CL_ListView::CL_ListView(CL_GUIComponent *parent) : CL_GUIComponent(parent), impl(new CL_ListView_Impl) { set_type_name("listview"); set_focus_policy(focus_local); impl->listview = this; impl->renderer = new CL_ListViewRenderer(this); impl->renderer->create_parts(); impl->renderer->set_icon_list(impl->icon_list); impl->create_components(); func_process_message().set(impl.get(), &CL_ListView_Impl::on_process_message); func_render().set(impl.get(), &CL_ListView_Impl::on_render); func_resized().set(impl.get(), &CL_ListView_Impl::on_resized); func_style_changed().set(impl.get(), &CL_ListView_Impl::on_style_changed); impl->document_item.impl->func_item_added.set(impl.get(), &CL_ListView_Impl::on_item_added); impl->document_item.impl->func_item_modified.set(impl.get(), &CL_ListView_Impl::on_item_modified); impl->document_item.impl->func_item_deleted.set(impl.get(), &CL_ListView_Impl::on_item_deleted); impl->create_parts(); set_display_mode(listview_mode_details); // impl->update_part_positions(); }
TabPage::TabPage(GUIComponent *parent) : GUIComponent(parent, CssStr::TabPage::type_name), impl(new TabPage_Impl) { impl->component = this; func_process_message().set(impl.get(), &TabPage_Impl::on_process_message); func_render().set(impl.get(), &TabPage_Impl::on_render); func_resized().set(impl.get(), &TabPage_Impl::on_resized); }
ToolBar::ToolBar(GUIComponent *parent) : GUIComponent(parent, CssStr::ToolBar::type_name), impl(new ToolBar_Impl) { set_class("horizontal", true); impl->toolbar = this; func_process_message().set(impl.get(), &ToolBar_Impl::on_process_message); func_render().set(impl.get(), &ToolBar_Impl::on_render); func_resized().set(impl.get(), &ToolBar_Impl::on_resized); impl->create_parts(); }
ToolTip::ToolTip(GUIManager manager) : GUIComponent(&manager, ToolTip_Impl::create_description(), CssStr::ToolTip::type_name), impl(new ToolTip_Impl) { impl->tooltip = this; func_process_message().set(impl.get(), &ToolTip_Impl::on_process_message); func_render().set(impl.get(), &ToolTip_Impl::on_render); impl->timer_show_delayed.func_expired().set(impl.get(), &ToolTip_Impl::on_show_delayed); impl->slot_filter_message = get_gui_manager().sig_filter_message().connect(impl.get(), &ToolTip_Impl::on_filter_message); }
ToolTip::ToolTip(GUIManager manager) : GUIComponent(&manager, ToolTip_Impl::create_description(), CssStr::ToolTip::type_name), impl(std::make_shared<ToolTip_Impl>()) { impl->tooltip = this; func_process_message() = bind_member(impl.get(), &ToolTip_Impl::on_process_message); func_render() = bind_member(impl.get(), &ToolTip_Impl::on_render); impl->timer_show_delayed.func_expired() = bind_member(impl.get(), &ToolTip_Impl::on_show_delayed); impl->sc.connect(get_gui_manager().sig_filter_message(), bind_member(impl.get(), &ToolTip_Impl::on_filter_message)); }
CL_ListViewHeader::CL_ListViewHeader(CL_GUIComponent *parent) : CL_GUIComponent(parent), impl(new CL_ListViewHeader_Impl) { set_type_name(CssStr::ListView::Header::type_name); impl->listview_header = this; func_process_message().set(impl.get(), &CL_ListViewHeader_Impl::on_process_message); func_render().set(impl.get(), &CL_ListViewHeader_Impl::on_render); // todo: resize (?) // todo: disabled impl->create_parts(); }
Toolbar::Toolbar(const CL_Rect &position, CL_GUIComponent* owner) : CL_GUIComponent(owner, get_toplevel_description(position)), selected_index(-1), clicked_index(-1) { set_type_name("toolbar"); func_render().set(this, &Toolbar::on_render); func_style_changed().set(this, &Toolbar::on_style_changed); func_process_message().set(this, &Toolbar::on_process_message); create_parts(); }
ProgressBar::ProgressBar(GUIComponent *parent) : GUIComponent(parent, CssStr::ProgressBar::type_name), impl(std::make_shared<ProgressBar_Impl>()) { impl->progressbar = this; impl->part_progress = GUIThemePart(this, "progress"); impl->part_chunk = GUIThemePart(this, "chunk"); impl->progressbar->set_pseudo_class(CssStr::normal, true); func_process_message() = bind_member(impl.get(), &ProgressBar_Impl::on_process_message); func_render() = bind_member(impl.get(), &ProgressBar_Impl::on_render); }
CL_MenuBar::CL_MenuBar( CL_GUIComponent *parent) : CL_GUIComponent(parent), impl(new CL_MenuBar_Impl) { set_type_name(CssStr::MenuBar::type_name); impl->menubar = this; func_process_message().set(impl.get(), &CL_MenuBar_Impl::on_process_message); func_render().set(impl.get(), &CL_MenuBar_Impl::on_render); func_resized().set(impl.get(), &CL_MenuBar_Impl::on_resized); func_style_changed().set(impl.get(), &CL_MenuBar_Impl::on_style_changed); impl->create_parts(); }
TabHeader::TabHeader(GUIComponent *parent) : GUIComponent(parent, CssStr::Tab::Header::type_name), impl(new TabHeader_Impl) { set_focus_policy(focus_local); impl->component = this; func_process_message().set(impl.get(), &TabHeader_Impl::on_process_message); func_render().set(impl.get(), &TabHeader_Impl::on_render); // todo: enablemode, resize impl->part_focus = GUIThemePart(this, CssStr::Tab::Header::part_focus); impl->first_tab_x_offset = get_property_int(CssStr::first_tab_x_offset, "0"); }
CL_TabHeader::CL_TabHeader(CL_GUIComponent *parent) : CL_GUIComponent(parent), impl(new CL_TabHeader_Impl) { set_type_name(CssStr::Tab::Header::type_name); set_focus_policy(focus_local); impl->component = this; func_process_message().set(impl.get(), &CL_TabHeader_Impl::on_process_message); func_render().set(impl.get(), &CL_TabHeader_Impl::on_render); func_style_changed().set(impl.get(), &CL_TabHeader_Impl::on_style_changed); // todo: enablemode, resize impl->on_style_changed(); }
RadioButton::RadioButton(GUIComponent *parent) : GUIComponent(parent, CssStr::RadioButton::type_name), impl(new RadioButton_Impl) { set_focus_policy(focus_group); impl->radio = this; impl->create_parts(); func_process_message().set(impl.get(), &RadioButton_Impl::on_process_message); func_render().set(impl.get(), &RadioButton_Impl::on_render); func_enablemode_changed().set(impl.get(), &RadioButton_Impl::on_enablemode_changed); }
Tab::Tab(GUIComponent *parent) : GUIComponent(parent, CssStr::Tab::type_name), impl(new Tab_Impl) { impl->tab = this; func_process_message().set(impl.get(), &Tab_Impl::on_process_message); func_render().set(impl.get(), &Tab_Impl::on_render); func_resized().set(impl.get(), &Tab_Impl::on_resized); impl->tab_header = new TabHeader(this); impl->tab_header->func_page_selected().set(impl.get(), &Tab_Impl::on_header_page_selected); }
ScrollBar::ScrollBar(GUIComponent *parent) : GUIComponent(parent, CssStr::ScrollBar::type_name), impl(new ScrollBar_Impl) { impl->scrollbar = this; impl->create_parts(); impl->update_part_positions(); func_process_message().set(impl.get(), &ScrollBar_Impl::on_process_message); func_render().set(impl.get(), &ScrollBar_Impl::on_render); func_enablemode_changed().set(impl.get(), &ScrollBar_Impl::on_enablemode_changed); func_resized().set(impl.get(), &ScrollBar_Impl::on_resized); impl->mouse_down_timer.func_expired().set(impl.get(), &ScrollBar_Impl::on_timer_expired); }
RadialMenu::RadialMenu(CL_GUIComponent *parent) : CL_GUIComponent(parent) { set_type_name("radialmenu"); func_render().set(this, &RadialMenu::on_render); func_style_changed().set(this, &RadialMenu::on_style_changed); func_resized().set(this, &RadialMenu::on_resized); func_process_message().set(this, &RadialMenu::on_process_message); create_parts(); clear_items(); set_visible(false); }
ViewWorkspace::ViewWorkspace(clan::GUIComponent *parent) : clan::GUIComponent(parent, "workspace"), hot(false), current_page_index(0) { func_render().set(this, &ViewWorkspace::on_render); func_resized().set(this, &ViewWorkspace::on_resized); func_process_message().set(this, &ViewWorkspace::on_process_message); clan::Canvas canvas = get_canvas(); part_tab = clan::GUIThemePart(this, "workspacetab"); font_tab = clan::Font(canvas, "Tahoma", -11);//part_background.get_font(); image_cross = clan::Image(canvas, "Resources/cross-small.png"); image_cross_hot = clan::Image(canvas, "Resources/cross-small-hot.png"); image_cross_empty = clan::Image(canvas, "Resources/cross-small-empty.png"); on_resized(); }
GameComponent::GameComponent(const Rect &position, GUIManager* gui_manager) : GUIComponent(gui_manager, GUITopLevelDescription(position, false), "game_component"), radial_menu(0) { set_constant_repaint(true); func_render().set(this, &GameComponent::on_render); func_process_message().set(this, &GameComponent::on_message); Canvas canvas = get_canvas(); background = Image(canvas, "Resources/Images/background.jpg"); radial_menu = new RadialMenu(this); radial_menu->func_selected.set(this, &GameComponent::on_radial_menu_itemselected); font = clan::Font(canvas, "Tahoma", -30); }
CL_ScrollBar::CL_ScrollBar(CL_GUIComponent *parent) : CL_GUIComponent(parent), impl(new CL_ScrollBar_Impl) { set_type_name(CssStr::ScrollBar::type_name); // set_state(CssStr::normal, true); impl->scrollbar = this; impl->create_parts(); impl->update_part_positions(); func_process_message().set(impl.get(), &CL_ScrollBar_Impl::on_process_message); func_render().set(impl.get(), &CL_ScrollBar_Impl::on_render); func_enablemode_changed().set(impl.get(), &CL_ScrollBar_Impl::on_enablemode_changed); func_resized().set(impl.get(), &CL_ScrollBar_Impl::on_resized); impl->mouse_down_timer.func_expired().set(impl.get(), &CL_ScrollBar_Impl::on_timer_expired); }
GameViewBattle::GameViewBattle(GameView *view, Client *client) : CL_GUIComponent(view), view(view), client(client) { set_type_name("battle"); set_geometry(CL_Rect(view->get_width() - 400, 0, view->get_width(), 300)); set_visible(false); func_render().set(this, &GameViewBattle::on_render); func_process_message().set(this, &GameViewBattle::on_message); timer_hide.func_expired().set(this, &GameViewBattle::on_timer_hide_expired); CL_Texture texture_dice(get_gc(), "Resources/dices.png", CL_VirtualDirectory()); CL_SpriteDescription dice_description; dice_description.add_gridclipped_frames(texture_dice, 0, 0, 42, 45, 6, 1); sprite_dices = CL_Sprite(get_gc(), dice_description); font_large = CL_Font(get_gc(), "Accidental Presidency", -40); font_small = CL_Font(get_gc(), "Accidental Presidency", -30); }