Example #1
0
/*************************************************************************
	Fire / Trigger an event
*************************************************************************/
void EventSet::fireEvent(const String& name, EventArgs& args, const String& eventNamespace)
{
    // handle global events
    GlobalEventSet::getSingleton().fireEvent(name, args, eventNamespace);
    // handle local event
    fireEvent_impl(name, args);
}
Example #2
0
//----------------------------------------------------------------------------//
void EventSet::fireEvent(const String& name,
                         EventArgs& args,
                         const String& eventNamespace)
{
    if (GlobalEventSet* ges = GlobalEventSet::getSingletonPtr())
        ges->fireEvent(name, args, eventNamespace);

    fireEvent_impl(name, args);
}
	/*************************************************************************
		Overridden fireEvent which always succeeds.
	*************************************************************************/
	void GlobalEventSet::fireEvent(const String& name, EventArgs& args, const String& eventNamespace)
	{
        // here we are very explicit about how we construct the event string.
        // Doing it 'longhand' like this saves significant time when compared
        // to the obvious - and previous - implementation:
        //     fireEvent_impl(eventNamespace + "/" + name, args);
        String evt_name;
        evt_name.reserve(eventNamespace.length() + name.length() + 1);
        evt_name.append(eventNamespace);
        evt_name.append(1, '/');
        evt_name.append(name);
        fireEvent_impl(evt_name, args);
	}