANDSCAPEKEYS);
        }

#endif /* defined(_WIN32_WCE) */
        break;

    case WM_SIZE:
        /* printf("WM_SIZE (ID: %i): wParam: %i, new size: %ix%i \n",window->ID,wParam,LOWORD(lParam),HIWORD(lParam)); */

        /* Update visibility state of the window */
        if (wParam==SIZE_MINIMIZED)
            fghUpdateWindowStatus(window,GL_FALSE);
        else if (wParam==SIZE_RESTORED && !window->State.Visible)
            fghUpdateWindowStatus(window,GL_TRUE);

        /* Check window visible, we don't want to resize when the user or glutIconifyWindow minimized the window */
        if( window->State.Visible )
        {
            /* get old values first to compare to below */
            int width = window->State.Width, height=window->State.Height;
#if defined(_WIN32_WCE)
            window->State.Width  = HIWORD(lParam);
            window->State.Height = LOWORD(lParam);
#else
            window->State.Width  = LOWORD(lParam);
            window->State.Height = HIWORD(lParam);
#endif /* defined(_WIN32_WCE) */
            
            if (width!=window->State.Width || height!=window->State.Height)
            {
                SFG_Window* saved_window = fgStructure.CurrentWindow;
                
                /* size changed, call reshape callback */
                INVOKE_WCB( *window, Reshape, ( width, height ) );
                glutPostRedisplay( );
                if( window->IsMenu )
                    fgSetWindow( saved_window );
            }
        }

        /* according to docs, should return 0 */
        lRet = 0;
        break;

    case WM_MOVE:
        {
            SFG_Window* saved_window = fgStructure.CurrentWindow;
            RECT windowRect;

            /* Check window is minimized, we don't want to call the position callback when the user or glutIconifyWindow minimized the window */
            if (!IsIconic(window->Window.Handle))
            {
                /* Get top-left of non-client area of window, matching coordinates of
                 * glutInitPosition and glutPositionWindow, but not those of 
                 * glutGet(GLUT_WINDOW_X) and glutGet(GLUT_WINDOW_Y), which return
                 * top-left of client area.
                 */
                GetWindowRect( window->Window.Handle, &windowRect );
            
                if (window->Parent)
                {
                    /* For child window, we should return relative to upper-left
                     * of parent's client area.
                     */
                    POINT topleft = {windowRect.left,windowRect.top};

                    ScreenToClient(window->Parent->Window.Handle,&topleft);
                    windowRect.left = topleft.x;
                    windowRect.top  = topleft.y;
                }

                INVOKE_WCB( *window, Position, ( windowRect.left, windowRect.top ) );
                fgSetWindow(saved_window);
            }
        }

        /* according to docs, should return 0 */
        lRet = 0;
        break;

    case WM_SETFOCUS:
        /*printf("WM_SETFOCUS: %p\n", window );*/
        lRet = DefWindowProc( hWnd, uMsg, wParam, lParam );

        SetActiveWindow( window->Window.Handle );
        UpdateWindow ( hWnd );

        break;

    case WM_KILLFOCUS:
        /*printf("WM_KILLFOCUS: %p\n", window ); */
        lRet = DefWindowProc( hWnd, uMsg, wParam, lParam );

        /* Check if there are any open menus that need to be closed */
        fgPlatformCheckMenuDeactivate();
        break;

#if 0
    case WM_ACTIVATE:
        //printf("WM_ACTIVATE: %x (ID: %i) %d %d\n",lParam, window->ID, HIWORD(wParam), LOWORD(wParam));
        if (LOWORD(wParam) != WA_INACTIVE)
        {
/*            printf("WM_ACTIVATE: fgSetCursor( %p, %d)\n", window,
                   window->State.Cursor ); */
            fgSetCursor( window, window->State.Cursor );
        }

        lRet = DefWindowProc( hWnd, uMsg, wParam, lParam );
        break;
#endif

    case WM_SETCURSOR:
/*      printf ( "Cursor event %x %x %x %x\n", window, window->State.Cursor, lParam, wParam ) ; */
        if( LOWORD( lParam ) == HTCLIENT )
        {
            if (!window->State.pWState.MouseTracking)
            {
                TRACKMOUSEEVENT tme;

                /* Cursor just entered window, set cursor look */ 
                fgSetCursor ( window, window->State.Cursor ) ;

                /* If an EntryFunc callback is specified by the user, also
                 * invoke that callback and start mouse tracking so that
                 * we get a WM_MOUSELEAVE message
                 */
                if (FETCH_WCB( *window, Entry ))
                {
                    SFG_Window* saved_window = fgStructure.CurrentWindow;
                    INVOKE_WCB( *window, Entry, ( GLUT_ENTERED ) );
                    fgSetWindow(saved_window);

                    tme.cbSize = sizeof(TRACKMOUSEEVENT);
                    tme.dwFlags = TME_LEAVE;
                    tme.hwndTrack = window->Window.Handle;
                    TrackMouseEvent(&tme);

                    window->State.pWState.MouseTracking = GL_TRUE;
                }
            }
        }
        else
            /* Only pass non-client WM_SETCURSOR to DefWindowProc, or we get WM_SETCURSOR on parents of children as well */
            lRet = DefWindowProc( hWnd, uMsg, wParam, lParam );
        break;

    case WM_MOUSELEAVE:
        {
            /* NB: This message is only received when a EntryFunc callback
             * is specified by the user, as that is the only condition under
             * which mouse tracking is setup in WM_SETCURSOR handler above
             */
            SFG_Window* saved_window = fgStructure.CurrentWindow;
            INVOKE_WCB( *window, Entry, ( GLUT_LEFT ) );
            fgSetWindow(saved_window);

            window->State.pWState.MouseTracking = GL_FALSE;
            lRet = 0;   /* As per docs, must return zero */
        }
        break;

    case WM_SHOWWINDOW:
        /* printf("WM_SHOWWINDOW, shown? %i, source: %i\n",wParam,lParam); */
        if (wParam)
        {
            fghUpdateWindowStatus(window, GL_TRUE);
            window->State.Redisplay = GL_TRUE;
        }
        else
        {
            fghUpdateWindowStatus(window, GL_FALSE);
            window->State.Redisplay = GL_FALSE;
        }
        break;

    case WM_PAINT:
    {
        RECT rect;

        if (GetUpdateRect(hWnd,&rect,FALSE))
        {
            /* As per docs, upon receiving WM_PAINT, first check if the update region is not empty before you call BeginPaint */
            PAINTSTRUCT ps;

            /* Turn on the visibility in case it was turned off somehow */
            window->State.Visible = GL_TRUE;

            InvalidateRect( hWnd, NULL, GL_FALSE );
            BeginPaint( hWnd, &ps );
            fghRedrawWindow( window );
            EndPaint( hWnd, &ps );
        }
        lRet = 0;   /* As per docs, should return 0 */
    }
    break;

    case WM_CLOSE:
        fgDestroyWindow ( window );
        if ( fgState.ActionOnWindowClose != GLUT_ACTION_CONTINUE_EXECUTION )
            PostQuitMessage(0);
        break;

    case WM_DESTROY:
        /*
         * The window already got destroyed, so don't bother with it.
         */
        return 0;

    case WM_MOUSEMOVE:
    {
        /* Per docs, use LOWORD/HIWORD for WinCE and GET_X_LPARAM/GET_Y_LPARAM for desktop windows */
#if defined(_WIN32_WCE)
        window->State.MouseX = 320-HIWORD( lParam );    /* XXX: Docs say x should be loword and y hiword? */
        window->State.MouseY = LOWORD( lParam );
#else
        window->State.MouseX = GET_X_LPARAM( lParam );
        window->State.MouseY = GET_Y_LPARAM( lParam );
#endif /* defined(_WIN32_WCE) */
        /* Restrict to [-32768, 32767] to match X11 behaviour       */
        /* See comment in "freeglut_developer" mailing list 10/4/04 */
        if ( window->State.MouseX > 32767 ) window->State.MouseX -= 65536;
        if ( window->State.MouseY > 32767 ) window->State.MouseY -= 65536;

        if ( window->ActiveMenu )
        {
            fgUpdateMenuHighlight( window->ActiveMenu );
            break;
        }

        fgState.Modifiers = fgPlatformGetModifiers( );

        if( ( wParam & MK_LBUTTON ) ||
            ( wParam & MK_MBUTTON ) ||
            ( wParam & MK_RBUTTON ) )
            INVOKE_WCB( *window, Motion, ( window->State.MouseX,
                                           window->State.MouseY ) );
        else
            INVOKE_WCB( *window, Passive, ( window->State.MouseX,
                                            window->State.MouseY ) );

        fgState.Modifiers = INVALID_MODIFIERS;
    }
    break;

    case WM_LBUTTONDOWN:
    case WM_MBUTTONDOWN:
    case WM_RBUTTONDOWN:
    case WM_LBUTTONUP:
    case WM_MBUTTONUP:
    case WM_RBUTTONUP:
    {
        GLboolean pressed = GL_TRUE;
        int button;

        /* Per docs, use LOWORD/HIWORD for WinCE and GET_X_LPARAM/GET_Y_LPARAM for desktop windows */
#if defined(_WIN32_WCE)
        window->State.MouseX = 320-HIWORD( lParam );    /* XXX: Docs say x should be loword and y hiword? */
        window->State.MouseY = LOWORD( lParam );
#else
        window->State.MouseX = GET_X_LPARAM( lParam );
        window->State.MouseY = GET_Y_LPARAM( lParam );
#endif /* defined(_WIN32_WCE) */

        /* Restrict to [-32768, 32767] to match X11 behaviour       */
        /* See comment in "freeglut_developer" mailing list 10/4/04 */
        if ( window->State.MouseX > 32767 ) window->State.MouseX -= 65536;
        if ( window->State.MouseY > 32767 ) window->State.MouseY -= 65536;

        switch( uMsg )
        {
        case WM_LBUTTONDOWN:
            pressed = GL_TRUE;
            button = GLUT_LEFT_BUTTON;
            break;
        case WM_MBUTTONDOWN:
            pressed = GL_TRUE;
            button = GLUT_MIDDLE_BUTTON;
            break;
        case WM_RBUTTONDOWN:
            pressed = GL_TRUE;
            button = GLUT_RIGHT_BUTTON;
            break;
        case WM_LBUTTONUP:
            pressed = GL_FALSE;
            button = GLUT_LEFT_BUTTON;
            break;
        case WM_MBUTTONUP:
            pressed = GL_FALSE;
            button = GLUT_MIDDLE_BUTTON;
            break;
        case WM_RBUTTONUP:
            pressed = GL_FALSE;
            button = GLUT_RIGHT_BUTTON;
            break;
        default:
            pressed = GL_FALSE;
            button = -1;
            break;
        }

#if !defined(_WIN32_WCE)
        if( GetSystemMetrics( SM_SWAPBUTTON ) )
        {
            if( button == GLUT_LEFT_BUTTON )
                button = GLUT_RIGHT_BUTTON;
            else
                if( button == GLUT_RIGHT_BUTTON )
                    button = GLUT_LEFT_BUTTON;
        }
#endif /* !defined(_WIN32_WCE) */

        if( button == -1 )
            return DefWindowProc( hWnd, uMsg, lParam, wParam );

        /*
         * Do not execute the application's mouse callback if a menu
         * is hooked to this button.  In that case an appropriate
         * private call should be generated.
         */
        if( fgCheckActiveMenu( window, button, pressed,
                               window->State.MouseX, window->State.MouseY ) )
            break;

        /* Set capture so that the window captures all the mouse messages
         *
         * The mouse is not released from the window until all buttons have
         * been released, even if the user presses a button in another window.
         * This is consistent with the behavior on X11.
         */
        if ( pressed == GL_TRUE )
        {
            if (!setCaptureActive)
                SetCapture ( window->Window.Handle ) ;
            setCaptureActive = 1; /* Set to false in WM_CAPTURECHANGED handler */
        }
        else if (!GetAsyncKeyState(VK_LBUTTON) && !GetAsyncKeyState(VK_MBUTTON) && !GetAsyncKeyState(VK_RBUTTON))
          /* Make sure all mouse buttons are released before releasing capture */
          ReleaseCapture () ;

        if( ! FETCH_WCB( *window, Mouse ) )
            break;

        fgSetWindow( window );
        fgState.Modifiers = fgPlatformGetModifiers( );

        INVOKE_WCB(
            *window, Mouse,
            ( button,
              pressed ? GLUT_DOWN : GLUT_UP,
              window->State.MouseX,
              window->State.MouseY
            )
        );

        fgState.Modifiers = INVALID_MODIFIERS;

        /* As per docs, should return zero */
        lRet = 0;
    }
    break;

    case WM_MOUSEWHEEL:
    {
        int wheel_number = 0;   /* Only one scroll wheel on windows */
#if defined(_WIN32_WCE)
        int modkeys = LOWORD(wParam); 
        short ticks = (short)HIWORD(wParam);
        /* commented out as should not be needed here, mouse motion is processed in WM_MOUSEMOVE first:
        xPos = LOWORD(lParam);  -- straight from docs, not consistent with mouse nutton and mouse motion above (which i think is wrong)
        yPos = HIWORD(lParam);
        */
#else
        /* int modkeys = GET_KEYSTATE_WPARAM( wParam ); */
        short ticks = GET_WHEEL_DELTA_WPARAM( wParam );
        /* commented out as should not be needed here, mouse motion is processed in WM_MOUSEMOVE first:
        window->State.MouseX = GET_X_LPARAM( lParam );
        window->State.MouseY = GET_Y_LPARAM( lParam );
        */
#endif /* defined(_WIN32_WCE) */

        window = fghWindowUnderCursor(window);

		fgState.MouseWheelTicks += ticks;
        if ( abs ( fgState.MouseWheelTicks ) >= WHEEL_DELTA )
		{
			int direction = ( fgState.MouseWheelTicks > 0 ) ? 1 : -1;

            if( ! FETCH_WCB( *window, MouseWheel ) &&
                ! FETCH_WCB( *window, Mouse ) )
                break;

            fgSetWindow( window );
            fgState.Modifiers = fgPlatformGetModifiers( );

            while( abs ( fgState.MouseWheelTicks ) >= WHEEL_DELTA )
			{
                if( FETCH_WCB( *window, MouseWheel ) )
                    INVOKE_WCB( *window, MouseWheel,
                                ( wheel_number,
                                  direction,
                                  window->State.MouseX,
                                  window->State.MouseY
                                )
                    );
                else  /* No mouse wheel, call the mouse button callback twice */
				{
                    /*
                     * Map wheel zero to button 3 and 4; +1 to 3, -1 to 4
                     *  "    "   one                     +1 to 5, -1 to 6, ...
                     *
                     * XXX The below assumes that you have no more than 3 mouse
                     * XXX buttons.  Sorry.
                     */
                    int button = wheel_number * 2 + 3;
                    if( direction < 0 )
                        ++button;
                    INVOKE_WCB( *window, Mouse,
                                ( button, GLUT_DOWN,
                                  window->State.MouseX, window->State.MouseY )
                    );
                    INVOKE_WCB( *window, Mouse,
                                ( button, GLUT_UP,
                                  window->State.MouseX, window->State.MouseY )
                    );
				}

				fgState.MouseWheelTicks -= WHEEL_DELTA * direction;
			}

            fgState.Modifiers = INVALID_MODIFIERS;
		}
        /* Per docs, should return zero */
        lRet = 0;
    }
    break ;

    case WM_SYSKEYDOWN:
    case WM_KEYDOWN:
    {
        window = fghWindowUnderCursor(window);
        lRet = fghWindowProcKeyPress(window,uMsg,GL_TRUE,wParam,lParam);
    }
    break;

    case WM_SYSKEYUP:
    case WM_KEYUP:
    {
        window = fghWindowUnderCursor(window);
        lRet = fghWindowProcKeyPress(window,uMsg,GL_FALSE,wParam,lParam);
    }
    break;

    case WM_SYSCHAR:
    case WM_CHAR:
    {
      window = fghWindowUnderCursor(window);

      if( (fgState.KeyRepeat==GLUT_KEY_REPEAT_OFF || window->State.IgnoreKeyRepeat==GL_TRUE) && (HIWORD(lParam) & KF_REPEAT) )
            break;

        fgState.Modifiers = fgPlatformGetModifiers( );
        INVOKE_WCB( *window, Keyboard,
                    ( (char)wParam,
                      window->State.MouseX, window->State.MouseY )
        );
        fgState.Modifiers = INVALID_MODIFIERS;
    }
    break;

    case WM_CAPTURECHANGED:
        if (!lParam || !fgWindowByHandle((HWND)lParam))
            /* Capture released or capture taken by non-FreeGLUT window */
            setCaptureActive = 0;
        /* Docs advise a redraw */
        InvalidateRect( hWnd, NULL, GL_FALSE );
        UpdateWindow(hWnd);
        lRet = 0;   /* Per docs, should return zero */
        break;

#if !defined(_WIN32_WCE)
    case WM_SYNCPAINT:  /* 0x0088 */
        /* Another window has moved, need to update this one */
        window->State.Redisplay = GL_TRUE;
        lRet = DefWindowProc( hWnd, uMsg, wParam, lParam );
        /* Help screen says this message must be passed to "DefWindowProc" */
        break;

    case WM_SYSCOMMAND :  /* 0x0112 */
        {
          /*
           * We have received a system command message.  Try to act on it.
           * The commands are passed in through the "wParam" parameter:
           * The least significant digit seems to be which edge of the window
           * is being used for a resize event:
           *     4  3  5
           *     1     2
           *     7  6  8
           * Congratulations and thanks to Richard Rauch for figuring this out..
           */
            switch ( wParam & 0xfff0 )
            {
            case SC_SIZE       :
                break ;

            case SC_MOVE       :
                break ;

            case SC_MINIMIZE   :
                /* User has clicked on the "-" to minimize the window */
                /* Turning off the visibility is handled in WM_SIZE handler */

                break ;

            case SC_MAXIMIZE   :
                break ;

            case SC_NEXTWINDOW :
                break ;

            case SC_PREVWINDOW :
                break ;

            case SC_CLOSE      :
                /* Followed very closely by a WM_CLOSE message */
                break ;

            case SC_VSCROLL    :
                break ;

            case SC_HSCROLL    :
                break ;

            case SC_MOUSEMENU  :
                break ;

            case SC_KEYMENU    :
                break ;

            case SC_ARRANGE    :
                break ;

            case SC_RESTORE    :
                break ;

            case SC_TASKLIST   :
                break ;

            case SC_SCREENSAVE :
                break ;

            case SC_HOTKEY     :
                break ;

#if(WINVER >= 0x0400)
            case SC_DEFAULT    :
                break ;

            case SC_MONITORPOWER    :
                break ;

            case SC_CONTEXTHELP    :
                break ;
#endif /* WINVER >= 0x0400 */

            default:
#if _DEBUG
                fgWarning( "Unknown wParam type 0x%x", wParam );
#endif
                break;
            }
        }
#endif /* !defined(_WIN32_WCE) */

        /* We need to pass the message on to the operating system as well */
        lRet = DefWindowProc( hWnd, uMsg, wParam, lParam );
        break;

#ifdef WM_TOUCH
	/* handle multi-touch messages */
	case WM_TOUCH:
	{
		unsigned int numInputs = (unsigned int)wParam;
		unsigned int i = 0;
		TOUCHINPUT* ti = (TOUCHINPUT*)malloc( sizeof(TOUCHINPUT)*numInputs);

		if (fghGetTouchInputInfo == (pGetTouchInputInfo)0xDEADBEEF) {
		    fghGetTouchInputInfo = (pGetTouchInputInfo)GetProcAddress(GetModuleHandle("user32"),"GetTouchInputInfo");
		    fghCloseTouchInputHandle = (pCloseTouchInputHandle)GetProcAddress(GetModuleHandle("user32"),"CloseTouchInputHandle");
		}

		if (!fghGetTouchInputInfo) { 
			free( (void*)ti );
			break;
		}

		if (fghGetTouchInputInfo( (HTOUCHINPUT)lParam, numInputs, ti, sizeof(TOUCHINPUT) )) {
			/* Handle each contact point */
			for (i = 0; i < numInputs; ++i ) {

				POINT tp;
				tp.x = TOUCH_COORD_TO_PIXEL(ti[i].x);
				tp.y = TOUCH_COORD_TO_PIXEL(ti[i].y);
				ScreenToClient( hWnd, &tp );

				ti[i].dwID = ti[i].dwID * 2;

				if (ti[i].dwFlags & TOUCHEVENTF_DOWN) {
					INVOKE_WCB( *window, MultiEntry,  ( ti[i].dwID, GLUT_ENTERED ) );
					INVOKE_WCB( *window, MultiButton, ( ti[i].dwID, tp.x, tp.y, 0, GLUT_DOWN ) );
				} else if (ti[i].dwFlags & TOUCHEVENTF_MOVE) {
					INVOKE_WCB( *window, MultiMotion, ( ti[i].dwID, tp.x, tp.y ) );
				} else if (ti[i].dwFlags & TOUCHEVENTF_UP)   { 
					INVOKE_WCB( *window, MultiButton, ( ti[i].dwID, tp.x, tp.y, 0, GLUT_UP ) );
					INVOKE_WCB( *window, MultiEntry,  ( ti[i].dwID, GLUT_LEFT ) );
				}
			}
		}
		fghCloseTouchInputHandle((HTOUCHINPUT)lParam);
		free( (void*)ti );
		lRet = 0; /*DefWindowProc( hWnd, uMsg, wParam, lParam );*/
		break;
	}
#endif
    default:
        /* Handle unhandled messages */
        lRet = DefWindowProc( hWnd, uMsg, wParam, lParam );
        break;
    }

    return lRet;
}
Example #2
0
void fgPlatformProcessSingleEvent ( void )
{
    SFG_Window* window;
    XEvent event;

    /* This code was repeated constantly, so here it goes into a definition: */
#define GETWINDOW(a)                             \
    window = fgWindowByHandle( event.a.window ); \
    if( window == NULL )                         \
        break;

#define GETMOUSE(a)                              \
    window->State.MouseX = event.a.x;            \
    window->State.MouseY = event.a.y;

    FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutMainLoopEvent" );

    while( XPending( fgDisplay.pDisplay.Display ) )
    {
        XNextEvent( fgDisplay.pDisplay.Display, &event );
#if _DEBUG
        fghPrintEvent( &event );
#endif

        switch( event.type )
        {
        case ClientMessage:
            if (fgStructure.CurrentWindow)
                if(fgIsSpaceballXEvent(&event)) {
                    fgSpaceballHandleXEvent(&event);
                    break;
                }
            /* Destroy the window when the WM_DELETE_WINDOW message arrives */
            if( (Atom) event.xclient.data.l[ 0 ] == fgDisplay.pDisplay.DeleteWindow )
            {
                GETWINDOW( xclient );

                fgDestroyWindow ( window );

                if( fgState.ActionOnWindowClose == GLUT_ACTION_EXIT )
                {
                    fgDeinitialize( );
                    exit( 0 );
                }
                else if( fgState.ActionOnWindowClose == GLUT_ACTION_GLUTMAINLOOP_RETURNS )
                    fgState.ExecState = GLUT_EXEC_STATE_STOP;

                return;
            }
            break;

            /*
             * CreateNotify causes a configure-event so that sub-windows are
             * handled compatibly with GLUT.  Otherwise, your sub-windows
             * (in freeglut only) will not get an initial reshape event,
             * which can break things.
             *
             * GLUT presumably does this because it generally tries to treat
             * sub-windows the same as windows.
             */
        case CreateNotify:
        case ConfigureNotify:
            {
                int width, height, x, y;
                if( event.type == CreateNotify ) {
                    GETWINDOW( xcreatewindow );
                    width = event.xcreatewindow.width;
                    height = event.xcreatewindow.height;
                    x = event.xcreatewindow.x;
                    y = event.xcreatewindow.y;
                } else {
                    GETWINDOW( xconfigure );
                    width = event.xconfigure.width;
                    height = event.xconfigure.height;
                    x = event.xconfigure.x;
                    y = event.xconfigure.y;
                }

                /* Update state and call callback, if there was a change */
                fghOnPositionNotify(window, x, y, GL_FALSE);
                /* Update state and call callback, if there was a change */
                fghOnReshapeNotify(window, width, height, GL_FALSE);
            }
            break;

        case DestroyNotify:
            /*
             * This is sent to confirm the XDestroyWindow call.
             *
             * XXX WHY is this commented out?  Should we re-enable it?
             */
            /* fgAddToWindowDestroyList ( window ); */
            break;

        case Expose:
            /*
             * We are too dumb to process partial exposes...
             *
             * XXX Well, we could do it.  However, it seems to only
             * XXX be potentially useful for single-buffered (since
             * XXX double-buffered does not respect viewport when we
             * XXX do a buffer-swap).
             *
             */
            if( event.xexpose.count == 0 )
            {
                GETWINDOW( xexpose );
                window->State.WorkMask |= GLUT_DISPLAY_WORK;
            }
            break;

        case MapNotify:
            break;

        case UnmapNotify:
            /* We get this when iconifying a window. */ 
            GETWINDOW( xunmap );
            INVOKE_WCB( *window, WindowStatus, ( GLUT_HIDDEN ) );
            window->State.Visible = GL_FALSE;
            break;

        case MappingNotify:
            /*
             * Have the client's keyboard knowledge updated (xlib.ps,
             * page 206, says that's a good thing to do)
             */
            XRefreshKeyboardMapping( (XMappingEvent *) &event );
            break;

        case VisibilityNotify:
        {
            /*
             * Sending this event, the X server can notify us that the window
             * has just acquired one of the three possible visibility states:
             * VisibilityUnobscured, VisibilityPartiallyObscured or
             * VisibilityFullyObscured. Note that we DO NOT receive a
             * VisibilityNotify event when iconifying a window, we only get an
             * UnmapNotify then.
             */
            GETWINDOW( xvisibility );
            switch( event.xvisibility.state )
            {
            case VisibilityUnobscured:
                INVOKE_WCB( *window, WindowStatus, ( GLUT_FULLY_RETAINED ) );
                window->State.Visible = GL_TRUE;
                break;

            case VisibilityPartiallyObscured:
                INVOKE_WCB( *window, WindowStatus,
                            ( GLUT_PARTIALLY_RETAINED ) );
                window->State.Visible = GL_TRUE;
                break;

            case VisibilityFullyObscured:
                INVOKE_WCB( *window, WindowStatus, ( GLUT_FULLY_COVERED ) );
                window->State.Visible = GL_FALSE;
                break;

            default:
                fgWarning( "Unknown X visibility state: %d",
                           event.xvisibility.state );
                break;
            }
        }
        break;

        case EnterNotify:
        case LeaveNotify:
            GETWINDOW( xcrossing );
            GETMOUSE( xcrossing );
            if( ( event.type == LeaveNotify ) && window->IsMenu &&
                window->ActiveMenu && window->ActiveMenu->IsActive )
                fgUpdateMenuHighlight( window->ActiveMenu );

            INVOKE_WCB( *window, Entry, ( ( EnterNotify == event.type ) ?
                                          GLUT_ENTERED :
                                          GLUT_LEFT ) );
            break;

        case MotionNotify:
        {
            /* if GLUT_SKIP_STALE_MOTION_EVENTS is true, then discard all but
             * the last motion event from the queue
             */
            if(fgState.SkipStaleMotion) {
                while(XCheckIfEvent(fgDisplay.pDisplay.Display, &event, match_motion, 0));
            }

            GETWINDOW( xmotion );
            GETMOUSE( xmotion );

            if( window->ActiveMenu )
            {
                if( window == window->ActiveMenu->ParentWindow )
                {
                    window->ActiveMenu->Window->State.MouseX =
                        event.xmotion.x_root - window->ActiveMenu->X;
                    window->ActiveMenu->Window->State.MouseY =
                        event.xmotion.y_root - window->ActiveMenu->Y;
                }

                fgUpdateMenuHighlight( window->ActiveMenu );

                break;
            }

            /*
             * XXX For more than 5 buttons, just check {event.xmotion.state},
             * XXX rather than a host of bit-masks?  Or maybe we need to
             * XXX track ButtonPress/ButtonRelease events in our own
             * XXX bit-mask?
             */
            fgState.Modifiers = fgPlatformGetModifiers( event.xmotion.state );
            if ( event.xmotion.state & ( Button1Mask | Button2Mask | Button3Mask | Button4Mask | Button5Mask ) ) {
                INVOKE_WCB( *window, Motion, ( event.xmotion.x,
                                               event.xmotion.y ) );
            } else {
                INVOKE_WCB( *window, Passive, ( event.xmotion.x,
                                                event.xmotion.y ) );
            }
            fgState.Modifiers = INVALID_MODIFIERS;
        }
        break;

        case ButtonRelease:
        case ButtonPress:
        {
            GLboolean pressed = GL_TRUE;
            int button;

            if( event.type == ButtonRelease )
                pressed = GL_FALSE ;

            /*
             * A mouse button has been pressed or released. Traditionally,
             * break if the window was found within the freeglut structures.
             */
            GETWINDOW( xbutton );
            GETMOUSE( xbutton );

            /*
             * An X button (at least in XFree86) is numbered from 1.
             * A GLUT button is numbered from 0.
             * Old GLUT passed through buttons other than just the first
             * three, though it only gave symbolic names and official
             * support to the first three.
             */
            button = event.xbutton.button - 1;

            /*
             * Do not execute the application's mouse callback if a menu
             * is hooked to this button.  In that case an appropriate
             * private call should be generated.
             */
            if( fgCheckActiveMenu( window, button, pressed,
                                   event.xbutton.x, event.xbutton.y ) )
                break;

            /*
             * Check if there is a mouse or mouse wheel callback hooked to the
             * window
             */
            if( ! FETCH_WCB( *window, Mouse ) &&
                ! FETCH_WCB( *window, MouseWheel ) )
                break;

            fgState.Modifiers = fgPlatformGetModifiers( event.xbutton.state );

            /* Finally execute the mouse or mouse wheel callback */
            if( ( button < glutDeviceGet ( GLUT_NUM_MOUSE_BUTTONS ) ) || ( ! FETCH_WCB( *window, MouseWheel ) ) )
                INVOKE_WCB( *window, Mouse, ( button,
                                              pressed ? GLUT_DOWN : GLUT_UP,
                                              event.xbutton.x,
                                              event.xbutton.y )
                );
            else
            {
                /*
                 * Map 4 and 5 to wheel zero; EVEN to +1, ODD to -1
                 *  "  6 and 7 "    "   one; ...
                 *
                 * XXX This *should* be behind some variables/macros,
                 * XXX since the order and numbering isn't certain
                 * XXX See XFree86 configuration docs (even back in the
                 * XXX 3.x days, and especially with 4.x).
                 *
                 * XXX Note that {button} has already been decremented
                 * XXX in mapping from X button numbering to GLUT.
				 *
				 * XXX Should add support for partial wheel turns as Windows does -- 5/27/11
                 */
                int wheel_number = (button - glutDeviceGet ( GLUT_NUM_MOUSE_BUTTONS )) / 2;
                int direction = -1;
                if( button % 2 )
                    direction = 1;

                if( pressed )
                    INVOKE_WCB( *window, MouseWheel, ( wheel_number,
                                                       direction,
                                                       event.xbutton.x,
                                                       event.xbutton.y )
                    );
            }
            fgState.Modifiers = INVALID_MODIFIERS;
        }
        break;

        case KeyRelease:
        case KeyPress:
        {
            FGCBKeyboard keyboard_cb;
            FGCBSpecial special_cb;

            GETWINDOW( xkey );
            GETMOUSE( xkey );

            /* Detect auto repeated keys, if configured globally or per-window */

            if ( fgState.KeyRepeat==GLUT_KEY_REPEAT_OFF || window->State.IgnoreKeyRepeat==GL_TRUE )
            {
                if (event.type==KeyRelease)
                {
                    /*
                     * Look at X11 keystate to detect repeat mode.
                     * While X11 says the key is actually held down, we'll ignore KeyRelease/KeyPress pairs.
                     */

                    char keys[32];
                    XQueryKeymap( fgDisplay.pDisplay.Display, keys ); /* Look at X11 keystate to detect repeat mode */

                    if ( event.xkey.keycode<256 )            /* XQueryKeymap is limited to 256 keycodes    */
                    {
                        if ( keys[event.xkey.keycode>>3] & (1<<(event.xkey.keycode%8)) )
                            window->State.pWState.KeyRepeating = GL_TRUE;
                        else
                            window->State.pWState.KeyRepeating = GL_FALSE;
                    }
                }
            }
            else
                window->State.pWState.KeyRepeating = GL_FALSE;

            /* Cease processing this event if it is auto repeated */

            if (window->State.pWState.KeyRepeating)
            {
                if (event.type == KeyPress) window->State.pWState.KeyRepeating = GL_FALSE;
                break;
            }

            if( event.type == KeyPress )
            {
                keyboard_cb = (FGCBKeyboard)( FETCH_WCB( *window, Keyboard ));
                special_cb  = (FGCBSpecial) ( FETCH_WCB( *window, Special  ));
            }
            else
            {
                keyboard_cb = (FGCBKeyboard)( FETCH_WCB( *window, KeyboardUp ));
                special_cb  = (FGCBSpecial) ( FETCH_WCB( *window, SpecialUp  ));
            }

            /* Is there a keyboard/special callback hooked for this window? */
            if( keyboard_cb || special_cb )
            {
                XComposeStatus composeStatus;
                char asciiCode[ 32 ];
                KeySym keySym;
                int len;

                /* Check for the ASCII/KeySym codes associated with the event: */
                len = XLookupString( &event.xkey, asciiCode, sizeof(asciiCode),
                                     &keySym, &composeStatus
                );

                /* GLUT API tells us to have two separate callbacks... */
                if( len > 0 )
                {
                    /* ...one for the ASCII translateable keypresses... */
                    if( keyboard_cb )
                    {
                        fgSetWindow( window );
                        fgState.Modifiers = fgPlatformGetModifiers( event.xkey.state );
                        keyboard_cb( asciiCode[ 0 ],
                                     event.xkey.x, event.xkey.y
                        );
                        fgState.Modifiers = INVALID_MODIFIERS;
                    }
                }
                else
                {
                    int special = -1;

                    /*
                     * ...and one for all the others, which need to be
                     * translated to GLUT_KEY_Xs...
                     */
                    switch( keySym )
                    {
                    case XK_F1:     special = GLUT_KEY_F1;     break;
                    case XK_F2:     special = GLUT_KEY_F2;     break;
                    case XK_F3:     special = GLUT_KEY_F3;     break;
                    case XK_F4:     special = GLUT_KEY_F4;     break;
                    case XK_F5:     special = GLUT_KEY_F5;     break;
                    case XK_F6:     special = GLUT_KEY_F6;     break;
                    case XK_F7:     special = GLUT_KEY_F7;     break;
                    case XK_F8:     special = GLUT_KEY_F8;     break;
                    case XK_F9:     special = GLUT_KEY_F9;     break;
                    case XK_F10:    special = GLUT_KEY_F10;    break;
                    case XK_F11:    special = GLUT_KEY_F11;    break;
                    case XK_F12:    special = GLUT_KEY_F12;    break;

                    case XK_KP_Left:
                    case XK_Left:   special = GLUT_KEY_LEFT;   break;
                    case XK_KP_Right:
                    case XK_Right:  special = GLUT_KEY_RIGHT;  break;
                    case XK_KP_Up:
                    case XK_Up:     special = GLUT_KEY_UP;     break;
                    case XK_KP_Down:
                    case XK_Down:   special = GLUT_KEY_DOWN;   break;

                    case XK_KP_Prior:
                    case XK_Prior:  special = GLUT_KEY_PAGE_UP; break;
                    case XK_KP_Next:
                    case XK_Next:   special = GLUT_KEY_PAGE_DOWN; break;
                    case XK_KP_Home:
                    case XK_Home:   special = GLUT_KEY_HOME;   break;
                    case XK_KP_End:
                    case XK_End:    special = GLUT_KEY_END;    break;
                    case XK_KP_Insert:
                    case XK_Insert: special = GLUT_KEY_INSERT; break;

                    case XK_Num_Lock :  special = GLUT_KEY_NUM_LOCK;  break;
                    case XK_KP_Begin :  special = GLUT_KEY_BEGIN;     break;
                    case XK_KP_Delete:  special = GLUT_KEY_DELETE;    break;

                    case XK_Shift_L:   special = GLUT_KEY_SHIFT_L;    break;
                    case XK_Shift_R:   special = GLUT_KEY_SHIFT_R;    break;
                    case XK_Control_L: special = GLUT_KEY_CTRL_L;     break;
                    case XK_Control_R: special = GLUT_KEY_CTRL_R;     break;
                    case XK_Alt_L:     special = GLUT_KEY_ALT_L;      break;
                    case XK_Alt_R:     special = GLUT_KEY_ALT_R;      break;
                    }

                    /*
                     * Execute the callback (if one has been specified),
                     * given that the special code seems to be valid...
                     */
                    if( special_cb && (special != -1) )
                    {
                        fgSetWindow( window );
                        fgState.Modifiers = fgPlatformGetModifiers( event.xkey.state );
                        special_cb( special, event.xkey.x, event.xkey.y );
                        fgState.Modifiers = INVALID_MODIFIERS;
                    }
                }
            }
        }
Example #3
0
/*
 * The window procedure for handling Win32 events
 */
LRESULT CALLBACK fgPlatformWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam,
                                       LPARAM lParam )
{
    static unsigned char lControl = 0, rControl = 0, lShift = 0,
                         rShift = 0, lAlt = 0, rAlt = 0;

    SFG_Window* window;
    PAINTSTRUCT ps;
    LRESULT lRet = 1;

    FREEGLUT_INTERNAL_ERROR_EXIT_IF_NOT_INITIALISED ( "Event Handler" ) ;

    window = fgWindowByHandle( hWnd );

    if ( ( window == NULL ) && ( uMsg != WM_CREATE ) )
      return DefWindowProc( hWnd, uMsg, wParam, lParam );

    /* printf ( "Window %3d message <%04x> %12d %12d\n", window?window->ID:0,
             uMsg, wParam, lParam ); */

    if ( window )
    {
      /* Checking for CTRL, ALT, and SHIFT key positions:  Key Down! */
      if ( !lControl && GetAsyncKeyState ( VK_LCONTROL ) )
      {
          INVOKE_WCB	( *window, Special,
                        ( GLUT_KEY_CTRL_L, window->State.MouseX, window->State.MouseY )
                      );

          lControl = 1;
      }

      if ( !rControl && GetAsyncKeyState ( VK_RCONTROL ) )
      {
          INVOKE_WCB ( *window, Special,
                       ( GLUT_KEY_CTRL_R, window->State.MouseX, window->State.MouseY )
                     );

          rControl = 1;
      }

      if ( !lShift && GetAsyncKeyState ( VK_LSHIFT ) )
      {
          INVOKE_WCB ( *window, Special,
                       ( GLUT_KEY_SHIFT_L, window->State.MouseX, window->State.MouseY )
                     );

          lShift = 1;
      }

      if ( !rShift && GetAsyncKeyState ( VK_RSHIFT ) )
      {
          INVOKE_WCB ( *window, Special,
                       ( GLUT_KEY_SHIFT_R, window->State.MouseX, window->State.MouseY )
                     );

          rShift = 1;
      }

      if ( !lAlt && GetAsyncKeyState ( VK_LMENU ) )
      {
          INVOKE_WCB ( *window, Special,
                       ( GLUT_KEY_ALT_L, window->State.MouseX, window->State.MouseY )
                     );

          lAlt = 1;
      }

      if ( !rAlt && GetAsyncKeyState ( VK_RMENU ) )
      {
          INVOKE_WCB ( *window, Special,
                       ( GLUT_KEY_ALT_R, window->State.MouseX, window->State.MouseY )
                     );

          rAlt = 1;
      }

      /* Checking for CTRL, ALT, and SHIFT key positions:  Key Up! */
      if ( lControl && !GetAsyncKeyState ( VK_LCONTROL ) )
      {
          INVOKE_WCB ( *window, SpecialUp,
                       ( GLUT_KEY_CTRL_L, window->State.MouseX, window->State.MouseY )
                     );

          lControl = 0;
      }

      if ( rControl && !GetAsyncKeyState ( VK_RCONTROL ) )
      {
          INVOKE_WCB ( *window, SpecialUp,
                       ( GLUT_KEY_CTRL_R, window->State.MouseX, window->State.MouseY )
                     );

          rControl = 0;
      }

      if ( lShift && !GetAsyncKeyState ( VK_LSHIFT ) )
      {
          INVOKE_WCB ( *window, SpecialUp,
                       ( GLUT_KEY_SHIFT_L, window->State.MouseX, window->State.MouseY )
                     );

          lShift = 0;
      }

      if ( rShift && !GetAsyncKeyState ( VK_RSHIFT ) )
      {
          INVOKE_WCB ( *window, SpecialUp,
                       ( GLUT_KEY_SHIFT_R, window->State.MouseX, window->State.MouseY )
                     );

          rShift = 0;
      }

      if ( lAlt && !GetAsyncKeyState ( VK_LMENU ) )
      {
          INVOKE_WCB ( *window, SpecialUp,
                       ( GLUT_KEY_ALT_L, window->State.MouseX, window->State.MouseY )
                     );

          lAlt = 0;
      }

      if ( rAlt && !GetAsyncKeyState ( VK_RMENU ) )
      {
          INVOKE_WCB ( *window, SpecialUp,
                       ( GLUT_KEY_ALT_R, window->State.MouseX, window->State.MouseY )
                     );

          rAlt = 0;
      }
    }

    switch( uMsg )
    {
    case WM_CREATE:
        /* The window structure is passed as the creation structure parameter... */
        window = (SFG_Window *) (((LPCREATESTRUCT) lParam)->lpCreateParams);
        FREEGLUT_INTERNAL_ERROR_EXIT ( ( window != NULL ), "Cannot create window",
                                       "fgPlatformWindowProc" );

        window->Window.Handle = hWnd;
        window->Window.pContext.Device = GetDC( hWnd );
        if( window->IsMenu )
        {
            unsigned int current_DisplayMode = fgState.DisplayMode;
            fgState.DisplayMode = GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH;
#if !defined(_WIN32_WCE)
            fgSetupPixelFormat( window, GL_FALSE, PFD_MAIN_PLANE );
#endif
            fgState.DisplayMode = current_DisplayMode;

            if( fgStructure.MenuContext )
                wglMakeCurrent( window->Window.pContext.Device,
                                fgStructure.MenuContext->MContext
                );
            else
            {
                fgStructure.MenuContext =
                    (SFG_MenuContext *)malloc( sizeof(SFG_MenuContext) );
                fgStructure.MenuContext->MContext =
                    wglCreateContext( window->Window.pContext.Device );
            }

            /* window->Window.Context = wglGetCurrentContext ();   */
            window->Window.Context = wglCreateContext( window->Window.pContext.Device );
        }
        else
        {
#if !defined(_WIN32_WCE)
            fgSetupPixelFormat( window, GL_FALSE, PFD_MAIN_PLANE );
#endif

            if( ! fgState.UseCurrentContext )
                window->Window.Context =
                    wglCreateContext( window->Window.pContext.Device );
            else
            {
                window->Window.Context = wglGetCurrentContext( );
                if( ! window->Window.Context )
                    window->Window.Context =
                        wglCreateContext( window->Window.pContext.Device );
            }

#if !defined(_WIN32_WCE)
            fgNewWGLCreateContext( window );
#endif
        }

        window->State.NeedToResize = GL_TRUE;
        /* if we used CW_USEDEFAULT (thats a negative value) for the size
         * of the window, query the window now for the size at which it
         * was created.
         */
        if( ( window->State.Width < 0 ) || ( window->State.Height < 0 ) )
        {
            SFG_Window *current_window = fgStructure.CurrentWindow;

            fgSetWindow( window );
            window->State.Width = glutGet( GLUT_WINDOW_WIDTH );
            window->State.Height = glutGet( GLUT_WINDOW_HEIGHT );
            fgSetWindow( current_window );
        }

        ReleaseDC( window->Window.Handle, window->Window.pContext.Device );

#if defined(_WIN32_WCE)
        /* Take over button handling */
        {
            HINSTANCE dxDllLib=LoadLibrary(_T("gx.dll"));
            if (dxDllLib)
            {
                GXGetDefaultKeys_=(GXGETDEFAULTKEYS)GetProcAddress(dxDllLib, _T("?GXGetDefaultKeys@@YA?AUGXKeyList@@H@Z"));
                GXOpenInput_=(GXOPENINPUT)GetProcAddress(dxDllLib, _T("?GXOpenInput@@YAHXZ"));
            }

            if(GXOpenInput_)
                (*GXOpenInput_)();
            if(GXGetDefaultKeys_)
                gxKeyList = (*GXGetDefaultKeys_)(GX_LANDSCAPEKEYS);
        }

#endif /* defined(_WIN32_WCE) */
        break;

    case WM_SIZE:
        /*
         * If the window is visible, then it is the user manually resizing it.
         * If it is not, then it is the system sending us a dummy resize with
         * zero dimensions on a "glutIconifyWindow" call.
         */
        if( window->State.Visible )
        {
            window->State.NeedToResize = GL_TRUE;
#if defined(_WIN32_WCE)
            window->State.Width  = HIWORD(lParam);
            window->State.Height = LOWORD(lParam);
#else
            window->State.Width  = LOWORD(lParam);
            window->State.Height = HIWORD(lParam);
#endif /* defined(_WIN32_WCE) */
        }

        break;

    case WM_SETFOCUS:
/*        printf("WM_SETFOCUS: %p\n", window ); */
        lRet = DefWindowProc( hWnd, uMsg, wParam, lParam );
        INVOKE_WCB( *window, Entry, ( GLUT_ENTERED ) );

		UpdateWindow ( hWnd );
        break;

    case WM_KILLFOCUS:
/*        printf("WM_KILLFOCUS: %p\n", window ); */
        lRet = DefWindowProc( hWnd, uMsg, wParam, lParam );
        INVOKE_WCB( *window, Entry, ( GLUT_LEFT ) );

        if( window->IsMenu &&
            window->ActiveMenu && window->ActiveMenu->IsActive )
            fgUpdateMenuHighlight( window->ActiveMenu );

        break;

#if 0
    case WM_ACTIVATE:
        if (LOWORD(wParam) != WA_INACTIVE)
        {
/*            printf("WM_ACTIVATE: fgSetCursor( %p, %d)\n", window,
                   window->State.Cursor ); */
            fgSetCursor( window, window->State.Cursor );
        }

        lRet = DefWindowProc( hWnd, uMsg, wParam, lParam );
        break;
#endif

    case WM_SETCURSOR:
/*      printf ( "Cursor event %x %x %x %x\n", window, window->State.Cursor, lParam, wParam ) ; */
        if( LOWORD( lParam ) == HTCLIENT )
            fgSetCursor ( window, window->State.Cursor ) ;
        else
            lRet = DefWindowProc( hWnd, uMsg, wParam, lParam );
        break;

    case WM_SHOWWINDOW:
        window->State.Visible = GL_TRUE;
        window->State.Redisplay = GL_TRUE;
        break;

    case WM_PAINT:
        /* Turn on the visibility in case it was turned off somehow */
        window->State.Visible = GL_TRUE;
        BeginPaint( hWnd, &ps );
        fghRedrawWindow( window );
        EndPaint( hWnd, &ps );
        break;

    case WM_CLOSE:
        fgDestroyWindow ( window );
        if ( fgState.ActionOnWindowClose != GLUT_ACTION_CONTINUE_EXECUTION )
            PostQuitMessage(0);
        break;

    case WM_DESTROY:
        /*
         * The window already got destroyed, so don't bother with it.
         */
        return 0;

    case WM_MOUSEMOVE:
    {
#if defined(_WIN32_WCE)
        window->State.MouseX = 320-HIWORD( lParam );
        window->State.MouseY = LOWORD( lParam );
#else
        window->State.MouseX = LOWORD( lParam );
        window->State.MouseY = HIWORD( lParam );
#endif /* defined(_WIN32_WCE) */
        /* Restrict to [-32768, 32767] to match X11 behaviour       */
        /* See comment in "freeglut_developer" mailing list 10/4/04 */
        if ( window->State.MouseX > 32767 ) window->State.MouseX -= 65536;
        if ( window->State.MouseY > 32767 ) window->State.MouseY -= 65536;

        if ( window->ActiveMenu )
        {
            fgUpdateMenuHighlight( window->ActiveMenu );
            break;
        }
        SetFocus(window->Window.Handle);

        fgState.Modifiers = fgPlatformGetModifiers( );

        if( ( wParam & MK_LBUTTON ) ||
            ( wParam & MK_MBUTTON ) ||
            ( wParam & MK_RBUTTON ) )
            INVOKE_WCB( *window, Motion, ( window->State.MouseX,
                                           window->State.MouseY ) );
        else
            INVOKE_WCB( *window, Passive, ( window->State.MouseX,
                                            window->State.MouseY ) );

        fgState.Modifiers = INVALID_MODIFIERS;
    }
    break;

    case WM_LBUTTONDOWN:
    case WM_MBUTTONDOWN:
    case WM_RBUTTONDOWN:
    case WM_LBUTTONUP:
    case WM_MBUTTONUP:
    case WM_RBUTTONUP:
    {
        GLboolean pressed = GL_TRUE;
        int button;

#if defined(_WIN32_WCE)
        window->State.MouseX = 320-HIWORD( lParam );
        window->State.MouseY = LOWORD( lParam );
#else
        window->State.MouseX = LOWORD( lParam );
        window->State.MouseY = HIWORD( lParam );
#endif /* defined(_WIN32_WCE) */

        /* Restrict to [-32768, 32767] to match X11 behaviour       */
        /* See comment in "freeglut_developer" mailing list 10/4/04 */
        if ( window->State.MouseX > 32767 ) window->State.MouseX -= 65536;
        if ( window->State.MouseY > 32767 ) window->State.MouseY -= 65536;

        switch( uMsg )
        {
        case WM_LBUTTONDOWN:
            pressed = GL_TRUE;
            button = GLUT_LEFT_BUTTON;
            break;
        case WM_MBUTTONDOWN:
            pressed = GL_TRUE;
            button = GLUT_MIDDLE_BUTTON;
            break;
        case WM_RBUTTONDOWN:
            pressed = GL_TRUE;
            button = GLUT_RIGHT_BUTTON;
            break;
        case WM_LBUTTONUP:
            pressed = GL_FALSE;
            button = GLUT_LEFT_BUTTON;
            break;
        case WM_MBUTTONUP:
            pressed = GL_FALSE;
            button = GLUT_MIDDLE_BUTTON;
            break;
        case WM_RBUTTONUP:
            pressed = GL_FALSE;
            button = GLUT_RIGHT_BUTTON;
            break;
        default:
            pressed = GL_FALSE;
            button = -1;
            break;
        }

#if !defined(_WIN32_WCE)
        if( GetSystemMetrics( SM_SWAPBUTTON ) )
        {
            if( button == GLUT_LEFT_BUTTON )
                button = GLUT_RIGHT_BUTTON;
            else
                if( button == GLUT_RIGHT_BUTTON )
                    button = GLUT_LEFT_BUTTON;
        }
#endif /* !defined(_WIN32_WCE) */

        if( button == -1 )
            return DefWindowProc( hWnd, uMsg, lParam, wParam );

        /*
         * Do not execute the application's mouse callback if a menu
         * is hooked to this button.  In that case an appropriate
         * private call should be generated.
         */
        if( fgCheckActiveMenu( window, button, pressed,
                               window->State.MouseX, window->State.MouseY ) )
            break;

        /* Set capture so that the window captures all the mouse messages */
        /*
         * XXX - Multiple button support:  Under X11, the mouse is not released
         * XXX - from the window until all buttons have been released, even if the
         * XXX - user presses a button in another window.  This will take more
         * XXX - code changes than I am up to at the moment (10/5/04).  The present
         * XXX - is a 90 percent solution.
         */
        if ( pressed == GL_TRUE )
          SetCapture ( window->Window.Handle ) ;
        else
          ReleaseCapture () ;

        if( ! FETCH_WCB( *window, Mouse ) )
            break;

        fgSetWindow( window );
        fgState.Modifiers = fgPlatformGetModifiers( );

        INVOKE_WCB(
            *window, Mouse,
            ( button,
              pressed ? GLUT_DOWN : GLUT_UP,
              window->State.MouseX,
              window->State.MouseY
            )
        );

        fgState.Modifiers = INVALID_MODIFIERS;
    }
    break;

    case 0x020a:
        /* Should be WM_MOUSEWHEEL but my compiler doesn't recognize it */
    {
        int wheel_number = LOWORD( wParam );
        short ticks = ( short )HIWORD( wParam );
		fgState.MouseWheelTicks += ticks;

        /*
         * XXX Should use WHEEL_DELTA instead of 120
         */
		if ( abs ( fgState.MouseWheelTicks ) > 120 )
		{
			int direction = ( fgState.MouseWheelTicks > 0 ) ? 1 : -1;

            if( ! FETCH_WCB( *window, MouseWheel ) &&
                ! FETCH_WCB( *window, Mouse ) )
                break;

            fgSetWindow( window );
            fgState.Modifiers = fgPlatformGetModifiers( );

            /*
             * XXX Should use WHEEL_DELTA instead of 120
             */
            while( abs ( fgState.MouseWheelTicks ) > 120 )
			{
                if( FETCH_WCB( *window, MouseWheel ) )
                    INVOKE_WCB( *window, MouseWheel,
                                ( wheel_number,
                                  direction,
                                  window->State.MouseX,
                                  window->State.MouseY
                                )
                    );
                else  /* No mouse wheel, call the mouse button callback twice */
				{
                    /*
                     * Map wheel zero to button 3 and 4; +1 to 3, -1 to 4
                     *  "    "   one                     +1 to 5, -1 to 6, ...
                     *
                     * XXX The below assumes that you have no more than 3 mouse
                     * XXX buttons.  Sorry.
                     */
                    int button = wheel_number * 2 + 3;
                    if( direction < 0 )
                        ++button;
                    INVOKE_WCB( *window, Mouse,
                                ( button, GLUT_DOWN,
                                  window->State.MouseX, window->State.MouseY )
                    );
                    INVOKE_WCB( *window, Mouse,
                                ( button, GLUT_UP,
                                  window->State.MouseX, window->State.MouseY )
                    );
				}

                /*
                 * XXX Should use WHEEL_DELTA instead of 120
                 */
				fgState.MouseWheelTicks -= 120 * direction;
			}

            fgState.Modifiers = INVALID_MODIFIERS;
		}
    }
    break ;

    case WM_SYSKEYDOWN:
    case WM_KEYDOWN:
    {
        int keypress = -1;
        POINT mouse_pos ;

        if( ( fgState.KeyRepeat==GLUT_KEY_REPEAT_OFF || window->State.IgnoreKeyRepeat==GL_TRUE ) && (HIWORD(lParam) & KF_REPEAT) )
            break;

        /*
         * Remember the current modifiers state. This is done here in order
         * to make sure the VK_DELETE keyboard callback is executed properly.
         */
        fgState.Modifiers = fgPlatformGetModifiers( );

        GetCursorPos( &mouse_pos );
        ScreenToClient( window->Window.Handle, &mouse_pos );

        window->State.MouseX = mouse_pos.x;
        window->State.MouseY = mouse_pos.y;

        /* Convert the Win32 keystroke codes to GLUTtish way */
#       define KEY(a,b) case a: keypress = b; break;

        switch( wParam )
        {
            KEY( VK_F1,     GLUT_KEY_F1        );
            KEY( VK_F2,     GLUT_KEY_F2        );
            KEY( VK_F3,     GLUT_KEY_F3        );
            KEY( VK_F4,     GLUT_KEY_F4        );
            KEY( VK_F5,     GLUT_KEY_F5        );
            KEY( VK_F6,     GLUT_KEY_F6        );
            KEY( VK_F7,     GLUT_KEY_F7        );
            KEY( VK_F8,     GLUT_KEY_F8        );
            KEY( VK_F9,     GLUT_KEY_F9        );
            KEY( VK_F10,    GLUT_KEY_F10       );
            KEY( VK_F11,    GLUT_KEY_F11       );
            KEY( VK_F12,    GLUT_KEY_F12       );
            KEY( VK_PRIOR,  GLUT_KEY_PAGE_UP   );
            KEY( VK_NEXT,   GLUT_KEY_PAGE_DOWN );
            KEY( VK_HOME,   GLUT_KEY_HOME      );
            KEY( VK_END,    GLUT_KEY_END       );
            KEY( VK_LEFT,   GLUT_KEY_LEFT      );
            KEY( VK_UP,     GLUT_KEY_UP        );
            KEY( VK_RIGHT,  GLUT_KEY_RIGHT     );
            KEY( VK_DOWN,   GLUT_KEY_DOWN      );
            KEY( VK_INSERT, GLUT_KEY_INSERT    );
            KEY( VK_LCONTROL, GLUT_KEY_CTRL_L  );
            KEY( VK_RCONTROL, GLUT_KEY_CTRL_R  );
            KEY( VK_LSHIFT, GLUT_KEY_SHIFT_L   );
            KEY( VK_RSHIFT, GLUT_KEY_SHIFT_R   );
            KEY( VK_LMENU,  GLUT_KEY_ALT_L     );
            KEY( VK_RMENU,  GLUT_KEY_ALT_R     );

        case VK_DELETE:
            /* The delete key should be treated as an ASCII keypress: */
            INVOKE_WCB( *window, Keyboard,
                        ( 127, window->State.MouseX, window->State.MouseY )
            );
        }

#if defined(_WIN32_WCE)
        if(!(lParam & 0x40000000)) /* Prevent auto-repeat */
        {
            if(wParam==(unsigned)gxKeyList.vkRight)
                keypress = GLUT_KEY_RIGHT;
            else if(wParam==(unsigned)gxKeyList.vkLeft)
                keypress = GLUT_KEY_LEFT;
            else if(wParam==(unsigned)gxKeyList.vkUp)
                keypress = GLUT_KEY_UP;
            else if(wParam==(unsigned)gxKeyList.vkDown)
                keypress = GLUT_KEY_DOWN;
            else if(wParam==(unsigned)gxKeyList.vkA)
                keypress = GLUT_KEY_F1;
            else if(wParam==(unsigned)gxKeyList.vkB)
                keypress = GLUT_KEY_F2;
            else if(wParam==(unsigned)gxKeyList.vkC)
                keypress = GLUT_KEY_F3;
            else if(wParam==(unsigned)gxKeyList.vkStart)
                keypress = GLUT_KEY_F4;
        }
#endif

        if( keypress != -1 )
            INVOKE_WCB( *window, Special,
                        ( keypress,
                          window->State.MouseX, window->State.MouseY )
            );

        fgState.Modifiers = INVALID_MODIFIERS;
    }
    break;

    case WM_SYSKEYUP:
    case WM_KEYUP:
    {
        int keypress = -1;
        POINT mouse_pos;

        /*
         * Remember the current modifiers state. This is done here in order
         * to make sure the VK_DELETE keyboard callback is executed properly.
         */
        fgState.Modifiers = fgPlatformGetModifiers( );

        GetCursorPos( &mouse_pos );
        ScreenToClient( window->Window.Handle, &mouse_pos );

        window->State.MouseX = mouse_pos.x;
        window->State.MouseY = mouse_pos.y;

        /*
         * Convert the Win32 keystroke codes to GLUTtish way.
         * "KEY(a,b)" was defined under "WM_KEYDOWN"
         */

        switch( wParam )
        {
            KEY( VK_F1,     GLUT_KEY_F1        );
            KEY( VK_F2,     GLUT_KEY_F2        );
            KEY( VK_F3,     GLUT_KEY_F3        );
            KEY( VK_F4,     GLUT_KEY_F4        );
            KEY( VK_F5,     GLUT_KEY_F5        );
            KEY( VK_F6,     GLUT_KEY_F6        );
            KEY( VK_F7,     GLUT_KEY_F7        );
            KEY( VK_F8,     GLUT_KEY_F8        );
            KEY( VK_F9,     GLUT_KEY_F9        );
            KEY( VK_F10,    GLUT_KEY_F10       );
            KEY( VK_F11,    GLUT_KEY_F11       );
            KEY( VK_F12,    GLUT_KEY_F12       );
            KEY( VK_PRIOR,  GLUT_KEY_PAGE_UP   );
            KEY( VK_NEXT,   GLUT_KEY_PAGE_DOWN );
            KEY( VK_HOME,   GLUT_KEY_HOME      );
            KEY( VK_END,    GLUT_KEY_END       );
            KEY( VK_LEFT,   GLUT_KEY_LEFT      );
            KEY( VK_UP,     GLUT_KEY_UP        );
            KEY( VK_RIGHT,  GLUT_KEY_RIGHT     );
            KEY( VK_DOWN,   GLUT_KEY_DOWN      );
            KEY( VK_INSERT, GLUT_KEY_INSERT    );
            KEY( VK_LCONTROL, GLUT_KEY_CTRL_L  );
            KEY( VK_RCONTROL, GLUT_KEY_CTRL_R  );
            KEY( VK_LSHIFT, GLUT_KEY_SHIFT_L   );
            KEY( VK_RSHIFT, GLUT_KEY_SHIFT_R   );
            KEY( VK_LMENU,  GLUT_KEY_ALT_L     );
            KEY( VK_RMENU,  GLUT_KEY_ALT_R     );

          case VK_DELETE:
              /* The delete key should be treated as an ASCII keypress: */
              INVOKE_WCB( *window, KeyboardUp,
                          ( 127, window->State.MouseX, window->State.MouseY )
              );
              break;

        default:
        {
#if !defined(_WIN32_WCE)
            BYTE state[ 256 ];
            WORD code[ 2 ];

            GetKeyboardState( state );

            if( ToAscii( (UINT)wParam, 0, state, code, 0 ) == 1 )
                wParam=code[ 0 ];

            INVOKE_WCB( *window, KeyboardUp,
                        ( (char)wParam,
                          window->State.MouseX, window->State.MouseY )
            );
#endif /* !defined(_WIN32_WCE) */
        }
        }

        if( keypress != -1 )
            INVOKE_WCB( *window, SpecialUp,
                        ( keypress,
                          window->State.MouseX, window->State.MouseY )
            );

        fgState.Modifiers = INVALID_MODIFIERS;
    }
    break;

    case WM_SYSCHAR:
    case WM_CHAR:
    {
      if( (fgState.KeyRepeat==GLUT_KEY_REPEAT_OFF || window->State.IgnoreKeyRepeat==GL_TRUE) && (HIWORD(lParam) & KF_REPEAT) )
            break;

        fgState.Modifiers = fgPlatformGetModifiers( );
        INVOKE_WCB( *window, Keyboard,
                    ( (char)wParam,
                      window->State.MouseX, window->State.MouseY )
        );
        fgState.Modifiers = INVALID_MODIFIERS;
    }
    break;

    case WM_CAPTURECHANGED:
        /* User has finished resizing the window, force a redraw */
        INVOKE_WCB( *window, Display, ( ) );

        /*lRet = DefWindowProc( hWnd, uMsg, wParam, lParam ); */
        break;

        /* Other messages that I have seen and which are not handled already */
    case WM_SETTEXT:  /* 0x000c */
        lRet = DefWindowProc( hWnd, uMsg, wParam, lParam );
        /* Pass it on to "DefWindowProc" to set the window text */
        break;

    case WM_GETTEXT:  /* 0x000d */
        /* Ideally we would copy the title of the window into "lParam" */
        /* strncpy ( (char *)lParam, "Window Title", wParam );
           lRet = ( wParam > 12 ) ? 12 : wParam;  */
        /* the number of characters copied */
        lRet = DefWindowProc( hWnd, uMsg, wParam, lParam );
        break;

    case WM_GETTEXTLENGTH:  /* 0x000e */
        /* Ideally we would get the length of the title of the window */
        lRet = 12;
        /* the number of characters in "Window Title\0" (see above) */
        break;

    case WM_ERASEBKGND:  /* 0x0014 */
        lRet = DefWindowProc( hWnd, uMsg, wParam, lParam );
        break;

#if !defined(_WIN32_WCE)
    case WM_SYNCPAINT:  /* 0x0088 */
        /* Another window has moved, need to update this one */
        window->State.Redisplay = GL_TRUE;
        lRet = DefWindowProc( hWnd, uMsg, wParam, lParam );
        /* Help screen says this message must be passed to "DefWindowProc" */
        break;

    case WM_NCPAINT:  /* 0x0085 */
      /* Need to update the border of this window */
        lRet = DefWindowProc( hWnd, uMsg, wParam, lParam );
        /* Pass it on to "DefWindowProc" to repaint a standard border */
        break;

    case WM_SYSCOMMAND :  /* 0x0112 */
        {
          /*
           * We have received a system command message.  Try to act on it.
           * The commands are passed in through the "wParam" parameter:
           * The least significant digit seems to be which edge of the window
           * is being used for a resize event:
           *     4  3  5
           *     1     2
           *     7  6  8
           * Congratulations and thanks to Richard Rauch for figuring this out..
           */
            switch ( wParam & 0xfff0 )
            {
            case SC_SIZE       :
                break ;

            case SC_MOVE       :
                break ;

            case SC_MINIMIZE   :
                /* User has clicked on the "-" to minimize the window */
                /* Turn off the visibility */
                window->State.Visible = GL_FALSE ;

                break ;

            case SC_MAXIMIZE   :
                break ;

            case SC_NEXTWINDOW :
                break ;

            case SC_PREVWINDOW :
                break ;

            case SC_CLOSE      :
                /* Followed very closely by a WM_CLOSE message */
                break ;

            case SC_VSCROLL    :
                break ;

            case SC_HSCROLL    :
                break ;

            case SC_MOUSEMENU  :
                break ;

            case SC_KEYMENU    :
                break ;

            case SC_ARRANGE    :
                break ;

            case SC_RESTORE    :
                break ;

            case SC_TASKLIST   :
                break ;

            case SC_SCREENSAVE :
                break ;

            case SC_HOTKEY     :
                break ;

#if(WINVER >= 0x0400)
            case SC_DEFAULT    :
                break ;

            case SC_MONITORPOWER    :
                break ;

            case SC_CONTEXTHELP    :
                break ;
#endif /* WINVER >= 0x0400 */

            default:
#if _DEBUG
                fgWarning( "Unknown wParam type 0x%x", wParam );
#endif
                break;
            }
        }
#endif /* !defined(_WIN32_WCE) */

        /* We need to pass the message on to the operating system as well */
        lRet = DefWindowProc( hWnd, uMsg, wParam, lParam );
        break;

#ifdef WM_TOUCH
	/* handle multi-touch messages */
	case WM_TOUCH:
	{
		unsigned int numInputs = (unsigned int)wParam;
		unsigned int i = 0;
		TOUCHINPUT* ti = (TOUCHINPUT*)malloc( sizeof(TOUCHINPUT)*numInputs);

		if (fghGetTouchInputInfo == (pGetTouchInputInfo)0xDEADBEEF) {
		    fghGetTouchInputInfo = (pGetTouchInputInfo)GetProcAddress(GetModuleHandle("user32"),"GetTouchInputInfo");
		    fghCloseTouchInputHandle = (pCloseTouchInputHandle)GetProcAddress(GetModuleHandle("user32"),"CloseTouchInputHandle");
		}

		if (!fghGetTouchInputInfo) { 
			free( (void*)ti );
			break;
		}

		if (fghGetTouchInputInfo( (HTOUCHINPUT)lParam, numInputs, ti, sizeof(TOUCHINPUT) )) {
			/* Handle each contact point */
			for (i = 0; i < numInputs; ++i ) {

				POINT tp;
				tp.x = TOUCH_COORD_TO_PIXEL(ti[i].x);
				tp.y = TOUCH_COORD_TO_PIXEL(ti[i].y);
				ScreenToClient( hWnd, &tp );

				ti[i].dwID = ti[i].dwID * 2;

				if (ti[i].dwFlags & TOUCHEVENTF_DOWN) {
					INVOKE_WCB( *window, MultiEntry,  ( ti[i].dwID, GLUT_ENTERED ) );
					INVOKE_WCB( *window, MultiButton, ( ti[i].dwID, tp.x, tp.y, 0, GLUT_DOWN ) );
				} else if (ti[i].dwFlags & TOUCHEVENTF_MOVE) {
					INVOKE_WCB( *window, MultiMotion, ( ti[i].dwID, tp.x, tp.y ) );
				} else if (ti[i].dwFlags & TOUCHEVENTF_UP)   { 
					INVOKE_WCB( *window, MultiButton, ( ti[i].dwID, tp.x, tp.y, 0, GLUT_UP ) );
					INVOKE_WCB( *window, MultiEntry,  ( ti[i].dwID, GLUT_LEFT ) );
				}
			}
		}
		fghCloseTouchInputHandle((HTOUCHINPUT)lParam);
		free( (void*)ti );
		lRet = 0; /*DefWindowProc( hWnd, uMsg, wParam, lParam );*/
		break;
	}
#endif
    default:
        /* Handle unhandled messages */
        lRet = DefWindowProc( hWnd, uMsg, wParam, lParam );
        break;
    }

    return lRet;
}