void Model::setAnimation(const std::string& name) { if( !mesh ) return; Animation* animation = mesh->findAnimation(name); setAnimation(animation); }
ZonePtr Location::findZone(const char *name) { for (ZoneList::iterator it = _zones.begin(); it != _zones.end(); ++it) { if (!scumm_stricmp((*it)->_name, name)) return *it; } return findAnimation(name); }