Example #1
0
IslInterface::~IslInterface()
{
	logger->logMessage("[ISL] session ended", this);
	
	flushOutputBuffer();
	
	// As these signals are connected with Qt::QueuedConnection implicitly,
	// we don't need to worry about them modifying the lists while we're iterating.
	
	server->roomsLock.lockForRead();
	QMapIterator<int, Server_Room *> roomIterator(server->getRooms());
	while (roomIterator.hasNext()) {
		Server_Room *room = roomIterator.next().value();
		room->usersLock.lockForRead();
		QMapIterator<QString, ServerInfo_User_Container> roomUsers(room->getExternalUsers());
		while (roomUsers.hasNext()) {
			roomUsers.next();
			if (roomUsers.value().getUserInfo()->server_id() == serverId)
				emit externalRoomUserLeft(room->getId(), roomUsers.key());
		}
		room->usersLock.unlock();
	}
	server->roomsLock.unlock();
	
	server->clientsLock.lockForRead();
	QMapIterator<QString, Server_AbstractUserInterface *> extUsers(server->getExternalUsers());
	while (extUsers.hasNext()) {
		extUsers.next();
		if (extUsers.value()->getUserInfo()->server_id() == serverId)
			emit externalUserLeft(extUsers.key());
	}
	server->clientsLock.unlock();
}
Example #2
0
void IslInterface::sharedCtor(const QSslCertificate &cert, const QSslKey &privateKey)
{
	socket = new QSslSocket(this);
	socket->setLocalCertificate(cert);
	socket->setPrivateKey(privateKey);
	
	connect(socket, SIGNAL(readyRead()), this, SLOT(readClient()), Qt::QueuedConnection);
	connect(socket, SIGNAL(error(QAbstractSocket::SocketError)), this, SLOT(catchSocketError(QAbstractSocket::SocketError)));
	connect(this, SIGNAL(outputBufferChanged()), this, SLOT(flushOutputBuffer()), Qt::QueuedConnection);
}
Example #3
0
int mod_decode(OutputBuffer * cb, DecoderControl * dc, char * path) {
	mod_Data * data;
	float time = 0.0;
	int ret;
	float secPerByte;

	if(mod_initMikMod() < 0) return -1;

	if(!(data = mod_open(path))) {
		ERROR("failed to open mod: %s\n", path);
		MikMod_Exit();
		return -1;
	}
	
	dc->audioFormat.bits = 16;
	dc->audioFormat.sampleRate = 44100;
	dc->audioFormat.channels = 2;
        getOutputAudioFormat(&(dc->audioFormat),&(cb->audioFormat));

	secPerByte = 1.0/((dc->audioFormat.bits*dc->audioFormat.channels/8.0)*
				(float)dc->audioFormat.sampleRate);
	
	dc->state = DECODE_STATE_DECODE;
	while(1) {
		if(dc->seek) {
			dc->seekError = 1;
			dc->seek = 0;
		}

		if(dc->stop) break;

		if(!Player_Active()) break;

		ret = VC_WriteBytes(data->audio_buffer, MIKMOD_FRAME_SIZE);
		time += ret*secPerByte;
		sendDataToOutputBuffer(cb, NULL, dc, 0, 
					(char *)data->audio_buffer, ret, time,
					0, NULL);
	}

	flushOutputBuffer(cb);

	mod_close(data);

	MikMod_Exit();

	if(dc->stop) {
		dc->state = DECODE_STATE_STOP;
		dc->stop = 0;
	}
	else dc->state = DECODE_STATE_STOP;

	return 0;
}
Example #4
0
void
Base64Encode::finalize()
{
  if (BIO_flush(m_impl->m_base64) != 1)
    BOOST_THROW_EXCEPTION(Error(getIndex(), "Failed to flush"));

  while (!isConverterEmpty()) {
    fillOutputBuffer();
    while (!isOutputBufferEmpty()) {
      flushOutputBuffer();
    }
  }
}
Example #5
0
SamStatus::Status ClipOverlap::handleSortedByCoord(SamFile& samIn, 
                                                   SamCoordOutput* outputBufferPtr)
{
    MateMapByCoord mateMap;

    // Get record & track success/fail
    SamStatus::Status returnStatus = SamStatus::SUCCESS;
    
    OverlapHandler::OverlapInfo overlapInfo = OverlapHandler::UNKNOWN_OVERLAP;
    SamRecord* matePtr = NULL;

    // Get the first read.
    SamRecord* recordPtr = myPool.getRecord();
    if(recordPtr == NULL)
    {
        // No records in the pool, can't process.
        std::cerr <<
            "ERROR: No records in the pool, can't process by coordinate.\n";
        return(SamStatus::FAIL_MEM);
    }

    // Track the original chrom/position of the record being processed
    // for flushing.
    int32_t chrom = -1;
    int32_t position = -1;

    bool overlap = false;
    while(returnStatus == SamStatus::SUCCESS)
    {
        // Get the next Record.
        returnStatus = readCoordRecord(samIn, &recordPtr, 
                                       mateMap, outputBufferPtr);
        if(returnStatus != SamStatus::SUCCESS)
        {
            break;
        }

        chrom = recordPtr->getReferenceID();
        position = recordPtr->get0BasedPosition();

        // Cleanup the mate map based on the newly read record.
        cleanupMateMap(mateMap, outputBufferPtr, chrom, position);

        // Check the read for overlaps.
        overlapInfo = myOverlapHandler->getOverlapInfo(*recordPtr, myIntExcludeFlags);
        // Handle the types of overlaps.
        switch(overlapInfo)
        {
            case OverlapHandler::OVERLAP:
                overlap = true;
                // 1st read, so store it in the mate map.
                mateMap.add(*recordPtr);
                // Clear the pointer so a new one is used next time.
                recordPtr = NULL;
                break;
            case OverlapHandler::NO_OVERLAP_WRONG_ORIENT:
                overlap = true;
                myOverlapHandler->handleNoOverlapWrongOrientation(*recordPtr);
                break;
            case OverlapHandler::SAME_START:
                overlap = true;
                // First check the mate map for the mate.
                matePtr = mateMap.getMate(*recordPtr);
                if(matePtr != NULL)
                {
                    // Mate was found, so handle the overlap.
                    myOverlapHandler->handleOverlapPair(*matePtr, *recordPtr);
                }
                else
                {
                    // Mate not found, so store this one.
                    mateMap.add(*recordPtr);
                    // Clear the pointer so a new one is used next time.
                    recordPtr = NULL;
                }
                break;
            case OverlapHandler::UNKNOWN_OVERLAP:
                matePtr = mateMap.getMate(*recordPtr);
                if(matePtr != NULL)
                {
                    // Mate was found, there is an overlap.
                    overlap = true;
                    myOverlapHandler->handleOverlapPair(*matePtr, *recordPtr);
                }
                else
                {
                    // No overlap if mate not found.
                    overlap = false;
                }
                break;
            case OverlapHandler::UNKNOWN_OVERLAP_WRONG_ORIENT:
                overlap = true;
                matePtr = mateMap.getMate(*recordPtr);
                if(matePtr != NULL)
                {
                    // Mate was found, there is an overlap..
                    myOverlapHandler->handleOverlapPair(*matePtr, *recordPtr);
                }
                else
                {
                    // Mate not found, so handle wrong orientation.
                    // Don't update stats since this is the 2nd in the pair
                    myOverlapHandler->handleNoOverlapWrongOrientation(*recordPtr,
                                                                      false);
                }
                break;
            case OverlapHandler::NO_OVERLAP:
            default:
                // No overlap
                overlap = false;
                break;
        }

        // Handle writing the record if necessary.
        if(outputBufferPtr != NULL)
        {
            // Writing step.
            if((matePtr != NULL) && (!myOverlapsOnly || overlap))
            {
                // Add the mate to the output buffer.
                outputBufferPtr->add(matePtr);
                matePtr = NULL;
            }
            if((recordPtr != NULL) && (!myOverlapsOnly || overlap))
            {
                // Add this record to the output buffer.
                outputBufferPtr->add(recordPtr);
                recordPtr = NULL;
            }

            // Flush the output buffer
            if(!flushOutputBuffer(mateMap, *outputBufferPtr,
                                  chrom, position))
            {
                std::cerr << "ERROR: Failed to flush the output buffer\n";
                returnStatus = SamStatus::FAIL_IO;
            }
        }
        else
        {
            // Not writing.
            // Release the mate if it is set.
            if(matePtr != NULL)
            {
                myPool.releaseRecord(matePtr);
            }
        }
    }

    // Done with the file, cleanup the mate map.
    // The calling method will cleanup the output buffer.
    cleanupMateMap(mateMap, outputBufferPtr);

    if(returnStatus != SamStatus::NO_MORE_RECS)
    {
        // Failure.
        std::cerr << "ERROR reading file, exiting.\n";
        return(returnStatus);
    }
    return(SamStatus::SUCCESS);
}