static int glamor_get_tex_format_type_from_pixmap(PixmapPtr pixmap, GLenum *format, GLenum *type, int *no_alpha, int *revert, int *swap_rb, int is_upload) { glamor_pixmap_private *pixmap_priv; PictFormatShort pict_format; glamor_screen_private *glamor_priv = glamor_get_screen_private(pixmap->drawable.pScreen); pixmap_priv = glamor_get_pixmap_private(pixmap); if (GLAMOR_PIXMAP_PRIV_IS_PICTURE(pixmap_priv)) pict_format = pixmap_priv->base.picture->format; else pict_format = format_for_depth(pixmap->drawable.depth); if (glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP) { return glamor_get_tex_format_type_from_pictformat_gl(pict_format, format, type, no_alpha, revert, swap_rb, is_upload); } else { return glamor_get_tex_format_type_from_pictformat_gles2(pict_format, format, type, no_alpha, revert, swap_rb, is_upload); } }
void glamor_set_color_depth(ScreenPtr pScreen, int depth, CARD32 pixel, GLint uniform) { glamor_screen_private *glamor_priv = glamor_get_screen_private(pScreen); float color[4]; glamor_get_rgba_from_pixel(pixel, &color[0], &color[1], &color[2], &color[3], format_for_depth(depth)); if ((depth == 1 || depth == 8) && glamor_priv->one_channel_format == GL_RED) color[0] = color[3]; glUniform4fv(uniform, 1, color); }