static inline void clipToTextMask(GraphicsContext* context, OwnPtr<ImageBuffer>& imageBuffer, const RenderObject* object, const SVGPaintServerGradient* gradientServer) { FloatRect maskBBox = const_cast<RenderObject*>(findTextRootObject(object))->relativeBBox(false); // Fixup transformations to be able to clip to mask TransformationMatrix transform = object->absoluteTransform(); FloatRect textBoundary = transform.mapRect(maskBBox); IntSize maskSize(lroundf(textBoundary.width()), lroundf(textBoundary.height())); clampImageBufferSizeToViewport(object->document()->renderer(), maskSize); textBoundary.setSize(textBoundary.size().shrunkTo(maskSize)); // Clip current context to mask image (gradient) context->concatCTM(transform.inverse()); context->clipToImageBuffer(textBoundary, imageBuffer.get()); context->concatCTM(transform); if (gradientServer->boundingBoxMode()) { context->translate(maskBBox.x(), maskBBox.y()); context->scale(FloatSize(maskBBox.width(), maskBBox.height())); } context->concatCTM(gradientServer->gradientTransform()); }
static inline bool createMaskAndSwapContextForTextGradient( GraphicsContext*& context, GraphicsContext*& savedContext, OwnPtr<ImageBuffer>& imageBuffer, const RenderObject* object) { FloatRect maskBBox = const_cast<RenderObject*>(findTextRootObject(object))->relativeBBox(false); IntRect maskRect = enclosingIntRect(object->absoluteTransform().mapRect(maskBBox)); IntSize maskSize(maskRect.width(), maskRect.height()); clampImageBufferSizeToViewport(object->document()->renderer(), maskSize); auto_ptr<ImageBuffer> maskImage = ImageBuffer::create(maskSize, false); if (!maskImage.get()) return false; GraphicsContext* maskImageContext = maskImage->context(); maskImageContext->save(); maskImageContext->translate(-maskRect.x(), -maskRect.y()); maskImageContext->concatCTM(object->absoluteTransform()); imageBuffer.set(maskImage.release()); savedContext = context; context = maskImageContext; return true; }
static inline bool createMaskAndSwapContextForTextGradient(GraphicsContext*& context, GraphicsContext*& savedContext, OwnPtr<ImageBuffer>& imageBuffer, const RenderObject* object) { const RenderObject* textRootBlock = findTextRootObject(object); AffineTransform transform = absoluteTransformForRenderer(textRootBlock); FloatRect maskAbsoluteBoundingBox = transform.mapRect(textRootBlock->repaintRectInLocalCoordinates()); IntRect maskImageRect = enclosingIntRect(maskAbsoluteBoundingBox); if (maskImageRect.isEmpty()) return false; // Allocate an image buffer as big as the absolute unclipped size of the object OwnPtr<ImageBuffer> maskImage = ImageBuffer::create(maskImageRect.size()); if (!maskImage) return false; GraphicsContext* maskImageContext = maskImage->context(); // Transform the mask image coordinate system to absolute screen coordinates maskImageContext->translate(-maskAbsoluteBoundingBox.x(), -maskAbsoluteBoundingBox.y()); maskImageContext->concatCTM(transform); imageBuffer.set(maskImage.release()); savedContext = context; context = maskImageContext; return true; }
static inline AffineTransform clipToTextMask(GraphicsContext* context, OwnPtr<ImageBuffer>& imageBuffer, const RenderObject* object, GradientData* gradientData) { const RenderObject* textRootBlock = findTextRootObject(object); context->clipToImageBuffer(textRootBlock->repaintRectInLocalCoordinates(), imageBuffer.get()); AffineTransform matrix; if (gradientData->boundingBoxMode) { FloatRect maskBoundingBox = textRootBlock->objectBoundingBox(); matrix.translate(maskBoundingBox.x(), maskBoundingBox.y()); matrix.scaleNonUniform(maskBoundingBox.width(), maskBoundingBox.height()); } matrix.multiply(gradientData->transform); return matrix; }
bool RenderSVGResourceGradient::applyResource(RenderObject* object, RenderStyle* style, GraphicsContext*& context, unsigned short resourceMode) { ASSERT(object); ASSERT(style); ASSERT(context); ASSERT(resourceMode != ApplyToDefaultMode); // Be sure to synchronize all SVG properties on the gradientElement _before_ processing any further. // Otherwhise the call to collectGradientAttributes() in createTileImage(), may cause the SVG DOM property // synchronization to kick in, which causes invalidateClients() to be called, which in turn deletes our // GradientData object! Leaving out the line below will cause svg/dynamic-updates/SVG*GradientElement-svgdom* to crash. SVGGradientElement* gradientElement = static_cast<SVGGradientElement*>(node()); if (!gradientElement) return false; gradientElement->updateAnimatedSVGAttribute(anyQName()); if (!m_gradient.contains(object)) m_gradient.set(object, new GradientData); GradientData* gradientData = m_gradient.get(object); // Create gradient object if (!gradientData->gradient) buildGradient(gradientData, gradientElement); if (!gradientData->gradient) return false; // Draw gradient context->save(); bool isPaintingText = resourceMode & ApplyToTextMode; if (isPaintingText) { #if PLATFORM(CG) if (!createMaskAndSwapContextForTextGradient(context, m_savedContext, m_imageBuffer, object)) { context->restore(); return false; } #endif context->setTextDrawingMode(resourceMode & ApplyToFillMode ? cTextFill : cTextStroke); } AffineTransform transform; // CG platforms will handle the gradient space transform for text after applying the // resource, so don't apply it here. For non-CG platforms, we want the text bounding // box applied to the gradient space transform now, so the gradient shader can use it. #if PLATFORM(CG) if (gradientData->boundingBoxMode && !isPaintingText) { #else if (gradientData->boundingBoxMode) { #endif FloatRect objectBoundingBox = object->objectBoundingBox(); transform.translate(objectBoundingBox.x(), objectBoundingBox.y()); transform.scaleNonUniform(objectBoundingBox.width(), objectBoundingBox.height()); } transform.multiply(gradientData->transform); gradientData->gradient->setGradientSpaceTransform(transform); const SVGRenderStyle* svgStyle = style->svgStyle(); ASSERT(svgStyle); if (resourceMode & ApplyToFillMode) { context->setAlpha(svgStyle->fillOpacity()); context->setFillGradient(gradientData->gradient); context->setFillRule(svgStyle->fillRule()); } else if (resourceMode & ApplyToStrokeMode) { context->setAlpha(svgStyle->strokeOpacity()); context->setStrokeGradient(gradientData->gradient); applyStrokeStyleToContext(context, style, object); } return true; } void RenderSVGResourceGradient::postApplyResource(RenderObject* object, GraphicsContext*& context, unsigned short resourceMode) { ASSERT(context); ASSERT(resourceMode != ApplyToDefaultMode); if (resourceMode & ApplyToTextMode) { #if PLATFORM(CG) // CG requires special handling for gradient on text if (m_savedContext && m_gradient.contains(object)) { GradientData* gradientData = m_gradient.get(object); // Restore on-screen drawing context context = m_savedContext; m_savedContext = 0; gradientData->gradient->setGradientSpaceTransform(clipToTextMask(context, m_imageBuffer, object, gradientData)); context->setFillGradient(gradientData->gradient); const RenderObject* textRootBlock = findTextRootObject(object); context->fillRect(textRootBlock->repaintRectInLocalCoordinates()); m_imageBuffer.clear(); } #else UNUSED_PARAM(object); #endif } else { if (resourceMode & ApplyToFillMode) context->fillPath(); else if (resourceMode & ApplyToStrokeMode) context->strokePath(); } context->restore(); }