Example #1
0
void hiveFire( gentity_t *ent )
{
  gentity_t *m;

  m = fire_hive( ent, muzzle, forward );

//  VectorAdd( m->s.pos.trDelta, ent->client->ps.velocity, m->s.pos.trDelta );  // "real" physics
}
Example #2
0
void hiveFire( gentity_t *ent )
{
	vec3_t origin;

	// Fire from the hive tip, not the center
	VectorMA( muzzle, ent->r.maxs[ 2 ], ent->s.origin2, origin );

	fire_hive( ent, origin, forward );
}