Example #1
0
void SkDrawPath::parseSVG() {
    fPath.reset();
    const char* data = d.c_str();
    SkPoint f = {0, 0};
    SkPoint c = {0, 0};
    SkPoint lastc = {0, 0};
    SkPoint points[3];
    char op = '\0';
    char previousOp = '\0';
    bool relative = false;
    do {
        data = skip_ws(data);
        if (data[0] == '\0')
            break;
        char ch = data[0];
        if (is_digit(ch) || ch == '-' || ch == '+') {
            if (op == '\0')
                return;
        }
        else {
            op = ch;
            relative = false;
            if (islower(op)) {
                op = (char) toupper(op);
                relative = true;
            }
            data++;
            data = skip_sep(data);
        }
        switch (op) {
            case 'M':
                data = find_points(data, points, 1, relative, &c);
                fPath.moveTo(points[0]);
                op = 'L';
                c = points[0];
                break;
            case 'L': 
                data = find_points(data, points, 1, relative, &c);
                fPath.lineTo(points[0]);
                c = points[0];
                break;
            case 'H': {
                SkScalar x;
                data = find_scalar(data, &x, relative, c.fX);
                fPath.lineTo(x, c.fY);
                c.fX = x;
            }
                break;
            case 'V': {
                SkScalar y;
                data = find_scalar(data, &y, relative, c.fY);
                fPath.lineTo(c.fX, y);
                c.fY = y;
            }
                break;
            case 'C': 
                data = find_points(data, points, 3, relative, &c);
                goto cubicCommon;
            case 'S': 
                data = find_points(data, &points[1], 2, relative, &c);
                points[0] = c;
                if (previousOp == 'C' || previousOp == 'S') {
                    points[0].fX -= lastc.fX - c.fX;
                    points[0].fY -= lastc.fY - c.fY;
                }
            cubicCommon:
    //          if (data[0] == '\0')
    //              return;
#if QUADRATIC_APPROXIMATION
                    quadApprox(fPath, points[0], points[1], points[2]);
#else   //this way just does a boring, slow old cubic
                    fPath.cubicTo(points[0], points[1], points[2]);
#endif
        //if we are using the quadApprox, lastc is what it would have been if we had used
        //cubicTo
                    lastc = points[1];
                    c = points[2];
                break;
            case 'Q':  // Quadratic Bezier Curve
                data = find_points(data, points, 2, relative, &c);
                goto quadraticCommon;
            case 'T':
                data = find_points(data, &points[1], 1, relative, &c);
                points[0] = points[1];
                if (previousOp == 'Q' || previousOp == 'T') {
                    points[0].fX = c.fX * 2 - lastc.fX;
                    points[0].fY = c.fY * 2 - lastc.fY;
                }
            quadraticCommon:
                fPath.quadTo(points[0], points[1]);
                lastc = points[0];
                c = points[1];
                break;
            case 'Z':
                fPath.close();
#if 0   // !!! still a bug?
                if (fPath.isEmpty() && (f.fX != 0 || f.fY != 0)) {
                    c.fX -= SkScalar.Epsilon;   // !!! enough?
                    fPath.moveTo(c);
                    fPath.lineTo(f);
                    fPath.close();
                }
#endif
                c = f;
                op = '\0';
                break;
            case '~': {
                SkPoint args[2];
                data = find_points(data, args, 2, false, NULL);
                fPath.moveTo(args[0].fX, args[0].fY);
                fPath.lineTo(args[1].fX, args[1].fY);
            }
                break;
            default:
                SkASSERT(0);
                return;
        }
        if (previousOp == 0)
            f = c;
        previousOp = op;
    } while (data[0] > 0);
}
bool SkParsePath::FromSVGString(const char data[], SkPath* result) {
    SkPath path;
    SkPoint f = {0, 0};
    SkPoint c = {0, 0};
    SkPoint lastc = {0, 0};
    SkPoint points[3];
    char op = '\0';
    char previousOp = '\0';
    bool relative = false;
    for (;;) {
        data = skip_ws(data);
        if (data[0] == '\0') {
            break;
        }
        char ch = data[0];
        if (is_digit(ch) || ch == '-' || ch == '+') {
            if (op == '\0') {
                return false;
            }
        } else {
            op = ch;
            relative = false;
            if (is_lower(op)) {
                op = (char) to_upper(op);
                relative = true;
            }
            data++;
            data = skip_sep(data);
        }
        switch (op) {
            case 'M':
                data = find_points(data, points, 1, relative, &c);
                path.moveTo(points[0]);
                op = 'L';
                c = points[0];
                break;
            case 'L':
                data = find_points(data, points, 1, relative, &c);
                path.lineTo(points[0]);
                c = points[0];
                break;
            case 'H': {
                SkScalar x;
                data = find_scalar(data, &x, relative, c.fX);
                path.lineTo(x, c.fY);
                c.fX = x;
            } break;
            case 'V': {
                SkScalar y;
                data = find_scalar(data, &y, relative, c.fY);
                path.lineTo(c.fX, y);
                c.fY = y;
            } break;
            case 'C':
                data = find_points(data, points, 3, relative, &c);
                goto cubicCommon;
            case 'S':
                data = find_points(data, &points[1], 2, relative, &c);
                points[0] = c;
                if (previousOp == 'C' || previousOp == 'S') {
                    points[0].fX -= lastc.fX - c.fX;
                    points[0].fY -= lastc.fY - c.fY;
                }
            cubicCommon:
                path.cubicTo(points[0], points[1], points[2]);
                lastc = points[1];
                c = points[2];
                break;
            case 'Q':  // Quadratic Bezier Curve
                data = find_points(data, points, 2, relative, &c);
                goto quadraticCommon;
            case 'T':
                data = find_points(data, &points[1], 1, relative, &c);
                points[0] = points[1];
                if (previousOp == 'Q' || previousOp == 'T') {
                    points[0].fX = c.fX * 2 - lastc.fX;
                    points[0].fY = c.fY * 2 - lastc.fY;
                }
            quadraticCommon:
                path.quadTo(points[0], points[1]);
                lastc = points[0];
                c = points[1];
                break;
            case 'Z':
                path.close();
#if 0   // !!! still a bug?
                if (fPath.isEmpty() && (f.fX != 0 || f.fY != 0)) {
                    c.fX -= SkScalar.Epsilon;   // !!! enough?
                    fPath.moveTo(c);
                    fPath.lineTo(f);
                    fPath.close();
                }
#endif
                c = f;
                op = '\0';
                break;
            case '~': {
                SkPoint args[2];
                data = find_points(data, args, 2, false, NULL);
                path.moveTo(args[0].fX, args[0].fY);
                path.lineTo(args[1].fX, args[1].fY);
            } break;
            default:
                return false;
        }
        if (previousOp == 0) {
            f = c;
        }
        previousOp = op;
    }
    // we're good, go ahead and swap in the result
    result->swap(path);
    return true;
}