void
GameSession::levelintro(void)
{
  music_manager->halt_music();
  
  char str[60];
 
  if (get_level()->img_bkgd)
    get_level()->img_bkgd->draw(0, 0);
  else
    drawgradient(get_level()->bkgd_top, get_level()->bkgd_bottom);

  sprintf(str, "%s", world->get_level()->name.c_str());
  gold_text->drawf(str, 0, 200, A_HMIDDLE, A_TOP, 1);

  sprintf(str, "TUX x %d", player_status.lives);
  white_text->drawf(str, 0, 224, A_HMIDDLE, A_TOP, 1);
  
  sprintf(str, "by %s", world->get_level()->author.c_str());
  white_small_text->drawf(str, 0, 360, A_HMIDDLE, A_TOP, 1);
  

  flipscreen();

  SDL_Event event;
  wait_for_event(event,1000,3000,true);
}
Example #2
0
/* just displays a Yes/No text that can be used to confirm stuff */
bool confirm_dialog(std::string text)
{
  Surface* cap_screen = Surface::CaptureScreen();
  
  Menu* dialog = new Menu;
  dialog->additem(MN_DEACTIVE, text,0,0);
  dialog->additem(MN_HL,"",0,0);
  dialog->additem(MN_ACTION,"Yes",0,0,true);
  dialog->additem(MN_ACTION,"No",0,0,false);
  dialog->additem(MN_HL,"",0,0);

  Menu::set_current(dialog);

  while(true)
  {
    SDL_Event event;

    while (SDL_PollEvent(&event))
    {
      dialog->event(event);
    }

    cap_screen->draw(0,0);

    dialog->draw();
    dialog->action();

    switch (dialog->check())
    {
    case true:
      delete cap_screen;
      Menu::set_current(0);
      delete dialog;
      return true;
      break;
    case false:
      delete cap_screen;
      Menu::set_current(0);
      delete dialog;
      return false;
      break;
    default:
      break;
    }

    mouse_cursor->draw();
    flipscreen();
    SDL_Delay(25);
  }


}
void
GameSession::drawresultscreen(void)
{
  char str[80];

  if (get_level()->img_bkgd)
    get_level()->img_bkgd->draw(0, 0);
  else
    drawgradient(get_level()->bkgd_top, get_level()->bkgd_bottom);

  blue_text->drawf("Result:", 0, 200, A_HMIDDLE, A_TOP, 1);

  sprintf(str, "SCORE: %d", player_status.score);
  gold_text->drawf(str, 0, 224, A_HMIDDLE, A_TOP, 1);

  sprintf(str, "COINS: %d", player_status.distros);
  gold_text->drawf(str, 0, 256, A_HMIDDLE, A_TOP, 1);

  flipscreen();
  
  SDL_Event event;
  wait_for_event(event,2000,5000,true);
}
Example #4
0
/* --- TITLE SCREEN --- */
void title(void)
{
  random_timer.init(true);

  walking = true;

  st_pause_ticks_init();

  GameSession session(datadir + "/levels/misc/menu.stl", 0, ST_GL_DEMO_GAME);

  clearscreen(0, 0, 0);
  updatescreen();

  /* Load images: */
  bkg_title = new Surface(datadir + "/images/title/background.jpg", IGNORE_ALPHA);
  logo = new Surface(datadir + "/images/title/logo.png", USE_ALPHA);
  img_choose_subset = new Surface(datadir + "/images/status/choose-level-subset.png", USE_ALPHA);

  /* Generating contrib maps by only using a string_list */
  // Since there isn't any world dir or anything, add a hardcoded entry for Bonus Island
  string_list_init(&worldmap_list);

  string_list_type files = dfiles("levels/worldmaps/", ".stwm", "couldn't list worldmaps");
  for(int i = 0; i < files.num_items; ++i) {
    if(strcmp(files.item[i], "world1.stwm") == 0)
      continue;
    string_list_add_item(&worldmap_list, files.item[i]);
  }
  string_list_free(&files);

  /* --- Main title loop: --- */
  frame = 0;

  /* Draw the title background: */
  bkg_title->draw_bg();

  update_time = st_get_ticks();
  random_timer.start(rand() % 2000 + 2000);

  Menu::set_current(main_menu);
  while (Menu::current())
    {
      // if we spent to much time on a menu entry
      if( (update_time - last_update_time) > 1000)
        update_time = last_update_time = st_get_ticks();

      // Calculate the movement-factor
      double frame_ratio = ((double)(update_time-last_update_time))/((double)FRAME_RATE);
      if(frame_ratio > 1.5) /* Quick hack to correct the unprecise CPU clocks a little bit. */
        frame_ratio = 1.5 + (frame_ratio - 1.5) * 0.85;
      /* Lower the frame_ratio that Tux doesn't jump to hectically throught the demo. */
      frame_ratio /= 2;

      SDL_Event event;
      while (SDL_PollEvent(&event))
        {
          if (Menu::current())
            {
              Menu::current()->event(event);
            }
         // FIXME: QUIT signal should be handled more generic, not locally
          if (event.type == SDL_QUIT)
            Menu::set_current(0);
        }

      /* Draw the background: */
      draw_demo(&session, frame_ratio);
      
      if (Menu::current() == main_menu)
        logo->draw( 160, 30);

      white_small_text->draw(" SuperTux " VERSION "\n"
                             "Copyright (c) 2003 SuperTux Devel Team\n"
                             "This game comes with ABSOLUTELY NO WARRANTY. This is free software, and you\n"
                             "are welcome to redistribute it under certain conditions; see the file COPYING\n"
                             "for details.\n",
                             0, 420, 0);

      /* Don't draw menu, if quit is true */
      Menu* menu = Menu::current();
      if(menu)
        {
          menu->draw();
          menu->action();
        
          if(menu == main_menu)
            {
              MusicManager* music_manager;
	      MusicRef menu_song;
              switch (main_menu->check())
                {
                case MNID_STARTGAME:
                  // Start Game, ie. goto the slots menu
                  update_load_save_game_menu(load_game_menu);
                  break;
                case MNID_CONTRIB:
                  // Contrib Menu
                  puts("Entering contrib menu");
                  generate_contrib_menu();
                  break;
                case MNID_LEVELEDITOR:
                  leveleditor();
                  Menu::set_current(main_menu);
                  break;
                case MNID_CREDITS:
                  music_manager = new MusicManager();
                  menu_song  = music_manager->load_music(datadir + "/music/credits.ogg");
                  music_manager->halt_music();
                  music_manager->play_music(menu_song,0);
                  display_text_file("CREDITS", bkg_title, SCROLL_SPEED_CREDITS);
                  music_manager->halt_music();
                  menu_song = music_manager->load_music(datadir + "/music/theme.mod");
                  music_manager->play_music(menu_song);
                  Menu::set_current(main_menu);
                  break;
                case MNID_QUITMAINMENU:
                  Menu::set_current(0);
                  break;
                }
            }
          else if(menu == options_menu)
            {
              process_options_menu();
            }
          else if(menu == load_game_menu)
            {
              if(event.key.keysym.sym == SDLK_DELETE)
                {
                int slot = menu->get_active_item_id();
                char str[1024];
                sprintf(str,"Are you sure you want to delete slot %d?", slot);
                
                draw_background();

                if(confirm_dialog(str))
                  {
                  sprintf(str,"%s/slot%d.stsg", st_save_dir, slot);
                  printf("Removing: %s\n",str);
                  remove(str);
                  }

                update_load_save_game_menu(load_game_menu);
                update_time = st_get_ticks();
                Menu::set_current(main_menu);
                }
              else if (process_load_game_menu())
                {
                  // FIXME: shouldn't be needed if GameSession doesn't relay on global variables
                  // reset tux
                  scroll_x = 0;
                  //titletux.level_begin();
                  update_time = st_get_ticks();
                }
            }
          else if(menu == contrib_menu)
            {
              check_contrib_menu();
            }
          else if (menu == contrib_subset_menu)
            {
              check_contrib_subset_menu();
            }
        }

      mouse_cursor->draw();
      
      flipscreen();

      /* Set the time of the last update and the time of the current update */
      last_update_time = update_time;
      update_time = st_get_ticks();

      /* Pause: */
      frame++;
      SDL_Delay(25);
    }
  /* Free surfaces: */

  free_contrib_menu();
  string_list_free(&worldmap_list);
  delete bkg_title;
  delete logo;
  delete img_choose_subset;
}
Example #5
0
void save_hs(int score)
{
  char str[80];

  Surface* bkgd;
  SDL_Event event;

  bkgd = new Surface(datadir + "/images/highscore/highscore.png", IGNORE_ALPHA);

  hs_score = score;

  Menu::set_current(highscore_menu);

  if(!highscore_menu->item[0].input)
    highscore_menu->item[0].input = (char*) malloc(strlen(hs_name.c_str()) + 1);

  strcpy(highscore_menu->item[0].input,hs_name.c_str());

  /* ask for player's name */
  while(Menu::current())
    {
      bkgd->draw_bg();

      blue_text->drawf("Congratulations", 0, 130, A_HMIDDLE, A_TOP, 2, NO_UPDATE);
      blue_text->draw("Your score:", 150, 180, 1, NO_UPDATE);
      sprintf(str, "%d", hs_score);
      yellow_nums->draw(str, 350, 170, 1, NO_UPDATE);

      Menu::current()->draw();
      Menu::current()->action();

      flipscreen();

      while(SDL_PollEvent(&event))
        if(event.type == SDL_KEYDOWN)
          Menu::current()->event(event);

      switch (highscore_menu->check())
        {
        case 0:
          if(highscore_menu->item[0].input != NULL)
            hs_name = highscore_menu->item[0].input;
          break;
        }

      SDL_Delay(25);
    }


  /* Save to file: */

  FILE* fi;
  std::string filename;

  /* Save data file: */
  filename = highscore_filename;

  fcreatedir(filename.c_str());
  if(fwriteable(filename.c_str()))
    {
      fi = fopen(filename.c_str(), "w");
      if (fi == NULL)
        {
          perror(filename.c_str());
        }

      /* Write header: */
      fprintf(fi,";SuperTux HighScores\n");
      fprintf(fi,"(supertux-highscore\n");

      /* Save title info: */
      fprintf(fi,"  (name \"%s\")\n", hs_name.c_str());

      /* Save the description: */
      fprintf(fi,"  (score \"%i\")\n", hs_score);

      fprintf( fi,")");
      fclose(fi);
    }

/*
  fi = opendata(highscore_filename, "w");
  if (fi != NULL)
    {
      fprintf(fi, "# Supertux highscore file\n\n");

      fprintf(fi, "name=%s\n", hs_name);
      fprintf(fi, "highscore=%d\n", hs_score);

      fprintf(fi, "# (File automatically created.)\n");

      fclose(fi);
    }*/
}
Example #6
0
void title_loop()
{
  // if we spent to much time on a menu entry
  if( (update_time - last_update_time) > 1000)
    update_time = last_update_time = st_get_ticks();

  // Calculate the movement-factor
  double frame_ratio = ((double)(update_time-last_update_time))/((double)FRAME_RATE);
  if(frame_ratio > 1.5) /* Quick hack to correct the unprecise CPU clocks a little bit. */
    frame_ratio = 1.5 + (frame_ratio - 1.5) * 0.85;
  /* Lower the frame_ratio that Tux doesn't jump to hectically throught the demo. */
  frame_ratio /= 2;

//printf("pxx: frame ratio: %f\n", frame_ratio);

  SDL_Event event;
  while (SDL_PollEvent(&event))
    {
      if (Menu::current())
	{
	  Menu::current()->event(event);
	}
      // FIXME: QUIT signal should be handled more generic, not locally
      if (event.type == SDL_QUIT)
	Menu::set_current(0);
    }

  /* Draw the background: */
  draw_demo(title_session, frame_ratio);

  if (Menu::current() == main_menu)
    logo->draw( 160, 30);

  white_small_text->draw(" SuperTux " VERSION "\n"
			 "Copyright (c) 2003 SuperTux Devel Team\n"
			 "This game comes with ABSOLUTELY NO WARRANTY. This is free software, and you\n"
			 "are welcome to redistribute it under certain conditions; see the file COPYING\n"
			 "for details.\n",
			 0, 420, 0);

  /* Don't draw menu, if quit is true */
  Menu* menu = Menu::current();
  if(menu)
    {
      menu->draw();
      menu->action();

      if(menu == main_menu)
	{
	  MusicManager* music_manager;
	  MusicRef menu_song;
	  switch (main_menu->check())
	    {
	    case MNID_STARTGAME:
	      // Start Game, ie. goto the slots menu
	      update_load_save_game_menu(load_game_menu);
	      break;
	    case MNID_CONTRIB:
	      // Contrib Menu
	      puts("Entering contrib menu");
	      generate_contrib_menu();
	      break;
	    case MNID_LEVELEDITOR:
	      leveleditor();
	      Menu::set_current(main_menu);
	      break;
	    case MNID_CREDITS:
	      music_manager = new MusicManager();
	      menu_song  = music_manager->load_music(datadir + "/music/credits.ogg");
	      //music_manager->halt_music();
	      music_manager->play_music(menu_song,0);
	      display_text_file("CREDITS", bkg_title, SCROLL_SPEED_CREDITS);
//	      music_manager->halt_music();
//	      menu_song = music_manager->load_music(datadir + "/music/theme.ogg");
//	      music_manager->play_music(menu_song);
//	      Menu::set_current(main_menu);
	      break;
	    case MNID_QUITMAINMENU:
	      Menu::set_current(0);
	      break;
	    }
	}
      else if(menu == options_menu)
	{
	  process_options_menu();
	}
      else if(menu == load_game_menu)
	{
	  if(event.key.keysym.sym == SDLK_DELETE)
	    {
	      int slot = menu->get_active_item_id();
	      char str[1024];
	      sprintf(str,"Are you sure you want to delete slot %d?", slot);

	      draw_background();

	      if(confirm_dialog(str))
		{
		  sprintf(str,"%s/slot%d.stsg", st_save_dir, slot);
		  printf("Removing: %s\n",str);
		  remove(str);
		}

	      update_load_save_game_menu(load_game_menu);
	      update_time = st_get_ticks();
	      Menu::set_current(main_menu);
	    }
	  else if (process_load_game_menu())
	    {
//	      // FIXME: shouldn't be needed if GameSession doesn't relay on global variables
//	      // reset tux
//	      scroll_x = 0;
//	      //titletux.level_begin();
//	      update_time = st_get_ticks();
	    }
	}
      else if(menu == contrib_menu)
	{
	  check_contrib_menu();
	}
      else if (menu == contrib_subset_menu)
	{
	  check_contrib_subset_menu();
	}
    }

  mouse_cursor->draw();

  flipscreen();

  /* Set the time of the last update and the time of the current update */
  last_update_time = update_time;
  update_time = st_get_ticks();

  /* Pause: */
  frame++;
  //SDL_Delay(25);
//printf("pxx: title loop finish\n");
}