fzSpriteFrame SpriteFrameCache::getSpriteFrameByHash(uint32_t hash) const
 {
     framesMap::const_iterator it(m_frames.find(hash));
     if(it == m_frames.end())
         return fzSpriteFrame();
     
     return it->second;
 }
Example #2
0
 fzSpriteFrame Sprite::getDisplayFrame() const
 {        
     return fzSpriteFrame(getTexture(),
                          m_textureRect,
                          m_offset,
                          m_contentSize,
                          m_rectRotated);
 }
Example #3
0
 void Animation::addFrameWithTexture(Texture2D *texture, const fzRect& rect)
 {
     addFrame(fzSpriteFrame(texture, rect));
 }