static void fz_draw_clip_path(fz_device *devp, fz_path *path, fz_rect rect, int even_odd, fz_matrix ctm) { fz_draw_device *dev = devp->user; float expansion = fz_matrix_expansion(ctm); float flatness = 0.3f / expansion; fz_bbox bbox; fz_draw_state *state = &dev->stack[dev->top]; fz_colorspace *model; fz_context *ctx = dev->ctx; fz_reset_gel(dev->gel, state->scissor); fz_flatten_fill_path(dev->gel, path, ctm, flatness); fz_sort_gel(dev->gel); state = push_stack(dev); model = state->dest->colorspace; bbox = fz_bound_gel(dev->gel); bbox = fz_intersect_bbox(bbox, state->scissor); bbox = fz_intersect_bbox(bbox, fz_bbox_from_rect(rect)); /* SumatraPDF: try to match rendering with and without display list */ if (fz_is_infinite_rect(rect)) bbox = fz_intersect_bbox(bbox, fz_bbox_from_rect(fz_bound_path(ctx, path, NULL, ctm))); if (fz_is_empty_rect(bbox) || fz_is_rect_gel(dev->gel)) { state[1].scissor = bbox; state[1].mask = NULL; #ifdef DUMP_GROUP_BLENDS dump_spaces(dev->top-1, "Clip (rectangular) begin\n"); #endif return; } fz_try(ctx) { state[1].mask = fz_new_pixmap_with_bbox(dev->ctx, NULL, bbox); fz_clear_pixmap(dev->ctx, state[1].mask); state[1].dest = fz_new_pixmap_with_bbox(dev->ctx, model, bbox); fz_clear_pixmap(dev->ctx, state[1].dest); if (state[1].shape) { state[1].shape = fz_new_pixmap_with_bbox(dev->ctx, NULL, bbox); fz_clear_pixmap(dev->ctx, state[1].shape); } fz_scan_convert(dev->gel, even_odd, bbox, state[1].mask, NULL); state[1].blendmode |= FZ_BLEND_ISOLATED; state[1].scissor = bbox; #ifdef DUMP_GROUP_BLENDS dump_spaces(dev->top-1, "Clip (non-rectangular) begin\n"); #endif } fz_catch(ctx) { emergency_pop_stack(dev, state); } }
static fz_draw_state * fz_knockout_begin(fz_draw_device *dev) { fz_context *ctx = dev->ctx; fz_bbox bbox; fz_pixmap *dest, *shape; fz_draw_state *state = &dev->stack[dev->top]; int isolated = state->blendmode & FZ_BLEND_ISOLATED; if ((state->blendmode & FZ_BLEND_KNOCKOUT) == 0) return state; state = push_stack(dev); bbox = fz_pixmap_bbox(dev->ctx, state->dest); bbox = fz_intersect_bbox(bbox, state->scissor); dest = fz_new_pixmap_with_bbox(dev->ctx, state->dest->colorspace, bbox); if (isolated) { fz_clear_pixmap(ctx, dest); } else { /* Find the last but one destination to copy */ int i = dev->top-1; /* i = the one on entry (i.e. the last one) */ fz_pixmap *prev = state->dest; while (i > 0) { prev = dev->stack[--i].dest; if (prev != state->dest) break; } if (prev) fz_copy_pixmap_rect(ctx, dest, prev, bbox); else fz_clear_pixmap(ctx, dest); } if (state->blendmode == 0 && isolated) { /* We can render direct to any existing shape plane. If there * isn't one, we don't need to make one. */ shape = state->shape; } else { shape = fz_new_pixmap_with_bbox(dev->ctx, NULL, bbox); fz_clear_pixmap(dev->ctx, shape); } #ifdef DUMP_GROUP_BLENDS dump_spaces(dev->top-1, "Knockout begin\n"); #endif state[1].scissor = bbox; state[1].dest = dest; state[1].shape = shape; state[1].blendmode &= ~FZ_BLEND_MODEMASK; return &state[1]; }
static void fz_draw_clip_stroke_path(fz_context *ctx, void *user, fz_path *path, fz_rect *rect, fz_stroke_state *stroke, fz_matrix ctm) { fz_draw_device *dev = user; fz_colorspace *model = dev->dest->colorspace; float expansion = fz_matrix_expansion(ctm); float flatness = 0.3f / expansion; float linewidth = stroke->linewidth; fz_pixmap *mask, *dest, *shape; fz_bbox bbox; if (dev->top == dev->stack_max) fz_grow_stack(dev); if (linewidth * expansion < 0.1f) linewidth = 1 / expansion; fz_reset_gel(dev->gel, dev->scissor); if (stroke->dash_len > 0) fz_flatten_dash_path(ctx, dev->gel, path, stroke, ctm, flatness, linewidth); else fz_flatten_stroke_path(ctx, dev->gel, path, stroke, ctm, flatness, linewidth); fz_sort_gel(dev->gel); bbox = fz_bound_gel(dev->gel); bbox = fz_intersect_bbox(bbox, dev->scissor); if (rect) bbox = fz_intersect_bbox(bbox, fz_round_rect(*rect)); mask = fz_new_pixmap_with_rect(ctx, NULL, bbox); fz_clear_pixmap(mask); dest = fz_new_pixmap_with_rect(ctx, model, bbox); /* FIXME: See note #1 */ fz_clear_pixmap(dest); if (dev->shape) { shape = fz_new_pixmap_with_rect(ctx, NULL, bbox); fz_clear_pixmap(shape); } else shape = NULL; if (!fz_is_empty_rect(bbox)) fz_scan_convert(dev->gel, 0, bbox, mask, NULL); dev->stack[dev->top].scissor = dev->scissor; dev->stack[dev->top].mask = mask; dev->stack[dev->top].dest = dev->dest; dev->stack[dev->top].shape = dev->shape; /* FIXME: See note #1 */ dev->stack[dev->top].blendmode = dev->blendmode | FZ_BLEND_ISOLATED; dev->scissor = bbox; dev->dest = dest; dev->shape = shape; #ifdef DUMP_GROUP_BLENDS dump_spaces(dev->top, "Clip (stroke) begin\n"); #endif dev->top++; }
static void fz_draw_clip_stroke_path(fz_device *devp, fz_path *path, fz_rect *rect, fz_stroke_state *stroke, fz_matrix ctm) { fz_draw_device *dev = devp->user; float expansion = fz_matrix_expansion(ctm); float flatness = 0.3f / expansion; float linewidth = stroke->linewidth; fz_bbox bbox; fz_draw_state *state = &dev->stack[dev->top]; fz_colorspace *model; fz_context *ctx = dev->ctx; if (linewidth * expansion < 0.1f) linewidth = 1 / expansion; fz_reset_gel(dev->gel, state->scissor); if (stroke->dash_len > 0) fz_flatten_dash_path(dev->gel, path, stroke, ctm, flatness, linewidth); else fz_flatten_stroke_path(dev->gel, path, stroke, ctm, flatness, linewidth); fz_sort_gel(dev->gel); state = push_stack(dev); model = state->dest->colorspace; bbox = fz_bound_gel(dev->gel); bbox = fz_intersect_bbox(bbox, state->scissor); if (rect) bbox = fz_intersect_bbox(bbox, fz_bbox_covering_rect(*rect)); /* SumatraPDF: try to match rendering with and without display list */ else bbox = fz_intersect_bbox(bbox, fz_bbox_covering_rect(fz_bound_path(ctx, path, stroke, ctm))); fz_try(ctx) { state[1].mask = fz_new_pixmap_with_bbox(dev->ctx, NULL, bbox); fz_clear_pixmap(dev->ctx, state[1].mask); state[1].dest = fz_new_pixmap_with_bbox(dev->ctx, model, bbox); fz_clear_pixmap(dev->ctx, state[1].dest); if (state->shape) { state[1].shape = fz_new_pixmap_with_bbox(dev->ctx, NULL, bbox); fz_clear_pixmap(dev->ctx, state[1].shape); } if (!fz_is_empty_rect(bbox)) fz_scan_convert(dev->gel, 0, bbox, state[1].mask, NULL); state[1].blendmode |= FZ_BLEND_ISOLATED; state[1].scissor = bbox; #ifdef DUMP_GROUP_BLENDS dump_spaces(dev->top-1, "Clip (stroke) begin\n"); #endif } fz_catch(ctx) { emergency_pop_stack(dev, state); } }
static void fz_knockout_begin(fz_context *ctx, void *user) { fz_draw_device *dev = user; fz_bbox bbox; fz_pixmap *dest, *shape; int isolated = dev->blendmode & FZ_BLEND_ISOLATED; if ((dev->blendmode & FZ_BLEND_KNOCKOUT) == 0) return; if (dev->top == dev->stack_max) fz_grow_stack(dev); bbox = fz_bound_pixmap(dev->dest); bbox = fz_intersect_bbox(bbox, dev->scissor); dest = fz_new_pixmap_with_rect(ctx, dev->dest->colorspace, bbox); if (isolated) { fz_clear_pixmap(dest); } else { fz_pixmap *prev; int i = dev->top; do prev = dev->stack[--i].dest; while (prev == NULL); fz_copy_pixmap_rect(dest, prev, bbox); } if (dev->blendmode == 0 && isolated || 1 /* SumatraPDF: disable crashy shape code */) { /* We can render direct to any existing shape plane. If there * isn't one, we don't need to make one. */ shape = dev->shape; } else { shape = fz_new_pixmap_with_rect(dev->ctx, NULL, bbox); fz_clear_pixmap(shape); } dev->stack[dev->top].blendmode = dev->blendmode; dev->stack[dev->top].scissor = dev->scissor; dev->stack[dev->top].dest = dev->dest; dev->stack[dev->top].shape = dev->shape; #ifdef DUMP_GROUP_BLENDS dump_spaces(dev->top, "Knockout begin\n"); #endif dev->top++; dev->scissor = bbox; dev->dest = dest; dev->shape = shape; dev->blendmode &= ~FZ_BLEND_MODEMASK; }
static void fz_draw_begin_mask(fz_context *ctx, void *user, fz_rect rect, int luminosity, fz_colorspace *colorspace, float *colorfv) { fz_draw_device *dev = user; fz_pixmap *dest; fz_pixmap *shape = dev->shape; fz_bbox bbox; if (dev->top == dev->stack_max) fz_grow_stack(dev); bbox = fz_round_rect(rect); bbox = fz_intersect_bbox(bbox, dev->scissor); dest = fz_new_pixmap_with_rect(ctx, fz_device_gray, bbox); if (dev->shape) { /* FIXME: If we ever want to support AIS true, then we * probably want to create a shape pixmap here, using: * shape = fz_new_pixmap_with_rect(NULL, bbox); * then, in the end_mask code, we create the mask from this * rather than dest. */ shape = NULL; } if (luminosity) { float bc; if (!colorspace) colorspace = fz_device_gray; fz_convert_color(ctx, colorspace, colorfv, fz_device_gray, &bc); fz_clear_pixmap_with_color(dest, bc * 255); if (shape) fz_clear_pixmap_with_color(shape, 255); } else { fz_clear_pixmap(dest); if (shape) fz_clear_pixmap(shape); } dev->stack[dev->top].scissor = dev->scissor; dev->stack[dev->top].dest = dev->dest; dev->stack[dev->top].luminosity = luminosity; dev->stack[dev->top].shape = dev->shape; dev->stack[dev->top].blendmode = dev->blendmode; #ifdef DUMP_GROUP_BLENDS dump_spaces(dev->top, "Mask begin\n"); #endif dev->top++; dev->scissor = bbox; dev->dest = dest; dev->shape = shape; }
static void fz_draw_begin_tile(fz_device *devp, fz_rect area, fz_rect view, float xstep, float ystep, fz_matrix ctm) { fz_draw_device *dev = devp->user; fz_pixmap *dest = NULL; fz_pixmap *shape; fz_bbox bbox; fz_context *ctx = dev->ctx; fz_draw_state *state = &dev->stack[dev->top]; fz_colorspace *model = state->dest->colorspace; /* area, view, xstep, ystep are in pattern space */ /* ctm maps from pattern space to device space */ if (state->blendmode & FZ_BLEND_KNOCKOUT) fz_knockout_begin(dev); state = push_stack(dev); bbox = fz_bbox_covering_rect(fz_transform_rect(ctm, view)); /* We should never have a bbox that entirely covers our destination. * If we do, then the check for only 1 tile being visible above has * failed. Actually, this *can* fail due to the round_rect, at extreme * resolutions, so disable this assert. * assert(bbox.x0 > state->dest->x || bbox.x1 < state->dest->x + state->dest->w || * bbox.y0 > state->dest->y || bbox.y1 < state->dest->y + state->dest->h); */ dest = fz_new_pixmap_with_bbox(dev->ctx, model, bbox); fz_clear_pixmap(ctx, dest); shape = state[0].shape; if (shape) { fz_var(shape); fz_try(ctx) { shape = fz_new_pixmap_with_bbox(dev->ctx, NULL, bbox); fz_clear_pixmap(ctx, shape); } fz_catch(ctx) { fz_drop_pixmap(ctx, dest); fz_rethrow(ctx); } } state[1].blendmode |= FZ_BLEND_ISOLATED; state[1].xstep = xstep; state[1].ystep = ystep; state[1].area = area; state[1].ctm = ctm; #ifdef DUMP_GROUP_BLENDS dump_spaces(dev->top-1, "Tile begin\n"); #endif state[1].scissor = bbox; state[1].dest = dest; state[1].shape = shape; }
static void fz_draw_end_mask(fz_context *ctx, void *user) { fz_draw_device *dev = user; fz_pixmap *mask = dev->dest; fz_pixmap *maskshape = dev->shape; fz_pixmap *temp, *dest; fz_bbox bbox; int luminosity; if (dev->top == dev->stack_max) fz_grow_stack(dev); if (dev->top > 0) { /* pop soft mask buffer */ dev->top--; luminosity = dev->stack[dev->top].luminosity; dev->scissor = dev->stack[dev->top].scissor; dev->dest = dev->stack[dev->top].dest; dev->shape = dev->stack[dev->top].shape; /* convert to alpha mask */ temp = fz_alpha_from_gray(ctx, mask, luminosity); fz_drop_pixmap(ctx, mask); fz_drop_pixmap(ctx, maskshape); /* create new dest scratch buffer */ bbox = fz_bound_pixmap(temp); dest = fz_new_pixmap_with_rect(ctx, dev->dest->colorspace, bbox); /* FIXME: See note #1 */ fz_clear_pixmap(dest); /* push soft mask as clip mask */ dev->stack[dev->top].scissor = dev->scissor; dev->stack[dev->top].mask = temp; dev->stack[dev->top].dest = dev->dest; /* FIXME: See note #1 */ dev->stack[dev->top].blendmode = dev->blendmode | FZ_BLEND_ISOLATED; /* If we have a shape, then it'll need to be masked with the * clip mask when we pop. So create a new shape now. */ if (dev->shape) { dev->stack[dev->top].shape = dev->shape; dev->shape = fz_new_pixmap_with_rect(ctx, NULL, bbox); fz_clear_pixmap(dev->shape); } dev->scissor = bbox; dev->dest = dest; #ifdef DUMP_GROUP_BLENDS dump_spaces(dev->top, "Mask -> Clip\n"); #endif dev->top++; } }
static void fz_draw_end_mask(fz_device *devp) { fz_draw_device *dev = devp->user; fz_pixmap *temp, *dest; fz_bbox bbox; int luminosity; fz_context *ctx = dev->ctx; fz_draw_state *state; if (dev->top == 0) { fz_warn(ctx, "Unexpected draw_end_mask"); return; } state = &dev->stack[dev->top-1]; /* pop soft mask buffer */ luminosity = state[1].luminosity; #ifdef DUMP_GROUP_BLENDS dump_spaces(dev->top-1, "Mask -> Clip\n"); #endif /* convert to alpha mask */ temp = fz_alpha_from_gray(dev->ctx, state[1].dest, luminosity); if (state[1].dest != state[0].dest) fz_drop_pixmap(dev->ctx, state[1].dest); state[1].dest = NULL; if (state[1].shape != state[0].shape) fz_drop_pixmap(dev->ctx, state[1].shape); state[1].shape = NULL; if (state[1].mask != state[0].mask) fz_drop_pixmap(dev->ctx, state[1].mask); state[1].mask = NULL; /* create new dest scratch buffer */ bbox = fz_pixmap_bbox(ctx, temp); dest = fz_new_pixmap_with_bbox(dev->ctx, state->dest->colorspace, bbox); fz_clear_pixmap(dev->ctx, dest); /* push soft mask as clip mask */ state[1].mask = temp; state[1].dest = dest; state[1].blendmode |= FZ_BLEND_ISOLATED; /* If we have a shape, then it'll need to be masked with the * clip mask when we pop. So create a new shape now. */ if (state[0].shape) { state[1].shape = fz_new_pixmap_with_bbox(dev->ctx, NULL, bbox); fz_clear_pixmap(dev->ctx, state[1].shape); } state[1].scissor = bbox; }
static void fz_draw_clip_path(void *user, fz_path *path, fz_rect *rect, int even_odd, fz_matrix ctm) { fz_draw_device *dev = user; fz_colorspace *model = dev->dest->colorspace; float expansion = fz_matrix_expansion(ctm); float flatness = 0.3f / expansion; fz_pixmap *mask, *dest; fz_bbox bbox; if (dev->top == STACK_SIZE) { fz_warn("assert: too many buffers on stack"); return; } fz_reset_gel(dev->gel, dev->scissor); fz_flatten_fill_path(dev->gel, path, ctm, flatness); fz_sort_gel(dev->gel); bbox = fz_bound_gel(dev->gel); bbox = fz_intersect_bbox(bbox, dev->scissor); if (rect) { bbox = fz_intersect_bbox(bbox, fz_round_rect(*rect)); } if (fz_is_empty_rect(bbox) || fz_is_rect_gel(dev->gel)) { dev->stack[dev->top].scissor = dev->scissor; dev->stack[dev->top].mask = NULL; dev->stack[dev->top].dest = NULL; dev->scissor = bbox; dev->top++; return; } mask = fz_new_pixmap_with_rect(NULL, bbox); dest = fz_new_pixmap_with_rect(model, bbox); fz_clear_pixmap(mask); fz_clear_pixmap(dest); fz_scan_convert(dev->gel, even_odd, bbox, mask, NULL); dev->stack[dev->top].scissor = dev->scissor; dev->stack[dev->top].mask = mask; dev->stack[dev->top].dest = dev->dest; dev->scissor = bbox; dev->dest = dest; dev->top++; }
static void fz_draw_begin_mask(fz_device *devp, fz_rect rect, int luminosity, fz_colorspace *colorspace, float *colorfv) { fz_draw_device *dev = devp->user; fz_pixmap *dest; fz_bbox bbox; fz_draw_state *state = push_stack(dev); fz_pixmap *shape = state->shape; bbox = fz_bbox_covering_rect(rect); bbox = fz_intersect_bbox(bbox, state->scissor); dest = fz_new_pixmap_with_bbox(dev->ctx, fz_device_gray, bbox); if (state->shape) { /* FIXME: If we ever want to support AIS true, then we * probably want to create a shape pixmap here, using: * shape = fz_new_pixmap_with_bbox(NULL, bbox); * then, in the end_mask code, we create the mask from this * rather than dest. */ shape = NULL; } if (luminosity) { float bc; if (!colorspace) colorspace = fz_device_gray; fz_convert_color(dev->ctx, fz_device_gray, &bc, colorspace, colorfv); fz_clear_pixmap_with_value(dev->ctx, dest, bc * 255); if (shape) fz_clear_pixmap_with_value(dev->ctx, shape, 255); } else { fz_clear_pixmap(dev->ctx, dest); if (shape) fz_clear_pixmap(dev->ctx, shape); } #ifdef DUMP_GROUP_BLENDS dump_spaces(dev->top-1, "Mask begin\n"); #endif state[1].scissor = bbox; state[1].dest = dest; state[1].shape = shape; state[1].luminosity = luminosity; }
static void fz_draw_clip_stroke_path(void *user, fz_path *path, fz_rect *rect, fz_stroke_state *stroke, fz_matrix ctm) { fz_draw_device *dev = user; fz_colorspace *model = dev->dest->colorspace; float expansion = fz_matrix_expansion(ctm); float flatness = 0.3f / expansion; float linewidth = stroke->linewidth; fz_pixmap *mask, *dest; fz_bbox bbox; if (dev->top == STACK_SIZE) { fz_warn("assert: too many buffers on stack"); return; } if (linewidth * expansion < 0.1f) linewidth = 1 / expansion; fz_reset_gel(dev->gel, dev->scissor); if (stroke->dash_len > 0) fz_flatten_dash_path(dev->gel, path, stroke, ctm, flatness, linewidth); else fz_flatten_stroke_path(dev->gel, path, stroke, ctm, flatness, linewidth); fz_sort_gel(dev->gel); bbox = fz_bound_gel(dev->gel); bbox = fz_intersect_bbox(bbox, dev->scissor); if (rect) bbox = fz_intersect_bbox(bbox, fz_round_rect(*rect)); mask = fz_new_pixmap_with_rect(NULL, bbox); dest = fz_new_pixmap_with_rect(model, bbox); fz_clear_pixmap(mask); fz_clear_pixmap(dest); if (!fz_is_empty_rect(bbox)) fz_scan_convert(dev->gel, 0, bbox, mask, NULL); dev->stack[dev->top].scissor = dev->scissor; dev->stack[dev->top].mask = mask; dev->stack[dev->top].dest = dev->dest; dev->scissor = bbox; dev->dest = dest; dev->top++; }
static void fz_draw_begin_tile(void *user, fz_rect area, fz_rect view, float xstep, float ystep, fz_matrix ctm) { fz_draw_device *dev = user; fz_colorspace *model = dev->dest->colorspace; fz_pixmap *dest; fz_bbox bbox; /* area, view, xstep, ystep are in pattern space */ /* ctm maps from pattern space to device space */ if (dev->top == STACK_SIZE) { fz_warn("assert: too many buffers on stack"); return; } bbox = fz_round_rect(fz_transform_rect(ctm, view)); dest = fz_new_pixmap_with_rect(model, bbox); fz_clear_pixmap(dest); dev->stack[dev->top].scissor = dev->scissor; dev->stack[dev->top].dest = dev->dest; dev->stack[dev->top].xstep = xstep; dev->stack[dev->top].ystep = ystep; dev->stack[dev->top].area = area; dev->stack[dev->top].ctm = ctm; dev->top++; dev->scissor = bbox; dev->dest = dest; }
static void fz_draw_begin_group(void *user, fz_rect rect, int isolated, int knockout, int blendmode, float alpha) { fz_draw_device *dev = user; fz_colorspace *model = dev->dest->colorspace; fz_bbox bbox; fz_pixmap *dest; if (dev->top == STACK_SIZE) { fz_warn("assert: too many buffers on stack"); return; } bbox = fz_round_rect(rect); bbox = fz_intersect_bbox(bbox, dev->scissor); dest = fz_new_pixmap_with_rect(model, bbox); fz_clear_pixmap(dest); dev->stack[dev->top].alpha = alpha; dev->stack[dev->top].blendmode = blendmode; dev->stack[dev->top].scissor = dev->scissor; dev->stack[dev->top].dest = dev->dest; dev->top++; dev->scissor = bbox; dev->dest = dest; }
fz_pixmap * fz_new_pixmap_from_display_list(fz_context *ctx, fz_display_list *list, const fz_matrix *ctm, fz_colorspace *cs, int background) { fz_rect rect; fz_irect irect; fz_pixmap *pix; fz_device *dev; fz_bound_display_list(ctx, list, &rect); fz_transform_rect(&rect, ctm); fz_round_rect(&irect, &rect); pix = fz_new_pixmap_with_bbox(ctx, cs, &irect); if (background) fz_clear_pixmap_with_value(ctx, pix, 0xFF); else fz_clear_pixmap(ctx, pix); fz_try(ctx) { dev = fz_new_draw_device(ctx, pix); fz_run_display_list(ctx, list, dev, ctm, NULL, NULL); } fz_always(ctx) { fz_drop_device(ctx, dev); } fz_catch(ctx) { fz_drop_pixmap(ctx, pix); fz_rethrow(ctx); } return pix; }
fz_pixmap * fz_new_pixmap_from_annot(fz_context *ctx, fz_page *page, fz_annot *annot, const fz_matrix *ctm, fz_colorspace *cs) { fz_rect rect; fz_irect irect; fz_pixmap *pix; fz_device *dev; fz_bound_annot(ctx, page, annot, &rect); fz_transform_rect(&rect, ctm); fz_round_rect(&irect, &rect); pix = fz_new_pixmap_with_bbox(ctx, cs, &irect); fz_clear_pixmap(ctx, pix); fz_try(ctx) { dev = fz_new_draw_device(ctx, pix); fz_run_annot(ctx, page, annot, dev, ctm, NULL); } fz_always(ctx) { fz_drop_device(ctx, dev); } fz_catch(ctx) { fz_drop_pixmap(ctx, pix); fz_rethrow(ctx); } return pix; }
fz_pixmap * fz_new_pixmap_from_page_contents(fz_context *ctx, fz_page *page, const fz_matrix *ctm, fz_colorspace *cs, int alpha) { fz_rect rect; fz_irect irect; fz_pixmap *pix; fz_device *dev; fz_bound_page(ctx, page, &rect); fz_transform_rect(&rect, ctm); fz_round_rect(&irect, &rect); pix = fz_new_pixmap_with_bbox(ctx, cs, &irect, alpha); if (alpha) fz_clear_pixmap(ctx, pix); else fz_clear_pixmap_with_value(ctx, pix, 0xFF); fz_try(ctx) { dev = fz_new_draw_device(ctx, ctm, pix); fz_run_page_contents(ctx, page, dev, &fz_identity, NULL); } fz_always(ctx) { fz_drop_device(ctx, dev); } fz_catch(ctx) { fz_drop_pixmap(ctx, pix); fz_rethrow(ctx); } return pix; }
static void fz_draw_clip_path(fz_device *devp, fz_path *path, fz_rect *rect, int even_odd, fz_matrix ctm) { fz_draw_device *dev = devp->user; float expansion = fz_matrix_expansion(ctm); float flatness = 0.3f / expansion; fz_bbox bbox; fz_draw_state *state = push_stack(dev); fz_colorspace *model = state->dest->colorspace; fz_reset_gel(dev->gel, state->scissor); fz_flatten_fill_path(dev->gel, path, ctm, flatness); fz_sort_gel(dev->gel); bbox = fz_bound_gel(dev->gel); bbox = fz_intersect_bbox(bbox, state->scissor); if (rect) bbox = fz_intersect_bbox(bbox, fz_bbox_covering_rect(*rect)); if (fz_is_empty_rect(bbox) || fz_is_rect_gel(dev->gel)) { state[1].scissor = bbox; state[1].mask = NULL; #ifdef DUMP_GROUP_BLENDS dump_spaces(dev->top-1, "Clip (rectangular) begin\n"); #endif return; } state[1].mask = fz_new_pixmap_with_bbox(dev->ctx, NULL, bbox); fz_clear_pixmap(dev->ctx, state[1].mask); state[1].dest = fz_new_pixmap_with_bbox(dev->ctx, model, bbox); fz_clear_pixmap(dev->ctx, state[1].dest); if (state[1].shape) { state[1].shape = fz_new_pixmap_with_bbox(dev->ctx, NULL, bbox); fz_clear_pixmap(dev->ctx, state[1].shape); } fz_scan_convert(dev->gel, even_odd, bbox, state[1].mask, NULL); state[1].blendmode |= FZ_BLEND_ISOLATED; state[1].scissor = bbox; #ifdef DUMP_GROUP_BLENDS dump_spaces(dev->top-1, "Clip (non-rectangular) begin\n"); #endif }
static void fz_draw_begin_tile(fz_context *ctx, void *user, fz_rect area, fz_rect view, float xstep, float ystep, fz_matrix ctm) { fz_draw_device *dev = user; fz_colorspace *model = dev->dest->colorspace; fz_pixmap *dest; fz_bbox bbox; /* area, view, xstep, ystep are in pattern space */ /* ctm maps from pattern space to device space */ if (dev->top == dev->stack_max) fz_grow_stack(dev); if (dev->blendmode & FZ_BLEND_KNOCKOUT) fz_knockout_begin(ctx, dev); bbox = fz_round_rect(fz_transform_rect(ctm, view)); /* We should never have a bbox that entirely covers our destination. * If we do, then the check for only 1 tile being visible above has * failed. */ /* SumatraPDF: assertion intentionally disabled assert(bbox.x0 > dev->dest->x || bbox.x1 < dev->dest->x + dev->dest->w || bbox.y0 > dev->dest->y || bbox.y1 < dev->dest->y + dev->dest->h); /* cf. http://bugs.ghostscript.com/show_bug.cgi?id=692418 */ dest = fz_new_pixmap_with_limit(ctx, model, bbox.x1 - bbox.x0, bbox.y1 - bbox.y0); if (dest) { dest->x = bbox.x0; dest->y = bbox.y0; } else { bbox.x1 = bbox.x0; bbox.y1 = bbox.y0; dest = fz_new_pixmap_with_rect(ctx, model, bbox); } /* FIXME: See note #1 */ fz_clear_pixmap(dest); dev->stack[dev->top].scissor = dev->scissor; dev->stack[dev->top].dest = dev->dest; dev->stack[dev->top].shape = dev->shape; /* FIXME: See note #1 */ dev->stack[dev->top].blendmode = dev->blendmode | FZ_BLEND_ISOLATED; dev->stack[dev->top].xstep = xstep; dev->stack[dev->top].ystep = ystep; dev->stack[dev->top].area = area; dev->stack[dev->top].ctm = ctm; #ifdef DUMP_GROUP_BLENDS dump_spaces(dev->top, "Tile begin\n"); #endif dev->top++; dev->scissor = bbox; dev->dest = dest; }
void fz_paint_shade(fz_shade *shade, fz_matrix ctm, fz_pixmap *dest, fz_bbox bbox) { unsigned char clut[256][FZ_MAX_COLORS]; fz_pixmap *temp, *conv; float color[FZ_MAX_COLORS]; int i, k; ctm = fz_concat(shade->matrix, ctm); if (shade->use_function) { for (i = 0; i < 256; i++) { fz_convert_color(shade->colorspace, shade->function[i], dest->colorspace, color); for (k = 0; k < dest->colorspace->n; k++) clut[i][k] = color[k] * 255; clut[i][k] = shade->function[i][shade->colorspace->n] * 255; } conv = fz_new_pixmap_with_rect(dest->colorspace, bbox); temp = fz_new_pixmap_with_rect(fz_device_gray, bbox); fz_clear_pixmap(temp); } else { temp = dest; } switch (shade->type) { case FZ_LINEAR: fz_paint_linear(shade, ctm, temp, bbox); break; case FZ_RADIAL: fz_paint_radial(shade, ctm, temp, bbox); break; case FZ_MESH: fz_paint_mesh(shade, ctm, temp, bbox); break; } if (shade->use_function) { unsigned char *s = temp->samples; unsigned char *d = conv->samples; int len = temp->w * temp->h; while (len--) { int v = *s++; int a = fz_mul255(*s++, clut[v][conv->n - 1]); for (k = 0; k < conv->n - 1; k++) *d++ = fz_mul255(clut[v][k], a); *d++ = a; } fz_paint_pixmap(dest, conv, 255); fz_drop_pixmap(conv); fz_drop_pixmap(temp); } }
QImage Document::RenderPage (int num, double xRes, double yRes) { auto page = WrapPage (pdf_load_page (MuDoc_, num), MuDoc_); if (!page) return QImage (); #if MUPDF_VERSION < 0x0102 const auto& rect = pdf_bound_page (MuDoc_, page.get ()); #else fz_rect rect; pdf_bound_page (MuDoc_, page.get (), &rect); #endif auto px = fz_new_pixmap (MuCtx_, fz_device_bgr, xRes * (rect.x1 - rect.x0), yRes * (rect.y1 - rect.y0)); fz_clear_pixmap (MuCtx_, px); auto dev = fz_new_draw_device (MuCtx_, px); #if MUPDF_VERSION < 0x0102 pdf_run_page (MuDoc_, page.get (), dev, fz_scale (xRes, yRes), NULL); #else fz_matrix matrix; pdf_run_page (MuDoc_, page.get (), dev, fz_scale (&matrix, xRes, yRes), NULL); #endif fz_free_device (dev); const int pxWidth = fz_pixmap_width (MuCtx_, px); const int pxHeight = fz_pixmap_height (MuCtx_, px); auto samples = fz_pixmap_samples (MuCtx_, px); QImage temp (samples, pxWidth, pxHeight, QImage::Format_ARGB32); QImage img (QSize (pxWidth, pxHeight), QImage::Format_ARGB32); for (int y = 0; y < pxHeight; ++y) { auto target = reinterpret_cast<QRgb*> (img.scanLine (y)); const auto source = reinterpret_cast<QRgb*> (temp.scanLine (y)); std::memcpy (target, source, sizeof (source [0]) * pxWidth); } fz_drop_pixmap (MuCtx_, px); temp = QImage (QSize (pxWidth, pxHeight), QImage::Format_ARGB32); QPainter p; p.begin (&temp); p.fillRect (QRect (QPoint (0, 0), temp.size ()), Qt::white); p.drawImage (0, 0, img); p.end (); return temp; }
static void svg_dev_fill_shade(fz_context *ctx, fz_device *dev, fz_shade *shade, const fz_matrix *ctm, float alpha) { svg_device *sdev = (svg_device*)dev; fz_output *out = sdev->out; fz_rect rect; fz_irect bbox; fz_pixmap *pix; fz_buffer *buf = NULL; fz_var(buf); if (dev->container_len == 0) return; fz_round_rect(&bbox, fz_intersect_rect(fz_bound_shade(ctx, shade, ctm, &rect), &dev->container[dev->container_len-1].scissor)); if (fz_is_empty_irect(&bbox)) return; pix = fz_new_pixmap_with_bbox(ctx, fz_device_rgb(ctx), &bbox); fz_clear_pixmap(ctx, pix); fz_try(ctx) { fz_paint_shade(ctx, shade, ctm, pix, &bbox); buf = fz_new_buffer_from_pixmap_as_png(ctx, pix); if (alpha != 1.0f) fz_printf(ctx, out, "<g opacity=\"%g\">", alpha); fz_printf(ctx, out, "<image x=\"%dpx\" y=\"%dpx\" width=\"%dpx\" height=\"%dpx\" xlink:href=\"data:image/png;base64,", pix->x, pix->y, pix->w, pix->h); send_data_base64(ctx, out, buf); fz_printf(ctx, out, "\"/>\n"); if (alpha != 1.0f) fz_printf(ctx, out, "</g>"); } fz_always(ctx) { fz_drop_buffer(ctx, buf); fz_drop_pixmap(ctx, pix); } fz_catch(ctx) { fz_rethrow(ctx); } }
static void fz_draw_end_mask(void *user) { fz_draw_device *dev = user; fz_pixmap *mask = dev->dest; fz_pixmap *temp, *dest; fz_bbox bbox; int luminosity; if (dev->top == STACK_SIZE) { fz_warn("assert: too many buffers on stack"); return; } if (dev->top > 0) { /* pop soft mask buffer */ dev->top--; luminosity = dev->stack[dev->top].luminosity; dev->scissor = dev->stack[dev->top].scissor; dev->dest = dev->stack[dev->top].dest; /* convert to alpha mask */ temp = fz_alpha_from_gray(mask, luminosity); fz_drop_pixmap(mask); /* create new dest scratch buffer */ bbox = fz_bound_pixmap(temp); dest = fz_new_pixmap_with_rect(dev->dest->colorspace, bbox); fz_clear_pixmap(dest); /* push soft mask as clip mask */ dev->stack[dev->top].scissor = dev->scissor; dev->stack[dev->top].mask = temp; dev->stack[dev->top].dest = dev->dest; dev->scissor = bbox; dev->dest = dest; dev->top++; } }
static void fz_draw_begin_mask(void *user, fz_rect rect, int luminosity, fz_colorspace *colorspace, float *colorfv) { fz_draw_device *dev = user; fz_pixmap *dest; fz_bbox bbox; if (dev->top == STACK_SIZE) { fz_warn("assert: too many buffers on stack"); return; } bbox = fz_round_rect(rect); bbox = fz_intersect_bbox(bbox, dev->scissor); dest = fz_new_pixmap_with_rect(fz_device_gray, bbox); if (luminosity) { float bc; if (!colorspace) colorspace = fz_device_gray; fz_convert_color(colorspace, colorfv, fz_device_gray, &bc); fz_clear_pixmap_with_color(dest, bc * 255); } else fz_clear_pixmap(dest); dev->stack[dev->top].scissor = dev->scissor; dev->stack[dev->top].dest = dev->dest; dev->stack[dev->top].luminosity = luminosity; dev->top++; dev->scissor = bbox; dev->dest = dest; }
static void fz_draw_fill_shade(fz_context *ctx, void *user, fz_shade *shade, fz_matrix ctm, float alpha) { fz_draw_device *dev = user; fz_colorspace *model = dev->dest->colorspace; fz_pixmap *dest = dev->dest; fz_rect bounds; fz_bbox bbox, scissor; float colorfv[FZ_MAX_COLORS]; unsigned char colorbv[FZ_MAX_COLORS + 1]; bounds = fz_bound_shade(shade, ctm); bbox = fz_intersect_bbox(fz_round_rect(bounds), dev->scissor); scissor = dev->scissor; // TODO: proper clip by shade->bbox if (fz_is_empty_rect(bbox)) return; if (!model) { fz_warn(ctx, "cannot render shading directly to an alpha mask"); return; } if (alpha < 1) { dest = fz_new_pixmap_with_rect(ctx, dev->dest->colorspace, bbox); fz_clear_pixmap(dest); } if (dev->blendmode & FZ_BLEND_KNOCKOUT) fz_knockout_begin(ctx, dev); if (shade->use_background) { unsigned char *s; int x, y, n, i; fz_convert_color(ctx, shade->colorspace, shade->background, model, colorfv); for (i = 0; i < model->n; i++) colorbv[i] = colorfv[i] * 255; colorbv[i] = 255; n = dest->n; for (y = scissor.y0; y < scissor.y1; y++) { s = dest->samples + ((scissor.x0 - dest->x) + (y - dest->y) * dest->w) * dest->n; for (x = scissor.x0; x < scissor.x1; x++) { for (i = 0; i < n; i++) *s++ = colorbv[i]; } } if (dev->shape) { for (y = scissor.y0; y < scissor.y1; y++) { s = dev->shape->samples + (scissor.x0 - dev->shape->x) + (y - dev->shape->y) * dev->shape->w; for (x = scissor.x0; x < scissor.x1; x++) { *s++ = 255; } } } } fz_paint_shade(ctx, shade, ctm, dest, bbox); if (dev->shape) fz_clear_pixmap_rect_with_color(dev->shape, 255, bbox); if (alpha < 1) { fz_paint_pixmap(dev->dest, dest, alpha * 255); fz_drop_pixmap(ctx, dest); } if (dev->blendmode & FZ_BLEND_KNOCKOUT) fz_knockout_end(ctx, dev); }
static void fz_draw_clip_stroke_text(fz_context *ctx, void *user, fz_text *text, fz_stroke_state *stroke, fz_matrix ctm) { fz_draw_device *dev = user; fz_colorspace *model = dev->dest->colorspace; fz_bbox bbox; fz_pixmap *mask, *dest, *shape; fz_matrix tm, trm; fz_pixmap *glyph; int i, x, y, gid; if (dev->top == dev->stack_max) fz_grow_stack(dev); /* make the mask the exact size needed */ bbox = fz_round_rect(fz_bound_text(text, ctm)); bbox = fz_intersect_bbox(bbox, dev->scissor); mask = fz_new_pixmap_with_rect(ctx, NULL, bbox); fz_clear_pixmap(mask); dest = fz_new_pixmap_with_rect(ctx, model, bbox); /* FIXME: See note #1 */ fz_clear_pixmap(dest); if (dev->shape) { shape = fz_new_pixmap_with_rect(ctx, NULL, bbox); fz_clear_pixmap(shape); } else shape = dev->shape; dev->stack[dev->top].scissor = dev->scissor; dev->stack[dev->top].mask = mask; dev->stack[dev->top].dest = dev->dest; dev->stack[dev->top].shape = dev->shape; /* FIXME: See note #1 */ dev->stack[dev->top].blendmode = dev->blendmode | FZ_BLEND_ISOLATED; dev->scissor = bbox; dev->dest = dest; dev->shape = shape; #ifdef DUMP_GROUP_BLENDS dump_spaces(dev->top, "Clip (stroke text) begin\n"); #endif dev->top++; if (!fz_is_empty_rect(bbox)) { tm = text->trm; for (i = 0; i < text->len; i++) { gid = text->items[i].gid; if (gid < 0) continue; tm.e = text->items[i].x; tm.f = text->items[i].y; trm = fz_concat(tm, ctm); x = floorf(trm.e); y = floorf(trm.f); trm.e = QUANT(trm.e - floorf(trm.e), HSUBPIX); trm.f = QUANT(trm.f - floorf(trm.f), VSUBPIX); glyph = fz_render_stroked_glyph(ctx, dev->cache, text->font, gid, trm, ctm, stroke); if (glyph) { draw_glyph(NULL, mask, glyph, x, y, bbox); if (dev->shape) draw_glyph(NULL, dev->shape, glyph, x, y, bbox); fz_drop_pixmap(ctx, glyph); } } } }
static void fz_draw_clip_text(fz_context *ctx, void *user, fz_text *text, fz_matrix ctm, int accumulate) { fz_draw_device *dev = user; fz_colorspace *model = dev->dest->colorspace; fz_bbox bbox; fz_pixmap *mask, *dest, *shape; fz_matrix tm, trm; fz_pixmap *glyph; int i, x, y, gid; /* If accumulate == 0 then this text object is guaranteed complete */ /* If accumulate == 1 then this text object is the first (or only) in a sequence */ /* If accumulate == 2 then this text object is a continuation */ if (dev->top == dev->stack_max) fz_grow_stack(dev); if (accumulate == 0) { /* make the mask the exact size needed */ bbox = fz_round_rect(fz_bound_text(text, ctm)); bbox = fz_intersect_bbox(bbox, dev->scissor); } else { /* be conservative about the size of the mask needed */ bbox = dev->scissor; } if (accumulate == 0 || accumulate == 1) { mask = fz_new_pixmap_with_rect(ctx, NULL, bbox); fz_clear_pixmap(mask); dest = fz_new_pixmap_with_rect(ctx, model, bbox); /* FIXME: See note #1 */ fz_clear_pixmap(dest); if (dev->shape) { shape = fz_new_pixmap_with_rect(ctx, NULL, bbox); fz_clear_pixmap(shape); } else shape = NULL; dev->stack[dev->top].scissor = dev->scissor; dev->stack[dev->top].mask = mask; dev->stack[dev->top].dest = dev->dest; dev->stack[dev->top].shape = dev->shape; /* FIXME: See note #1 */ dev->stack[dev->top].blendmode = dev->blendmode | FZ_BLEND_ISOLATED; dev->scissor = bbox; dev->dest = dest; dev->shape = shape; #ifdef DUMP_GROUP_BLENDS dump_spaces(dev->top, "Clip (text) begin\n"); #endif dev->top++; } else { mask = dev->stack[dev->top-1].mask; } if (!fz_is_empty_rect(bbox)) { tm = text->trm; for (i = 0; i < text->len; i++) { gid = text->items[i].gid; if (gid < 0) continue; tm.e = text->items[i].x; tm.f = text->items[i].y; trm = fz_concat(tm, ctm); x = floorf(trm.e); y = floorf(trm.f); trm.e = QUANT(trm.e - floorf(trm.e), HSUBPIX); trm.f = QUANT(trm.f - floorf(trm.f), VSUBPIX); glyph = fz_render_glyph(ctx, dev->cache, text->font, gid, trm, model); if (glyph) { draw_glyph(NULL, mask, glyph, x, y, bbox); if (dev->shape) draw_glyph(NULL, dev->shape, glyph, x, y, bbox); fz_drop_pixmap(ctx, glyph); } } } }
static void fz_draw_clip_path(fz_context *ctx, void *user, fz_path *path, fz_rect *rect, int even_odd, fz_matrix ctm) { fz_draw_device *dev = user; fz_colorspace *model = dev->dest->colorspace; float expansion = fz_matrix_expansion(ctm); float flatness = 0.3f / expansion; fz_pixmap *mask, *dest, *shape; fz_bbox bbox; if (dev->top == dev->stack_max) fz_grow_stack(dev); fz_reset_gel(dev->gel, dev->scissor); fz_flatten_fill_path(ctx, dev->gel, path, ctm, flatness); fz_sort_gel(dev->gel); bbox = fz_bound_gel(dev->gel); bbox = fz_intersect_bbox(bbox, dev->scissor); if (rect) bbox = fz_intersect_bbox(bbox, fz_round_rect(*rect)); if (fz_is_empty_rect(bbox) || fz_is_rect_gel(dev->gel)) { dev->stack[dev->top].scissor = dev->scissor; dev->stack[dev->top].mask = NULL; dev->stack[dev->top].dest = NULL; dev->stack[dev->top].shape = dev->shape; dev->stack[dev->top].blendmode = dev->blendmode; dev->scissor = bbox; #ifdef DUMP_GROUP_BLENDS dump_spaces(dev->top, "Clip (rectangular) begin\n"); #endif dev->top++; return; } mask = fz_new_pixmap_with_rect(ctx, NULL, bbox); fz_clear_pixmap(mask); dest = fz_new_pixmap_with_rect(ctx, model, bbox); /* FIXME: See note #1 */ fz_clear_pixmap(dest); if (dev->shape) { shape = fz_new_pixmap_with_rect(ctx, NULL, bbox); fz_clear_pixmap(shape); } else shape = NULL; fz_scan_convert(dev->gel, even_odd, bbox, mask, NULL); dev->stack[dev->top].scissor = dev->scissor; dev->stack[dev->top].mask = mask; dev->stack[dev->top].dest = dev->dest; dev->stack[dev->top].shape = dev->shape; /* FIXME: See note #1 */ dev->stack[dev->top].blendmode = dev->blendmode | FZ_BLEND_ISOLATED; dev->scissor = bbox; dev->dest = dest; dev->shape = shape; #ifdef DUMP_GROUP_BLENDS dump_spaces(dev->top, "Clip (non-rectangular) begin\n"); #endif dev->top++; }
static void fz_draw_begin_group(fz_context *ctx, void *user, fz_rect rect, int isolated, int knockout, int blendmode, float alpha) { fz_draw_device *dev = user; fz_colorspace *model = dev->dest->colorspace; fz_bbox bbox; fz_pixmap *dest, *shape; if (dev->top == dev->stack_max) { fz_warn(ctx, "assert: too many buffers on stack"); return; } if (dev->blendmode & FZ_BLEND_KNOCKOUT) fz_knockout_begin(ctx, dev); bbox = fz_round_rect(rect); bbox = fz_intersect_bbox(bbox, dev->scissor); dest = fz_new_pixmap_with_rect(ctx, model, bbox); #ifndef ATTEMPT_KNOCKOUT_AND_ISOLATED knockout = 0; isolated = 1; #endif if (isolated) { fz_clear_pixmap(dest); } else { fz_copy_pixmap_rect(dest, dev->dest, bbox); } if (blendmode == 0 && alpha == 1.0 && isolated || 1 /* SumatraPDF: disable crashy shape code */) { /* We can render direct to any existing shape plane. If there * isn't one, we don't need to make one. */ shape = dev->shape; } else { shape = fz_new_pixmap_with_rect(ctx, NULL, bbox); fz_clear_pixmap(shape); } dev->stack[dev->top].alpha = alpha; dev->stack[dev->top].blendmode = dev->blendmode; dev->stack[dev->top].scissor = dev->scissor; dev->stack[dev->top].dest = dev->dest; dev->stack[dev->top].shape = dev->shape; #ifdef DUMP_GROUP_BLENDS dump_spaces(dev->top, "Group Begin\n"); #endif dev->top++; dev->scissor = bbox; dev->dest = dest; dev->shape = shape; dev->blendmode = blendmode | (isolated ? FZ_BLEND_ISOLATED : 0) | (knockout ? FZ_BLEND_KNOCKOUT : 0); }
static void fz_draw_clip_image_mask(fz_context *ctx, void *user, fz_pixmap *image, fz_rect *rect, fz_matrix ctm) { fz_draw_device *dev = user; fz_colorspace *model = dev->dest->colorspace; fz_bbox bbox; fz_pixmap *mask, *dest, *shape; fz_pixmap *scaled = NULL; int dx, dy; if (dev->top == dev->stack_max) fz_grow_stack(dev); #ifdef DUMP_GROUP_BLENDS dump_spaces(dev->top, "Clip (image mask) begin\n"); #endif if (image->w == 0 || image->h == 0) { dev->stack[dev->top].scissor = dev->scissor; dev->stack[dev->top].mask = NULL; dev->stack[dev->top].dest = NULL; dev->stack[dev->top].blendmode = dev->blendmode; dev->scissor = fz_empty_bbox; dev->top++; return; } bbox = fz_round_rect(fz_transform_rect(ctm, fz_unit_rect)); bbox = fz_intersect_bbox(bbox, dev->scissor); if (rect) bbox = fz_intersect_bbox(bbox, fz_round_rect(*rect)); mask = fz_new_pixmap_with_rect(ctx, NULL, bbox); fz_clear_pixmap(mask); dest = fz_new_pixmap_with_rect(ctx, model, bbox); /* FIXME: See note #1 */ fz_clear_pixmap(dest); if (dev->shape) { shape = fz_new_pixmap_with_rect(ctx, NULL, bbox); fz_clear_pixmap(shape); } else shape = NULL; dx = sqrtf(ctm.a * ctm.a + ctm.b * ctm.b); dy = sqrtf(ctm.c * ctm.c + ctm.d * ctm.d); if (dx < image->w && dy < image->h) { int gridfit = !(dev->flags & FZ_DRAWDEV_FLAGS_TYPE3); scaled = fz_transform_pixmap(ctx, image, &ctm, dev->dest->x, dev->dest->y, dx, dy, gridfit); if (scaled == NULL) { if (dx < 1) dx = 1; if (dy < 1) dy = 1; scaled = fz_scale_pixmap(ctx, image, image->x, image->y, dx, dy); } if (scaled != NULL) image = scaled; } fz_paint_image(mask, bbox, dev->shape, image, ctm, 255); if (scaled) fz_drop_pixmap(ctx, scaled); dev->stack[dev->top].scissor = dev->scissor; dev->stack[dev->top].mask = mask; dev->stack[dev->top].dest = dev->dest; dev->stack[dev->top].shape = dev->shape; /* FIXME: See note #1 */ dev->stack[dev->top].blendmode = dev->blendmode | FZ_BLEND_ISOLATED; dev->scissor = bbox; dev->dest = dest; dev->shape = shape; dev->top++; }