// this is called during hardware initialization. // allocate memory. void app_init(void) { print_dbg("\r\n net_init... "); net_init(); print_dbg("\r\n preset_init..."); presets_init(); print_dbg("\r\n scene_init..."); scene_init(); print_dbg("\r\n files_init..."); files_init(); /// WARNING: initialization order is important. print_dbg("\r\n render_init..."); render_init(); /// move these after scene load, // so that initial graphics reflect scene data /* print_dbg("\r\n pages_init..."); */ /* pages_init(); */ /* print_dbg("\r\n play_init..."); */ /* play_init(); */ // initialize flash-management buffers print_dbg("\r\n flash_bees_init..."); flash_bees_init(); }
// this is called during hardware initialization. // allocate memory. void app_init(void) { print_dbg("\r\n preset_init..."); presets_init(); // this must come after preset init! // uses preset data when adding system ops... print_dbg("\r\n net_init... "); net_init(); print_dbg("\r\n scene_init..."); scene_init(); print_dbg("\r\n files_init..."); files_init(); /// WARNING: initialization order is important. print_dbg("\r\n render_init..."); render_init(); // initialize flash-management buffers print_dbg("\r\n flash_bees_init..."); flash_bees_init(); }