static OSErr QT_SaveCodecSettingsToScene(RenderData *rd, ReportList *reports) { QTAtomContainer myContainer = NULL; ComponentResult myErr = noErr; Ptr myPtr; long mySize = 0; CodecInfo ci; QuicktimeCodecData *qcd = rd->qtcodecdata; /* check if current scene already has qtcodec settings, and clear them */ if (qcd) { free_qtcodecdata(qcd); } else { qcd = rd->qtcodecdata = MEM_callocN(sizeof(QuicktimeCodecData), "QuicktimeCodecData"); } /* obtain all current codec settings */ SCSetInfo(qtdata->theComponent, scTemporalSettingsType, &qtdata->gTemporalSettings); SCSetInfo(qtdata->theComponent, scSpatialSettingsType, &qtdata->gSpatialSettings); SCSetInfo(qtdata->theComponent, scDataRateSettingsType, &qtdata->aDataRateSetting); /* retreive codecdata from quicktime in a atomcontainer */ myErr = SCGetSettingsAsAtomContainer(qtdata->theComponent, &myContainer); if (myErr != noErr) { BKE_report(reports, RPT_ERROR, "Quicktime: SCGetSettingsAsAtomContainer failed"); goto bail; } /* get the size of the atomcontainer */ mySize = GetHandleSize((Handle)myContainer); /* lock and convert the atomcontainer to a *valid* pointer */ QTLockContainer(myContainer); myPtr = *(Handle)myContainer; /* copy the Quicktime data into the blender qtcodecdata struct */ if (myPtr) { qcd->cdParms = MEM_mallocN(mySize, "qt.cdParms"); memcpy(qcd->cdParms, myPtr, mySize); qcd->cdSize = mySize; GetCodecInfo(&ci, qtdata->gSpatialSettings.codecType, 0); } else { BKE_report(reports, RPT_ERROR, "Quicktime: QT_SaveCodecSettingsToScene failed"); } QTUnlockContainer(myContainer); bail: if (myContainer != NULL) QTDisposeAtomContainer(myContainer); return((OSErr)myErr); }
/* do not free scene itself */ void BKE_scene_free(Scene *sce) { Base *base; base = sce->base.first; while (base) { base->object->id.us--; base = base->next; } /* do not free objects! */ if (sce->gpd) { #if 0 /* removed since this can be invalid memory when freeing everything */ /* since the grease pencil data is freed before the scene. * since grease pencil data is not (yet?), shared between objects * its probably safe not to do this, some save and reload will free this. */ sce->gpd->id.us--; #endif sce->gpd = NULL; } BLI_freelistN(&sce->base); BKE_sequencer_editing_free(sce); BKE_free_animdata((ID *)sce); BKE_keyingsets_free(&sce->keyingsets); if (sce->r.avicodecdata) { free_avicodecdata(sce->r.avicodecdata); MEM_freeN(sce->r.avicodecdata); sce->r.avicodecdata = NULL; } if (sce->r.qtcodecdata) { free_qtcodecdata(sce->r.qtcodecdata); MEM_freeN(sce->r.qtcodecdata); sce->r.qtcodecdata = NULL; } if (sce->r.ffcodecdata.properties) { IDP_FreeProperty(sce->r.ffcodecdata.properties); MEM_freeN(sce->r.ffcodecdata.properties); sce->r.ffcodecdata.properties = NULL; } BLI_freelistN(&sce->markers); BLI_freelistN(&sce->transform_spaces); BLI_freelistN(&sce->r.layers); if (sce->toolsettings) { if (sce->toolsettings->vpaint) { BKE_paint_free(&sce->toolsettings->vpaint->paint); MEM_freeN(sce->toolsettings->vpaint); } if (sce->toolsettings->wpaint) { BKE_paint_free(&sce->toolsettings->wpaint->paint); MEM_freeN(sce->toolsettings->wpaint); } if (sce->toolsettings->sculpt) { BKE_paint_free(&sce->toolsettings->sculpt->paint); MEM_freeN(sce->toolsettings->sculpt); } if (sce->toolsettings->uvsculpt) { BKE_paint_free(&sce->toolsettings->uvsculpt->paint); MEM_freeN(sce->toolsettings->uvsculpt); } BKE_paint_free(&sce->toolsettings->imapaint.paint); MEM_freeN(sce->toolsettings); sce->toolsettings = NULL; } if (sce->theDag) { free_forest(sce->theDag); MEM_freeN(sce->theDag); } if (sce->nodetree) { ntreeFreeTree(sce->nodetree); MEM_freeN(sce->nodetree); } if (sce->stats) MEM_freeN(sce->stats); if (sce->fps_info) MEM_freeN(sce->fps_info); sound_destroy_scene(sce); BKE_color_managed_view_settings_free(&sce->view_settings); }