Example #1
0
void read_obj_file( char *dirname, char *filename )
{
   ROOM_INDEX_DATA *room;
   FILE *fp;
   char fname[256];
   int vnum;

   vnum = atoi( filename );

   if( ( room = get_room_index( vnum ) ) == NULL )
   {
      bug( "read_obj_file: ARGH! Missing room index for %d!", vnum );
      return;
   }

   snprintf( fname, 256, "%s%s", dirname, filename );
   if( ( fp = fopen( fname, "r" ) ) != NULL )
   {
      short iNest;
      bool found;
      OBJ_DATA *tobj, *tobj_next;

      rset_supermob( room );
      for( iNest = 0; iNest < MAX_NEST; iNest++ )
         rgObjNest[iNest] = NULL;

      found = TRUE;
      for( ;; )
      {
         char letter;
         const char *word;

         letter = fread_letter( fp );
         if( letter == '*' )
         {
            fread_to_eol( fp );
            continue;
         }

         if( letter != '#' )
         {
            bug( "%s", "read_obj_file: # not found." );
            break;
         }

         word = fread_word( fp );
         if( !str_cmp( word, "OBJECT" ) ) /* Objects  */
            fread_obj( supermob, fp, OS_CARRY );
         else if( !str_cmp( word, "END" ) )  /* Done     */
            break;
         else
         {
            bug( "read_obj_file: bad section: %s", word );
            break;
         }
      }
      FCLOSE( fp );
      unlink( fname );
      for( tobj = supermob->first_carrying; tobj; tobj = tobj_next )
      {
         tobj_next = tobj->next_content;
#ifdef OVERLANDCODE
         if( IS_OBJ_STAT( tobj, ITEM_ONMAP ) )
         {
            SET_ACT_FLAG( supermob, ACT_ONMAP );
            supermob->map = tobj->map;
            supermob->x = tobj->x;
            supermob->y = tobj->y;
         }
#endif
         obj_from_char( tobj );
#ifndef OVERLANDCODE
         obj_to_room( tobj, room );
#else
         obj_to_room( tobj, room, supermob );
         REMOVE_ACT_FLAG( supermob, ACT_ONMAP );
         supermob->map = -1;
         supermob->x = -1;
         supermob->y = -1;
#endif
      }
      release_supermob(  );
   }
   else
      log_string( "Cannot open obj file" );

   return;
}
Example #2
0
/*
 * Load a char and inventory into a new ch structure.
 */
bool load_char_obj( DESCRIPTOR_DATA *d, char *name )
{
    extern char      *daPrompt;
           FILE      *fp;
	   CHAR_DATA *ch;
	   char       strsave [ MAX_INPUT_LENGTH ];
	   bool       found;
           char       sorry_player [] =
	     "********************************************************\r\n"
	     "** One or more of the critical fields in your player  **\r\n"
	     "** file were corrupted since you last played.  Please **\r\n"
	     "** contact an administrator or programmer to          **\r\n"
	     "** investigate the recovery of your characters.       **\r\n"
	     "********************************************************\r\n";
           char       sorry_object [] =
	     "********************************************************\r\n"
	     "** One or more of the critical fields in your player  **\r\n"
	     "** file were corrupted leading to the loss of one or  **\r\n"
	     "** more of your possessions.                          **\r\n"
	     "********************************************************\r\n";


    ch					= new_character( TRUE );

    d->character			= ch;
    ch->desc				= d;
    ch->name				= str_dup( name );
    ch->pcdata->prompt                  = str_dup( daPrompt );
    ch->last_note                       = 0;
    ch->act				= PLR_BLANK
					| PLR_COMBINE
					| PLR_PROMPT;
    ch->pcdata->pwd			= str_dup( "" );
    ch->pcdata->bamfin			= str_dup( "" );
    ch->pcdata->bamfout			= str_dup( "" );
    ch->pcdata->immskll			= str_dup( "" );
    ch->pcdata->title			= str_dup( "" );
    ch->pcdata->perm_str		= 13;
    ch->pcdata->perm_int		= 13; 
    ch->pcdata->perm_wis		= 13;
    ch->pcdata->perm_dex		= 13;
    ch->pcdata->perm_con		= 13;
    ch->pcdata->condition[COND_THIRST]	= 48;
    ch->pcdata->condition[COND_FULL]	= 48;
    ch->pcdata->pagelen                 = 20;

    ch->pcdata->switched                = FALSE;

    found = FALSE;
    fclose( fpReserve );

    /* parsed player file directories by Yaz of 4th Realm */
    /* decompress if .gz file exists - Thx Alander */
    sprintf( strsave, "%s%s%s%s%s", PLAYER_DIR, initial( ch->name ),
	    "/", capitalize( name ), ".gz" );
    if ( ( fp = fopen( strsave, "r" ) ) )
    {
        char       buf     [ MAX_STRING_LENGTH ];

	fclose( fp );
	sprintf( buf, "gzip -dfq %s", strsave );
	system( buf );
    }

    sprintf( strsave, "%s%s%s%s", PLAYER_DIR, initial( ch->name ),
	    "/", capitalize( name ) );
    if ( ( fp = fopen( strsave, "r" ) ) )
    {
	char buf[ MAX_STRING_LENGTH ];
	int iNest;

	for ( iNest = 0; iNest < MAX_NEST; iNest++ )
	    rgObjNest[iNest] = NULL;

	found = TRUE;
	for ( ; ; )
	{
	    char *word;
	    char  letter;
	    int   status;

	    letter = fread_letter( fp );
	    if ( letter == '*' )
	    {
		fread_to_eol( fp );
		continue;
	    }

	    if ( letter != '#' )
	    {
		bug( "Load_char_obj: # not found.", 0 );
		break;
	    }

	    word = fread_word( fp, &status );

	    if ( !str_cmp( word, "PLAYER" ) )
	    {
	        if ( fread_char ( ch, fp ) )
		{
		    sprintf( buf,
			    "Load_char_obj:  %s section PLAYER corrupt.\r\n",
			    name );
		    bug( buf, 0 );
		    write_to_buffer( d, sorry_player, 0 );

		    /* 
		     * In case you are curious,
		     * it is ok to leave ch alone for close_socket
		     * to free.
		     * We want to now kick the bad character out as
		     * what we are missing are MANDATORY fields.  -Kahn
		     */
		    SET_BIT( ch->act, PLR_DENY );
		    return TRUE;
		}
	    }
	    else if ( !str_cmp( word, "OBJECT" ) )
	    {
	        if ( !fread_obj  ( ch, fp ) )
		{
		    sprintf( buf,
			    "Load_char_obj:  %s section OBJECT corrupt.\r\n",
			    name );
		    bug( buf, 0 );
		    write_to_buffer( d, sorry_object, 0 );
		    return FALSE;
		}
	    }
	    else if ( !str_cmp( word, "END"    ) ) break;
	    else
	    {
		bug( "Load_char_obj: bad section.", 0 );
		break;
	    }
	} /* for */

	fclose( fp );
    }

    fpReserve = fopen( NULL_FILE, "r" );
    return found;
}
Example #3
0
CHAR_DATA *load_mobile( FILE * fp )
{
   CHAR_DATA *mob = NULL;
   const char *word;
   bool fMatch;
   int inroom = 0;
   ROOM_INDEX_DATA *pRoomIndex = NULL;

   word = feof( fp ) ? "EndMobile" : fread_word( fp );
   if( !str_cmp( word, "Vnum" ) )
   {
      int vnum;

      vnum = fread_number( fp );
      if( get_mob_index( vnum ) == NULL )
      {
         bug( "%s: No index data for vnum %d", __FUNCTION__, vnum );
         return NULL;
      }
      mob = create_mobile( get_mob_index( vnum ) );
      if( !mob )
      {
         for( ;; )
         {
            word = feof( fp ) ? "EndMobile" : fread_word( fp );
            /*
             * So we don't get so many bug messages when something messes up
             * * --Shaddai 
             */
            if( !str_cmp( word, "EndMobile" ) )
               break;
         }
         bug( "%s: Unable to create mobile for vnum %d", __FUNCTION__, vnum );
         return NULL;
      }
   }
   else
   {
      for( ;; )
      {
         word = feof( fp ) ? "EndMobile" : fread_word( fp );
         /*
          * So we don't get so many bug messages when something messes up
          * * --Shaddai 
          */
         if( !str_cmp( word, "EndMobile" ) )
            break;
      }
      extract_char( mob, TRUE );
      bug( "%s: Vnum not found", __FUNCTION__ );
      return NULL;
   }

   for( ;; )
   {
      word = feof( fp ) ? "EndMobile" : fread_word( fp );
      fMatch = FALSE;
      switch ( UPPER( word[0] ) )
      {
         case '*':
            fMatch = TRUE;
            fread_to_eol( fp );
            break;

         case '#':
            if( !str_cmp( word, "#OBJECT" ) )
            {
               mob->tempnum = -9999;   /* Hackish, yes. Works though doesn't it? */
               fread_obj( mob, fp, OS_CARRY );
            }
            break;

         case 'A':
            if( !str_cmp( word, "Affect" ) || !str_cmp( word, "AffectData" ) )
            {
               AFFECT_DATA *paf;

               CREATE( paf, AFFECT_DATA, 1 );
               if( !str_cmp( word, "Affect" ) )
               {
                  paf->type = fread_number( fp );
               }
               else
               {
                  int sn;
                  const char *sname = fread_word( fp );

                  if( ( sn = skill_lookup( sname ) ) < 0 )
                  {
                     if( ( sn = herb_lookup( sname ) ) < 0 )
                        bug( "%s", "load_mobile: unknown skill." );
                     else
                        sn += TYPE_HERB;
                  }
                  paf->type = sn;
               }

               paf->duration = fread_number( fp );
               paf->modifier = fread_number( fp );
               paf->location = fread_number( fp );
               if( paf->location == APPLY_WEAPONSPELL
                   || paf->location == APPLY_WEARSPELL
                   || paf->location == APPLY_REMOVESPELL || paf->location == APPLY_STRIPSN )
                  paf->modifier = slot_lookup( paf->modifier );
               paf->bitvector = fread_bitvector( fp );
               LINK( paf, mob->first_affect, mob->last_affect, next, prev );
               fMatch = TRUE;
               break;
            }
            KEY( "AffectedBy", mob->affected_by, fread_bitvector( fp ) );
            break;

#ifdef OVERLANDCODE
         case 'C':
            if( !str_cmp( word, "Coordinates" ) )
            {
               mob->x = fread_number( fp );
               mob->y = fread_number( fp );
               mob->map = fread_number( fp );

               fMatch = TRUE;
               break;
            }
            break;
#endif

         case 'D':
            if( !str_cmp( word, "Description" ) )
            {
               STRFREE( mob->description );
               mob->description = fread_string( fp );
               fMatch = TRUE;
               break;
            }
            break;

         case 'E':
            if( !str_cmp( word, "EndMobile" ) )
            {
               if( inroom == 0 )
                  inroom = ROOM_VNUM_LIMBO;
               pRoomIndex = get_room_index( inroom );
               if( !pRoomIndex )
                  pRoomIndex = get_room_index( ROOM_VNUM_LIMBO );
               char_to_room( mob, pRoomIndex );
               mob->tempnum = -9998;   /* Yet another hackish fix! */
               update_room_reset( mob, FALSE );
               return mob;
            }
            if( !str_cmp( word, "End" ) ) /* End of object, need to ignore this. sometimes they creep in there somehow -- Scion */
               fMatch = TRUE; /* Trick the system into thinking it matched something */
            break;

         case 'F':
            KEY( "Flags", mob->act, fread_number( fp ) );
            break;

         case 'G':
            KEY( "Gold", mob->gold, fread_number( fp ) );
            break;

         case 'H':
            if( !str_cmp( word, "HpManaMove" ) )
            {
               mob->hit = fread_number( fp );
               mob->max_hit = fread_number( fp );
               mob->mana = fread_number( fp );
               mob->max_mana = fread_number( fp );
               mob->move = fread_number( fp );
               mob->max_move = fread_number( fp );

               if( mob->max_move <= 0 )
                  mob->max_move = 150;

               fMatch = TRUE;
               break;
            }
            break;

         case 'L':
            if( !str_cmp( word, "Long" ) )
            {
               STRFREE( mob->long_descr );
               mob->long_descr = fread_string( fp );
               fMatch = TRUE;
               break;
            }
            KEY( "Level", mob->top_level, fread_number( fp ) );
            break;

         case 'M':
            if( !str_cmp( word, "Mobclan" ) )
            {
               STRFREE( mob->mob_clan );
               mob->mob_clan = fread_string( fp );
               fMatch = TRUE;
               break;
            }
            break;

         case 'N':
            if( !str_cmp( word, "Name" ) )
            {
               STRFREE( mob->name );
               mob->name = fread_string( fp );
               fMatch = TRUE;
               break;
            }
            break;

         case 'P':
            KEY( "Position", mob->position, fread_number( fp ) );
            break;

         case 'R':
            KEY( "Room", inroom, fread_number( fp ) );
            KEY( "Resetvnum", mob->resetvnum, fread_number( fp ) );
            KEY( "Resetnum", mob->resetnum, fread_number( fp ) );
            break;

         case 'S':
            if( !str_cmp( word, "Short" ) )
            {
               STRFREE( mob->short_descr );
               mob->short_descr = fread_string( fp );
               fMatch = TRUE;
               break;
            }
            break;
      }
      if( !fMatch && str_cmp( word, "End" ) )
         bug( "%s: no match: %s", __FUNCTION__, word );
   }
   return NULL;
}
Example #4
0
/*
 * Load a char and inventory into a new ch structure.
 */
bool load_char_obj( DESCRIPTOR_DATA *d, char *name )
{
    static PC_DATA pcdata_zero;
    char strsave[MAX_INPUT_LENGTH];
    char buf [MAX_STRING_LENGTH];
    CHAR_DATA *ch;
    FILE *fp;
    bool found;

    if ( char_free == NULL )
    {
	ch				= alloc_perm( sizeof(*ch) );
    }
    else
    {
	ch				= char_free;
	char_free			= char_free->next;
    }
    clear_char( ch );

    if ( pcdata_free == NULL )
    {
	ch->pcdata			= alloc_perm( sizeof(*ch->pcdata) );
    }
    else
    {
	ch->pcdata			= pcdata_free;
	pcdata_free			= pcdata_free->next;
    }
    *ch->pcdata				= pcdata_zero;

    d->character			= ch;
    ch->desc				= d;
    ch->name				= str_dup( name );
    ch->prompt                          = str_dup( "<%hhp %mm %vmv> " );
    ch->last_note                       = 0;
    ch->act				= PLR_BLANK
					| PLR_COMBINE
					| PLR_PROMPT;
    ch->pcdata->pwd			= str_dup( "" );
    ch->pcdata->bamfin			= str_dup( "" );
    ch->pcdata->bamfout			= str_dup( "" );
    ch->pcdata->title			= str_dup( "" );
    ch->pcdata->perm_str		= 13;
    ch->pcdata->perm_int		= 13; 
    ch->pcdata->perm_wis		= 13;
    ch->pcdata->perm_dex		= 13;
    ch->pcdata->perm_con		= 13;
    ch->pcdata->condition[COND_THIRST]	= 48;
    ch->pcdata->pagelen                 = 20;
    ch->pcdata->condition[COND_FULL]	= 48;

    found = FALSE;
    fclose( fpReserve );

    /* parsed player file directories by Yaz of 4th Realm */
    /* decompress if .gz file exists - Thx Alander */
#if !defined(macintosh) && !defined(MSDOS)
    sprintf( strsave, "%s%s%s%s%s", PLAYER_DIR, initial( ch->name ),
	    "/", capitalize( name ), ".gz" );
    if ( ( fp = fopen( strsave, "r" ) ) != NULL )
    {
	fclose( fp );
	sprintf( buf, "gzip -dfq %s", strsave );
	system( buf );
    }
#endif

#if !defined(machintosh) && !defined(MSDOS)
    sprintf( strsave, "%s%s%s%s", PLAYER_DIR, initial( ch->name ),
	    "/", capitalize( name ) );
#else
    sprintf( strsave, "%s%s", PLAYER_DIR, capitalize( name ) );
#endif
    if ( ( fp = fopen( strsave, "r" ) ) != NULL )
    {
	int iNest;

	for ( iNest = 0; iNest < MAX_NEST; iNest++ )
	    rgObjNest[iNest] = NULL;

	found = TRUE;
	for ( ; ; )
	{
	    char letter;
	    char *word;

	    letter = fread_letter( fp );
	    if ( letter == '*' )
	    {
		fread_to_eol( fp );
		continue;
	    }

	    if ( letter != '#' )
	    {
		bug( "Load_char_obj: # not found.", 0 );
		break;
	    }

	    word = fread_word( fp );
	    if      ( !str_cmp( word, "PLAYER" ) ) fread_char ( ch, fp );
	    else if ( !str_cmp( word, "OBJECT" ) ) fread_obj  ( ch, fp );
	    else if ( !str_cmp( word, "END"    ) ) break;
	    else
	    {
		bug( "Load_char_obj: bad section.", 0 );
		break;
	    }
	}
	fclose( fp );
    }

    fpReserve = fopen( NULL_FILE, "r" );
    return found;
}