void KyraEngine_MR::unloadScene() { delete[] _sceneStrings; _sceneStrings = 0; _emc->unload(&_sceneScriptData); freeSceneShapes(); freeSceneAnims(); }
void KyraEngine_HoF::unloadScene() { _emc->unload(&_sceneScriptData); freeSceneShapePtrs(); freeSceneAnims(); }