Example #1
0
int			player(t_gboard *p4, char *cl, int player)
{
	int		move;
	int		win;

	move = -1;
	while (move == -1)
	{
		ft_putendl("Your turn you mud !");
		if ((move = ft_player()) == -1)
		{
			ft_putstr(cl);
			p4->error = COL_STR;
		}
		else
		{
			ft_putstr(cl);
			move = ft_play(p4, move, player);
		}
		print_board(p4);
		if (move != -1)
			win = check_win(p4, player);
	}
	return (win);
}
Example #2
0
File: ft_start.c Project: Geam/rush
static void	ft_playerturn(t_data *data)
{
	int		ret;

	ret = 0;
	while (ret == 0)
	{
		ft_player(data);
		if ((ret = ft_winner(data, 1)) == 1)
		{
			ft_putendl("You WIN !");
			return ;
		}
		ft_ia(data);
		ft_aff(data);
		if ((ret = ft_winner(data, 2)) == 1)
		{
			ft_putendl("You lose !");
			return ;
		}
	}
	ft_putendl("Draw !");
}
Example #3
0
int			ft_game(char **m)
{
	t_alcu v;

	v.turn = 1;
	v.nbm = 0;
	v.winner = 2;
	while (v.winner == 2)
	{
		ft_putcolor("cyan");
		ft_display_matches(m);
		v.nbm = ft_nbmatches(m);
		ft_display_players(v.turn);
		if (v.turn)
			m = ft_player(m, v.nbm, &v.turn);
		else
			m = ft_ia(m, v.nbm, &v.turn);
		v.nbm = ft_nbmatches(m);
		if (v.nbm == 0)
			v.winner = v.turn;
	}
	free(m);
	return (v.winner);
}