Example #1
0
void menu_draw_buffer(menu_t *menu){
	if(menu->buffer == NULL){
		menu_create_buffer(menu);
	}

	SDL_Rect fill_rect;

	fill_rect.x = 0;
	fill_rect.y = 0;
	fill_rect.w = menu->buffer->w;
	fill_rect.h = menu->buffer->h;
	SDL_FillRect(menu->buffer, &fill_rect, 0x666666FF);

	fill_rect.x += 2;
	fill_rect.y += 2;
	fill_rect.w -= 4;
	fill_rect.h -= 4;
	SDL_FillRect(menu->buffer, &fill_rect, 0x333333FF);

	int x = 10;
	int y = 4;
	int h = font_get_height(menu->game->font);
	
	for(uint32_t i=0; i<MENU_MAX_OPTIONS; i++){
		if(menu->options[i] != NULL){
			font_draw_string(menu->game->font, menu->options[i]->label, x, y, menu->buffer);
		}
		if(i == menu->selection){
			font_draw_string(menu->game->font, ">", x-6, y, menu->buffer);
		}
		y += h;
	}
}
Example #2
0
void menu_create_buffer(menu_t *menu){
	#ifdef DEBUG
	if(menu->buffer != NULL){
		printf("MEMORY LEAK: MENU BUFFER OVER-WRITE\n");
	}
	#endif

	int32_t x = 0;
	int32_t w = 0;
	int32_t h = 0;
	
	for(uint32_t i=0; i<MENU_MAX_OPTIONS; i++){
		if(menu->options[i] != NULL){
			x = font_get_width(menu->font, menu->options[i]->label);
			if(x > w){ w = x; }
			h += font_get_height(menu->font);
		}
	}
	
	w += 20;
	h += 8;
	
	menu->buffer = create_surface(w,h);
}
Example #3
0
static void gameover_render(void) {
	font_printf_centered(fb, 0, "GAME OVER");
	font_printf_centered(fb, fb->height/2-font_get_height()/2-font_get_height(), "Your Score:");
	font_printf_centered(fb, fb->height/2-font_get_height()/2+font_get_height(), "%lld", score);
}