void CannonField::setForce(int force) { if (force < 0) force = 0; if (currentForce == force) return; currentForce = force; emit forceChanged (currentForce); }
void CannonField::setForce( int newton ) { if ( newton < 0 ) newton = 0; if ( f == newton ) return; f = newton; emit forceChanged( f ); }
bool CannonField::qt_emit( int _id, QUObject* _o ) { switch ( _id - staticMetaObject()->signalOffset() ) { case 0: angleChanged((int)static_QUType_int.get(_o+1)); break; case 1: forceChanged((int)static_QUType_int.get(_o+1)); break; default: return QWidget::qt_emit(_id,_o); } return TRUE; }