Example #1
0
// Bank change slot.
void patchesDialog::bankChanged (void)
{
	if (m_pSynth == NULL)
		return;

	QTreeWidgetItem *pBankItem = m_bankListView->currentItem();
	if (pBankItem == NULL)
		return;

	int iBankSelected = pBankItem->text(0).toInt();

	// Clear up the program listview.
	m_progListView->setSortingEnabled(false);
	m_progListView->clear();
	QTreeWidgetItem *pProgItem = NULL;
	// For all soundfonts (in reversed stack order) fill the available programs...
	int cSoundFonts = ::fluid_synth_sfcount(m_pSynth);
	for (int i = 0; i < cSoundFonts && !pProgItem; i++) {
		fluid_sfont_t *pSoundFont = ::fluid_synth_get_sfont(m_pSynth, i);
		if (pSoundFont) {
#ifdef CONFIG_FLUID_BANK_OFFSET
			int iBankOffset = ::fluid_synth_get_bank_offset(m_pSynth, fluid_sfont_get_id(pSoundFont));
#endif
			fluid_sfont_iteration_start(pSoundFont);
#if FLUIDSYNTH_VERSION_MAJOR < 2
			fluid_preset_t preset;
			fluid_preset_t *pCurPreset = &preset;
#else
			fluid_preset_t *pCurPreset;
#endif
			while ((pCurPreset = fluid_sfont_iteration_next_wrapper(pSoundFont, pCurPreset))) {
				int iBank = fluid_preset_get_banknum(pCurPreset);
#ifdef CONFIG_FLUID_BANK_OFFSET
				iBank += iBankOffset;
#endif
				int iProg = fluid_preset_get_num(pCurPreset);
				if (iBank == iBankSelected && !findProgItem(iProg)) {
					pProgItem = new patchItem(m_progListView, pProgItem);
					if (pProgItem) {
						pProgItem->setText(0, QString::number(iProg));
						pProgItem->setText(1, fluid_preset_get_name(pCurPreset));
						//pProgItem->setText(2, QString::number(fluid_sfont_get_id(pSoundFont)));
						//pProgItem->setText(3, QFileInfo(
						//	fluid_sfont_get_name(pSoundFont).baseName());
					}
				}
			}
		}
	}
	m_progListView->setSortingEnabled(true);

	// Stabilize the form.
	stabilizeForm();
}
Example #2
0
// Dialog setup loader.
void patchesDialog::setup ( fluid_synth_t * pSynth, int iChan,
						const QString & _chanName,
						lcdSpinBoxModel * _bankModel,
						lcdSpinBoxModel * _progModel,
							QLabel * _patchLabel )
{

	// We'll going to changes the whole thing...
	m_dirty = 0;
	m_bankModel = _bankModel;
	m_progModel = _progModel;
	m_patchLabel =  _patchLabel;

	// Set the proper caption...
	setWindowTitle( _chanName + " - Soundfont patches" );

	// set m_pSynth to NULL so we don't trigger any progChanged events
	m_pSynth = NULL;

	// Load bank list from actual synth stack...
	m_bankListView->setSortingEnabled(false);
	m_bankListView->clear();

	// now it should be safe to set internal stuff
	m_pSynth = pSynth;
	m_iChan  = iChan;


	fluid_preset_t preset;
	QTreeWidgetItem *pBankItem = NULL;
	// For all soundfonts (in reversed stack order) fill the available banks...
	int cSoundFonts = ::fluid_synth_sfcount(m_pSynth);
	for (int i = 0; i < cSoundFonts; i++) {
		fluid_sfont_t *pSoundFont = ::fluid_synth_get_sfont(m_pSynth, i);
		if (pSoundFont) {
#ifdef CONFIG_FLUID_BANK_OFFSET
			int iBankOffset = ::fluid_synth_get_bank_offset(m_pSynth, pSoundFont->id);
#endif
			pSoundFont->iteration_start(pSoundFont);
			while (pSoundFont->iteration_next(pSoundFont, &preset)) {
				int iBank = preset.get_banknum(&preset);
#ifdef CONFIG_FLUID_BANK_OFFSET
				iBank += iBankOffset;
#endif
				if (!findBankItem(iBank)) {
					pBankItem = new patchItem(m_bankListView, pBankItem);
					if (pBankItem)
						pBankItem->setText(0, QString::number(iBank));
				}
			}
		}
	}
	m_bankListView->setSortingEnabled(true);

	// Set the selected bank.
	m_iBank = 0;
	fluid_preset_t *pPreset = ::fluid_synth_get_channel_preset(m_pSynth, m_iChan);
	if (pPreset) {
		m_iBank = pPreset->get_banknum(pPreset);
#ifdef CONFIG_FLUID_BANK_OFFSET
		m_iBank += ::fluid_synth_get_bank_offset(m_pSynth, (pPreset->sfont)->id);
#endif
	}

	pBankItem = findBankItem(m_iBank);
	m_bankListView->setCurrentItem(pBankItem);
	m_bankListView->scrollToItem(pBankItem);
	bankChanged();

	// Set the selected program.
	if (pPreset)
		m_iProg = pPreset->get_num(pPreset);
	QTreeWidgetItem *pProgItem = findProgItem(m_iProg);
	m_progListView->setCurrentItem(pProgItem);
	m_progListView->scrollToItem(pProgItem);

	// Done with setup...
	//m_iDirtySetup--;
}