Example #1
0
/* Fill a rectangle with a color. */
static int
x_fill_rectangle(gx_device * dev,
                 int x, int y, int w, int h, gx_color_index gscolor)
{
    gx_device_X *xdev = (gx_device_X *) dev;
    unsigned long color = (unsigned long) gscolor;

    fit_fill(dev, x, y, w, h);
    flush_text(xdev);
    X_SET_FILL_STYLE(xdev, FillSolid);
    X_SET_FORE_COLOR(xdev, color);
    X_SET_FUNCTION(xdev, GXcopy);
    XFillRectangle(xdev->dpy, xdev->dest, xdev->gc, x, y, w, h);
    /* If we are filling the entire screen, reset */
    /* colors_or and colors_and.  It's wasteful to test this */
    /* on every operation, but there's no separate driver routine */
    /* for erasepage (yet). */
    if (x == 0 && y == 0 && w == xdev->width && h == xdev->height) {
        if (color == xdev->foreground || color == xdev->background)
            gdev_x_free_dynamic_colors(xdev);
        xdev->colors_or = xdev->colors_and = color;
    }
    if (xdev->bpixmap != (Pixmap) 0) {
        x_update_add(xdev, x, y, w, h);
    }
    if_debug5('F', "[F] fill (%d,%d):(%d,%d) %ld\n",
              x, y, w, h, (long)color);
    return 0;
}
Example #2
0
/* Fill a rectangle. */
static int
win_ddb_fill_rectangle(gx_device * dev, int x, int y, int w, int h,
		       gx_color_index color)
{
    fit_fill(dev, x, y, w, h);
    /* Use PatBlt for filling.  Special-case black. */
    if (color == 0)
	PatBlt(wdev->hdcbit, x, y, w, h, rop_write_0s);
    else {
	select_brush((int)color);
	PatBlt(wdev->hdcbit, x, y, w, h, rop_write_pattern);
    }
    win_update((gx_device_win *) dev);

    return 0;
}
Example #3
0
int
mem_gray8_rgb24_strip_copy_rop(gx_device * dev,
             const byte * sdata, int sourcex, uint sraster, gx_bitmap_id id,
                               const gx_color_index * scolors,
           const gx_strip_bitmap * textures, const gx_color_index * tcolors,
                               int x, int y, int width, int height,
                       int phase_x, int phase_y, gs_logical_operation_t lop)
{
    gx_device_memory *mdev = (gx_device_memory *) dev;
    gs_rop3_t rop = lop_rop(lop);
    gx_color_index const_source = gx_no_color_index;
    gx_color_index const_texture = gx_no_color_index;
    uint draster = mdev->raster;
    int line_count;
    byte *drow, *base;
    int depth = dev->color_info.depth;
    int bpp = depth >> 3;       /* bytes per pixel, 1 or 3 */
    gx_color_index all_ones = ((gx_color_index) 1 << depth) - 1;
    gx_color_index strans =
        (lop & lop_S_transparent ? all_ones : gx_no_color_index);
    gx_color_index ttrans =
        (lop & lop_T_transparent ? all_ones : gx_no_color_index);
#ifdef USE_RUN_ROP
    rop_run_op ropper;
#ifdef COMPARE_AND_CONTRAST
    static byte testbuffer[4096];
    static byte *start;
    static int bytelen;
#endif
#endif

    /* Check for constant source. */
    if (!rop3_uses_S(rop))
        const_source = 0;       /* arbitrary */
    else if (scolors != 0 && scolors[0] == scolors[1]) {
        /* Constant source */
        const_source = scolors[0];
        if (const_source == gx_device_black(dev))
            rop = rop3_know_S_0(rop);
        else if (const_source == gx_device_white(dev))
            rop = rop3_know_S_1(rop);
    }

    /* Check for constant texture. */
    if (!rop3_uses_T(rop))
        const_texture = 0;      /* arbitrary */
    else if (tcolors != 0 && tcolors[0] == tcolors[1]) {
        /* Constant texture */
        const_texture = tcolors[0];
        if (const_texture == gx_device_black(dev))
            rop = rop3_know_T_0(rop);
        else if (const_texture == gx_device_white(dev))
            rop = rop3_know_T_1(rop);
    }

    if (bpp == 1 &&
        (gx_device_has_color(dev) ||
         (gx_device_black(dev) != 0 || gx_device_white(dev) != all_ones))
        ) {
        /*
         * This is an 8-bit device but not gray-scale.  Except in a few
         * simple cases, we have to use the slow algorithm that converts
         * values to and from RGB.
         */
        gx_color_index bw_pixel;

        switch (rop) {
        case rop3_0:
            bw_pixel = gx_device_black(dev);
            goto bw;
        case rop3_1:
            bw_pixel = gx_device_white(dev);
bw:         if (bw_pixel == 0x00)
                rop = rop3_0;
            else if (bw_pixel == 0xff)
                rop = rop3_1;
            else
                goto df;
            break;
        case rop3_D:
            break;
        case rop3_S:
            if (lop & lop_S_transparent)
                goto df;
            break;
        case rop3_T:
            if (lop & lop_T_transparent)
                goto df;
            break;
        default:
df:         return mem_default_strip_copy_rop(dev,
                                              sdata, sourcex, sraster, id,
                                              scolors, textures, tcolors,
                                              x, y, width, height,
                                              phase_x, phase_y, lop);
        }
    }

    /* Adjust coordinates to be in bounds. */
    if (const_source == gx_no_color_index) {
        fit_copy(dev, sdata, sourcex, sraster, id,
                 x, y, width, height);
    } else {
        fit_fill(dev, x, y, width, height);
    }

    /* Set up transfer parameters. */
    line_count = height;
    base = scan_line_base(mdev, y);
    drow = base + x * bpp;

    /*
     * There are 18 cases depending on whether each of the source and
     * texture is constant, 1-bit, or multi-bit, and on whether the
     * depth is 8 or 24 bits.  We divide first according to constant
     * vs. non-constant, and then according to 1- vs. multi-bit, and
     * finally according to pixel depth.  This minimizes source code,
     * but not necessarily time, since we do some of the divisions
     * within 1 or 2 levels of loop.
     */

#ifdef USE_RUN_ROP
#define dbit(base, i) ((base)[(i) >> 3] & (0x80 >> ((i) & 7)))
/* 8-bit */
#define cbit8(base, i, colors)\
  (dbit(base, i) ? (byte)colors[1] : (byte)colors[0])
#define rop_body_8(s_pixel, t_pixel)\
  if ( (s_pixel) == strans ||   /* So = 0, s_tr = 1 */\
       (t_pixel) == ttrans      /* Po = 0, p_tr = 1 */\
     )\
    continue;\
  *dptr = (*rop_proc_table[rop])(*dptr, s_pixel, t_pixel)
/* 24-bit */
#define get24(ptr)\
  (((gx_color_index)(ptr)[0] << 16) | ((gx_color_index)(ptr)[1] << 8) | (ptr)[2])
#define put24(ptr, pixel)\
  (ptr)[0] = (byte)((pixel) >> 16),\
  (ptr)[1] = (byte)((uint)(pixel) >> 8),\
  (ptr)[2] = (byte)(pixel)
#define cbit24(base, i, colors)\
  (dbit(base, i) ? colors[1] : colors[0])
#define rop_body_24(s_pixel, t_pixel)\
  if ( (s_pixel) == strans ||   /* So = 0, s_tr = 1 */\
       (t_pixel) == ttrans      /* Po = 0, p_tr = 1 */\
     )\
    continue;\
  { gx_color_index d_pixel = get24(dptr);\
    d_pixel = (*rop_proc_table[rop])(d_pixel, s_pixel, t_pixel);\
    put24(dptr, d_pixel);\
  }
    if (const_texture != gx_no_color_index) {
/**** Constant texture ****/
        if (const_source != gx_no_color_index) {
/**** Constant source & texture ****/
            rop_get_run_op(&ropper, lop, depth, rop_s_constant | rop_t_constant);
            rop_set_s_constant(&ropper, const_source);
            rop_set_t_constant(&ropper, const_texture);
            for (; line_count-- > 0; drow += draster) {
#ifdef COMPARE_AND_CONTRAST
                byte *dptr = drow;
                int left = width;

                bytelen = left*bpp; start = dptr;
                memcpy(testbuffer, dptr, bytelen);
                rop_run(&ropper, testbuffer, left);

                if (bpp == 1)
/**** 8-bit destination ****/
                    for (; left > 0; ++dptr, --left) {
                        vd_pixel(int2fixed((dptr - base) % draster),
                                 int2fixed((dptr - base) / draster + y), const_texture);
                        rop_body_8((byte)const_source, (byte)const_texture);
                    }
                else
/**** 24-bit destination ****/
                    for (; left > 0; dptr += 3, --left) {
                        vd_pixel(int2fixed((dptr - base) % draster / 3),
                                 int2fixed((dptr - base) / draster + y), const_texture);
                        rop_body_24(const_source, const_texture);
                    }
                if (memcmp(testbuffer, start, bytelen) != 0) {
                    eprintf("Failed!\n");
                }
#else
                rop_run(&ropper, drow, width);
#endif
            }
            rop_release_run_op(&ropper);
        } else {
/**** Data source, const texture ****/
            if (scolors) {
                const byte *srow = sdata;

                rop_get_run_op(&ropper, lop, depth, rop_t_constant | rop_s_1bit);
                rop_set_t_constant(&ropper, const_texture);
                rop_set_s_colors(&ropper, scolors);

                for (; line_count-- > 0; drow += draster, srow += sraster) {
#ifdef COMPARE_AND_CONTRAST
                    byte *dptr = drow;
                    int left = width;
/**** 1-bit source ****/
                    int sx = sourcex;

                    rop_set_s_bitmap_subbyte(&ropper, srow, sourcex);
                    bytelen = left*bpp; start = dptr;
                    memcpy(testbuffer, dptr, bytelen);
                    rop_run(&ropper, testbuffer, width);
                    if (bpp == 1)
/**** 8-bit destination ****/
                        for (; left > 0; ++dptr, ++sx, --left) {
                            byte s_pixel = cbit8(srow, sx, scolors);

                            vd_pixel(int2fixed((dptr - base) % draster),
                                 int2fixed((dptr - base) / draster + y), const_texture);
                            rop_body_8(s_pixel, (byte)const_texture);
                        }
                    else
/**** 24-bit destination ****/
                        for (; left > 0; dptr += 3, ++sx, --left) {
                            bits32 s_pixel = cbit24(srow, sx, scolors);

                            vd_pixel(int2fixed((dptr - base) % draster / 3),
                                 int2fixed((dptr - base) / draster + y), const_texture);
                            rop_body_24(s_pixel, const_texture);
                        }
                    if (memcmp(testbuffer, start, bytelen) != 0) {
                        eprintf("Failed!\n");
                    }
#else
/**** 1-bit source ****/
/**** 8-bit destination ****/
/**** 24-bit destination ****/
                    rop_set_s_bitmap_subbyte(&ropper, srow, sourcex);
                    rop_run(&ropper, drow, width);
#endif
                }
                rop_release_run_op(&ropper);
            } else {
                const byte *srow = sdata;
                rop_get_run_op(&ropper, lop, depth, rop_t_constant);
                rop_set_t_constant(&ropper, const_texture);
                for (; line_count-- > 0; drow += draster, srow += sraster) {
#ifdef COMPARE_AND_CONTRAST
                    byte *dptr = drow;
                    int left = width;

                    bytelen = left*bpp; start = dptr;
                    memcpy(testbuffer, dptr, bytelen);

                    rop_set_s_bitmap(&ropper, srow + sourcex * bpp);
                    rop_run(&ropper, testbuffer, left);
/**** 8-bit source & dest ****/
                    if (bpp == 1) {
                        const byte *sptr = srow + sourcex;

                        for (; left > 0; ++dptr, ++sptr, --left) {
                            byte s_pixel = *sptr;

                            vd_pixel(int2fixed((dptr - base) % draster),
                                     int2fixed((dptr - base) / draster + y), const_texture);
                            rop_body_8(s_pixel, (byte)const_texture);
                        }
                    } else {
/**** 24-bit source & dest ****/
                        const byte *sptr = srow + sourcex * 3;

                        bytelen = left*bpp; start = dptr;
                        memcpy(testbuffer, dptr, bytelen);

                        for (; left > 0; dptr += 3, sptr += 3, --left) {
                            bits32 s_pixel = get24(sptr);

                            vd_pixel(int2fixed((dptr - base) % draster / 3),
                                     int2fixed((dptr - base) / draster + y), const_texture);
                            rop_body_24(s_pixel, const_texture);
                        }
                    }
                    if (memcmp(testbuffer, start, bytelen) != 0) {
                        eprintf("Failed!\n");
                    }
#else
/**** 8-bit source & dest ****/
/**** 24-bit source & dest ****/
                    rop_set_s_bitmap(&ropper, srow + sourcex * bpp);
                    rop_run(&ropper, drow, width);
#endif
                }
                rop_release_run_op(&ropper);
            }
        }
    } else if (const_source != gx_no_color_index) {
/**** Const source, data texture ****/
        if (tcolors) {
            uint traster = textures->raster;
            int ty = y + phase_y;

            rop_get_run_op(&ropper, lop, depth, rop_s_constant | rop_t_1bit);
            rop_set_s_constant(&ropper, const_source);
            for (; line_count-- > 0; drow += draster, ++ty) {   /* Loop over copies of the tile. */
                int dx = x, w = width, nw;
                byte *dptr = drow;
                const byte *trow =
                textures->data + (ty % textures->size.y) * traster;
                int xoff = x_offset(phase_x, ty, textures);

                for (; w > 0; dx += nw, w -= nw) {
                    int tx = (dx + xoff) % textures->rep_width;
                    int left = nw = min(w, textures->size.x - tx);
                    const byte *tptr = trow;

                    rop_set_t_bitmap_subbyte(&ropper, trow, tx);
#ifdef COMPARE_AND_CONTRAST
                    bytelen = left*bpp; start = dptr;
                    memcpy(testbuffer, dptr, bytelen);
                    rop_run(&ropper, testbuffer, left);
/**** 1-bit texture ****/
                    if (bpp == 1)
/**** 8-bit dest ****/
                        for (; left > 0; ++dptr, ++tx, --left) {
                            byte t_pixel = cbit8(tptr, tx, tcolors);

                            vd_pixel(int2fixed((dptr - base) % draster),
                                 int2fixed((dptr - base) / draster + y), t_pixel);
                            rop_body_8((byte)const_source, t_pixel);
                        }
                    else
/**** 24-bit dest ****/
                        for (; left > 0; dptr += 3, ++tx, --left) {
                            bits32 t_pixel = cbit24(tptr, tx, tcolors);

                            vd_pixel(int2fixed((dptr - base) % draster / 3),
                                 int2fixed((dptr - base) / draster + y), t_pixel);
                            rop_body_24(const_source, t_pixel);
                        }
                    if (memcmp(testbuffer, start, bytelen) != 0) {
                        eprintf("Failed!\n");
                    }
#else
                    rop_run(&ropper, dptr, left);
                    dptr += left;
#endif
                }
            }
        } else {
            uint traster = textures->raster;
            int ty = y + phase_y;

            rop_get_run_op(&ropper, lop, depth, rop_s_constant);
            rop_set_s_constant(&ropper, const_source);

            for (; line_count-- > 0; drow += draster, ++ty) {   /* Loop over copies of the tile. */
                int dx = x, w = width, nw;
                byte *dptr = drow;
                const byte *trow =
                textures->data + (ty % textures->size.y) * traster;
                int xoff = x_offset(phase_x, ty, textures);

                for (; w > 0; dx += nw, w -= nw) {
                    int tx = (dx + xoff) % textures->rep_width;
                    int left = nw = min(w, textures->size.x - tx);
                    const byte *tptr = trow + tx*bpp;
                    rop_set_t_bitmap(&ropper, tptr);
#ifdef COMPARE_AND_CONTRAST
                    bytelen = left*bpp; start = dptr;
                    memcpy(testbuffer, dptr, bytelen);
                    rop_run(&ropper, testbuffer, left);
/**** 8-bit T & D ****/
                    if (bpp == 1) {
                        for (; left > 0; ++dptr, ++tptr, --left) {
                            byte t_pixel = *tptr;

                            vd_pixel(int2fixed((dptr - base) % draster),
                                    int2fixed((dptr - base) / draster + y), t_pixel);
                            rop_body_8((byte)const_source, t_pixel);
                        }
                    } else {
/**** 24-bit T & D ****/
                        for (; left > 0; dptr += 3, tptr += 3, --left) {
                            bits32 t_pixel = get24(tptr);

                            vd_pixel(int2fixed((dptr - base) % draster / 3),
                                     int2fixed((dptr - base) / draster + y), t_pixel);
                            rop_body_24(const_source, t_pixel);
                        }
                    }
                    if (memcmp(testbuffer, start, bytelen) != 0) {
                        eprintf("Failed!\n");
                    }
#else
/**** 8-bit T & D ****/
/**** 24-bit T & D ****/
                    rop_run(&ropper, dptr, left);
                    dptr += left * bpp;
#endif
                }
            }
            rop_release_run_op(&ropper);
        }
    } else {
/**** Data source & texture ****/
        if (scolors != NULL | tcolors != NULL) {
            uint traster = textures->raster;
            int ty = y + phase_y;
            const byte *srow = sdata;

            rop_get_run_op(&ropper, lop, depth,
                           ((scolors == NULL ? 0 : rop_s_1bit) |
                            (tcolors == NULL ? 0 : rop_t_1bit)));

            /* Loop over scan lines. */
            for (; line_count-- > 0; drow += draster, srow += sraster, ++ty) {  /* Loop over copies of the tile. */
                int sx = sourcex;
                int dx = x;
                int w = width;
                int nw;
                byte *dptr = drow;
                const byte *trow =
                textures->data + (ty % textures->size.y) * traster;
                int xoff = x_offset(phase_x, ty, textures);

                for (; w > 0; dx += nw, w -= nw) {      /* Loop over individual pixels. */
                    int tx = (dx + xoff) % textures->rep_width;
                    int left = nw = min(w, textures->size.x - tx);
                    const byte *sptr = srow + sx*bpp;
                    const byte *tptr = trow + tx*bpp;

                    /*
                     * For maximum speed, we should split this loop
                     * into 7 cases depending on source & texture
                     * depth: (1,1), (1,8), (1,24), (8,1), (8,8),
                     * (24,1), (24,24).  But since we expect these
                     * cases to be relatively uncommon, we just
                     * divide on the destination depth.
                     */
                    if (scolors)
                        rop_set_s_bitmap_subbyte(&ropper, srow, sx);
                    else
                        rop_set_s_bitmap(&ropper, sptr);
                    if (tcolors)
                        rop_set_t_bitmap_subbyte(&ropper, trow, tx);
                    else
                        rop_set_t_bitmap(&ropper, tptr);

#ifdef COMPARE_AND_CONTRAST
                    bytelen = left*bpp; start = dptr;
                    memcpy(testbuffer, dptr, bytelen);
                    rop_run(&ropper, testbuffer, left);
                    if (bpp == 1) {
/**** 8-bit destination ****/
                        for (; left > 0; ++dptr, ++sptr, ++tptr, ++sx, ++tx, --left) {
                            byte s_pixel =
                                (scolors ? cbit8(srow, sx, scolors) : *sptr);
                            byte t_pixel =
                                (tcolors ? cbit8(trow, tx, tcolors) : *tptr);

                            vd_pixel(int2fixed((dptr - base) % draster),
                                     int2fixed((dptr - base) / draster + y), t_pixel);
                            rop_body_8(s_pixel, t_pixel);
                        }
                    } else {
/**** 24-bit destination ****/
                        for (; left > 0; dptr += 3, sptr += 3, tptr += 3, ++sx, ++tx, --left) {
                            bits32 s_pixel =
                                (scolors ? cbit24(srow, sx, scolors) :
                                 get24(sptr));
                            bits32 t_pixel =
                                (tcolors ? cbit24(tptr, tx, tcolors) :
                                 get24(tptr));

                            vd_pixel(int2fixed((dptr - base) % draster / 3),
                                     int2fixed((dptr - base) / draster + y), t_pixel);
                            rop_body_24(s_pixel, t_pixel);
                        }
                    }
                    if (memcmp(testbuffer, start, bytelen) != 0) {
                        eprintf("Failed!\n");
                    }
#else
                    rop_run(&ropper, dptr, left);
#endif
                }
            }
        } else {
            uint traster = textures->raster;
            int ty = y + phase_y;
            const byte *srow = sdata;

            /* Loop over scan lines. */
            rop_get_run_op(&ropper, rop, depth, 0);
            for (; line_count-- > 0; drow += draster, srow += sraster, ++ty) {  /* Loop over copies of the tile. */
                int sx = sourcex;
                int dx = x;
                int w = width;
                int nw;
                byte *dptr = drow;
                const byte *trow =
                textures->data + (ty % textures->size.y) * traster;
                int xoff = x_offset(phase_x, ty, textures);

                for (; w > 0; dx += nw, w -= nw) {      /* Loop over individual pixels. */
                    int tx = (dx + xoff) % textures->rep_width;
                    int left = nw = min(w, textures->size.x - tx);
                    const byte *tptr = trow + tx * bpp;
                    const byte *sptr = srow + sx * bpp;

                    rop_set_s_bitmap(&ropper, sptr);
                    rop_set_t_bitmap(&ropper, tptr);
#ifdef COMPARE_AND_CONTRAST
                    if (bpp == 1) {
                        rop_run(&ropper, testbuffer, left);
/**** 8-bit destination ****/

                        for (; left > 0; ++dptr, ++sptr, ++tptr, ++sx, ++tx, --left) {
                            rop_body_8(*sptr, *tptr);
                        }
                    } else {
/**** 24-bit destination ****/
                        for (; left > 0; dptr += 3, sptr += 3, tptr += 3, ++sx, ++tx, --left) {
                            bits32 s_pixel = get24(sptr);
                            bits32 t_pixel = get24(tptr);

                            rop_body_24(s_pixel, t_pixel);
                        }
                    }
                    if (memcmp(testbuffer, start, bytelen) != 0) {
                        eprintf("Failed!\n");
                    }
#else
/**** 8-bit destination ****/
/**** 24-bit destination ****/
                    rop_run(&ropper, dptr, left);
#endif
                }
            }
            rop_release_run_op(&ropper);
        }
    }
#undef rop_body_8
#undef rop_body_24
#undef dbit
#undef cbit8
#undef cbit24
#else

#define dbit(base, i) ((base)[(i) >> 3] & (0x80 >> ((i) & 7)))
/* 8-bit */
#define cbit8(base, i, colors)\
  (dbit(base, i) ? (byte)colors[1] : (byte)colors[0])
#define rop_body_8(s_pixel, t_pixel)\
  if ( (s_pixel) == strans ||   /* So = 0, s_tr = 1 */\
       (t_pixel) == ttrans      /* Po = 0, p_tr = 1 */\
     )\
    continue;\
  *dptr = (*rop_proc_table[rop])(*dptr, s_pixel, t_pixel)
/* 24-bit */
#define get24(ptr)\
  (((gx_color_index)(ptr)[0] << 16) | ((gx_color_index)(ptr)[1] << 8) | (ptr)[2])
#define put24(ptr, pixel)\
  (ptr)[0] = (byte)((pixel) >> 16),\
  (ptr)[1] = (byte)((uint)(pixel) >> 8),\
  (ptr)[2] = (byte)(pixel)
#define cbit24(base, i, colors)\
  (dbit(base, i) ? colors[1] : colors[0])
#define rop_body_24(s_pixel, t_pixel)\
  if ( (s_pixel) == strans ||   /* So = 0, s_tr = 1 */\
       (t_pixel) == ttrans      /* Po = 0, p_tr = 1 */\
     )\
    continue;\
  { gx_color_index d_pixel = get24(dptr);\
    d_pixel = (*rop_proc_table[rop])(d_pixel, s_pixel, t_pixel);\
    put24(dptr, d_pixel);\
  }

    if (const_texture != gx_no_color_index) {
/**** Constant texture ****/
        if (const_source != gx_no_color_index) {
/**** Constant source & texture ****/
            for (; line_count-- > 0; drow += draster) {
                byte *dptr = drow;
                int left = width;

                if (bpp == 1)
/**** 8-bit destination ****/
                    for (; left > 0; ++dptr, --left) {
                        vd_pixel(int2fixed((dptr - base) % draster),
                                 int2fixed((dptr - base) / draster + y), const_texture);
                        rop_body_8((byte)const_source, (byte)const_texture);
                    }
                else
/**** 24-bit destination ****/
                    for (; left > 0; dptr += 3, --left) {
                        vd_pixel(int2fixed((dptr - base) % draster / 3),
                                 int2fixed((dptr - base) / draster + y), const_texture);
                        rop_body_24(const_source, const_texture);
                    }
            }
        } else {
/**** Data source, const texture ****/
            const byte *srow = sdata;

            for (; line_count-- > 0; drow += draster, srow += sraster) {
                byte *dptr = drow;
                int left = width;

                if (scolors) {
/**** 1-bit source ****/
                    int sx = sourcex;

                    if (bpp == 1)
/**** 8-bit destination ****/
                        for (; left > 0; ++dptr, ++sx, --left) {
                            byte s_pixel = cbit8(srow, sx, scolors);

                            vd_pixel(int2fixed((dptr - base) % draster),
                                 int2fixed((dptr - base) / draster + y), const_texture);
                            rop_body_8(s_pixel, (byte)const_texture);
                        }
                    else
/**** 24-bit destination ****/
                        for (; left > 0; dptr += 3, ++sx, --left) {
                            bits32 s_pixel = cbit24(srow, sx, scolors);

                            vd_pixel(int2fixed((dptr - base) % draster / 3),
                                 int2fixed((dptr - base) / draster + y), const_texture);
                            rop_body_24(s_pixel, const_texture);
                        }
                } else if (bpp == 1) {
/**** 8-bit source & dest ****/
                    const byte *sptr = srow + sourcex;

                    for (; left > 0; ++dptr, ++sptr, --left) {
                        byte s_pixel = *sptr;

                        vd_pixel(int2fixed((dptr - base) % draster),
                                 int2fixed((dptr - base) / draster + y), const_texture);
                        rop_body_8(s_pixel, (byte)const_texture);
                    }
                } else {
/**** 24-bit source & dest ****/
                    const byte *sptr = srow + sourcex * 3;

                    for (; left > 0; dptr += 3, sptr += 3, --left) {
                        bits32 s_pixel = get24(sptr);

                        vd_pixel(int2fixed((dptr - base) % draster / 3),
                                 int2fixed((dptr - base) / draster + y), const_texture);
                        rop_body_24(s_pixel, const_texture);
                    }
                }
            }
        }
    } else if (const_source != gx_no_color_index) {
/**** Const source, data texture ****/
        uint traster = textures->raster;
        int ty = y + phase_y;

        for (; line_count-- > 0; drow += draster, ++ty) {       /* Loop over copies of the tile. */
            int dx = x, w = width, nw;
            byte *dptr = drow;
            const byte *trow =
            textures->data + (ty % textures->size.y) * traster;
            int xoff = x_offset(phase_x, ty, textures);

            for (; w > 0; dx += nw, w -= nw) {
                int tx = (dx + xoff) % textures->rep_width;
                int left = nw = min(w, textures->size.x - tx);
                const byte *tptr = trow;

                if (tcolors) {
/**** 1-bit texture ****/
                    if (bpp == 1)
/**** 8-bit dest ****/
                        for (; left > 0; ++dptr, ++tx, --left) {
                            byte t_pixel = cbit8(tptr, tx, tcolors);

                            vd_pixel(int2fixed((dptr - base) % draster),
                                 int2fixed((dptr - base) / draster + y), t_pixel);
                            rop_body_8((byte)const_source, t_pixel);
                        }
                    else
/**** 24-bit dest ****/
                        for (; left > 0; dptr += 3, ++tx, --left) {
                            bits32 t_pixel = cbit24(tptr, tx, tcolors);

                            vd_pixel(int2fixed((dptr - base) % draster / 3),
                                 int2fixed((dptr - base) / draster + y), t_pixel);
                            rop_body_24(const_source, t_pixel);
                        }
                } else if (bpp == 1) {
/**** 8-bit T & D ****/
                    tptr += tx;
                    for (; left > 0; ++dptr, ++tptr, --left) {
                        byte t_pixel = *tptr;

                        vd_pixel(int2fixed((dptr - base) % draster),
                                 int2fixed((dptr - base) / draster + y), t_pixel);
                        rop_body_8((byte)const_source, t_pixel);
                    }
                } else {
/**** 24-bit T & D ****/
                    tptr += tx * 3;
                    for (; left > 0; dptr += 3, tptr += 3, --left) {
                        bits32 t_pixel = get24(tptr);

                        vd_pixel(int2fixed((dptr - base) % draster / 3),
                                 int2fixed((dptr - base) / draster + y), t_pixel);
                        rop_body_24(const_source, t_pixel);
                    }
                }
            }
        }
    } else {
/**** Data source & texture ****/
        uint traster = textures->raster;
        int ty = y + phase_y;
        const byte *srow = sdata;

        /* Loop over scan lines. */
        for (; line_count-- > 0; drow += draster, srow += sraster, ++ty) {      /* Loop over copies of the tile. */
            int sx = sourcex;
            int dx = x;
            int w = width;
            int nw;
            byte *dptr = drow;
            const byte *trow =
            textures->data + (ty % textures->size.y) * traster;
            int xoff = x_offset(phase_x, ty, textures);

            for (; w > 0; dx += nw, w -= nw) {  /* Loop over individual pixels. */
                int tx = (dx + xoff) % textures->rep_width;
                int left = nw = min(w, textures->size.x - tx);
                const byte *tptr = trow;

                /*
                 * For maximum speed, we should split this loop
                 * into 7 cases depending on source & texture
                 * depth: (1,1), (1,8), (1,24), (8,1), (8,8),
                 * (24,1), (24,24).  But since we expect these
                 * cases to be relatively uncommon, we just
                 * divide on the destination depth.
                 */
                if (bpp == 1) {
/**** 8-bit destination ****/
                    const byte *sptr = srow + sx;

                    tptr += tx;
                    for (; left > 0; ++dptr, ++sptr, ++tptr, ++sx, ++tx, --left) {
                        byte s_pixel =
                            (scolors ? cbit8(srow, sx, scolors) : *sptr);
                        byte t_pixel =
                            (tcolors ? cbit8(tptr, tx, tcolors) : *tptr);

                        vd_pixel(int2fixed((dptr - base) % draster),
                                 int2fixed((dptr - base) / draster + y), t_pixel);
                        rop_body_8(s_pixel, t_pixel);
                    }
                } else {
/**** 24-bit destination ****/
                    const byte *sptr = srow + sx * 3;

                    tptr += tx * 3;
                    for (; left > 0; dptr += 3, sptr += 3, tptr += 3, ++sx, ++tx, --left) {
                        bits32 s_pixel =
                            (scolors ? cbit24(srow, sx, scolors) :
                             get24(sptr));
                        bits32 t_pixel =
                            (tcolors ? cbit24(tptr, tx, tcolors) :
                             get24(tptr));

                        vd_pixel(int2fixed((dptr - base) % draster / 3),
                                 int2fixed((dptr - base) / draster + y), t_pixel);
                        rop_body_24(s_pixel, t_pixel);
                    }
                }
            }
        }
    }
#undef rop_body_8
#undef rop_body_24
#undef dbit
#undef cbit8
#undef cbit24
#endif
    return 0;
}
Example #4
0
/* Note that this also does the right thing for colored tiles. */
static int
win_ddb_tile_rectangle(gx_device * dev, const gx_tile_bitmap * tile,
      int x, int y, int w, int h, gx_color_index czero, gx_color_index cone,
		       int px, int py)
{
    fit_fill(dev, x, y, w, h);
    if (czero != gx_no_color_index && cone != gx_no_color_index) {
	fill_rect(x, y, w, h, czero);
	czero = gx_no_color_index;
    }
    if (tile->raster == bmWidthBytes && tile->size.y <= bmHeight &&
	(px | py) == 0 && cone != gx_no_color_index
	) {			/* We can do this much more efficiently */
	/* by using the internal algorithms of copy_mono */
	/* and gx_default_tile_rectangle. */
	int width = tile->size.x;
	int height = tile->size.y;
	int rwidth = tile->rep_width;
	int irx = ((rwidth & (rwidth - 1)) == 0 ?	/* power of 2 */
		   x & (rwidth - 1) :
		   x % rwidth);
	int ry = y % tile->rep_height;
	int icw = width - irx;
	int ch = height - ry;
	int ex = x + w, ey = y + h;
	int fex = ex - width, fey = ey - height;
	int cx, cy;

	select_brush((int)cone);

	if (tile->id != wdev->bm_id || tile->id == gx_no_bitmap_id) {
	    wdev->bm_id = tile->id;
	    SetBitmapBits(wdev->hbmmono,
			  (DWORD) (bmWidthBytes * tile->size.y),
			  (BYTE *) tile->data);
	}
#define copy_tile(srcx, srcy, tx, ty, tw, th)\
  BitBlt(wdev->hdcbit, tx, ty, tw, th, wdev->hdcmono, srcx, srcy, rop_write_at_1s)

	if (ch > h)
	    ch = h;
	for (cy = y;;) {
	    if (w <= icw)
		copy_tile(irx, ry, x, cy, w, ch);
	    else {
		copy_tile(irx, ry, x, cy, icw, ch);
		cx = x + icw;
		while (cx <= fex) {
		    copy_tile(0, ry, cx, cy, width, ch);
		    cx += width;
		}
		if (cx < ex) {
		    copy_tile(0, ry, cx, cy, ex - cx, ch);
		}
	    }
	    if ((cy += ch) >= ey)
		break;
	    ch = (cy > fey ? ey - cy : height);
	    ry = 0;
	}

	win_update((gx_device_win *) dev);
	return 0;
    }
    return gx_default_tile_rectangle(dev, tile, x, y, w, h, czero, cone, px, py);
}
Example #5
0
/* Render a character. */
static int
x_render_char(gx_xfont * xf, gx_xglyph xg, gx_device * dev,
	      int xo, int yo, gx_color_index color, int required)
{
    x_xfont *xxf = (x_xfont *) xf;
    char chr = (char)xg;
    gs_point wxy;
    gs_int_rect bbox;
    int x, y, w, h;
    int code;

    if (dev->dname == gs_x11_device.dname && !((gx_device_X *)dev)->is_buffered) {
	gx_device_X *xdev = (gx_device_X *)dev;

	code = (*xf->common.procs->char_metrics) (xf, xg, 0, &wxy, &bbox);
	if (code < 0)
	    return code;
	/* Buffer text for more efficient X interaction. */
	if (xdev->text.item_count == MAX_TEXT_ITEMS ||
	    xdev->text.char_count == MAX_TEXT_CHARS ||
	    (IN_TEXT(xdev) &&
	     (yo != xdev->text.origin.y || color != xdev->fore_color ||
	      xxf->font->fid != xdev->fid))
	    ) {
	    DRAW_TEXT(xdev);
	    xdev->text.item_count = xdev->text.char_count = 0;
	}
	if (xdev->text.item_count == 0) {
	    X_SET_FILL_STYLE(xdev, FillSolid);
	    X_SET_FORE_COLOR(xdev, color);
	    X_SET_FUNCTION(xdev, GXcopy);
	    xdev->text.origin.x = xdev->text.x = xo;
	    xdev->text.origin.y = yo;
	    xdev->text.items[0].font = xdev->fid = xxf->font->fid;
	}
	/*
	 * The following is wrong for rotated text, but it doesn't matter,
	 * because the next call of x_render_char will have a different Y.
	 */
	{
	    int index = xdev->text.item_count;
	    XTextItem *item = &xdev->text.items[index];
	    char *pchar = &xdev->text.chars[xdev->text.char_count++];
	    int delta = xo - xdev->text.x;

	    *pchar = chr;
	    if (index > 0 && delta == 0) {
		/* Continue the same item. */
		item[-1].nchars++;
	    } else {
		/* Start a new item. */
		item->chars = pchar;
		item->nchars = 1;
		item->delta = delta;
		if (index > 0)
		    item->font = None;
		xdev->text.item_count++;
	    }
	    xdev->text.x = xo + wxy.x;
	}
	if (xdev->bpixmap != (Pixmap) 0) {
	    x = xo + bbox.p.x;
	    y = yo + bbox.p.y;
	    w = bbox.q.x - bbox.p.x;
	    h = bbox.q.y - bbox.p.y;
	    fit_fill(dev, x, y, w, h);
	    x_update_add(xdev, x, y, w, h);
	}
	return 0;
    } else if (!required)
	return -1;		/* too hard */
    else {
	/* Display on an intermediate bitmap, then copy the bits. */
	gx_device_X *xdev = xxf->xdev;
	int wbm, raster;
	int i;
	XImage *xim;
	Pixmap xpm;
	GC fgc;
	byte *bits;

	dev_proc_copy_mono((*copy_mono)) = dev_proc(dev, copy_mono);

	code = (*xf->common.procs->char_metrics) (xf, xg, 0, &wxy, &bbox);
	if (code < 0)
	    return code;
	w = bbox.q.x - bbox.p.x;
	h = bbox.q.y - bbox.p.y;
	wbm = ROUND_UP(w, align_bitmap_mod * 8);
	raster = wbm >> 3;
	bits = (byte *) gs_malloc(xdev->memory, h, raster, "x_render_char");
	if (bits == 0)
	    return gs_error_limitcheck;
	xpm = XCreatePixmap(xdev->dpy, xdev->win, w, h, 1);
	fgc = XCreateGC(xdev->dpy, xpm, None, NULL);
	XSetForeground(xdev->dpy, fgc, 0);
	XFillRectangle(xdev->dpy, xpm, fgc, 0, 0, w, h);
	XSetForeground(xdev->dpy, fgc, 1);
	XSetFont(xdev->dpy, fgc, xxf->font->fid);
	XDrawString(xdev->dpy, xpm, fgc, -bbox.p.x, -bbox.p.y, &chr, 1);
	xim = XGetImage(xdev->dpy, xpm, 0, 0, w, h, 1, ZPixmap);
	i = 0;
	for (y = 0; y < h; y++) {
	    char b = 0;

	    for (x = 0; x < wbm; x++) {
		b = b << 1;
		if (x < w)
		    b += XGetPixel(xim, x, y);
		if ((x & 7) == 7)
		    bits[i++] = b;
	    }
	}
	code = (*copy_mono) (dev, bits, 0, raster, gx_no_bitmap_id,
			     xo + bbox.p.x, yo + bbox.p.y, w, h,
			     gx_no_color_index, color);
	gs_free(xdev->memory, (char *)bits, h, raster, "x_render_char");
	XFreePixmap(xdev->dpy, xpm);
	XFreeGC(xdev->dpy, fgc);
	XDestroyImage(xim);
	return (code < 0 ? code : 0);
    }
}
Example #6
0
/*
 * The default implementation for non-memory devices uses get_bits_rectangle
 * to read out the pixels, the memory device implementation to do the
 * operation, and copy_color to write the pixels back.
 */
int
gx_default_strip_copy_rop(gx_device * dev,
			  const byte * sdata, int sourcex,
			  uint sraster, gx_bitmap_id id,
			  const gx_color_index * scolors,
			  const gx_strip_bitmap * textures,
			  const gx_color_index * tcolors,
			  int x, int y, int width, int height,
			  int phase_x, int phase_y,
			  gs_logical_operation_t lop)
{
    int depth = dev->color_info.depth;
    gs_memory_t *mem = dev->memory;
    const gx_device_memory *mdproto = gdev_mem_device_for_bits(depth);
    gx_device_memory mdev;
    uint draster;
    byte *row = 0;
    gs_int_rect rect;
    int max_height;
    int block_height;
    int code;
    int py;

#ifdef DEBUG
    if (gs_debug_c('b'))
	trace_copy_rop("gx_default_strip_copy_rop",
		       dev, sdata, sourcex, sraster,
		       id, scolors, textures, tcolors,
		       x, y, width, height, phase_x, phase_y, lop);
#endif
    if (mdproto == 0)
	return_error(gs_error_rangecheck);
    if (sdata == 0) {
	fit_fill(dev, x, y, width, height);
    } else {
	fit_copy(dev, sdata, sourcex, sraster, id, x, y, width, height);
    }
    draster = bitmap_raster(width * depth);
    max_height = max_rop_bitmap / draster;
    if (max_height == 0)
	max_height = 1;
    block_height = min(height, max_height);
    gs_make_mem_device(&mdev, mdproto, mem, -1, dev);
    gx_device_retain((gx_device *)&mdev, true);	/* prevent freeing */
    mdev.width = width;
    mdev.height = block_height;
    mdev.bitmap_memory = mem;
    mdev.color_info = dev->color_info;
    code = (*dev_proc(&mdev, open_device))((gx_device *)&mdev);
    if (code < 0)
	return code;
    if (rop3_uses_D(gs_transparent_rop(lop))) {
	row = gs_alloc_bytes(mem, draster * block_height, "copy_rop row");
	if (row == 0) {
	    code = gs_note_error(gs_error_VMerror);
	    goto out;
	}
    }
    rect.p.x = x;
    rect.q.x = x + width;
    for (py = y; py < y + height; py += block_height) {
	if (block_height > y + height - py)
	    block_height = y + height - py;
	rect.p.y = py;
	rect.q.y = py + block_height;
	if (row /*uses_d*/) {
	    gs_get_bits_params_t bit_params;

	    bit_params.options =
		GB_COLORS_NATIVE | GB_ALPHA_NONE | GB_DEPTH_ALL |
		GB_PACKING_CHUNKY | GB_RETURN_ALL | GB_ALIGN_STANDARD |
		GB_OFFSET_0 | GB_OFFSET_ANY | GB_RASTER_STANDARD;
	    bit_params.data[0] = row;
	    bit_params.x_offset = 0;
	    code = (*dev_proc(dev, get_bits_rectangle))
		(dev, &rect, &bit_params, NULL);
	    if (code < 0)
		break;
	    code = (*dev_proc(&mdev, copy_color))
		((gx_device *)&mdev, bit_params.data[0], bit_params.x_offset,
		 draster, gx_no_bitmap_id, 0, 0, width,
		 block_height);
	    if (code < 0)
		return code;
	}
	code = (*dev_proc(&mdev, strip_copy_rop))
	    ((gx_device *)&mdev,
	     sdata + (py - y) * sraster, sourcex, sraster,
	     gx_no_bitmap_id, scolors, textures, tcolors,
	     0, 0, width, block_height, phase_x + x, phase_y + py, lop);
	if (code < 0)
	    break;
	code = (*dev_proc(dev, copy_color))
	    (dev, scan_line_base(&mdev, 0), 0, draster, gx_no_bitmap_id,
	     x, py, width, block_height);
	if (code < 0)
	    break;
    }
out:
    gs_free_object(mem, row, "copy_rop row");
    (*dev_proc(&mdev, close_device))((gx_device *)&mdev);
    return code;
}